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Author Topic: Really bad card ideas  (Read 1849716 times)

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Drab Emordnilap

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Re: Really bad card ideas
« Reply #1075 on: April 17, 2013, 01:01:37 pm »
0

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.

So, Embargo?

Embargo, Feast, Island, Mining Village, Pillage, Mad Man, Knights, Death Cart...

Mining Village and Madman leave you with actions remaining. The rest are good. Knights is the funniest.
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GendoIkari

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Re: Really bad card ideas
« Reply #1076 on: April 17, 2013, 01:17:24 pm »
0

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.

So, Embargo?

Embargo, Feast, Island, Mining Village, Pillage, Mad Man, Knights, Death Cart...

Mining Village and Madman leave you with actions remaining. The rest are good. Knights is the funniest.

Oops! Yeah, I almost missed Knights.
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ConMan

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Re: Really bad card ideas
« Reply #1077 on: April 17, 2013, 07:49:27 pm »
+1

I think the second most amusing possible result would probably be something like this:
1. Play Mining Village, trash.
2. Play Madman.
3. Play Death Cart, trash self.
4. Play Dame Molly, opponent trashes Dame Anna.
5. Play Sir Bailey, opponent trashes Sir Martin.
6. Play Sir Michael, opponent trashes Sir Vander.
7. Play Dame Josephine, opponent trashes Dame Sylvia.
8. Play Dame Natalie, opponent trashes Sir Destry.
10. Play Victory Feast.
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popsofctown

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Re: Really bad card ideas
« Reply #1078 on: April 17, 2013, 09:18:19 pm »
0

I like how Victory feast doesn't always win you the game.  Curse cards can bring your score down a bit.

With Gardens on the board, it makes it unusually important how many treasures you're playing with.  With Vineyards on the board, if there were any Vineyards left you pretty much won..
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Re: Really bad card ideas
« Reply #1079 on: May 02, 2013, 02:50:57 am »
0

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.
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Asper

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Re: Really bad card ideas
« Reply #1080 on: May 02, 2013, 09:08:56 am »
0

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.

At least i won't draw my KC without something to triple...
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gman314

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Re: Really bad card ideas
« Reply #1081 on: May 02, 2013, 11:40:48 am »
0

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.

Good for some Hare-Brained Conspiracies.
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Jimmmmm

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Re: Really bad card ideas
« Reply #1082 on: May 02, 2013, 11:42:22 am »
+3

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.

Good for some Hare-Brained Conspiracies.

Or Hare-Baned Conspiracies.


...no?
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eHalcyon

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Re: Really bad card ideas
« Reply #1083 on: May 02, 2013, 12:21:56 pm »
0

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.

Five of these can be a good defense against Pillage. ;)
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Axxle

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Re: Really bad card ideas
« Reply #1084 on: May 02, 2013, 12:22:36 pm »
0

Hare-Brained Scheme
Action - $3

+1 Card
+1 Action
----
When you discard this from play, you may instead place it on top of your deck.

At least i won't draw my KC without something to triple...
Unless you draw the KC using your last HBS.
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ahyangyi

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Re: Really bad card ideas
« Reply #1085 on: May 02, 2013, 02:14:10 pm »
0

Terminator $13

End the game.
-----------------------------------------------
You must spend two buys to buy this
Action
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Nicrosil

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Re: Really bad card ideas
« Reply #1086 on: May 31, 2013, 02:34:00 am »
+5

Sea Haggler $4
Action
+$2
----------
While this is in play, when you buy a Curse, instead of gaining it each other player gains a Curse.
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AJD

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Re: Really bad card ideas
« Reply #1087 on: May 31, 2013, 03:09:57 am »
0

Sea Haggler $4
Action
+$2
----------
While this is in play, when you buy a Curse, instead of gaining it each other player gains a Curse.

That's actually kind of interesting. It's probably only worth $4 on boards with cheap non-terminal +buy, but it's strong enough on those boards that you certainly couldn't price it at $3. Could it cost $5? I dunno; you do have to line it up with the +buy to get good use out of it; otherwise you're using your whole buy on cursing and not even getting an Ill-Gotten Gains out of it. But I'd hate to be on the receiving end of the first person to line this up with two Hamlets.
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Warfreak2

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Re: Really bad card ideas
« Reply #1088 on: May 31, 2013, 05:39:38 am »
0

What happens if I reveal a Trader - can I first get a Silver instead of the Curse that I "would gain", and then proceed to not gain the Curse for the other reason?
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Awaclus

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Re: Really bad card ideas
« Reply #1089 on: May 31, 2013, 06:13:32 am »
0

What happens if I reveal a Trader - can I first get a Silver instead of the Curse that I "would gain", and then proceed to not gain the Curse for the other reason?
I don't think you "would gain" the Curse in that situation, because Sea Haggler's ability is already taking place and it's already replacing the gain with something else.
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GendoIkari

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Re: Really bad card ideas
« Reply #1090 on: May 31, 2013, 09:07:19 am »
0

What happens if I reveal a Trader - can I first get a Silver instead of the Curse that I "would gain", and then proceed to not gain the Curse for the other reason?
I don't think you "would gain" the Curse in that situation, because Sea Haggler's ability is already taking place and it's already replacing the gain with something else.

I disagree... when you buy a Curse, 2 different things both reaction to "would gain" a curse, and you choose the order in which to resolve them. No matter which order you choose, you both gain a silver and each other player gains a curse. I think.
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Warfreak2

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Re: Really bad card ideas
« Reply #1091 on: May 31, 2013, 10:12:28 am »
0

I think it's questionable; Sea Haggler's effect is triggered on buy, which normally triggers "would gain" (which normally triggers "gain"). The effect says it prevents the "gain" bit, but doesn't mention the intermediate "would gain". If we are to interpret it as a computer would, then "would gain" happens and you can reveal a Trader; if "would gain" isn't really an intermediate event but instead is just supposed to be interpreted as plain English, then you can't, because you wouldn't have gained anything if you didn't reveal the Trader.

If you are indeed allowed to reveal a Trader, it's definitely clear that the other players still get a Curse, because that's triggered by buying it and there's no "if you do".
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AJD

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Re: Really bad card ideas
« Reply #1092 on: May 31, 2013, 11:14:21 am »
0

What happens if I reveal a Trader - can I first get a Silver instead of the Curse that I "would gain", and then proceed to not gain the Curse for the other reason?
I don't think you "would gain" the Curse in that situation, because Sea Haggler's ability is already taking place and it's already replacing the gain with something else.

I disagree... when you buy a Curse, 2 different things both reaction to "would gain" a curse, and you choose the order in which to resolve them. No matter which order you choose, you both gain a silver and each other player gains a curse. I think.

I agree with Awaclus. Sea Haggler triggers on buy, not on would-gain. On-buy is before would-gain, so would-gain never happens and your Trader is never activated.

Meanwhile, I claim that if Sea Haggler is an Attack, Moat protects you from it but Lighthouse doesn't. This might be a good reason for it not to be an Attack.
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Awaclus

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Re: Really bad card ideas
« Reply #1093 on: May 31, 2013, 11:28:31 am »
0

I changed my opinion.

The card absolutely needs a rewording, because with the current wording, it doesn't actually do anything. It triggers when you buy something, but at that point, no curse is being gained so there's nothing the ability can replace, and that means your opponents aren't getting cursed either (for the same reason that revealing 40 Traders or the same Trader 40 times only gives you one Silver - in order for the ability to work, there has to be something it actually replaces).

It should be something like "When you buy a curse, the next time you would gain a curse this turn, etc" and in that case you could choose the order of the effects, but only the first one of them would work.
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AJD

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Re: Really bad card ideas
« Reply #1094 on: May 31, 2013, 12:19:08 pm »
0

I changed my opinion.

The card absolutely needs a rewording, because with the current wording, it doesn't actually do anything. It triggers when you buy something, but at that point, no curse is being gained so there's nothing the ability can replace, and that means your opponents aren't getting cursed either (for the same reason that revealing 40 Traders or the same Trader 40 times only gives you one Silver - in order for the ability to work, there has to be something it actually replaces).

It should be something like "When you buy a curse, the next time you would gain a curse this turn, etc" and in that case you could choose the order of the effects, but only the first one of them would work.

I don't quite understand your objection here. Ordinarily the rule of the game is "when you buy a card, you gain it". What this card does is replace that rule while it's in play.

(Also, a clearer way to write your revision would be "when you would gain a Curse due to buying it...".)
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Axxle

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Re: Really bad card ideas
« Reply #1095 on: May 31, 2013, 12:24:28 pm »
0

It'll change it slightly, but wouldn't it be easier to just say when you would gain instead of the current wording since that's already established?
« Last Edit: May 31, 2013, 02:53:22 pm by Axxle »
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AJD

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Re: Really bad card ideas
« Reply #1096 on: May 31, 2013, 12:26:22 pm »
0

It'll change it slightly, but wouldn't it be easier to just say on gain instead of on buy since that's already established?

Do you mean on would-gain?
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Axxle

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Re: Really bad card ideas
« Reply #1097 on: May 31, 2013, 02:54:00 pm »
+3

Edit $0*
Reaction
When you would be wrong, reveal this.  You instead are correct.
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Warfreak2

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Re: Really bad card ideas
« Reply #1098 on: May 31, 2013, 02:54:19 pm »
0

If you have two "on would-gain, ___ instead" effects, does the first one you choose to resolve prevent the other one from resolving? Possession reacts to would-gain, so can the possessed player reveal a Trader to get a Silver (which the possessing player gains instead)?
« Last Edit: May 31, 2013, 05:19:38 pm by Warfreak2 »
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Axxle

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Re: Really bad card ideas
« Reply #1099 on: May 31, 2013, 02:58:49 pm »
0

If you have two "on would-gain, ___ instead" effects, does the first one you choose to resolve prevent the other one from resolving? Possession reacts to would-gain, so can the possessed player reveal a Trader to get a Silver (which the possessing player gains isntead)?
I think so, since you no longer would be gaining whatever it is you were trying to gain. /BlueDog
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