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Author Topic: Really bad card ideas  (Read 1860124 times)

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heron

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Re: Really bad card ideas
« Reply #1525 on: July 30, 2013, 05:50:51 pm »
+1

Henchman, $2P
Action-Treasure
Reveal the top three cards of the black market deck. Choose one of them. This is that card until it leaves play.
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sudgy

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Re: Really bad card ideas
« Reply #1526 on: July 30, 2013, 06:32:58 pm »
0

Henchman, $2P
Action-Treasure
Reveal the top three cards of the black market deck. Choose one of them. This is that card until it leaves play.

That...  Would be a really interesting mechanic.  Very swingy, though.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Gveoniz

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Re: Really bad card ideas
« Reply #1527 on: August 02, 2013, 06:18:00 am »
+5

Pi
Action-$[1+(2/3)]
Trash this. Each other player with [1+(2/3)] or more cards in hand reveals his hand and discards a card that you choose.
Gain 2/3 Spoils.

Tau
Action-$[3+(1/3)]
Trash this. Each other player with [3+(1/3)] or more cards in hand reveals his hand and discards a card that you choose.
Gain 4/3 Spoils.

heron

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Re: Really bad card ideas
« Reply #1528 on: August 02, 2013, 08:58:28 am »
0

I don't get it, could you explain?
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SirPeebles

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Re: Really bad card ideas
« Reply #1529 on: August 02, 2013, 09:11:33 am »
+3

I don't get it, could you explain?

Pi is one third of Pillage.  And then of course, Tau = 2 Pi.
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heron

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Re: Really bad card ideas
« Reply #1530 on: August 02, 2013, 09:16:12 am »
0

Oh, that makes sense.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #1531 on: August 02, 2013, 09:26:08 am »
0

I still don't get it...

anyway, let's go with Coin tokens ! (reffered to as CTs)

Thieves'guild :
Now and at the start of your next turn :
+1 buy, +$1.
---
While this is in play, when an opponent plays a treasure, gain a CT.

Assassins'guild :
+1 buy, +$1.
Each other player reveals the top card of their deck and trashes it. Take a number of CTs equal to the cost of the most expensive of the trashed cards.

Ninjas'guild :
+1 buy, +$1. Take a CT.
---
When another player plays an action card, you may reveal and discard this. If you do, he trashes that action card, doesn't play it and gains +1 buy and +1 CT instead.

Mages'guild :
Now and at the start of each turn :
You may trash a treasure from your hand. If you do, gain a number of CTs equal to its cost.
You may return a CT. If you don't, trash this, your deck, discard pile and hand.
Do not discard this during your clean-up phase.

Citadelles'guild :
-insert here a role of Citadelles that isn't yet used in the cards above or in Dominion-

Saboteurs'guild :
-insert here a good reference to the board game Saboteur, and not the card from Intrigue of course-
« Last Edit: August 02, 2013, 09:29:07 am by ChocophileBenj »
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qmech

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Re: Really bad card ideas
« Reply #1532 on: August 02, 2013, 10:10:52 am »
+3

I don't get it, could you explain?

Pi is one third of Pillage.  And then of course, Tau = 2 Pi.

But sir, Pi is two sevenths of Pillage.
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Kirian

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Re: Really bad card ideas
« Reply #1533 on: August 02, 2013, 12:21:53 pm »
+1

I don't get it, could you explain?

Pi is one third of Pillage.  And then of course, Tau = 2 Pi.

But sir, Pi is two sevenths of Pillage.

Yeah, that's a bit of a problem actually.

... in the meantime, 2/7 of a Colony is pi VP, to 3 digits.

[mind = blown]
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SirPeebles

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Re: Really bad card ideas
« Reply #1534 on: August 02, 2013, 12:22:44 pm »
+5

Pity
$6 Action - Attack

Trash this.  Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose.  If there are one or more empty Supply piles, he discards a second card of your choice.  If there are two or more, he gains a Curse.

Gain 2 Spoils from the Spoils pile.
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eHalcyon

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Re: Really bad card ideas
« Reply #1535 on: August 02, 2013, 12:53:01 pm »
+5

You're all wrong. Pi VP is exactly Duchy.
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cluckyb

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Re: Really bad card ideas
« Reply #1536 on: August 02, 2013, 01:06:06 pm »
+9

Pity
$6 Action - Attack

Trash this.  Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose.  If there are one or more empty Supply piles, he discards a second card of your choice.  If there are two or more, he gains a Curse.

Gain 2 Spoils from the Spoils pile.

Best usage this card: make them discard one of their $2 treasures that are only good if you have multiple copies - i.e. Pity the Fool's Good
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Asper

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Re: Really bad card ideas
« Reply #1537 on: August 04, 2013, 05:47:40 am »
+5

Duchybag
Action - Prize, 0$*
+ 1 Action
Gain a Duchy, putting it on top of your deck. If there are no more Duchies to gain, bitch and rant about it.
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Drab Emordnilap

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Re: Really bad card ideas
« Reply #1538 on: August 04, 2013, 02:01:07 pm »
+4


... in the meantime, 2/7 of a Colony is pi VP, to 3 digits.

[mind = blown]

pi = 2.86, you say?

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Kirian

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Re: Really bad card ideas
« Reply #1539 on: August 04, 2013, 02:13:28 pm »
+5


... in the meantime, 2/7 of a Colony is pi VP, to 3 digits.

[mind = blown]

pi = 2.86, you say?



No, instead I declare Colony to be worth 11 points.
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WalrusMcFishSr

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Re: Really bad card ideas
« Reply #1540 on: August 04, 2013, 03:31:02 pm »
0


... in the meantime, 2/7 of a Colony is pi VP, to 3 digits.

[mind = blown]

pi = 2.86, you say?



That's the truly mind-blowing part!
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jackelfrink

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Re: Really bad card ideas
« Reply #1541 on: August 05, 2013, 06:19:26 pm »
+5

Crown $4
Action - Duration
+2$
At the start of your cleanup phase, balance this card on top of your head. At the start of your next turn, if it has not fallen off, play it.
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StrongRhino

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Re: Really bad card ideas
« Reply #1542 on: August 05, 2013, 06:24:50 pm »
+6

Crown $4
Action - Duration
+2$
At the start of your cleanup phase, balance this card on top of your head. At the start of your next turn, if it has not fallen off, play it.
Can't wait to see the Goko implementation of this.

But of course, what we all really care about is the Dominion-by-mail implementation of this card.
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sudgy

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Re: Really bad card ideas
« Reply #1543 on: August 05, 2013, 06:57:35 pm »
+2

Crown $4
Action - Duration
+2$
At the start of your cleanup phase, balance this card on top of your head. At the start of your next turn, if it has not fallen off, play it.

Hey, it's pretty good in a solitaire game...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

scott_pilgrim

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Re: Really bad card ideas
« Reply #1544 on: August 05, 2013, 07:32:24 pm »
+5

Crown $4
Action - Duration
+2$
At the start of your cleanup phase, balance this card on top of your head. At the start of your next turn, if it has not fallen off, play it.

Hey, it's pretty good in a solitaire game...
Clearly it's only a bad card idea because it scales so poorly with number of players.
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Awaclus

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Re: Really bad card ideas
« Reply #1545 on: August 05, 2013, 11:35:31 pm »
+5

In the first Hobbit film, Saruman refers to Dol Guldur as "a ruined fortress". Inspired by that:

Ruined Fortress
$1 Action - Ruins
+1 Action
When you trash this, put it into your hand.
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TWoos

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Re: Really bad card ideas
« Reply #1546 on: August 06, 2013, 07:13:51 am »
0

In the first Hobbit film, Saruman refers to Dol Guldur as "a ruined fortress". Inspired by that:

Ruined Fortress
$1 Action - Ruins
+1 Action
When you trash this, put it into your hand.

You can Forge a Ruined Fortress into a Colony!
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AJD

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Re: Really bad card ideas
« Reply #1547 on: August 06, 2013, 09:47:18 am »
+2

In the first Hobbit film, Saruman refers to Dol Guldur as "a ruined fortress". Inspired by that:

Ruined Fortress
$1 Action - Ruins
+1 Action
When you trash this, put it into your hand.

You can Forge a Ruined Fortress into a Colony!

(Not actually true.)
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Awaclus

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Re: Really bad card ideas
« Reply #1548 on: August 06, 2013, 12:39:59 pm »
+1

In the first Hobbit film, Saruman refers to Dol Guldur as "a ruined fortress". Inspired by that:

Ruined Fortress
$1 Action - Ruins
+1 Action
When you trash this, put it into your hand.

You can Forge a Ruined Fortress into a Colony!

(Not actually true.)
Yes it is, you just need eleven Bridges to do it.
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Re: Really bad card ideas
« Reply #1549 on: August 06, 2013, 12:42:47 pm »
0

In the first Hobbit film, Saruman refers to Dol Guldur as "a ruined fortress". Inspired by that:

Ruined Fortress
$1 Action - Ruins
+1 Action
When you trash this, put it into your hand.

You can Forge a Ruined Fortress into a Colony!

Or you could just Expand it into a real Fortress.
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