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Author Topic: Really bad card ideas  (Read 1850182 times)

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ashersky

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Re: Really bad card ideas
« Reply #925 on: January 25, 2013, 10:49:47 pm »
0

Exchange
$2 - Action

+1 Action
+1 Buy

Discard any number of treasure cards.
+$1 per card discarded

Combos with Tac and GM, at least.
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Morgrim7

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Re: Really bad card ideas
« Reply #926 on: January 26, 2013, 12:15:02 am »
0

Exchange
$2 - Action

+1 Action
+1 Buy

Discard any number of treasure cards.
+$1 per card discarded

Combos with Tac and GM, at least.
I discard 8 Horns of Plenty and buy the game winning Province.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

mail-mi

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Re: Really bad card ideas
« Reply #927 on: January 26, 2013, 12:21:43 am »
0

Repeat
Action
$0
+1 card
+1 Action
Trash this card. Gain an action card costing up to $0
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Dsell

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Re: Really bad card ideas
« Reply #928 on: January 26, 2013, 12:24:33 am »
+2

Repeat
Action
$0
+1 card
+1 Action
Trash this card. Return this card to its supply pile. Gain an action card costing up to $0 and play it.
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mail-mi

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Re: Really bad card ideas
« Reply #929 on: January 26, 2013, 12:29:10 am »
+2

Repeat
Action
$0
+1 card
+1 Action
Trash this card. Return this card to its supply pile. Gain an action card costing up to $0 and play it.
T1 buy Repeat
T2 buy whatever
T3 play Repeat
...and Repeat
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...and etc.
« Last Edit: January 26, 2013, 12:30:37 am by mail-mi »
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Morgrim7

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Re: Really bad card ideas
« Reply #930 on: January 26, 2013, 12:35:44 am »
+3

No Benefit
$1 - Action

+1 Card
Discard one card that is not a victory card.
+1 Action
The next action card played this turn takes two actions to play
+1 Buy
You may only buy one card this turn
+$1
-$1 for each +$1 received this turn via action card.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

jotheonah

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Re: Really bad card ideas
« Reply #931 on: January 26, 2013, 11:01:34 am »
+3

Alternate last line:

+$1
All cards cost $1 more until end of turn.
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Morgrim7

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Re: Really bad card ideas
« Reply #932 on: January 26, 2013, 11:21:24 am »
+2

or maybe
Each other gains a curse in hand. Each other player may immediately put a card from hand into its appropriate supply pile.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Ozle

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Re: Really bad card ideas
« Reply #933 on: January 26, 2013, 12:37:19 pm »
0

No Benefit
$1 - Action

+1 Card
Discard one card that is not a victory card.
+1 Action
The next action card played this turn takes two actions to play
+1 Buy
You may only buy one card this turn
+$1
-$1 for each +$1 received this turn via action card.

+1 card
+1 action
Put your hand into your discard deck
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heron

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Re: Really bad card ideas
« Reply #934 on: January 26, 2013, 01:44:29 pm »
+4

Hearts: $5, Action.
+$1

Each other gains a card from the playing cards pile. (Standard 52 cards)
At the end of the game, each heart is worth -1 point and the queen of spades is worth -13 points. If a player has all of the hearts and the queen of spades, the cards' scores are instead positive.
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Hks

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Re: Really bad card ideas
« Reply #935 on: January 26, 2013, 03:08:12 pm »
+4

Impatience - Reaction
If another player plays 5 or more actions on their turn, you may reveal this. If you do, complain and give them bad conscience.
« Last Edit: January 28, 2013, 08:18:27 pm by Hks »
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mail-mi

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Re: Really bad card ideas
« Reply #936 on: January 26, 2013, 07:15:38 pm »
0

Impatience - Reaction
If another player plays 5 or more actions on their turn, you may reveal this. If you do, complain and give them bad conscience.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Hks

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Re: Really bad card ideas
« Reply #937 on: January 28, 2013, 08:18:02 pm »
+1

Unfortunately, my mom often happen to have an Impatience in hand. :( She doesn't like engines much..
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cluckyb

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Re: Really bad card ideas
« Reply #938 on: January 29, 2013, 02:40:52 pm »
0

No Benefit
$1 - Action

+1 Card
Discard one card that is not a victory card.
+1 Action
The next action card played this turn takes two actions to play
+1 Buy
You may only buy one card this turn
+$1
-$1 for each +$1 received this turn via action card.

The +1 card / discard makes it marginally useful for cycling / enabling menageries or maybe multiple poor houses. The +1 action helps enable conspirators and is useful if played via throne room/golem/kings court/procession.

Other ones I'm not sure how they could potentially be useful but depending on the kingdom, "small benefit" is probably a better name =)
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heron

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Re: Really bad card ideas
« Reply #939 on: January 29, 2013, 03:20:22 pm »
0

No Benefit: $The Amount of Money You Have

Reveal the top card of your deck to the other players.
+1 Action. If at any point during your action phase you have exactly 1 action remaining, your action phase ends. (Note that your action phase may not end in the middle of playing a card)
+1 Buy. If at any point during your buy phase you have exactly 1 buy remaining, your buy phase ends.
+$1. -$1 for each +$1 received via this play of this card.
Trash this and return it to your discard pile at the start of your clean-up phase.



Possible Benefits: Conspirator, King's Court, easy to empty pile.



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Tables

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Re: Really bad card ideas
« Reply #940 on: January 29, 2013, 06:20:23 pm »
0

Investor
Action - $?
+1 card per $3 you spent to buy this card
+$1 per $4 you spent to buy this card
---
When you buy this, you may pay any amount.

It's really bad... in an obvious new way!

(It's probably not new, but it's something)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

florrat

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Re: Really bad card ideas
« Reply #941 on: January 29, 2013, 06:22:17 pm »
0

No Benefit: $The Amount of Money You Have

Reveal the top card of your deck to the other players.
+1 Action. If at any point during your action phase you have exactly 1 action remaining, your action phase ends. (Note that your action phase may not end in the middle of playing a card)
+1 Buy. If at any point during your buy phase you have exactly 1 buy remaining, your buy phase ends.
+$1. -$1 for each +$1 received via this play of this card.
Trash this and return it to your discard pile at the start of your clean-up phase.



Possible Benefits: Conspirator, King's Court, easy to empty pile.
First playing a village, then playing this card twice sure has effect! You get +1 action and +1 buy (excluding the action and buy you cannot use)
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SirPeebles

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Re: Really bad card ideas
« Reply #942 on: January 30, 2013, 07:27:56 am »
+1

Quote
Eminent Domain
$5 Action

Trash a Victory Card from your hand.  If you do, gain a Strip Mall from the Strip Mall pile.

Quote
Strip Mall
$0* Action

+1 Card
+1 Action
+1 Buy
+$1

While this is in play, cards cost $1 less, but not less than $0.
(This is not in the Supply.)
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Morgrim7

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Re: Really bad card ideas
« Reply #943 on: January 30, 2013, 07:39:43 am »
0

Quote
Eminent Domain
$5 Action

Trash a Victory Card from your hand.  If you do, gain a Strip Mall from the Strip Mall pile.

Quote
Strip Mall
$0* Action

+1 Card
+1 Action
+1 Buy
+$1

While this is in play, cards cost $1 less, but not less than $0.
(This is not in the Supply.)
Buy a couple Estates, and you have an unstoppable deck.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Ozle

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Re: Really bad card ideas
« Reply #944 on: January 30, 2013, 08:56:48 am »
0

Unstoppable?
Isn't it just a market?
I have had plenty of decks in my time full ofmarkets and they are anything but unstoppable!
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Jimmmmm

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Re: Really bad card ideas
« Reply #945 on: January 30, 2013, 09:06:26 am »
0

While this is in play, cards cost $1 less, but not less than $0.
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SirPeebles

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Re: Really bad card ideas
« Reply #946 on: January 30, 2013, 09:07:24 am »
0

Nope, Strip Mall is specifically Highway+Market.  Flavorwise it's funny that Eminent Domain trashes an Estate (or other tract of land) for a Strip Mall.  Also, since you need to gain Strip Malls by pairing a terminal gainer with an otherwise dead card, they don't snowball as ridiculously as they would had they simply been in the supply.

Apparently I can't even get myself to post to the Really bad card ideas thread without imposing at least some partial balancing.
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Ozle

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Re: Really bad card ideas
« Reply #947 on: January 30, 2013, 09:39:20 am »
+1

While this is in play, cards cost $1 less, but not less than $0.


Pffft, that part was under a line, I specifically ignore things under lines
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Axxle

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Re: Really bad card ideas
« Reply #948 on: January 30, 2013, 12:52:04 pm »
+2

While this is in play, cards cost $1 less, but not less than $0.


Pffft, that part was under a line, I specifically ignore things under lines

That is a very normal trait to have

Look at this weirdo!
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Drab Emordnilap

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Re: Really bad card ideas
« Reply #949 on: January 30, 2013, 12:59:31 pm »
+3











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