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Author Topic: Really bad card ideas  (Read 1849309 times)

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zahlman

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Re: Really bad card ideas
« Reply #900 on: January 09, 2013, 10:06:58 pm »
0

If you Embargo the Unlimited pile first, Trader will let you empty three piles at once

When Trader gains a Silver instead of what you would-gain, the would-be-gained-from pile is not depleted.
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eHalcyon

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Re: Really bad card ideas
« Reply #901 on: January 09, 2013, 10:16:55 pm »
+2

If you Embargo the Unlimited pile first, Trader will let you empty three piles at once

When Trader gains a Silver instead of what you would-gain, the would-be-gained-from pile is not depleted.

Well, what you do is you repeatedly buy Unlimited, using Trader to gain Silver instead of Unlimited.  Trader the Curse as well.  Since you get +Buy on Buy, you can buy another Unlimited and gain another two Silvers.  When the Silvers are finally depleted, stop using Trader and gain all the Curses and Unlimiteds.
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Axxle

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Re: Really bad card ideas
« Reply #902 on: January 09, 2013, 10:25:49 pm »
0

I think you are both using different definitions of "at once"
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mail-mi

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Re: Really bad card ideas
« Reply #903 on: January 09, 2013, 10:47:41 pm »
0

Unlimited
$0
Choose one: +1 card, +1 action, +1 buy, +$1
--
When you buy this, +1 buy
--
This supply pile has 50 cards.

If you wanted a really bad card itea, just go like this.

Endless
$0
+1 card
+1 action
--
When you gain this card, gain another copy of this card.
--
This supply pile has 50 cards

Think about what happens when your copper gets swindled into this card... *shiver*
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Re: Really bad card ideas
« Reply #904 on: January 10, 2013, 10:44:46 pm »
+1

Kinda reminds me of this terrible idea I had (and others have almost certainly had, but I'm not searching 37 pages):

Surprisingly effective Talisman
Treasure - $4
$1
---
While this is in play, when you gain a card costing $4 or less that is not a victory card, gain a copy of it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

mail-mi

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Re: Really bad card ideas
« Reply #905 on: January 10, 2013, 11:19:51 pm »
0

Kinda reminds me of this terrible idea I had (and others have almost certainly had, but I'm not searching 37 pages):

Surprisingly effective Talisman
Treasure - $4
$1
---
While this is in play, when you gain a card costing $4 or less that is not a victory card, gain a copy of it.

That simple change from buy to gain means everything.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

ConMan

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Re: Really bad card ideas
« Reply #906 on: January 14, 2013, 01:55:38 am »
+11

Monty Bank
Action - Attack
+$2
For each other player, place a Province and two other cards from the supply face down in front of them in an order of your choosing. They select one card, and you reveal one of the other cards that is not the Province. They then gain either their selected card, or the card you did not reveal. Return the other two cards to the supply.
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Axxle

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Re: Really bad card ideas
« Reply #907 on: January 14, 2013, 02:14:07 am »
0

Yes!
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ConMan

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Re: Really bad card ideas
« Reply #908 on: January 14, 2013, 02:15:27 am »
0

The best thing is, I was just catching up on over 2 weeks of posts after the holidays, so I wrote that up *before* I noticed the Probability paradoxes thread. What're the odds of that, huh?
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eHalcyon

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Re: Really bad card ideas
« Reply #909 on: January 14, 2013, 02:59:33 am »
+11

The best thing is, I was just catching up on over 2 weeks of posts after the holidays, so I wrote that up *before* I noticed the Probability paradoxes thread. What're the odds of that, huh?

67% if you switch threads.
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DStu

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Re: Really bad card ideas
« Reply #910 on: January 14, 2013, 11:59:10 am »
0

The best thing is, I was just catching up on over 2 weeks of posts after the holidays, so I wrote that up *before* I noticed the Probability paradoxes thread. What're the odds of that, huh?

67% if you switch threads.

That's only true if you always have the chance to switch threads after holidays...
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GendoIkari

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Re: Really bad card ideas
« Reply #911 on: January 14, 2013, 02:51:30 pm »
0

Kinda reminds me of this terrible idea I had (and others have almost certainly had, but I'm not searching 37 pages):

Surprisingly effective Talisman
Treasure - $4
$1
---
While this is in play, when you gain a card costing $4 or less that is not a victory card, gain a copy of it.

This could be great, or terrible... while it's in play, you basically cannot buy any terminal. Buying Silver would probably be a good move; you could most likely buy a Province each turn from then on.
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Re: Really bad card ideas
« Reply #912 on: January 14, 2013, 04:10:56 pm »
0

Surprisingly Effective Talisman, empty the silver pile t3, buy provinces from t5 onwards basically every turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

GendoIkari

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Re: Really bad card ideas
« Reply #913 on: January 15, 2013, 12:05:53 pm »
0

Surprisingly Effective Talisman, empty the silver pile t3, buy provinces from t5 onwards basically every turn.

And still lose to a fast engine on a Colony board.
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Re: Really bad card ideas
« Reply #914 on: January 15, 2013, 02:40:05 pm »
0

Surprisingly Effective Talisman, empty the silver pile t3, buy provinces from t5 onwards basically every turn.

And still lose to a fast engine on a Colony board.
t3 empty Effective Talisman
t5 empty Silvers
buy VP until you're ahead and then empty the copper pile.
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NoMoreFun

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Re: Really bad card ideas
« Reply #915 on: January 19, 2013, 02:22:40 am »
+9

Edge Case Haggler
Action - $5
+$2
---
While this is in play, when you buy a card, gain a card strictly worse than it (ignoring cost).
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Jimmmmm

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Re: Really bad card ideas
« Reply #916 on: January 19, 2013, 07:23:13 am »
0

So if you buy a Province, you can gain a duchy unless there's Duke, Fairgrounds etc on the board?
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achmed_sender

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Re: Really bad card ideas
« Reply #917 on: January 19, 2013, 07:42:09 am »
0

So if you buy a Province, you can gain a duchy unless there's Duke, Fairgrounds etc on the board?

You can never gain duchy (is never strictly worse because of PPR :)))
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Jimmmmm

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Re: Really bad card ideas
« Reply #918 on: January 19, 2013, 07:44:16 am »
0

So absent the other cards, you can gain a Duchy if there isn't exactly 2 Provinces left, or there isn't exactly 1 Province left but gaining it would lose you the game?
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achmed_sender

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Re: Really bad card ideas
« Reply #919 on: January 19, 2013, 08:30:17 am »
0

I think so
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eHalcyon

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Re: Really bad card ideas
« Reply #920 on: January 19, 2013, 10:35:35 am »
0

So if you buy a Province, you can gain a duchy unless there's Duke, Fairgrounds etc on the board?

You can never gain duchy (is never strictly worse because of PPR :)))

That's not the standard definition of "strictly worse".

If you strictly follow the definition, Duchy is never allowed because it costs less than Province, so it is not strictly worse. If you mean strictly worse effect (not including price) then Duchy is always allowed off of the Province. They both give vp and Duchy gives less. Strictly worse. PPR isn't considered; the rule is based off of supply pile sizes, not the cards themselves.
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NoMoreFun

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Re: Really bad card ideas
« Reply #921 on: January 19, 2013, 06:44:22 pm »
+4

It's a Haggler because you will debate the other player about whether you can gain a certain card or not.
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Re: Really bad card ideas
« Reply #922 on: January 19, 2013, 09:39:44 pm »
+2

It's a Haggler because you will debate the other player about whether you can gain a certain card or not.

...And then you will all have NoMoreFun.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

mail-mi

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Re: Really bad card ideas
« Reply #923 on: January 20, 2013, 11:41:20 am »
0

It's a Haggler because you will debate the other player about whether you can gain a certain card or not.

...And then you will all have NoMoreFun.

lol!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Really bad card ideas
« Reply #924 on: January 25, 2013, 07:33:06 pm »
0

Exchange
$2 - Action

+1 Action
+1 Buy

Discard any number of treasure cards.
+$1 per card discarded
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