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Author Topic: Really bad card ideas  (Read 1849905 times)

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ChocophileBenj

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Re: Really bad card ideas
« Reply #2225 on: March 15, 2014, 08:13:56 pm »
+4

What is the joke around Freeway ? Making all cards costing $4 ? (looks like Highway, but ...)

And another one I had today :

-Forgetfulness-
Action, $5
+1 buy
Gain silvers until you have 5 cards in hand.
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

silverspawn

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Re: Really bad card ideas
« Reply #2226 on: March 15, 2014, 08:23:05 pm »
+4

What is the joke around Freeway ? Making all cards costing $4 ? (looks like Highway, but ...)

And another one I had today :

-Forgetfulness-
Action, $5
+1 buy
Gain silvers until you have 5 cards in hand.

let me reword this card for you

-Forgetfulness-
Action, 5$
If you have less than 5 cards in your hand, gain all silvers from the supply

it does exactly the same thing

SirPeebles

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Re: Really bad card ideas
« Reply #2227 on: March 15, 2014, 08:26:45 pm »
0

What is the joke around Freeway ? Making all cards costing $4 ? (looks like Highway, but ...)

And another one I had today :

-Forgetfulness-
Action, $5
+1 buy
Gain silvers until you have 5 cards in hand.

I think Freeway is some sort of joke about the interaction of Potion costs and price reduction, but I'm not sure.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #2228 on: March 15, 2014, 08:43:35 pm »
0

@silverspawn : that's the joke ^^ and in your rewording, was the lack of "+1 buy" intended as another joke ?
@SirPebbles : I don't think so, otherwise he would have made some joke around the potions.
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

silverspawn

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Re: Really bad card ideas
« Reply #2229 on: March 15, 2014, 09:01:36 pm »
0

@silverspawn : that's the joke ^^ and in your rewording, was the lack of "+1 buy" intended as another joke ?
@SirPebbles : I don't think so, otherwise he would have made some joke around the potions.

no, just forgot that one

luser

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Re: Really bad card ideas
« Reply #2230 on: March 16, 2014, 09:06:44 am »
+2

girl scout
action-attack $4

+1 action

Each other player trashes a copper and gains a cookie or reveals hand with no copper.

Reveal four cards from top of your deck and put them back in any order.  Gain number of coin tokens equal to number of victory cards revealed times number of coppers trashed by this card.

coin token
action $0*

trash this; gain coin token.
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Awaclus

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Re: Really bad card ideas
« Reply #2231 on: March 16, 2014, 09:31:25 am »
0

@silverspawn : that's the joke ^^ and in your rewording, was the lack of "+1 buy" intended as another joke ?
@SirPebbles : I don't think so, otherwise he would have made some joke around the potions.

no, just forgot that one
Because it's forgetfulness.

This is the thread where we explain jokes, right?
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dominator 123

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Re: Really bad card ideas
« Reply #2232 on: March 16, 2014, 10:18:20 am »
+2

I'll play a... oh. Damnit. - $6 - Action

Your opponent's next turn lasts only two seconds.
Even worse on Goko!
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"Strictly Better" compares only effects and not cost, change my mind

dominator 123

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Re: Really bad card ideas
« Reply #2233 on: March 16, 2014, 10:23:33 am »
+2

Big moat $3 Action-Reaction (I can't think of a better name)
+2 cards
-------------------------------------------
Whenever you feel like you're attacked, you may reveal this. If you do, you are unaffected by the "attack".
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"Strictly Better" compares only effects and not cost, change my mind

dominator 123

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Re: Really bad card ideas
« Reply #2234 on: March 18, 2014, 08:29:58 am »
0

Margrave room $5 Action-Attack
+4 cards
+1 buy
Each other player draws a card.

You may put the last card you drew on top of your deck. If you did, each other player discards down to 3 cards in hand.
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"Strictly Better" compares only effects and not cost, change my mind

Kirian

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Re: Really bad card ideas
« Reply #2235 on: March 18, 2014, 09:09:37 am »
0

Big moat $3 Action-Reaction (I can't think of a better name)
+2 cards
-------------------------------------------
Whenever you feel like you're attacked, you may reveal this. If you do, you are unaffected by the "attack".

Also useful in politics threads!
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Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

thespaceinvader

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Re: Really bad card ideas
« Reply #2236 on: March 18, 2014, 09:43:04 am »
0

Margrave room $5 Action-Attack
+4 cards
+1 buy
Each other player draws a card.

You may put the last card you drew on top of your deck. If you did, each other player discards down to 3 cards in hand.
That actually sounds pretty interesting.  Too similar to CR and Margrave to actually work, but it would be an interesting play on either.
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Awaclus

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Re: Really bad card ideas
« Reply #2237 on: March 18, 2014, 10:20:40 am »
+1

Too similar to CR and Margrave to actually work
The biggest problem is that it's strictly superior to both.
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faust

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Re: Really bad card ideas
« Reply #2238 on: March 18, 2014, 10:39:40 am »
+3

Too similar to CR and Margrave to actually work
The biggest problem is that it's strictly superior to both.

Wrong! Say it's my turn, there are three cards left in my deck. I don't want to trigger the reshuffle. If I play a Margrave, I can get those three cards and attack. Playing the Margrave room will trigger the reshuffle!
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Tables

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Re: Really bad card ideas
« Reply #2239 on: March 18, 2014, 11:50:38 am »
+1

Too similar to CR and Margrave to actually work
The biggest problem is that it's strictly superior to both.

Wrong! Say it's my turn, there are three cards left in my deck. I don't want to trigger the reshuffle. If I play a Margrave, I can get those three cards and attack. Playing the Margrave room will trigger the reshuffle!

Or say my opponent has an empty deck and thanks to tracking what they've done, I know they have a great hand right now with a Moat in it. If I played a Council Room I could force them to reshuffle, while playing Margrave Room let's them reveal Moat.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Minotaur

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Re: Really bad card ideas
« Reply #2240 on: March 18, 2014, 11:51:15 am »
+3

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KingZog3

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Re: Really bad card ideas
« Reply #2241 on: March 18, 2014, 11:56:15 am »
0


I don't get it. Why is there a Picture of Micheal Jackson on Scout?
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Minotaur

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Re: Really bad card ideas
« Reply #2242 on: March 18, 2014, 11:57:53 am »
+1


I don't get it. Why is there a Picture of Micheal Jackson on Scout?

Because it's a card idea for Really, Really Bad.

Sha-mone!

« Last Edit: March 18, 2014, 12:00:57 pm by Minotaur »
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2243 on: March 18, 2014, 12:01:29 pm »
0


I don't get it. Why is there a Picture of Micheal Jackson on Scout?

Haven't you ever heard Bad?
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KingZog3

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Re: Really bad card ideas
« Reply #2244 on: March 18, 2014, 12:27:38 pm »
0


I don't get it. Why is there a Picture of Micheal Jackson on Scout?

Haven't you ever heard Bad?

I'm really not a Micheal Jackson person. Thriller, Billy Jean. Some others that everyone knows.
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Minotaur

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Re: Really bad card ideas
« Reply #2245 on: March 18, 2014, 02:27:33 pm »
0


I don't get it. Why is there a Picture of Micheal Jackson on Scout?

Haven't you ever heard Bad?

I'm really not a Micheal Jackson person. Thriller, Billy Jean. Some others that everyone knows.

This is kind of one that everyone knows, but "everyone knows" a lot of stuff that I missed too.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Axxle

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Re: Really bad card ideas
« Reply #2246 on: March 18, 2014, 02:32:55 pm »
+3

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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2247 on: March 18, 2014, 03:19:23 pm »
+1

Nobody is making fun of anybody...
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eHalcyon

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Re: Really bad card ideas
« Reply #2248 on: March 18, 2014, 04:01:10 pm »
+4

Too similar to CR and Margrave to actually work
The biggest problem is that it's strictly superior to both.

Wrong! Say it's my turn, there are three cards left in my deck. I don't want to trigger the reshuffle. If I play a Margrave, I can get those three cards and attack. Playing the Margrave room will trigger the reshuffle!

I think reshuffle triggering should usually be ignored when talking about strictly superior effects.  If you start counting it, you open up a slippery slope that will say that no card is ever strictly superior to another card. 

Example: Gold's effect is not strictly superior to Copper's because you'd rather it be a Copper while you are possessed.

I mean, yeah, you could take it that far, but it isn't really useful for discussion to do that.  Gotta draw the line somewhere.
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Ozle

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Re: Really bad card ideas
« Reply #2249 on: March 18, 2014, 05:02:24 pm »
0

Big moat $3 Action-Reaction (I can't think of a better name)
+2 cards
-------------------------------------------
Whenever you feel like you're attacked, you may reveal this. If you do, you are unaffected by the "attack".

Also useful in politics threads!

Still terrible
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