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Author Topic: Really bad card ideas  (Read 1849524 times)

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Morgrim7

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Re: Really bad card ideas
« Reply #1050 on: April 17, 2013, 01:28:42 am »
0

Try again.
No Effect
$999PPP
When you would would gain this, trash it.
?

Is it possible to play a bajillion bridges and highways, enough to make this buyable?
I actually think Pirate Ship would be key here.
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Morgrim7

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Re: Really bad card ideas
« Reply #1051 on: April 17, 2013, 01:29:11 am »
0

Reveal cards from your deck until you reveal a card. Put it on top of your deck.

So trigger a shuffle of your discards if your deck is empty.
bah, I suppose you are right. Lemme edit that...
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Jimmmmm

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Re: Really bad card ideas
« Reply #1052 on: April 17, 2013, 01:35:22 am »
0

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?
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eHalcyon

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Re: Really bad card ideas
« Reply #1053 on: April 17, 2013, 01:38:53 am »
0

Try again.
No Effect
$999PPP
When you would would gain this, trash it.
?

In games using this, whenever a card is played, add an Effect token to the Effect mat.  This costs $1 for every token on the Effect mat.
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ashersky

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Re: Really bad card ideas
« Reply #1054 on: April 17, 2013, 01:39:50 am »
0

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?

What's the Action part?

Like, if you play it, you win?

I think you'd need it to cost a lot, and have a GM-like penalty.  Like Costs 27, cannot have any Platinum, Gold, or silver in play.  Must have exactly 27 available.
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Re: Really bad card ideas
« Reply #1055 on: April 17, 2013, 01:44:28 am »
0

Wait, I got it!  The No Effect card costs 33P.  *victory dance*
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eHalcyon

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Re: Really bad card ideas
« Reply #1056 on: April 17, 2013, 02:07:14 am »
+2

Wait, I got it!  The No Effect card costs 33P.  *victory dance*

That is achievable with 6 plat, a gold and a potion.  You probably mean it should cost  PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.
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Morgrim7

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Re: Really bad card ideas
« Reply #1057 on: April 17, 2013, 02:08:10 am »
+1

Wait, I got it!  The No Effect card costs 33P.  *victory dance*

That is achievable with 6 plat, a gold and a potion.  You probably mean it should cost  PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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Axxle

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Re: Really bad card ideas
« Reply #1058 on: April 17, 2013, 02:13:39 am »
+2

P⇈⇈3
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Jimmmmm

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Re: Really bad card ideas
« Reply #1059 on: April 17, 2013, 02:15:08 am »
0

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?

What's the Action part?

Like, if you play it, you win?

I think you'd need it to cost a lot, and have a GM-like penalty.  Like Costs 27, cannot have any Platinum, Gold, or silver in play.  Must have exactly 27 available.

Yes, it's an Action card. You win when you play it.
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ashersky

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Re: Really bad card ideas
« Reply #1060 on: April 17, 2013, 02:36:19 am »
0

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?

What's the Action part?

Like, if you play it, you win?

I think you'd need it to cost a lot, and have a GM-like penalty.  Like Costs 27, cannot have any Platinum, Gold, or silver in play.  Must have exactly 27 available.

Yes, it's an Action card. You win when you play it.

Oh.  I think you misworded it.  Should read:

Victory - $X

Trash this and another copy of Victory from your hand. If you do trash two Victorys, you win.

Action
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Axxle

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Re: Really bad card ideas
« Reply #1061 on: April 17, 2013, 02:45:26 am »
0

Victory A - $5

When you buy this, if this is turn 2 each opponent may reveal five coppers in their hand or a Victory A from their deck or discard. If none do and you have a Victory B in your deck or discard you win.

----------------------------------------

Victory B - $2

When you buy this, if this is turn 2 each opponent may reveal five coppers in their hand or a Victory A from their deck or discard. If none do and you have a Victory A in your deck or discard  you win.

Mountebank / Chapel http://councilroom.com/openings
« Last Edit: April 17, 2013, 02:47:54 am by Axxle »
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math

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Re: Really bad card ideas
« Reply #1062 on: April 17, 2013, 03:32:00 am »
0

I did actually open Mountebank-Chapel once in a game (against a higher rated opponent).  I won.
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Morgrim7

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Re: Really bad card ideas
« Reply #1063 on: April 17, 2013, 04:05:46 am »
+10

Immediate Victory
$4 - Action
+1 Action
Reveal the top 4 cards of your deck. Put all the Victory cards into your hand, put the rest back in any order.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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pst

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Re: Really bad card ideas
« Reply #1064 on: April 17, 2013, 04:17:59 am »
0

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?

And how about something that only takes you partway to victory? Like

Winnitude
Put a token on your Winnitude mat. If you have 3 tokens there, you win.
Action

(Or a less expensive variant that you'll have to get several of: Trash this. If you did, put a token on your Winnitude mat.)
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Morgrim7

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Re: Really bad card ideas
« Reply #1065 on: April 17, 2013, 04:23:24 am »
+5

Obviously a terrible idea, but a semi-serious question:

Victory  - $X

You win.

Action


How would you price this to maximise the number of kingdoms in which it was interesting?

And how about something that only takes you partway to victory? Like

Winnitude
Put a token on your Winnitude mat. If you have 3 tokens there, you win.
Action

(Or a less expensive variant that you'll have to get several of: Trash this. If you did, put a token on your Winnitude mat.)

Ya know...that works really really well with KC.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

eHalcyon

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Re: Really bad card ideas
« Reply #1066 on: April 17, 2013, 04:25:33 am »
0

Victory A - $5

When you buy this, if this is turn 2 each opponent may reveal five coppers in their hand or a Victory A from their deck or discard. If none do and you have a Victory B in your deck or discard you win.

----------------------------------------

Victory B - $2

When you buy this, if this is turn 2 each opponent may reveal five coppers in their hand or a Victory A from their deck or discard. If none do and you have a Victory A in your deck or discard  you win.

Mountebank / Chapel http://councilroom.com/openings

This gives second player advantage! If both open 5/2, it is possible for p2 to win if p1 draws VA after the reshuffle.
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pst

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Re: Really bad card ideas
« Reply #1067 on: April 17, 2013, 04:53:37 am »
0

Ya know...that works really really well with KC.
Yeah, that's a really bad card.

(Ambiguous post being ambiguous.)
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NoMoreFun

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Re: Really bad card ideas
« Reply #1068 on: April 17, 2013, 07:21:48 am »
+4

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.
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NoMoreFun

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Re: Really bad card ideas
« Reply #1069 on: April 17, 2013, 07:51:38 am »
0

Edgy Conqueror
Action - $0
Gain a card costing less than this
---
When you gain this, if any of the following statements are true, win the game:
*You have 10 Tacticians in play
*You have 10 Hermits in play, and 10 Madmen in hand.
*You have played the same action more than 30 times
*You played a single card and received more than $50 this turn
*You have no other cards remaining in your hand, deck, discard pile or play area
*You bought a card costing $6 or more this turn, and it's turn 2.
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GendoIkari

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Re: Really bad card ideas
« Reply #1070 on: April 17, 2013, 10:45:35 am »
+1

*You bought a card costing $6 or more this turn, and it's turn 2.

Bet your opponent is regretting that Noble Brigand opening now!
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Re: Really bad card ideas
« Reply #1071 on: April 17, 2013, 10:56:36 am »
+1

Genie Lamp
Action-0*

Trash this
Do this three times: Gain any card from the supply, or put your deck and discard pile into your hand, or +2 actions.
--------------------------------------------
If the game does not end after this turn, trash every treasure card and every victory card in your deck, discard pile, and hand.

The first player gains this card at the start of the game.

This card is not in the supply
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Re: Really bad card ideas
« Reply #1072 on: April 17, 2013, 11:47:56 am »
0

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.

So, Embargo?
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SirPeebles

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Re: Really bad card ideas
« Reply #1073 on: April 17, 2013, 11:53:57 am »
+5

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.

Too bad the Estate and Duchy piles are empty, there's only one Province left, and that stack of 50 Curses had been left untouched.
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GendoIkari

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Re: Really bad card ideas
« Reply #1074 on: April 17, 2013, 12:59:36 pm »
0

Victory Feast
Treasure - $18
Worth $1
When you play this, if you have no actions remanining and no other cards in play, gain every card in the supply.

So, Embargo?

Embargo, Feast, Island, Mining Village, Pillage, Mad Man, Knights, Death Cart...
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