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Author Topic: Really bad card ideas  (Read 1849685 times)

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achmed_sender

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Re: Really bad card ideas
« Reply #1000 on: April 06, 2013, 05:26:27 am »
+15

Worker's Village, Fotress and Mining Village are all Village-with-a-bonus for $1 extra, so why not mix them all together for $6? - logically it must be balanced :)

Worker of Mining Fortress
$6

+1 card
+2 actions
+1 buy
----------------
You may trash this card: If you do: +$2
When you trash this, put it into your hand


Balanced, huh?
More seems like a new one-card-strategy: Which player can play this first? ;D
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Pikanto

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Re: Really bad card ideas
« Reply #1001 on: April 06, 2013, 05:45:56 am »
0

Worker's Village, Fotress and Mining Village are all Village-with-a-bonus for $1 extra, so why not mix them all together for $6? - logically it must be balanced :)

Worker of Mining Fortress
$6

+1 card
+2 actions
+1 buy
----------------
You may trash this card: If you do: +$2
When you trash this, put it into your hand


Balanced, huh?
More seems like a new one-card-strategy: Which player can play this first? ;D

lol, play this card and buy EVERYTHING !
(yes, all curses too ^^)
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Morgrim7

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Re: Really bad card ideas
« Reply #1002 on: April 06, 2013, 06:58:58 am »
+4

Throw in a Spy affect for kicks and giggles.
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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Gandi

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Re: Really bad card ideas
« Reply #1003 on: April 11, 2013, 07:25:17 am »
0

Quote
Ctrl-z (Reaction) 5$
You may reveal it and discard it at any time. Choose a card in play, that has been resolved as last. Undo it's effects and put that card in player's discard pile.

So... player A played witch, took two cards, everyone else took a curse. Ctrl-z - he must return two cards (in the same order) and each player returns the curses.


Two things...

"I see you've just played nice KC-Golem combo... Ctrl-z".  ;D

And i'd really like to see Possesion - Ctrl-z FAQ...
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Morgrim7

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Re: Really bad card ideas
« Reply #1004 on: April 11, 2013, 07:36:41 am »
+4

Not Cellar
$2
+1 Action
Discard any number of cards. Discard one card per card discarded.

Not Library
$5
Draw until you have 7 cards in your hand. Set aside cards drawn this way; discard the set aside cards after you finish drawing.

Not Moat
$2
+2 Cards
When another player plays an attack card, you may reveal this from your hand. If you do, you are affected by that attack.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

achmed_sender

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Re: Really bad card ideas
« Reply #1005 on: April 11, 2013, 07:58:40 am »
+1

Not witch
$5

Discard 2 cards
Gain a curse


Not Workshop
$3

Trash a card  up to $4
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Morgrim7

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Re: Really bad card ideas
« Reply #1006 on: April 11, 2013, 08:09:43 am »
+1

Not Saboteur
$5
Each other player reveals cards from his deck until he reveals a card costing more than $2. He trashes it, and gains a card costing up to $2 more.

Not Chancellor
$3
+$2
You may not immediately put your deck into your discard pile.

Not Pawn
$2
Choose none: +1 Card, +1 Action, +1 Buy, +$1.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

achmed_sender

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Re: Really bad card ideas
« Reply #1007 on: April 11, 2013, 08:27:46 am »
+2

Not Pawn
$2
Choose none: +1 Card, +1 Action, +1 Buy, +$1.

Why not a bit better?

Band of Ruins
$1
Choose one: +1 Card, +1 Action, +1 Buy, +$1 or copy any effect of an action card costing less this
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RTT

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Re: Really bad card ideas
« Reply #1008 on: April 11, 2013, 08:33:53 am »
+1

Not Pawn
$2
Choose none: +1 Card, +1 Action, +1 Buy, +$1.

Why not a bit better?

Band of Ruins
$1
Choose one: +1 Card, +1 Action, +1 Buy, +$1 or copy any effect of an action card costing less this

I copy trusty steed and followers ... or madman and mercenary ?
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achmed_sender

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Re: Really bad card ideas
« Reply #1009 on: April 11, 2013, 08:36:08 am »
+1

Not Pawn
$2
Choose none: +1 Card, +1 Action, +1 Buy, +$1.

Why not a bit better?

Band of Ruins
$1
Choose one: +1 Card, +1 Action, +1 Buy, +$1 or copy any effect of an action card costing less this

I copy trusty steed and followers ... or madman and mercenary ?

Edge-casers  >:( :)
But right, forgot about that
Let's fix this

Band of Ruins
$1
Choose one: +1 Card, +1 Action, +1 Buy, +$1 or copy any effect of an action card of the supply costing less this
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StrongRhino

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Re: Really bad card ideas
« Reply #1010 on: April 13, 2013, 12:05:41 am »
+2

One Man Band

+1 Card
+1 Action
+1 Buy
+1 (Money)
+1 VP
Gain a Spoils
Each other player gains a ruins
Each other player gains a curse
Place an Embargo token on a supply pile
You may reveal a Shelter from your hand; if you do, gain a Prize
Choose one: Put a card from your hand on the Island mat, or put the top card of your deck on the Native Village mat
At the start of your next turn, you may gain a card from the trash costing 3-6 and place it on your deck
---------------------------------
1 VP
---------------------------------
When you would play a treasure, you may reveal this from your hand. If you do, gain a Silver.
_________________________
7P Action-Attack-Duration-Looter-Victory
« Last Edit: April 13, 2013, 12:08:52 am by StrongRhino »
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StrongRhino

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Re: Really bad card ideas
« Reply #1011 on: April 13, 2013, 12:11:32 am »
0

Worker's Village, Fotress and Mining Village are all Village-with-a-bonus for $1 extra, so why not mix them all together for $6? - logically it must be balanced :)

Worker of Mining Fortress
$6

+1 card
+2 actions
+1 buy
----------------
You may trash this card: If you do: +$2
When you trash this, put it into your hand


Balanced, huh?
More seems like a new one-card-strategy: Which player can play this first? ;D
You forgot Walled Village…
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Morgrim7

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Re: Really bad card ideas
« Reply #1012 on: April 13, 2013, 01:20:20 am »
0

And Native Village. And Fishing Village. And countless others. It doesn't matter.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

NoMoreFun

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Re: Really bad card ideas
« Reply #1013 on: April 14, 2013, 03:11:32 pm »
+1

Open Misere:
Action-Duration-Victory - $5
At the start of each turn, you may gain an Estate. If you don't, discard this from play.
---
While this is in play, reveal your hand. If the game ends with this in play, and you have a negative score, this card is worth 500VP.
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popsofctown

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Re: Really bad card ideas
« Reply #1014 on: April 14, 2013, 03:47:52 pm »
+2

Worker's Village, Fotress and Mining Village are all Village-with-a-bonus for $1 extra, so why not mix them all together for $6? - logically it must be balanced :)

Worker of Mining Fortress
$6

+1 card
+2 actions
+1 buy
----------------
You may trash this card: If you do: +$2
When you trash this, put it into your hand


Balanced, huh?
More seems like a new one-card-strategy: Which player can play this first? ;D
This is the best designed card I've ever seen
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ConMan

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Re: Really bad card ideas
« Reply #1015 on: April 14, 2013, 07:25:39 pm »
0

Open Misere:
Action-Duration-Victory - $5
At the start of each turn, you may gain an Estate. If you don't, discard this from play.
---
While this is in play, reveal your hand. If the game ends with this in play, and you have a negative score, this card is worth 500VP.
Strangely enough, I think there's a VP value that would actually make this playable, if difficult (and that's the point of open misére).
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popsofctown

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Re: Really bad card ideas
« Reply #1016 on: April 14, 2013, 07:41:48 pm »
+2

I think the way scores are instantaneously calculated when the game ends, the card would end up having a quantum VP value.

Unless, of course, you have less than -500 points
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SirPeebles

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Re: Really bad card ideas
« Reply #1017 on: April 14, 2013, 08:33:29 pm »
0

The card never leaves play either, until the very end, since the card gives you a choice each turn, not only, say, this turn and next.
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liopoil

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Re: Really bad card ideas
« Reply #1018 on: April 14, 2013, 08:35:22 pm »
0

you can't have a score lower than -50... right? that's if you get all the curses and have 0 other points in 6 player game.
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SirPeebles

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Re: Really bad card ideas
« Reply #1019 on: April 14, 2013, 08:37:32 pm »
0

you can't have a score lower than -50... right? that's if you get all the curses and have 0 other points in 6 player game.

Yeah.  It took some effort, but I managed to score a -30 in a four player game on the apple ios version.
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popsofctown

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Re: Really bad card ideas
« Reply #1020 on: April 14, 2013, 08:37:56 pm »
+3

The card never leaves play either, until the very end, since the card gives you a choice each turn, not only, say, this turn and next.

Actually, it will be discarded from play if you fail to gain an Estate, just like a Procession really will trash a Wharf even though it still has a job to do.

But, similarly, you will have the option to gain an Estate at the end of your turn for the rest of the game, with nothing to remind you of that capability.

you can't have a score lower than -50... right? that's if you get all the curses and have 0 other points in 6 player game.

But what if you have a 8 Vineyards and -120 action cards in your deck?  Open your mind.
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SirPeebles

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Re: Really bad card ideas
« Reply #1021 on: April 14, 2013, 08:43:05 pm »
0

Ah, I didn't notice the "If you don't, discard this from play" clause.  I guess you'll need to keep putting them back with your Ambassador.
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ashersky

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Re: Really bad card ideas
« Reply #1022 on: April 14, 2013, 08:55:44 pm »
+6

you can't have a score lower than -50... right? that's if you get all the curses and have 0 other points in 6 player game.

New CC challenge -- end the game with -50 on Turn 3.
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liopoil

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Re: Really bad card ideas
« Reply #1023 on: April 14, 2013, 08:57:12 pm »
0

in a six player game, that's probably easy, because they can masquerade you lots of stuff.
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liopoil

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Re: Really bad card ideas
« Reply #1024 on: April 14, 2013, 08:57:31 pm »
+3

and by easy I mean possible.
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