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Author Topic: Really bad card ideas  (Read 1860817 times)

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WanderingWinder

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Re: Really bad card ideas
« Reply #1325 on: June 23, 2013, 07:54:36 pm »
0

Super Market
$7 Action
+2 Cards
+2 Actions
+2 Buys
+$2
__________
You can't buy this if you have any cards in play.

I'm loving mining village and death cart.
Also Mining Village and Embargo. Or lots of treasure, an extra buy (via contraband or counterfeit), buy a mint or Mandarin, and then buy this. OR Horn of Plenty one of those rather than the contraband/counterfeit, but then you could often just gain the thing anyway off of HoP (you could direct gain in a number of other ways, too)

Warfreak2

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Re: Really bad card ideas
« Reply #1326 on: June 23, 2013, 07:56:05 pm »
0

Any Remodel variant is probably the easiest way. It was supposed to be a bad idea, you know...

Maybe you could you could Swindle your Bank into it, while possessing your opponent.
« Last Edit: June 23, 2013, 07:57:06 pm by Warfreak2 »
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Dsell

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Re: Really bad card ideas
« Reply #1327 on: June 23, 2013, 07:56:38 pm »
0

Any Remodel variant is probably the easiest way. It was supposed to be a bad idea, you know...

Noooobody's denying that it is. :P
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Re: Really bad card ideas
« Reply #1328 on: June 23, 2013, 08:23:23 pm »
0

Mountebam! - $6
Action - Attack
Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper.

--------------------
When you buy this, you may overpay for it. For each $1 you overpaid, each other players gains a Curse and a Copper.
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Powerman

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Re: Really bad card ideas
« Reply #1329 on: June 23, 2013, 11:12:13 pm »
+3

Wimbledon Champion
$2 Action-Reaction
+1 Card
+1 Action
____________
When another player plays an Ambassador, you may reveal this.  If you do, you win the (Ambassador) tennis match.
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Powerman

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Re: Really bad card ideas
« Reply #1330 on: June 24, 2013, 09:44:53 am »
+2

Wit
$5 Action-Attack
+2 Cards
Each other player gains a thought.
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Warfreak2

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Re: Really bad card ideas
« Reply #1331 on: June 24, 2013, 09:49:21 am »
0

ch
Gain a Copper. Each other player looks through their discard pile, and reveals any number of Curses, putting the revealed Curses into their hand.
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Powerman

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Re: Really bad card ideas
« Reply #1332 on: June 24, 2013, 02:52:29 pm »
0

Emperor
$4 Action-Attack
+2 Cards
Each other player trashes a card from their hand.
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Warfreak2

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Re: Really bad card ideas
« Reply #1333 on: June 24, 2013, 03:47:03 pm »
0

Emperor
$4 Action-Attack
+2 Cards
Each other player trashes a card from their hand.

The only problem with that card is the lack of a "with ___ or more cards in hand" clause. Trashing a card from your hand compares favourably with passing a card and letting your opponent choose whether to trash it (Masquerade). The vanilla bonus is even the same.

It does play significantly differently to Masquerade, because trashing their Coppers and Estates helps them, but they will have to worry about running out of them.
« Last Edit: June 24, 2013, 03:49:53 pm by Warfreak2 »
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mail-mi

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Re: Really bad card ideas
« Reply #1334 on: June 24, 2013, 04:03:42 pm »
+6

Wit
$5 Action-Attack
+2 Cards
Each other player gains a thought.
Thought
Action-Treasure-Victory-Reaction
+1 action
$0
0VP
When another player plays an attack card, you may reveal this from your hand.
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Re: Really bad card ideas
« Reply #1335 on: June 24, 2013, 04:31:26 pm »
0

Super Market
$7 Action
+2 Cards
+2 Actions
+2 Buys
+$2
__________
You can't buy this if you have any cards in play.

Not a bad idea, I would still get it more often than scout.
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Re: Really bad card ideas
« Reply #1336 on: June 24, 2013, 04:45:27 pm »
+1

Super Market
$7 Action
+2 Cards
+2 Actions
+2 Buys
+$2
__________
You can't buy this if you have any cards in play.

Not a bad idea, I would still get it more often than scout.
Mining village death cart FTW
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

ConMan

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Re: Really bad card ideas
« Reply #1337 on: June 24, 2013, 09:19:54 pm »
+3

Back on the half-cards ...

Doc
$1.5 - Act
Name a card.
---
When you buy this, you may overpay for it.
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Tables

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Re: Really bad card ideas
« Reply #1338 on: June 24, 2013, 09:29:11 pm »
0

Bak on the

Bak
$2.5 - Act
+0.5 cards
+0.5 actions
Take half a coin token
---
In games using this.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Powerman

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Re: Really bad card ideas
« Reply #1339 on: June 24, 2013, 10:37:53 pm »
+7

King Maker
$3 Action
Pick the winner of this game of Dominion (You may not pick yourself)
____________
In games using King Maker, add one or more additional players to the game.
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KingZog3

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Re: Really bad card ideas
« Reply #1340 on: June 25, 2013, 12:08:19 am »
0

King Maker
$3 Action
Pick the winner of this game of Dominion (You may not pick yourself)
____________
In games using King Maker, add one or more additional players to the game.

Not a great card when Possession is out. It becomes a bit of a liability.
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Re: Really bad card ideas
« Reply #1341 on: June 25, 2013, 12:50:09 am »
+11

Doghouse
$6 Action
You may reveal cards from your opponent's deck until you reveal three cards costing $5 or more; trash them, she gains three curses.
If you do, sleep on the couch tonight.
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KingZog3

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Re: Really bad card ideas
« Reply #1342 on: June 25, 2013, 01:00:39 am »
+3

Doghouse
$6 Action
You may reveal cards from your opponent's deck until you reveal three cards costing $5 or more; trash them, she gains three curses.
If you do, sleep on the couch tonight.

Sounds like this is based on a true story...
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Re: Really bad card ideas
« Reply #1343 on: June 25, 2013, 02:46:22 am »
+5

Jester
$5 Action
If you play this card on the turn the game ends, you win if you lose.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

achmed_sender

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Re: Really bad card ideas
« Reply #1344 on: June 25, 2013, 10:01:04 am »
0

Jester
$5 Action
If you play this card on the turn the game ends, you win if you lose.

Scout becomes a elite support card!  :)
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Archetype

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Re: Really bad card ideas
« Reply #1345 on: June 25, 2013, 12:42:19 pm »
0

Jester
$5 Action
If you play this card on the turn the game ends, you win if you lose.
hehe, Mafia jokes...

Cultist
5$ Action/Attatck/Looter/3rd Party

+2 Cards
Each other player gains a Ruins. You may gain a Cultist.
.                                                 
If at the end of the game the majority of the cards in your deck are Cultists, you win.
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liopoil

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Re: Really bad card ideas
« Reply #1346 on: June 25, 2013, 01:08:41 pm »
0

Village(r) - 3$

+1 card
+2 actions
you may trash a card from your hand that you think is a curse but you can't be sure
-----------
If all of the curses are in the trash at the end of the game and you have at least one village in your deck, you win.
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mail-mi

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Re: Really bad card ideas
« Reply #1347 on: June 25, 2013, 01:42:02 pm »
0

Witch
+2 cards
Each other player gains a curse
Trash a Village(r) from each player's deck (or they reveal a deck with no Village(r)s)
--
If all village(r)s are in the trash and you have at least one Witch in your deck at the end of the game, you win.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: Really bad card ideas
« Reply #1348 on: June 25, 2013, 01:42:45 pm »
+1

Jester
$5 Action
If you play this card on the turn the game ends, you win if you lose.

Scout becomes is still an elite support card!  :)

FIFY
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Axxle

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Re: Really bad card ideas
« Reply #1349 on: June 26, 2013, 10:07:18 pm »
+2

Dame Salvia $5

Action – Attack – Knight

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

-------

When you trash this... woah...
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