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Author Topic: Really bad card ideas  (Read 1867249 times)

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Asper

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Re: Really bad card ideas
« Reply #1625 on: August 21, 2013, 04:28:26 pm »
+2

Yeah, the wording I made for Spanish Inquisition was... bad. The idea was to have one in each pile of cards, including ones like Mercenary and Spoils, and players getting them randomly when they were trying for something else. Then I added something that fit the actual inquisition (punishing witches) and it kind of got out of hand.

Anyway, I like the all-different-reactions idea much better.

Thanks :)
Not at all balanced ideas following:

Cardinal Fang
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player plays his 4th action card in one turn, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Biggles
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player ends his buy phase with 2$ or more left, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Ximenez
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player gains a card during his action phase, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Others:
When another player tries to gain a card and fails...
When another player trashes a card worth 4$ or more...
When another player is annoyed by the Spanish Inquisition...
When another player plays an attack card...
When another player gains a Victory card that costs less than 6$...
When another player reveals one of his cards that isn't a Spanish Inquisition...
When another player plays a Ruins...
When another player empties the supply by turn 4...
« Last Edit: September 16, 2013, 02:48:39 am by Asper »
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SirPeebles

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Re: Really bad card ideas
« Reply #1626 on: August 21, 2013, 04:47:18 pm »
+8

Prohibitition $5 Action
When you play or buy this, each other player reveals their hand and trashes all revealed alchohol. Shuffle the trashed cards into the Black Market Deck
What cards in the game are alcoholic drinks? :)

 
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Wrclass

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Re: Really bad card ideas
« Reply #1627 on: August 21, 2013, 06:09:26 pm »
+2


Ograbme $2 Action
+2 Cards
Trash this. Name a card. For the rest of the game, that card is an alcohol card.

Tavern $5 Action
You may gain an alcohol card. If you do, all cards cost $2 more this turn.

Tavern Keeper $5 Action-Attack
Each player passes an alcohol card from their hand to the player to their right. You may not trash a card.

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Wrclass

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Re: Really bad card ideas
« Reply #1628 on: August 21, 2013, 06:13:48 pm »
+1

Yeah, the wording I made for Spanish Inquisition was... bad. The idea was to have one in each pile of cards, including ones like Mercenary and Spoils, and players getting them randomly when they were trying for something else. Then I added something that fit the actual inquisition (punishing witches) and it kind of got out of hand.

Anyway, I like the all-different-reactions idea much better.

Thanks :)
Not at all balanced ideas following:

Cardinal Fang
Action - Attack - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player plays his 4th action card in one turn, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Biggles
Action - Attack - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player ends his buy phase with 2$ or more left, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Ximenez
Action - Attack - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player gains a card during his action phase, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Others:
When another player tries to gain a card and fails...
When another player trashes a card worth 4$ or more...
When another player is annoyed by the Spanish Inquisition...
When another player plays an attack card...
When another player gains a Victory card that costs less than 6$...
When another player reveals one of his cards that isn't a Spanish Inquisition...
When another player plays a Ruins...
When another player empties the supply by turn 4...

Cardinal??????? $1 Reaction-Spanish Inquisition
When you draw 4 cards costing $0 during your clean-up phase, you may reveal this from your foot. If you do, you may resign from the game.
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Witherweaver

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Re: Really bad card ideas
« Reply #1629 on: August 21, 2013, 06:14:59 pm »
+2

Ah, I misinterpreted the word "this".

Damn blue dogs show up everywhere.

Blue Dog $5 Action
Select one opponent to be an Adjudicator and one opponent to be a Debater.  You and the Debater must argue on what happens when you elect to gain a Great Hall with Ironworks and reveal Trader to gain a Silver instead.  One winner must be selected by the Adjudicator based on the merit of his argument (whether or not the result is actually the correct one).  The winner gets +2 victory tokens.  If either player is able to successfully use an analogy to a colored animal, that player gets +1 victory token.

SETUP: Only for games with three or more players
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Wrclass

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Re: Really bad card ideas
« Reply #1630 on: August 21, 2013, 07:28:47 pm »
0

Luter
$5 Action-Attack
You get to choose the music for the rest of the game, or until someone else plays Luter. Each other player must give you a snack.

How do they give you a snack if your playing on Goko?
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Re: Really bad card ideas
« Reply #1631 on: August 21, 2013, 10:12:53 pm »
+2

Luter
$5 Action-Attack
You get to choose the music for the rest of the game, or until someone else plays Luter. Each other player must give you a snack.

How do they give you a snack if your playing on Goko?

Better get some 1st class stamps from the post office before playing, just in case.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Asper

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Re: Really bad card ideas
« Reply #1632 on: August 21, 2013, 11:01:54 pm »
+2

This idea is very old and i guess i'm not the first one to post it:

Tavern
Action - Attack - Alcohol, 5$
+2$
Each other player drinks a shot.
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Wrclass

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Re: Really bad card ideas
« Reply #1633 on: August 22, 2013, 09:25:50 am »
+2

Native Thief $3 Action-Attack
Choose one: Either each other player sets asides the top card of his deck on his Native Village mat, or put all the cards on all Native Village mats in your hand.
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Re: Really bad card ideas
« Reply #1634 on: August 22, 2013, 09:55:17 am »
+2

This idea is very old and i guess i'm not the first one to post it:

Tavern
Action - Attack - Alcohol, 5$
+2$
Each other player drinks a shot.
Or more like Inn:

Drink two shots.
"Discard" two shots.
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Wrclass

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Re: Really bad card ideas
« Reply #1635 on: August 22, 2013, 10:55:33 am »
+2

This idea is very old and i guess i'm not the first one to post it:

Tavern
Action - Attack - Alcohol, 5$
+2$
Each other player drinks a shot.
Or more like Inn:

Drink two shots.
"Discard" two shots.

Change The Subject $1 Action
Change The subject. If the subject you changed was alcohol,  +999999999999999999 Buys, +$999999999999999999
« Last Edit: August 22, 2013, 11:08:03 am by Wrclass »
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Stealth Tomato

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Re: Really bad card ideas
« Reply #1636 on: August 22, 2013, 12:21:12 pm »
+3

Tavern $5 Action
You may gain an alcohol card. If you do, all cards cost $2 more this turn.

Overgrown Highway
$2 Action
+1 Card
+1 Action
All cards cost $1 more this turn.
Setup: Add Salvager to the Supply.

Luter
$5 Action-Attack
You get to choose the music for the rest of the game, or until someone else plays Luter. Each other player must give you a snack.

In practice, this probably ends in the music getting changed every turn.




Vanillage
$3 Action
+1 Card
+2 Actions

French Vanillage
$3 Action
+1 Action
+1 Card
+1 Action
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Wrclass

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Re: Really bad card ideas
« Reply #1637 on: August 24, 2013, 09:50:17 am »
+1

Bishop Me! $9999999999999999999999999999999999999999999999999999999
During your buy phase this cost $0
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AJD

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Re: Really bad card ideas
« Reply #1638 on: August 24, 2013, 10:55:55 am »
+8

French Vanillage

Reverse Polish Village

Card 1+
Actions 2+
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Re: Really bad card ideas
« Reply #1639 on: August 24, 2013, 11:14:48 am »
0

French Vanillage

Reverse Polish Village

Card 1+
Actions 2+
Exponential Village - Cost $5 - Action
x2 Card
x2 Actions
(or, +1 Card per card in hand, +1 Action per Action remaining)
« Last Edit: August 24, 2013, 11:17:50 am by Compynerd255 »
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Re: Really bad card ideas
« Reply #1640 on: August 24, 2013, 11:53:35 am »
0

French Vanillage

Reverse Polish Village

Card 1+
Actions 2+
Exponential Village - Cost $5 - Action
x2 Card
x2 Actions
(or, +1 Card per card in hand, +1 Action per Action remaining)

Without extra actions to start, this is terminal.  To get your (probable) desired effect, you need to give +1 action at the start. If you play this as your first action, your remaining actions drop to 0 (not counting durations). 0*2 = 0.
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AJD

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Re: Really bad card ideas
« Reply #1641 on: August 24, 2013, 12:49:17 pm »
0

Exponential Village - Cost $5 - Action
x2 Card
x2 Actions
(or, +1 Card per card in hand, +1 Action per Action remaining)

Without extra actions to start, this is terminal.  To get your (probable) desired effect, you need to give +1 action at the start. If you play this as your first action, your remaining actions drop to 0 (not counting durations). 0*2 = 0.

Yeah, but it's terminal +4 Cards, which ain't too shabby.
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Witherweaver

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Re: Really bad card ideas
« Reply #1642 on: August 24, 2013, 05:49:49 pm »
+6

Cpp Village
Cards++
Actions++
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Asper

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Re: Really bad card ideas
« Reply #1643 on: August 24, 2013, 07:19:20 pm »
0

Cpp Village
Cards++
Actions++

Obviously the C stands for Cantrip.
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Re: Really bad card ideas
« Reply #1644 on: August 24, 2013, 08:59:07 pm »
+4

Cpp Village
Cards++
Actions++

Missing some semi-colons there. :P
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Re: Really bad card ideas
« Reply #1645 on: August 25, 2013, 03:11:53 am »
0

French Vanillage

Reverse Polish Village

Card 1+
Actions 2+
Exponential Village - Cost $5 - Action
x2 Card
x2 Actions
(or, +1 Card per card in hand, +1 Action per Action remaining)

So... a slightly powered-up Madman?
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Re: Really bad card ideas
« Reply #1646 on: August 25, 2013, 03:46:21 am »
0

French Vanillage

Reverse Polish Village

Card 1+
Actions 2+
Exponential Village - Cost $5 - Action
x2 Card
x2 Actions
(or, +1 Card per card in hand, +1 Action per Action remaining)

So... a slightly powered-up Madman?

That isn't one-shot?  That's an uber-madman!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ChocophileBenj

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Re: Really bad card ideas
« Reply #1647 on: August 25, 2013, 09:18:29 am »
+1

public void javaVillage(){
this.deck.drawCard(1);
this.remainingActions += 2;
}

Yes, Java looks a lot like C++, but I tasted both and Java is much simpler... but unfortunately (?) C++ is more widely used.
« Last Edit: August 25, 2013, 09:21:00 am by ChocophileBenj »
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Asper

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Re: Really bad card ideas
« Reply #1648 on: August 25, 2013, 11:47:52 am »
0

public void javaVillage(){
this.deck.drawCard(1);
this.remainingActions += 2;
}

Yes, Java looks a lot like C++, but I tasted both and Java is much simpler... but unfortunately (?) C++ is more widely used.

Code: [Select]
public Class Java extends Card{
int cost=4;
CardType[]={CardType.ACTION, CardType.VICTORY}
int vPWort=2;

public void play(){
putOnJavaMat(this);
Card revealedCard=revalFromHand(1);
if(revealedCard!=null){
putOnJavaMat(revealedCard);
}
}
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Re: Really bad card ideas
« Reply #1649 on: August 25, 2013, 12:17:43 pm »
0

public void javaVillage(){
this.deck.drawCard(1);
this.remainingActions += 2;
}

Yes, Java looks a lot like C++, but I tasted both and Java is much simpler... but unfortunately (?) C++ is more widely used.

I've been told this is a common reaction until you try and do anything graphics related in Java, at which point you cry and adopt the fetal position.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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