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Author Topic: Really bad card ideas  (Read 1850259 times)

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jotheonah

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Re: Really bad card ideas
« Reply #325 on: February 21, 2012, 12:22:52 am »
0

Master Tactician
$5 Action - Duration

Discard your hand. If you discarded any cards this way, then at the start of your next turn, discard your hand again. At the start of your turn after the next turn, +10 Cards, +2 Buy, and +2 Action.
I have the feeling that Double-Master Technician wouldn't really be worth it.
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Ozle

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Re: Really bad card ideas
« Reply #326 on: February 21, 2012, 05:44:41 pm »
+1

Wrong Game
$3
Action
Tap all lands your opponent has in play
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A_S00

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Re: Really bad card ideas
« Reply #327 on: February 21, 2012, 10:23:00 pm »
+1

Wrong Game
$3
Action
Tap all lands your opponent has in play
Hmmmmmm...

-----

Ancestral Recall
$1 - Action
+3 Cards, +1 Action

Hymn to Tourach
$2 - Action - Attack
Each opponent discards two cards at random from his or her hand.

Demonic Tutor
$2 - Action
Name a card, then draw cards from your deck until you reveal a copy of that card.  Put it into your hand, and discard all other cards drawn this way.  Then shuffle your discard pile into your deck.

Wild Growth
$1 - Action
Trash this card and a Victory card from your hand.  If you do, gain a Victory card costing up to $3 more than the trashed Victory card.
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Axxle

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Re: Really bad card ideas
« Reply #328 on: February 21, 2012, 10:37:03 pm »
+1

Wrong Game
$3
Action
Tap all lands your opponent has in play
Hmmmmmm...

-----

Ancestral Recall
$1 - Action
+3 Cards, +1 Action

Hymn to Tourach
$2 - Action - Attack
Each opponent discards two cards at random from his or her hand.

Demonic Tutor
$2 - Action
Name a card, then draw cards from your deck until you reveal a copy of that card.  Put it into your hand, and discard all other cards drawn this way.  Then shuffle your discard pile into your deck.

Wild Growth
$1 - Action
Trash this card and a Victory card from your hand.  If you do, gain a Victory card costing up to $3 more than the trashed Victory card.

Yawgmoth's Will
$3 - Action
+1 Action
You may play cards from your discard as if they were in your hand. 
At the start of the clean-up phase, trash all cards in play.
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JustANewPlayer

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Re: Really bad card ideas
« Reply #329 on: February 21, 2012, 10:48:54 pm »
+1

Wrong Game
$3
Action
Tap all lands your opponent has in play

Forbidden Limb
$3
Action/Victory: 1 VP
Trash this and four Forbidden Limbs from your hand. Gain 10000 VP.
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Re: Really bad card ideas
« Reply #330 on: February 22, 2012, 06:19:40 am »
0

Chaos Curse
$5
Action - Attack
Rip a curse card from your hand into pieces and throw it onto the play area. Gain any card it touches, including opponents deck and discard pile. Trash the pieces.
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jotheonah

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Re: Really bad card ideas
« Reply #331 on: February 22, 2012, 12:46:31 pm »
0

Shredded Treasure Map
Action $2
Trash this and 9 other copies of Shredded Treasure Map.
If you do, gain all the Treasure.
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Glooble

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Re: Really bad card ideas
« Reply #332 on: February 22, 2012, 02:14:20 pm »
0

Shredded Treasure Map
Action $2
Trash this and 9 other copies of Shredded Treasure Map.
If you do, gain all the Treasure.

Of course as soon as you activate it, the game ends, since copper, gold, silver, and Shredded Treasure Map piles are all now empty. If Harem is on the board it might be worth it though... (or for that matter IGG.)
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jimjam

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Re: Really bad card ideas
« Reply #333 on: February 22, 2012, 02:43:22 pm »
0

or if you have at least one gardens.
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jotheonah

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Re: Really bad card ideas
« Reply #334 on: February 22, 2012, 03:27:06 pm »
0

Shredded Treasure Map
Action $2
Trash this and 9 other copies of Shredded Treasure Map.
If you do, gain all the Treasure.

Of course as soon as you activate it, the game ends, since copper, gold, silver, and Shredded Treasure Map piles are all now empty. If Harem is on the board it might be worth it though... (or for that matter IGG.)

Well, they don't call them Really Bad Card ideas for nothing... Also, I have a really hard time imagining anyone successfully activating it in the first place.
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Algebraist

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Re: Really bad card ideas
« Reply #335 on: February 22, 2012, 03:40:18 pm »
+1

Shredded Treasure Map
Action $2
Trash this and 9 other copies of Shredded Treasure Map.
If you do, gain all the Treasure.

Of course as soon as you activate it, the game ends, since copper, gold, silver, and Shredded Treasure Map piles are all now empty. If Harem is on the board it might be worth it though... (or for that matter IGG.)

Well, they don't call them Really Bad Card ideas for nothing... Also, I have a really hard time imagining anyone successfully activating it in the first place.

Since it doesn't say where the other copies have to come from, it's easy to trigger: just trash them from the supply. Or from your opponent's deck.
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jotheonah

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Re: Really bad card ideas
« Reply #336 on: February 22, 2012, 03:59:49 pm »
0

Shredded Treasure Map
Action $2
Trash this and 9 other copies of Shredded Treasure Map.
If you do, gain all the Treasure.

Of course as soon as you activate it, the game ends, since copper, gold, silver, and Shredded Treasure Map piles are all now empty. If Harem is on the board it might be worth it though... (or for that matter IGG.)

Well, they don't call them Really Bad Card ideas for nothing... Also, I have a really hard time imagining anyone successfully activating it in the first place.

Since it doesn't say where the other copies have to come from, it's easy to trigger: just trash them from the supply. Or from your opponent's deck.

Just when I thought it couldn't be more broken...
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jotheonah

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Re: Really bad card ideas
« Reply #337 on: February 23, 2012, 02:12:38 am »
+16

Hipster Province
Victory-Duration* - $8
If you bought this like way back in the early game, before everybody started greening, 6VP
Otherwise, 6 ironic VP
_________________
*It's a pretty obscure card type. You've probably never heard of it.
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Mister Alex

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Re: Really bad card ideas
« Reply #338 on: February 29, 2012, 10:18:00 am »
+1

Village People
$7 - Action

+2 Actions
Gain a Native Village, a Worker's Village, an Explorer, a Smithy, and a Copper.

That... was... absolutely terrible.

But in a good way, though, right?  :D
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Mister Alex

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Re: Really bad card ideas
« Reply #339 on: February 29, 2012, 10:23:08 am »
+4

Agent Smithy
$5 - Action

+ 3 Cards
Trash any number of cards from your hand.  Gain an equal number of Agent Smithy cards.

If an opponent plays Oracle, reveal this card and say "You played that deliberately, pur-pose-fully." At the end of that player's turn, trash the Oracle.
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brokoli

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Re: Really bad card ideas
« Reply #340 on: March 09, 2012, 07:38:59 am »
0

Lookoutpost
5$ - Action - Duration
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Simple, but this is not a so bad idea, an outpost with a mild spy effect...
However, it seems strictly better than outpost but too weak for $6
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GendoIkari

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Re: Really bad card ideas
« Reply #341 on: March 09, 2012, 11:14:47 am »
0

Lookoutpost
5$ - Action - Duration
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Simple, but this is not a so bad idea, an outpost with a mild spy effect...
However, it seems strictly better than outpost but too weak for $6

It's not "strictly" better than Outpost simply because later in the game you probably won't want to play it.
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Ozle

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Re: Really bad card ideas
« Reply #342 on: March 09, 2012, 11:25:35 am »
0

Negotiations
$4
Action - Duration
While this card is in play you draw one less card during your draw phase
During your action phase choose one: Draw 1 card, +1 Action, +$1, +1Buy.

This card does not get discarded during clean up
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Axxle

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Re: Really bad card ideas
« Reply #343 on: March 09, 2012, 01:13:43 pm »
0

Negotiations
$4
Action - Duration
While this card is in play you draw one less card during your draw phase
During your action phase choose one: Draw 1 card, +1 Action, +$1, +1Buy.

This card does not get discarded during clean up

Negotiate
Action
Choose a player at random.  That player reveals a card.  If it's an attack card take compensation.  If it's a Negotiate card you have one minute to make a deal.  You can trade up to one Colony and any number of cards in hand in a deal.  A deal is successful if at least one colony or one card is exchanged.
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jimjam

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Re: Really bad card ideas
« Reply #344 on: March 21, 2012, 05:26:16 pm »
+1

Knave of All Trades
$7P
Action-Attack
Each other player reveals cards from their deck until they reveal a card costing $3 or more. They trash that card and choose a card in the supply costing at most $2 less than it. They gain a card of your choice with the same cost.
Each other player gains a curse, putting it on top of their deck.
Each other player discards down to three cards in hand.
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Re: Really bad card ideas
« Reply #345 on: March 21, 2012, 06:13:56 pm »
0

Negotiations
$4
Action - Duration
While this card is in play you draw one less card during your draw phase
During your action phase choose one: Draw 1 card, +1 Action, +$1, +1Buy.

This card does not get discarded during clean up

Negotiate
Action
Choose a player at random.  That player reveals a card.  If it's an attack card take compensation.  If it's a Negotiate card you have one minute to make a deal.  You can trade up to one Colony and any number of cards in hand in a deal.  A deal is successful if at least one colony or one card is exchanged.

Needs more "Crooked Deal."  Very nice though.
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Re: Really bad card ideas
« Reply #346 on: March 21, 2012, 07:03:35 pm »
0

This might not be all that bad, I dunno.  It started from the idea of "An action that gives each other player a copy of the same action" and tried to go somewhere interesting.

Mold
Action - Reaction - $2
You may return any number of Mold card in your discard pile or hand to the supply.
Each other player gains a Mold.
~
Whenever another player plays a Mold you may reveal this card in your hand and have that player gain this card, putting it on top of their deck.

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mDuo13

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Re: Really bad card ideas
« Reply #347 on: March 21, 2012, 07:10:48 pm »
0

Inflation ($1)
Action - Duration
While this card is in play, all numbers on all other cards are increased by 1.
Remains in play.

Lava Flow ($4)
Action - Duration
Place this card next to the supply or an existing Lava Flow. When Lava Flow touches a card with Village in the title, trash that card unless it is a Walled Village.
Remains in play.

Sea Haggler ($6)
Action - Attack
$2
Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
----------
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Feldon's Cane ($1)
Action
Return all trashed cards to the supply, then trash this.

Mining Village [Alt.] ($5)
Action
+1 Card, +2 Actions
Trash a Treasure from your hand. If you do, gain a Treasure costing up to $3 more than the trashed card.
« Last Edit: March 21, 2012, 07:18:59 pm by mDuo13 »
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Axxle

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Re: Really bad card ideas
« Reply #348 on: March 21, 2012, 07:54:55 pm »
0

Inflation ($1)
Action - Duration
While this card is in play, all numbers on all other cards are increased by 1.
Remains in play.

Holy crud.  If you have two inflations in play, infinite numbers!!!!  Awesome!
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Robz888

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Re: Really bad card ideas
« Reply #349 on: March 21, 2012, 09:49:50 pm »
0

I don't know if this has been already suggested, but...

Fisherman's Wharf -- Action-Duration -- $6

+2 Actions
+2 Cards
+1 Buy
+$1

At the start of your next turn:
+1 Action
+2 Cards
+1 Buy
+$1
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