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Author Topic: Really bad card ideas  (Read 1850043 times)

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dominator 123

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Re: Really bad card ideas
« Reply #2450 on: April 24, 2014, 09:19:55 pm »
0

Engines and Combos are fun
Victory - $7
5 VPs
---
In games using this, at the start of your buy phase, gain an action costing up to $5, putting it on the bottom of your deck.

Because screw Big Money, why not have a card that accelerates you to the fun part of the game, lets you put your engine and combo together at rapid pace, and provides a bunch of extra expensive VPs to make sure a money - Province based strategy really can't keep up?

I Hate Engines $7
Treasure
Worth $4
+1 buy
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silverspawn

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Re: Really bad card ideas
« Reply #2451 on: April 24, 2014, 09:24:34 pm »
0

asd

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Re: Really bad card ideas
« Reply #2452 on: April 24, 2014, 09:29:58 pm »
0

Engines and Combos are fun
Victory - $7
5 VPs
---
In games using this, at the start of your buy phase, gain an action costing up to $5, putting it on the bottom of your deck.

Because screw Big Money, why not have a card that accelerates you to the fun part of the game, lets you put your engine and combo together at rapid pace, and provides a bunch of extra expensive VPs to make sure a money - Province based strategy really can't keep up?

I Hate Engines $7
Treasure
Worth $4
+1 buy
+1 buy? Nah, still too engine-y for my tastes.

I <3 Big Money - $6
Action
+$4
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liopoil

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Re: Really bad card ideas
« Reply #2453 on: April 24, 2014, 09:43:04 pm »
0

...that still has use in some engines, namely double tact.
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Tables

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Re: Really bad card ideas
« Reply #2454 on: April 24, 2014, 09:53:21 pm »
+1

Engines and Combos are fun
Victory - $7
5 VPs
---
In games using this, at the start of your buy phase, gain an action costing up to $5, putting it on the bottom of your deck.

Because screw Big Money, why not have a card that accelerates you to the fun part of the game, lets you put your engine and combo together at rapid pace, and provides a bunch of extra expensive VPs to make sure a money - Province based strategy really can't keep up?

I Hate Engines $7
Treasure
Worth $4
+1 buy
+1 buy? Nah, still too engine-y for my tastes.

I <3 Big Money - $6
Action
+$4


BM is best
Action - $5
+$4. Choose a treasure card in the supply. You may move a Victory card in the supply costing less than it to the trash pile.
---
You can't buy actions while this is in play.

And of course there are still engines which make good use of it, but hopefully the combination of being a powerful single action to play (great for BM), a restriction on buying actions (generally really bad for engines) and also the option of lowering the number of VPs in the game (great for stopping a slow engine catching up). Oh, and also, it's inelegantly worded, to remind everyone that this is the Really bad card ideas thread (but also worded to avoid triggering on trash effects like Feodum and.... er... yeah, definitely worth it).
« Last Edit: April 24, 2014, 09:54:54 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Marcory

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Re: Really bad card ideas
« Reply #2455 on: April 25, 2014, 01:56:39 am »
0

Big Money is Awesome!
Treasure
Cost $7
+3 coins
Gain a Duchy

Setup: In games using this, place Embargo tokens on all Action card piles in the Supply. Each time any player gains an Action card, he gains a Curse and a Copper.

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dominator 123

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Re: Really bad card ideas
« Reply #2456 on: April 25, 2014, 02:14:02 am »
+3

Slogs are awesome $4
Action
+1 action
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand and put the rest back in any order.

The Other Trader $4
Action-Reaction
Trash any number of Silvers from your hand. Gain a card costing the number of Silvers trashed.
--------------------
When you would gain a Silver, you may reveal this from your hand. If you do, instead, gain a card.
« Last Edit: April 25, 2014, 02:30:34 am by dominator 123 »
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Awaclus

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Re: Really bad card ideas
« Reply #2457 on: April 25, 2014, 05:05:20 am »
+5

9-card kingdoms are awesome $4
Action
+1 action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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ChocophileBenj

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Re: Really bad card ideas
« Reply #2458 on: April 25, 2014, 06:11:50 am »
+7

9-card kingdoms are awesome $4
Action
+1 action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Btlonging eo mt
Action $5
You may reveal a Treasure from your hand. Gain a copy of it.
---------------
When you buy this, trash all Treasures you have in play.
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Minotaur

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Re: Really bad card ideas
« Reply #2459 on: April 26, 2014, 02:42:45 am »
+1

Zen Gardens
Cost: 4
Victory

8 VP
-1 VP for every 5 cards in your deck
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ConMan

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Re: Really bad card ideas
« Reply #2460 on: April 26, 2014, 10:31:26 am »
+1

Btlonging eo mt
Action $5
You may reveal a Treasure from your hand. Gain a copy of it.
---------------
When you buy this, trash all Treasures you have in play.
It took me a few seconds to unpeel the mutiple layers in that.
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Re: Really bad card ideas
« Reply #2461 on: April 26, 2014, 10:39:47 am »
+1

Btlonging eo mt
Action $5
You may reveal a Treasure from your hand. Gain a copy of it.
---------------
When you buy this, trash all Treasures you have in play.
It took me a few seconds to unpeel the mutiple layers in that.
I figured out the first layer and moved on the first time I saw that card. At last I can truly see.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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ChocophileBenj

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Re: Really bad card ideas
« Reply #2462 on: April 26, 2014, 03:12:20 pm »
+1

Thank you ! I wanted something more original than sempiternal Scout jokes ^^
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GeoLib

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Re: Really bad card ideas
« Reply #2463 on: April 26, 2014, 04:27:34 pm »
+3

Thank you ! I wanted something more original than sempiternal Scout jokes ^^

I learned a new word today. Thank you.
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Marcory

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Re: Really bad card ideas
« Reply #2464 on: April 26, 2014, 05:49:04 pm »
0

Zen Gardens
Cost: 0
Victory

8 VP
-1 VP for every 5 cards in your deck

------
When you gain this, you may not buy any other cards this turn. If you have gained any other cards this turn, you may not buy this
.

FTFY
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Re: Really bad card ideas
« Reply #2465 on: April 26, 2014, 06:16:02 pm »
0

Btlonging eo mt
Action $5
You may reveal a Treasure from your hand. Gain a copy of it.
---------------
When you buy this, trash all Treasures you have in play.
It took me a few seconds to unpeel the mutiple layers in that.
I figured out the first layer and moved on the first time I saw that card. At last I can truly see.

I still can't see...  Can someone explain?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Awaclus

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Re: Really bad card ideas
« Reply #2466 on: April 26, 2014, 06:22:38 pm »
+7

Btlonging eo mt
Action $5
You may reveal a Treasure from your hand. Gain a copy of it.
---------------
When you buy this, trash all Treasures you have in play.
It took me a few seconds to unpeel the mutiple layers in that.
I figured out the first layer and moved on the first time I saw that card. At last I can truly see.

I still can't see...  Can someone explain?

The joke is that the difference between Mint and Mine is one letter: Mine has E and Mint has T. If you swap all of the Ts and Es in "Btlonging eo mt", you get "Belonging to me". "Belonging to me" also means "mine", and the card has Mint's text. This is funny, because on f.ds, there have been a lot of people buying Mine thinking that it was Mint or vice versa, and Mine/Mint has become a running joke here.
« Last Edit: April 26, 2014, 06:23:48 pm by Awaclus »
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #2467 on: April 26, 2014, 06:49:36 pm »
0

Zen Gardens
Cost: 0
Victory

8 VP
-1 VP for every 5 cards in your deck

------
When you gain this, you may not buy any other cards this turn. If you have gained any other cards this turn, you may not buy this
.

FTFY

Whoa, it costs 0? I mean, there are bad card ideas, and then there are really bad card ideas...
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Marcory

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Re: Really bad card ideas
« Reply #2468 on: April 26, 2014, 07:10:26 pm »
0

sure, but you can't buy anything else when you get it.

The idea is, you can't use money to get Zen, and you have to go for Zen single-mindedly.
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Re: Really bad card ideas
« Reply #2469 on: April 28, 2014, 05:51:46 am »
0

Zen Gardens
Cost: 4
Victory

0 VP
-1 VP for every 5 cards in your deck
----------------------------------
In games using this, when you gain an Ambassador you may gain a Zen Gardens.

dominator 123

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Re: Really bad card ideas
« Reply #2470 on: April 30, 2014, 03:25:56 am »
+1

Unfamiliar
$3 Action
+1 Card
+1 Action
Each opponent gains an Awful Hall.
-----
Setup: When this card is in the Supply, add the Awful Hall stack to the Supply.

Shrink
$4 Action
Trash up to 3 cards from your hand. You may gain a card costing up to the total Coins printed on the cards (not including their cost).

Downgrade
$5 Action
+1 Card
+1 Action
Each other player trashes the top card of his deck and gains a card costing $1 less, or a Curse.

Horn of Not Enough
$5 Treasure
$0
When you play this, gain a card costing up to $1 per copy of the most numerous card you have in play, counting this. If it’s a Victory card, trash this.

Birth Cart
$4 Action
-$5
You may gain an Action card.

Yours
$5 Action
Your opponent reveals their hand. Trash a Treasure card from their hand. They gain a Treasure card costing up to 3 Coins less that you choose, putting it in their hand.

Famine
$4 Action
Trash this. Gain 2 cards costing up to $3.

Awful Hall
$0 Action-Curse
+1 Card
+1 Action
Worth -1 VP.
-----
Setup: The Awful Hall pile contains the same number of cards as the Curse pile.

Obvious Chamber
$3 Action-Reaction
+$1
Discard any number of cards. +1 Coin per card discarded.
------
When another player plays an Attack card, you may reveal this from your hand. If you do, reveal the top 2 cards of your deck, add them to your hand, then put 2 cards from your hand face-up on top of your deck.

Rich House
$1 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.
Credit Stealth Tomato
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Awaclus

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Re: Really bad card ideas
« Reply #2471 on: April 30, 2014, 04:13:37 am »
+2

Post card ideas on the forum, someone else posts your ideas in the Really bad card ideas thread.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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luser

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Re: Really bad card ideas
« Reply #2472 on: April 30, 2014, 05:27:52 am »
0

Quote
Rich House
$8 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.

Yours
$3 Action
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

FTFY.
« Last Edit: April 30, 2014, 05:49:02 am by luser »
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Minotaur

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Re: Really bad card ideas
« Reply #2473 on: April 30, 2014, 10:38:59 am »
0

Quote
Rich House
$7 Treasure

$1 for each Treasure in play (including this).

FTFY.

FTFY again.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

dominator 123

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Re: Really bad card ideas
« Reply #2474 on: April 30, 2014, 08:18:08 pm »
0

100th page!
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