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Author Topic: Really bad card ideas  (Read 1859119 times)

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heron

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Re: Really bad card ideas
« Reply #2050 on: December 08, 2013, 07:16:03 pm »
+1

Unless that was an intentional typo of intentional!
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Ozle

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Re: Really bad card ideas
« Reply #2051 on: December 08, 2013, 07:35:43 pm »
+3

Unless that was an intentional typo of intentional!

I guess we'll never know...

Well,i will, but you won't

Altough if you take a firm stance one way or the other you have a 50/50 chance of being right...but you'll never know, and would you want to know knowing you could be wrong? While you dont know your right and wrong.

I like to call this dilemma 'Ozles cat'
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KingZog3

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Re: Really bad card ideas
« Reply #2052 on: December 09, 2013, 12:51:29 pm »
+2

Unless that was an intentional typo of intentional!

I guess we'll never know...

Well,i will, but you won't

Altough if you take a firm stance one way or the other you have a 50/50 chance of being right...but you'll never know, and would you want to know knowing you could be wrong? While you dont know your right and wrong.

I like to call this dilemma 'Ozles cat'

You could better your odds then 50% by thinking about the kind of posts you make, and studying your post history.
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Ozle

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Re: Really bad card ideas
« Reply #2053 on: December 09, 2013, 01:04:32 pm »
+1

Unless that was an intentional typo of intentional!

I guess we'll never know...

Well,i will, but you won't

Altough if you take a firm stance one way or the other you have a 50/50 chance of being right...but you'll never know, and would you want to know knowing you could be wrong? While you dont know your right and wrong.

I like to call this dilemma 'Ozles cat'

You could better your odds then 50% by thinking about the kind of posts you make, and studying your post history.

What if I planned ahead and knew you did that though?
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KingZog3

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Re: Really bad card ideas
« Reply #2054 on: December 09, 2013, 01:08:36 pm »
+2

Unless that was an intentional typo of intentional!

I guess we'll never know...

Well,i will, but you won't

Altough if you take a firm stance one way or the other you have a 50/50 chance of being right...but you'll never know, and would you want to know knowing you could be wrong? While you dont know your right and wrong.

I like to call this dilemma 'Ozles cat'

You could better your odds then 50% by thinking about the kind of posts you make, and studying your post history.

What if I planned ahead and knew you did that though?

Well then you obviously are a hitman, and have to keep up a fake identity in order not to get caught.
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Eggplantation

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Re: Really bad card ideas
« Reply #2055 on: December 10, 2013, 07:21:04 am »
+6

Unless that was an intentional typo of intentional!

I guess we'll never know...

Well,i will, but you won't

Altough if you take a firm stance one way or the other you have a 50/50 chance of being right...but you'll never know, and would you want to know knowing you could be wrong? While you dont know your right and wrong.

I like to call this dilemma 'Ozles cat'

You could better your odds then 50% by thinking about the kind of posts you make, and studying your post history.

What if I planned ahead and knew you did that though?

Well then you obviously are a hitman, and have to keep up a fake identity in order not to get caught.

 I bet his real name isn't even Ozle!!
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Powerman

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Re: Really bad card ideas
« Reply #2056 on: December 12, 2013, 11:11:21 pm »
+4

Upped-Grade
$5 Action
You may trash this card.  If you do, raise your grade in any class by 10%.
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mail-mi

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Re: Really bad card ideas
« Reply #2057 on: December 13, 2013, 12:10:28 am »
+1

Upped-Grade
$5 Action
You may trash this card.  If you do, raise your grade in any class by 10%.
ME WANT!
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Witherweaver

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Re: Really bad card ideas
« Reply #2058 on: December 13, 2013, 09:14:49 am »
+2

Upped-Grade
$5 Action
You may trash this card.  If you do, raise your grade in any class by 10%.
ME WANT!

Here, "trash" means physically tear the card up and throw it in your trash.
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KingZog3

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Re: Really bad card ideas
« Reply #2059 on: December 13, 2013, 12:09:57 pm »
0

Upped-Grade
$5 Action
You may trash this card.  If you do, raise your grade in any class by 10%.

110%? I'll take that.
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Awaclus

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Re: Really bad card ideas
« Reply #2060 on: December 13, 2013, 12:13:59 pm »
0

Upped-Grade
$5 Action
You may trash this card.  If you do, raise your grade in any class by 10%.
So if your grade is 4, it becomes 4 4/10?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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BMan

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Re: Really bad card ideas
« Reply #2061 on: December 13, 2013, 03:43:41 pm »
+1

Virus
$1 Action-Attack
Each other player gains a Virus.

As with Rats, there are 20 Viruses in the supply at the start of the game.
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scott_pilgrim

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Re: Really bad card ideas
« Reply #2062 on: December 13, 2013, 04:03:24 pm »
+1

Virus
$1 Action-Attack
Each other player gains a Virus.

As with Rats, there are 20 Viruses in the supply at the start of the game.

I've always wanted there to be an attack that hands out more copies of itself, but I could never get it to work.  The thing is, there has to be a reason for the first player to go out of his way to buy one.  You can do that with an on-buy effect, but that feels a little clunky.

Anyway, I think this is the most interesting formulation I've come up with of the concept:

Funky Rats
$4 Action-Attack
+1 Card, +1 Action.  Trash a card from your hand.  Each other player gains a Funky Rats.

Not really something that would ever get released an official expansion, but it's fun to think about.  It's a $4 cantrip trasher with the drawback of giving everyone else a $4 cantrip trasher, but with the bonus of that $4 cantrip trasher giving you a $4 cantrip trasher, etc.
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Joseph2302

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Re: Really bad card ideas
« Reply #2063 on: December 22, 2013, 06:11:56 pm »
+1

Communism (cost $10 maybe?)
Action-Reaction

+1 card
+1 action
___________________________________
When another player trashes a card, you may reveal this. If you do, gain a card from the supply. If it is your turn, then all cards cost double this turn (to a maximum of $100); otherwise gain a curse, or 6 coppers.


Insanity
$100
Action-Victory
+1 action
+1 card
+1VP
Gain a curse. If you do, +1VP. Otherwise, gain 6 coppers and all other players gain 9 coppers.
______________________________________________________________

50VP

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Re: Really bad card ideas
« Reply #2064 on: December 22, 2013, 07:28:28 pm »
+3

For reference, these are the kind of card ideas that Joe comes up with on a regular basis.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Joseph2302

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Re: Really bad card ideas
« Reply #2065 on: December 22, 2013, 07:43:38 pm »
+1

For reference, these are the kind of card ideas that Joe comes up with on a regular basis.

It's a bad card thread, I added some probably bad cards to it, so what's the problem?
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KingZog3

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Re: Really bad card ideas
« Reply #2066 on: December 22, 2013, 11:41:56 pm »
0

Agreement
Action -$1

+1 action
+1 Yes

Disagreement
Action -$1

+1 action
+1 No
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Re: Really bad card ideas
« Reply #2067 on: December 23, 2013, 04:18:48 am »
+1

Agreement
Action -$1

+1 action
+1 Yes

Disagreement
Action -$1

+1 action
+1 No

Maybe.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Joseph2302

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Re: Really bad card ideas
« Reply #2068 on: December 23, 2013, 08:51:17 am »
0

Agreement
Action -$1

+1 action
+1 Yes

Disagreement
Action -$1

+1 action
+1 No
What do Yes and No do, in the context of Dominion?
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Ozle

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Re: Really bad card ideas
« Reply #2069 on: December 23, 2013, 08:52:29 am »
+2

Agreement
Action -$1

+1 action
+1 Yes

Disagreement
Action -$1

+1 action
+1 No
What do Yes and No do, in the context of Dominion?

Yes does Yes and No does No

Seems fairly clear to me
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Awaclus

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Re: Really bad card ideas
« Reply #2070 on: December 23, 2013, 08:59:46 am »
+9

Agreement
Action -$1

+1 action
+1 Yes

Disagreement
Action -$1

+1 action
+1 No
What do Yes and No do, in the context of Dominion?

Yes does Yes and No does No

But there's one card that no one knows...
WHAT DOES THE SCOUT DO?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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h4xpwnr

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Re: Really bad card ideas
« Reply #2071 on: December 23, 2013, 08:18:34 pm »
+3

Shopaholic

+3 Buys

Move any Shopaholics from the trash to the supply.
Gain 3 Curses from the supply into your hand.
Gain 3 Curses from the trash into your hand.
For every 2 Curses in your hand, +$5

--

When this is trashed, gain a Shopaholic and a Curse onto the top of your deck.
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LastFootnote

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Re: Really bad card ideas
« Reply #2072 on: December 31, 2013, 03:37:33 pm »
0

So this is only sort of a joke card. As in, I wonder if it could work. But I don't think it's worth starting a thread for.

Wishing Smithy
Types: Action
Cost: $2
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand and play this again.
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sudgy

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Re: Really bad card ideas
« Reply #2073 on: December 31, 2013, 03:41:10 pm »
+1

So this is only sort of a joke card. As in, I wonder if it could work. But I don't think it's worth starting a thread for.

Wishing Smithy
Types: Action
Cost: $2
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand and play this again.

This combos with Scout more than wishing well does...

Anyway, I think it needs something that happens if it fails the first time you play it.  It won't work too often.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Fragasnap

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Re: Really bad card ideas
« Reply #2074 on: January 01, 2014, 09:04:31 am »
0

So this is only sort of a joke card. As in, I wonder if it could work. But I don't think it's worth starting a thread for.

Wishing Smithy
Types: Action
Cost: $2
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand and play this again.
Not to derail the thread, but I was considering submitting this to the Alchemy competition:
Quote
Toady
Types: Action
Cost: $3P
Name a card. Reveal the top card of your deck and put it into your hand. If it was the named card or a Potion, play this again. Otherwise, +2 Cards.
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