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Author Topic: Really bad card ideas  (Read 1849276 times)

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timchen

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Re: Really bad card ideas
« Reply #375 on: April 06, 2012, 02:58:32 pm »
0

Quote
But Can I Buy It?
Action
$10
+10 Cards
+10 Actions
+10 Buys
+$10
+10VP
This card can not be gained.

So even after you buy it, you don't gain it? :P
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Re: Really bad card ideas
« Reply #376 on: April 06, 2012, 05:01:56 pm »
+1

Interesting thought I had... what cards can we most horribly break just by removing one word/short phrase? The less removed, the better.

Probably the best I can do...
Quote
Trade
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.

When you would gain a card, you may reveal this from your hand. If you do, gain a silver.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Really bad card ideas
« Reply #377 on: April 06, 2012, 05:26:54 pm »
+6

Room
Action   $4
Choose an Action card in your hand. Play it.
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AJD

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Re: Really bad card ideas
« Reply #378 on: April 06, 2012, 05:34:16 pm »
0

Room
Action   $4
Choose an Action card in your hand. Play it.

By the same token...

Horse
Action - Reaction   $4
+1 Buy
+3 Coin
Discard 2 Cards
________________
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, return this to your hand.
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dondon151

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Re: Really bad card ideas
« Reply #379 on: April 06, 2012, 06:17:45 pm »
0

Torturerer
Action - Attack - $5
+3 Card
Each other player chooses one: he discards 2 cards; or he gains a Curse card.
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Axxle

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Re: Really bad card ideas
« Reply #380 on: April 06, 2012, 06:49:03 pm »
0

Moneyborrower
Action - $4
Discard a Copper from your hand. If you do, +$3

Double Agent
Action - $4
+1 Card; +1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, their choice.

Bookstore
Action - $5
Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them.
« Last Edit: April 06, 2012, 06:52:52 pm by Axxle »
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jotheonah

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Re: Really bad card ideas
« Reply #381 on: April 06, 2012, 07:11:39 pm »
0

Map to Nowhere
$4 - Action
Trash this and another copy of Map to Nowhere from your hand.
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Tejayes

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Re: Really bad card ideas
« Reply #382 on: April 06, 2012, 07:19:41 pm »
0

CRAWL SPACE
---
+1 Action
Discard any number of cards from your hand. +1 Card.
--
$2 - Action

HOBBY HOLE
---
Gain a card costing $4.
--
$3 - Action

KINDLY OLD LADY
---
+2 Cards
Each other player gains a card.
--
$5 - Action/Attack

YARD
---
+3 Cards
Put your hand on top of your deck.
--
$2 - Action

PARTY
---
+1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Discard the rest.
--
$5 - Action
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Dsell

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Re: Really bad card ideas
« Reply #383 on: April 07, 2012, 05:36:18 am »
0

Feast
Action - $4
Trash this card. Gain a card.

Along the same lines...

Swindler
Action/Attack - $3
+$2
Each other player trashes the top card from his deck and gains a card that you choose.

Bridge
Action - $4
+1 Buy
+$1
All cards (including cards in players' hands) cost $1 less this turn, but not less than $0.
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eHalcyon

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Re: Really bad card ideas
« Reply #384 on: April 07, 2012, 02:33:53 pm »
0

Bridge
Action - $4
+1 Buy
+$1
All cards (including cards in players' hands) cost $1 less this turn, but not less than $0.

Bridge
Action - $4
+1 Buy
+$1
All cards (including cards in player's hands) cost $1 less this turn.


Gonna buy this thing here and gain more coin to spend on other things...
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Re: Really bad card ideas
« Reply #385 on: April 08, 2012, 12:05:56 pm »
+2

Well, I worked out how to break things some more, removing only one character.

Garden
Victory - $4
Worth 1 Victory for every 1 cards in your deck (rounded down).

Militia
Action - $4
+$2
Each other player discards 3 cards in his hand.

I think you'll all agree, this nerf is necessary:

Adventurer
Action - $6
Reveal cards from your deck until you reveal 2 cards. Put those Treasure cards in your hand and discard the other revealed cards.

Wishing Well
Action - $3
+1 Card; +1 Action
Name a card, then reveal the top card of your deck, put it in your hand.

Mining Village
Action -$4
+1 Card; +2 Actions
You may trash this card immediately. +$2.

Scout
Action - $4
+1 Action
Reveal the top 4 cards of your deck. Put the revealed cards into your hand. Put the other cards on top of your deck in any order.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

jimjam

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Re: Really bad card ideas
« Reply #386 on: April 08, 2012, 09:38:44 pm »
0

Your opponent won't be so happy about his chapel-ed engine after this:

Adventurer
Action - $6
Reveal cards from a deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
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Voltgloss

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Re: Really bad card ideas
« Reply #387 on: April 09, 2012, 12:08:53 pm »
0

Min
Action - $5
You may reveal a Treasure card from your hand. Gain a copy of it.
----------
When you buy this, trash all Treasures you have.
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def

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Re: Really bad card ideas
« Reply #388 on: April 09, 2012, 12:58:10 pm »
+2

Actually, since I can recently call myself to the group who successfully mixed these cards up, to prevent this:

Min
Action - $5
You may reveal a Treasure card from your hand. Trash it if you want to. Gain a Treasure card costing up to 3 more than it; put it in your hand. Or in your discard.
----------
When you buy this, trash all Treasures you have in play. Or, if you don't want to, don't.
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Ozle

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Re: Really bad card ideas
« Reply #389 on: April 10, 2012, 05:06:42 pm »
+1

Moneyborrower
Action - $4
Discard a Copper from your hand. If you do, +$3

along these lines

Wonga.Com
$3 - Action - Duration
Gain a Silver into your Hand
Next turn trash all treasures you draw

Cash4Gold
$2 - Action
Trash a Gold from your hand. +$2
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eHalcyon

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Re: Really bad card ideas
« Reply #390 on: April 10, 2012, 05:41:49 pm »
+1

Undermine
$5 Action-Attack
Every other player trashes a Treasure from their hand or reveals a hand with no Treasure.  If a Copper is trashed, that player gains a Curse.  Otherwise, the player gains a Treasure costing no more than $3 less than the trashed Treasure.
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #391 on: April 10, 2012, 05:44:02 pm »
0

Undermine
$5 Action-Attack
Every other player trashes a Treasure from their hand or reveals a hand with no Treasure.  If a Copper is trashed, that player gains a Curse.  Otherwise, the player gains a Treasure costing no more than $3 less than the trashed Treasure.

Gain into hand and I don't see this being so bad as to belong in this topic...
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Voltgloss

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Re: Really bad card ideas
« Reply #392 on: April 10, 2012, 05:47:50 pm »
0

Cash4Gold
$2 - Action
Trash a Gold from your hand. +$2

Amusingly, the best way to use this is to never have Gold in your deck, ever.
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Ozle

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Re: Really bad card ideas
« Reply #393 on: April 10, 2012, 05:51:19 pm »
0

Cash4Gold
$2 - Action
Trash a Gold from your hand. +$2

Amusingly, the best way to use this is to never have Gold in your deck, ever.

Which is also the best way to deal with the current cash for gold scams!
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feelingzwontfade

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Re: Really bad card ideas
« Reply #394 on: April 15, 2012, 05:31:23 am »
+1

Workship
$3
Action
Now and at the start of your next turn: $1. Each other player reveals the top card of his deck. If it is a Treasure card, he trashes it. Put a card from your hand back on your deck. Gain a card costing up to $4.

Counsel Room
$6
+4 Cards +1 Buy. Cry about your problems until someone either becomes irritated or gives helpful advice. If they became irritated, +1 Action.

Sabo-Amateur
Action – Attack    
$4   
Each other player reveals the top card of his deck. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.

House
Action/Duration
$3
+1 Action. Put a copper from your discard pile into your hand. +1 Card. Discard 1 Card. While this is in play, when another player plays an attack card, it doesn't affect you.

Pearl Salvager
Action
$4
Look at the bottom card of your deck. If it is a Treasure card, put it into your hand. Otherwise, trash it and +$ Equal to its cost in coins.

Wishing Village
Action
$4
+1 Card +2 Actions
Reveal the top card of your deck. If it does not give you +3 Cards, discard it. Otherwise, put it into your hand.

Bizarre
Action
$5
+2 Cards +1 Action, Gain a Copper, putting it into your hand.

Grad Market    
Action    
$5    
+1 Card; +1 Action; +1 Buy; +$2
You may only gain this through playing University.

Harming Village    
Action    
$3    
+2 Actions
Reveal cards from the top of your deck until you reveal a card that isn't an Action or Treasure. Put that card into your hand and discard the other cards.

Fool’s Gold    
Treasure – Reaction    
$6
If you played a Fool’s Gold this turn, this is worth $1, otherwise it’s worth $4.

When another player gains a Province, you may trash this from your hand. If you do, gain a Fool's Gold, putting it on your deck.

Unstables
$5
+3 Cards +1 Action. Discard a treasure card from your hand. Otherwise, trash your hand.
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rspeer

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Re: Really bad card ideas
« Reply #395 on: April 16, 2012, 08:12:38 pm »
+7

More cards missing a word, along the lines of "Room":

Young Adventurer
Reveal cards from your deck until you reveal 2 cards. Put the Treasure cards into your hand and discard the other cards.

Shantier Town
+2 Actions
Reveal your hand. If you have no cards in hand, +2 cards.

Everythinglender
Trash a card from your hand. If you do, +$3.

All Mine
Trash a Treasure card from your hand. Gain a card costing up to $3 more; put it into your hand.

Bad Fiscal Policy
You may reveal a Treasure card from your hand. Gain a copy of it.
----
When you buy this, trash all Treasures you have.

Mysterious Talisman of Buddha
While this is in play, when you buy a card costing $4 or less that is not a card, gain a copy of it.
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AJD

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Re: Really bad card ideas
« Reply #396 on: April 16, 2012, 09:35:25 pm »
+1

Upvoting specifically for the Mysterious Talisman of Buddha.
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mDuo13

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Re: Really bad card ideas
« Reply #397 on: April 19, 2012, 03:02:21 am »
0

Inflation ($1)
Action - Duration
While this card is in play, all numbers on all other cards are increased by 1.
Remains in play.

Holy crud.  If you have two inflations in play, infinite numbers!!!!  Awesome!
That's when you play Bishop and laugh maniacally.
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timchen

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Re: Really bad card ideas
« Reply #398 on: April 19, 2012, 02:13:23 pm »
0

Inflation ($1)
Action - Duration
While this card is in play, all numbers on all other cards are increased by 1.
Remains in play.

Holy crud.  If you have two inflations in play, infinite numbers!!!!  Awesome!
That's when you play Bishop and laugh maniacally.
Or just play monument.
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Axxle

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Re: Really bad card ideas
« Reply #399 on: April 19, 2012, 02:15:08 pm »
0

Inflation ($1)
Action - Duration
While this card is in play, all numbers on all other cards are increased by 1.
Remains in play.

Holy crud.  If you have two inflations in play, infinite numbers!!!!  Awesome!
That's when you play Bishop and laugh maniacally.
Or just play monument.
You'd have to play Goons to end the game, otherwise everyone else has the chance to play their monument/bishops.
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