Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 53 54 [55] 56 57 ... 282  All

Author Topic: Really bad card ideas  (Read 1857916 times)

0 Members and 6 Guests are viewing this topic.

Powerman

  • Jester
  • *****
  • Offline Offline
  • Posts: 766
  • Respect: +605
    • View Profile
Re: Really bad card ideas
« Reply #1350 on: June 27, 2013, 12:07:19 am »
0

Iron(y)
$2 Treasure
Worth $1
When you play this, reveal the top 5 cards of your deck.  Put them back in any order.
Logged
A man on a mission.

Dsell

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1290
  • He/Him
  • Respect: +932
    • View Profile
Re: Really bad card ideas
« Reply #1351 on: June 27, 2013, 02:17:23 am »
0

Iron(y)
$2 Treasure
Worth $1
When you play this, reveal the top 5 cards of your deck.  Put them back in any the same order.

Fix'd

For venture, ya know.
Logged
"Quiet you, you'll lynch Dsell when I'm good and ready" - Insomniac


Winner of Forum Survivor Season 2!

Powerman

  • Jester
  • *****
  • Offline Offline
  • Posts: 766
  • Respect: +605
    • View Profile
Re: Really bad card ideas
« Reply #1352 on: June 27, 2013, 10:42:58 am »
0

Iron(y)
$2 Treasure
Worth $1
When you play this, reveal the top 5 cards of your deck.  Put them back in any the same order.

Fix'd

For venture, ya know.

I wanted it to combo with Loan and Venture.
Logged
A man on a mission.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: Really bad card ideas
« Reply #1353 on: June 27, 2013, 08:34:44 pm »
+8

Prosperous Baker
$5 Action
+1 Card
+1 Action
+1 VP token
____________________
Setup: Each player takes a VP token.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Really bad card ideas
« Reply #1354 on: June 27, 2013, 09:01:49 pm »
+1

Working bishop
Action $4
+$1
Take 1 coin token.
Each other player may trash a card from their hand.
Trash a card from your hand. Take a number of coin tokens equal to half the cost of the card, rounded down.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2816
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: Really bad card ideas
« Reply #1355 on: June 27, 2013, 09:18:02 pm »
0

Oh, boy. Giving that treatment to Monument makes for one impressive card.

Goons Guild
Action - $5
+1 buy
+$1
---
While this is in play, when you buy a card, +1 VP.

Doesn't compare that well to Goons, really...
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Really bad card ideas
« Reply #1356 on: June 27, 2013, 09:20:57 pm »
0

Oh, boy. Giving that treatment to Monument makes for one impressive card.

Goons Guild
Action - $5
+1 buy
+$1
---
While this is in play, when you buy a card, +1 VP.

Doesn't compare that well to Goons, really...

Shall I take the low-hanging fruit?

Merchants
+1 Buy
+$2
Each other player discards down to 3 cards in hand.
---
While this is in play, when you buy a card, take a Coin token.



I think I prefer this over Goons a lot of the time.
Logged

brokoli

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1119
  • Respect: +786
    • View Profile
Re: Really bad card ideas
« Reply #1357 on: June 28, 2013, 09:55:30 am »
+3

Dominion player
Action - $1+
+2 cards
---
When you buy this card, you may overpay for it.
If you overpay by $1 or more, choose one : +$1 or +1 buy
If you overpay by $2 or more, at the start of your next turn, +1 card
If you overpay by $3 or more, gain a potion.
If you overpay by $4 or more, +1 VP token
If you overpay by $5 or more, gain a card costing up to $1 per differently named card you have in play
If you overpay by $6 or more, gain a card costing up to $6
If you overpay by $7 or more, trash a card from your hand and gain a spoils
If you overpay by $8 or more, gain two coin tokens.
« Last Edit: June 28, 2013, 11:18:11 am by brokoli »
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1358 on: June 28, 2013, 10:47:51 am »
+1

When you buy this card [...] per differently named card you have in play, counting this.
It's in play?
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

brokoli

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1119
  • Respect: +786
    • View Profile
Re: Really bad card ideas
« Reply #1359 on: June 28, 2013, 11:17:57 am »
0

 ;D No, I'll edit that (but anyway, this is a bad card idea)
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4995
  • Respect: +5347
    • View Profile
Re: Really bad card ideas
« Reply #1360 on: June 28, 2013, 11:36:41 am »
+3

;D No, I'll edit that (but anyway, this is a bad card idea)

Warfreak2 is a pedantic killjoy, don't listen to him.

But change "gain two coin tokens" to "take". I can hardly look at that, gross.
« Last Edit: June 28, 2013, 11:37:49 am by Asper »
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: Really bad card ideas
« Reply #1361 on: June 28, 2013, 01:17:45 pm »
0

;D No, I'll edit that (but anyway, this is a bad card idea)

Warfreak2 is a pedantic killjoy, don't listen to him.

But change "gain two coin tokens" to "take". I can hardly look at that, gross.
+1 for having 420 posts.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Just a Rube

  • Golem
  • ****
  • Offline Offline
  • Posts: 197
  • Respect: +385
    • View Profile
Re: Really bad card ideas
« Reply #1362 on: June 28, 2013, 02:22:58 pm »
+5

Dominion player
Action - $1+
+2 cards
---
When you buy this card, you may overpay for it.
If you overpay by $1 or more, choose one : +$1 or +1 buy
If you overpay by $2 or more, at the start of your next turn, +1 card
If you overpay by $3 or more, gain a potion.
If you overpay by $4 or more, +1 VP token
If you overpay by $5 or more, gain a card costing up to $1 per differently named card you have in play
If you overpay by $6 or more, gain a card costing up to $6
If you overpay by $7 or more, trash a card from your hand and gain a spoils
If you overpay by $8 or more, gain two coin tokens.
Needs something for when you overpay with potions.
How about:

If you overpay by P or more, each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice
If you overpay by PP or more, each other player trashes the top card of his deck, and gains a card with the same cost that you choose.
If you overpay by PPP or more, each other player gains a curse.
If you overpay by PPPP or more, the player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

And of course:
If you overpay by $9 or more, reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Logged

Julle

  • Bishop
  • ****
  • Offline Offline
  • Posts: 118
  • Respect: +572
    • View Profile
Re: Really bad card ideas
« Reply #1363 on: June 29, 2013, 02:40:10 pm »
+1

Back on the half-cards ...

Doc
$1.5 - Act
Name a card.
---
When you buy this, you may overpay for it.

Chance
$1.5 - Act
+1$
Look trough your deck. You may put half of it (rounded down) in your discard pile- Put other cards back on your deck in any order
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Really bad card ideas
« Reply #1364 on: June 29, 2013, 03:23:35 pm »
+5

Chance

$1.5 - Act
+1$
Look trough your deck. You may put half of it (rounded down) in your discard pile- Put other cards back on your deck in any order

Community Chest

$3 — Action

Reveal the top card of the Black Market deck. Play it. Return it to the bottom of the Black Market deck.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: Really bad card ideas
« Reply #1365 on: June 29, 2013, 03:59:12 pm »
0

Ash
$2.5 Sure
When you shuffle, you may put this anywhere in your deck.

Man
$2 Sure
While this is in play, when you buy a card costing $4 or less that is not a victory card, gain a copy of it.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1055
  • Shuffle iT Username: heron
  • Respect: +1184
    • View Profile
Re: Really bad card ideas
« Reply #1366 on: June 29, 2013, 04:04:36 pm »
+6

Park Place $350
Action-Reaction
If you have fewer than four houses on your park place mat, pay 200 coin tokens a house token on your park place mat. Else, pay 200 coin tokens and place a hotel on your park place mat.
——————————————
When another player touches a park place card, you may reveal this from your hand.
If you do, they must give you...
With no houses: 35 Coin tokens
1: 175
2: 500
3: 1100
4: 1300
With hotel: 1500
If the other player does not have enough coin tokens, they may return any cards from their deck to the supply, gaining 1 coin token per $2 in the returned cards' price. If they return their entire deck and do not have enough coin tokens to pay, the lose and you take all of their coin tokens.
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9411
    • View Profile
Re: Really bad card ideas
« Reply #1367 on: June 29, 2013, 04:08:26 pm »
+2

Community Chest

$3 — Action

Reveal the top card of the Black Market deck. Play it. Return it to the bottom of the Black Market deck.

That.... is actually an interesting idea for a card.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11815
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12863
    • View Profile
    • Birds of Necama
Re: Really bad card ideas
« Reply #1368 on: June 29, 2013, 06:22:43 pm »
0

Park Place $350
Action-Reaction
If you have fewer than four houses on your park place mat, pay 200 coin tokens a house token on your park place mat. Else, pay 200 coin tokens and place a hotel on your park place mat.
——————————————
When another player touches a park place card, you may reveal this from your hand.
If you do, they must give you...
With no houses: 35 Coin tokens
1: 175
2: 500
3: 1100
4: 1300
With hotel: 1500
If the other player does not have enough coin tokens, they may return any cards from their deck to the supply, gaining 1 coin token per $2 in the returned cards' price. If they return their entire deck and do not have enough coin tokens to pay, the lose and you take all of their coin tokens.
Free Parking
$0 Action
Take all the coin tokens from the Free Parking mat.
___________
In games using this, when a player spends a coin token, put that token on the Free Parking mat.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Really bad card ideas
« Reply #1369 on: June 29, 2013, 08:53:57 pm »
+1

Oh say, the advent of coin tokens means the Monopoly fan card concept itself is feasible now.

Monopoly
Action - $A
+$B
C
You may move your Monopoly token to any D pile without a Monopoly token on it.
---
When another player E a card with your Monopoly token on it, take a Coin token.

...where A is anywhere between 2 and 5, B is between 0 and 2, C is either "Trash this" or nothing; D is either "Kingdom card" or "supply", and E is either "plays" or "gains", depending on what's the most balanced.
Logged

dominator 123

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 164
  • Shuffle iT Username: dominator 123
  • Notice the space
  • Respect: +369
    • View Profile
Re: Really bad card ideas
« Reply #1370 on: July 02, 2013, 06:23:08 am »
+4

Chance

$1.5 - Act
+1$
Look trough your deck. You may put half of it (rounded down) in your discard pile- Put other cards back on your deck in any order

Community Chest

$3 — Action

Reveal the top card of the Black Market deck. Play it. Return it to the bottom of the Black Market deck.

Skip $7
Action
The player to your left loses his turn.

Reverse $2
Action
Direction of play is reversed.

Draw Two $2
Action
+2 cards

Wild $A lot
This is any card you want.
Logged
"Strictly Better" compares only effects and not cost, change my mind

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9411
    • View Profile
Re: Really bad card ideas
« Reply #1371 on: July 02, 2013, 08:19:36 am »
+3

Wild $A lot
This is any card you want.

Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2816
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: Really bad card ideas
« Reply #1372 on: July 02, 2013, 11:27:09 am »
+8

Wouldn't it be nice if the Knights pile contained more than 10 cards, and you randomly selected 10 for each game? Let's have some new Knights. Names TBD in most cases, we'll just go with generic descriptor names.

Sir Remodel - $5
Action - Attack - Knight
Trash a card from your hand. Gain a card costing up to $2 more than it.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.

Sir Moat - $4
Action - Attack - Reaction - Knight
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.
---
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Dame Throne - $5
Action - Attack - Knight
Choose an action card from your hand. Play it twice.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.

Dame Witch - $6
Action - Attack - Knight
Each other player gains a curse
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.

Dame Ill-Gotten-Gains - $6
Action - Treasure - Attack - Knight
$1
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.
---
When you gain this, each other player gains a curse

Sir Lingames - $5
Action - Attack - Knight
Gain a copy of a card costing up 6 to that the player to your right gained on his last turn.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.

Dame Sir - $5
Action - Attack - Knight
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 to 6, and discards the rest. If a Knight is trashed by this, trash this card.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Really bad card ideas
« Reply #1373 on: July 02, 2013, 12:16:54 pm »
0

speaking of knights, I had an idea for a mechanic that the knights could do instead:

Sir/Dame -name here-
Action - Attack - Knight: $5

+$2
each other player with 5 cards in hand discards the two cards farthest to the left in their hand.

there are 10 different knights, and there are also 10 combinations of combinations of 2 cards from 5 you can choose, each one is a different one. So a different knight could be "each other player with 5 cards in hand discards the cards farthest to the left in their hand and the card 3 from the left in their hand," and the knights do all 10 combinations. Players are allowed to order the cards in their hand however they like, so if you've only bought 1 knight, other players can remember this and put their good cards where the knight won't make them discard them. All of these knights are equally good, and I think this card could be balanced, because it is strictly better than militia, but not by much.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Really bad card ideas
« Reply #1374 on: July 02, 2013, 12:43:46 pm »
+3

Sir Ghost Ship doesn't seem quite so frightening.
Logged
Well you *do* need a signature...

Pages: 1 ... 53 54 [55] 56 57 ... 282  All
 

Page created in 0.059 seconds with 21 queries.