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Author Topic: Really bad card ideas  (Read 1849421 times)

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math

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Re: Really bad card ideas
« Reply #1025 on: April 16, 2013, 08:02:35 pm »
+1

No Effect
$2-Action

+1 Card
+1 Action
Reveal cards from your hand until you reveal a Victory card. Put it into your hand.
Look at the top card of your discard pile; discard it or put it back.
You may reveal a Fortress from your hand.  If you do, trash it.
Look at the top three cards of the trash pile.  Put them back in any order.
Reveal a card from your hand.  Return it to the Supply, then gain a copy of it, putting the copy into your hand.
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popsofctown

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Re: Really bad card ideas
« Reply #1026 on: April 16, 2013, 08:06:54 pm »
+2

aaaaaand it's still better than Pearl Diver.
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sudgy

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Re: Really bad card ideas
« Reply #1027 on: April 16, 2013, 08:17:42 pm »
0

No Effect
$2-Action

+1 Card
+1 Action
Reveal cards from your hand until you reveal a Victory card. Put it into your hand.
Look at the top card of your discard pile; discard it or put it back.
You may reveal a Fortress from your hand.  If you do, trash it.
Look at the top three cards of the trash pile.  Put them back in any order.
Reveal a card from your hand.  Return it to the Supply, then gain a copy of it, putting the copy into your hand.

It still has several things you could do with it...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Really bad card ideas
« Reply #1028 on: April 16, 2013, 08:26:17 pm »
+2

No Effect
$2-Action

+1 Card
+1 Action
Reveal cards from your hand until you reveal a Victory card. Put it into your hand.
Look at the top card of your discard pile; discard it or put it back.
You may reveal a Fortress from your hand.  If you do, trash it.
Look at the top three cards of the trash pile.  Put them back in any order.
Reveal a card from your hand.  Return it to the Supply, then gain a copy of it, putting the copy into your hand.

It still has several things you could do with it...
well, there's tons of edgecases for a plain +1 card +1 action card, but besides that...
-if the top card of your discard pile is tunnel it's good. However, you reveal the second card of your discard pile to your opponents
-you have to reveal cards in your hand to your opponents
-market square for the fortress thing
-on-gain effects

A card that just reads:

0$
+1 card
+1 action

would actually be quite interesting.  It has lots of potential positive and negative effects.
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popsofctown

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Re: Really bad card ideas
« Reply #1029 on: April 16, 2013, 08:28:22 pm »
0

The first deck manipulating effect is better than Pearl Diver by a lot.
The second ability can trigger Tunnels, and is pretty good at doing so, since it can reach back into the past turn.
The third ability triggers Market Square.
The fourth ability doesn't do anything.  You can't look at the top 3 cards of the trash pile because the trash pile has an undefined ordering.
The fifth ability works well with Trader and Watchtower
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liopoil

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Re: Really bad card ideas
« Reply #1030 on: April 16, 2013, 08:35:11 pm »
0

the last one also works with cards from hinterlands like nomad camp and border village too. the first one tells you to reveal cards from your HAND. it's actually a bad thing about the card.
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eHalcyon

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Re: Really bad card ideas
« Reply #1031 on: April 16, 2013, 08:37:25 pm »
+1

The first deck manipulating effect is better than Pearl Diver by a lot.

It's not a deck manipulating effect.  You reveal cards from your HAND.  So really, that does nothing.

But the thing that people haven't mentioned -- you return a card from your hand and then gain a copy of it.  This actually does do stuff with anything that has an on-gain effect.
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liopoil

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Re: Really bad card ideas
« Reply #1032 on: April 16, 2013, 08:39:56 pm »
+1

But the thing that people haven't mentioned -- you return a card from your hand and then gain a copy of it.  This actually does do stuff with anything that has an on-gain effect.
-on-gain effects
the last one also works with cards from hinterlands like nomad camp and border village too. the first one tells you to reveal cards from your HAND.
;D
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eHalcyon

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Re: Really bad card ideas
« Reply #1033 on: April 16, 2013, 08:43:32 pm »
0

That's what I get for skimming.
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popsofctown

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Re: Really bad card ideas
« Reply #1034 on: April 16, 2013, 08:52:09 pm »
0

the last one also works with cards from hinterlands like nomad camp and border village too. the first one tells you to reveal cards from your HAND. it's actually a bad thing about the card.
ooooh.  This is worse than pearl diver then.
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eHalcyon

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Re: Really bad card ideas
« Reply #1035 on: April 16, 2013, 09:17:17 pm »
0

the last one also works with cards from hinterlands like nomad camp and border village too. the first one tells you to reveal cards from your HAND. it's actually a bad thing about the card.
ooooh.  This is worse than pearl diver then.

Oh, lio ninja'd me on that point too.  :-[
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gman314

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Re: Really bad card ideas
« Reply #1036 on: April 16, 2013, 09:32:39 pm »
0

the last one also works with cards from hinterlands like nomad camp and border village too. the first one tells you to reveal cards from your HAND. it's actually a bad thing about the card.
ooooh.  This is worse than pearl diver then.

Unless Fortress and Market Square are in the game!
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liopoil

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Re: Really bad card ideas
« Reply #1037 on: April 16, 2013, 09:38:15 pm »
0

More like if border village is in the game! also trader to turn estates and copper into silver.
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SirPeebles

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Re: Really bad card ideas
« Reply #1038 on: April 16, 2013, 09:55:08 pm »
+3

More like if border village is in the game! also trader to turn estates and copper into silver.

Or Possession, to give yourself your opponent's Provinces.
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liopoil

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Re: Really bad card ideas
« Reply #1039 on: April 16, 2013, 09:56:52 pm »
0

Oo, that's a neat one!
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sudgy

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Re: Really bad card ideas
« Reply #1040 on: April 17, 2013, 12:32:21 am »
0

Alright, the real "no effect" card:

No Effect
$0
When you would would gain this, trash it.

The "would would" makes it so you can't reveal a Trader to it and such (if it was one would, you could choose to reveal the Trader first), and it costs less than $3 so you can't do anything with the graverobber and such.  And it's not an action so you can't get anything special with ironworks.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

jotheonah

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Re: Really bad card ideas
« Reply #1041 on: April 17, 2013, 12:35:48 am »
+1

Alright, the real "no effect" card:

No Effect
$0
When you would would gain this, trash it.

The "would would" makes it so you can't reveal a Trader to it and such (if it was one would, you could choose to reveal the Trader first), and it costs less than $3 so you can't do anything with the graverobber and such.  And it's not an action so you can't get anything special with ironworks.

And yet, it still pumps up your Goons points insanely.
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jotheonah

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Re: Really bad card ideas
« Reply #1042 on: April 17, 2013, 12:36:31 am »
0

Try again.
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Axxle

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Re: Really bad card ideas
« Reply #1043 on: April 17, 2013, 12:39:02 am »
0

Try again.
No Effect
$999PPP
When you would would gain this, trash it.
?
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sudgy

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Re: Really bad card ideas
« Reply #1044 on: April 17, 2013, 12:44:18 am »
0

Try again.
No Effect
$999PPP
When you would would gain this, trash it.
?

Is it possible to play a bajillion bridges and highways, enough to make this buyable?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

jonts26

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Re: Really bad card ideas
« Reply #1045 on: April 17, 2013, 12:54:01 am »
0

Amateurs.

No effect
5*

You cannot gain this card.
------
In games using this, add an extra kingdom card to the supply.

EDIT: making it cost $5* so BoM can't imitate it.
« Last Edit: April 17, 2013, 01:05:39 am by jonts26 »
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Morgrim7

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Re: Really bad card ideas
« Reply #1046 on: April 17, 2013, 01:05:31 am »
+4

Amateurs.

No effect
0*

You cannot gain this card.
------
In games using this, add an extra kingdom card to the supply.
booooooring!!!
No affect
$0
When you play this, return it to your hand.
Reveal the top five cards in the Copper pile and choose one: move them to the bottom of the pile, or put them back in any order.
If your deck is empty, discard your deck.
Pass a card to the opponent on your right. He must pass the same card back.
Reveal cards from your deck until you reveal a card. Put it on top of your deck. If there are no cards in your deck, this does not take affect.
Setup: After you choose the kingdom, it this card is in it, choose another supply pile and add it to the supply. Nobody may gain a card from this pile.
« Last Edit: April 17, 2013, 01:29:47 am by Morgrim7 »
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Re: Really bad card ideas
« Reply #1047 on: April 17, 2013, 01:18:35 am »
0


Reveal cards from your deck until you reveal a card. Put it on top of your deck.


Well done.
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gman314

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Re: Really bad card ideas
« Reply #1048 on: April 17, 2013, 01:26:46 am »
0

Try again.
No Effect
$999PPP
When you would would gain this, trash it.
?

Is it possible to play a bajillion bridges and highways, enough to make this buyable?

Ask Celestial Chameleon.
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pst

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Re: Really bad card ideas
« Reply #1049 on: April 17, 2013, 01:28:00 am »
+1

Reveal cards from your deck until you reveal a card. Put it on top of your deck.

So trigger a shuffle of your discards if your deck is empty.
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