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Author Topic: Really bad card ideas  (Read 1849543 times)

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sudgy

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Re: Really bad card ideas
« Reply #875 on: December 29, 2012, 03:28:42 am »
0

Selfish King's Court
Action, $7
Choose a Selfish King's Court from your hand.  Play it three times.

Throne's Court
Action, $11
Choose an action card from your hand.  Play it twice.  Play it three times.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Morgrim7

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Re: Really bad card ideas
« Reply #876 on: December 31, 2012, 12:23:52 am »
0

Selfish King's Court
Action, $7
Choose a Selfish King's Court from your hand.  Play it three times.

Throne's Court
Action, $11
Choose an action card from your hand.  Play it twice.  Play it three times.
or...King's Throne...
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sudgy

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Re: Really bad card ideas
« Reply #877 on: December 31, 2012, 12:35:10 am »
0

Selfish King's Court
Action, $7
Choose a Selfish King's Court from your hand.  Play it three times.

Throne's Court
Action, $11
Choose an action card from your hand.  Play it twice.  Play it three times.
or...King's Throne...

Man, that's a lot better...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ChocophileBenj

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Re: Really bad card ideas
« Reply #878 on: January 01, 2013, 02:10:05 pm »
+2

Empty Courtyard
Put one card from your hand on top of your deck
(might be awesome with minion/tactitian or even menagerie/shanty town/library if you topdeck another ruin

Fool swindler (attack)
Each other player trashes the top card of his deck and gains a card costing the same. If there isn't any available, they gain a card.

And now... I did it !
Son of a scout
Reveal the top 3 cards of your deck. Put one victory card in your hand. Put the remaining cards on top of your deck in a random order.

Unreliable outpost
Draw 3 cards (instead of 5) during your clean-up phase.

I apologize if children read this, but I had to do it :
Wharf the f*** :
Now and at the start of your next turn : +1 buy, discard 2 cards.

Cheap ghost (attack)
+2 cards
Each other player puts back any number of cards on top of his deck
This is an attack, so if they want to reveal some Horse Traders/Secret chamber/Beggar, they may do so !

Not fast expand :
Trash a card from your hand that is not a Curse, Ruins or Shelter from your hand.
Gain a card costing up to its cost that is not a victory card.

Cache-cache (this is the French for Hide and seek and Cache has also this name in French ^^)
+$2
When you play this, the player to your left may choose you to gain no, one or two copper(s).

Failed Harvest
Reveal the top 4 cards of top of you deck and discard them.
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Powerman

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Re: Really bad card ideas
« Reply #879 on: January 01, 2013, 09:29:01 pm »
+1

Time's up!
$4 Action-Duration
Name an amount of time.
-----------------------------
While this is in play, if an opponent goes over that amount of time in their turn, they gain a curse and you gain a silver.  If you go over that amount of time in your turn, discard this card, reveal cards from the top of your deck until you reveal one costing $5 or more, trash it, and gain 3 curses, putting them on your deck.
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sudgy

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Re: Really bad card ideas
« Reply #880 on: January 01, 2013, 10:26:59 pm »
+4

Dominion
$5 Action
Play a game of Dominion with the Dominion card in the kingdom.  If you win that game, +2 Cards, +2 Actions, +2 Buys, +$2.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Kirian

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Re: Really bad card ideas
« Reply #881 on: January 01, 2013, 10:41:00 pm »
0

Black Lotus
$0 Treasure
Worth $3
----
When you play this card, trash it.

(And you thought it was overpowered in a Magic Deck...)
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Re: Really bad card ideas
« Reply #882 on: January 03, 2013, 01:23:42 pm »
0

I apologize if children read this, but I had to do it :
Wharf the f*** :
Now and at the start of your next turn : +1 buy, discard 2 cards.
I'm actually really curious on how often this would be bought.  If it's the only source of plus buy in a heavy engine board it just might be a good option!
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Axxle

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Re: Really bad card ideas
« Reply #883 on: January 03, 2013, 01:26:28 pm »
0

Black Lotus
$0 Treasure
Worth $3
----
When you play this card, trash it.

(And you thought it was overpowered in a Magic Deck...)
Spoils
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LastFootnote

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Re: Really bad card ideas
« Reply #884 on: January 03, 2013, 01:55:31 pm »
0

You know, I hate to be a downer, but I'm really sick of this thread being in this subforum. I see that there are new posts in the Variants forum and I think, "Oh, maybe there are new cards to critique, or someone has given me feedback on my cards." And then it's just another post or two to this thread. I wish there were a way I could unsubscribe to just this one thread.

I like humor as much as the next guy, but I wish this were moved to the general Dominion discussion area, where the other joke threads are.
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jotheonah

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Re: Really bad card ideas
« Reply #885 on: January 03, 2013, 03:08:00 pm »
0

I would have no problem moving this thread.
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Kirian

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Re: Really bad card ideas
« Reply #886 on: January 03, 2013, 04:41:49 pm »
0

Black Lotus
$0 Treasure
Worth $3
----
When you play this card, trash it.

(And you thought it was overpowered in a Magic Deck...)
Spoils

Spoils can't be purchased, though.
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GendoIkari

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Re: Really bad card ideas
« Reply #887 on: January 03, 2013, 05:13:14 pm »
+1

I would have no problem moving this thread.

I would suggest perhaps a joke/humor subform? We have "Homage to the best card", "Really bad card ideas", "Dominion Limericks!", "Dark Ages Limericks" at least.

*Edit*

"****! (The Censorship Thread)"
"You play too much Dominion when... "
« Last Edit: January 03, 2013, 05:14:48 pm by GendoIkari »
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gman314

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Re: Really bad card ideas
« Reply #888 on: January 03, 2013, 06:53:53 pm »
+1

More than moving this thread, I wish I could unfollow threads. I have this and "Dear my opponent" which I posted to once and have since wished I could unfollow.
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Re: Really bad card ideas
« Reply #889 on: January 03, 2013, 08:32:33 pm »
0

as an extreme measure, you could try deleting all your posts in a thread? Might work.
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mail-mi

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Re: Really bad card ideas
« Reply #890 on: January 06, 2013, 10:05:25 pm »
+3

Attic (Reverse Cellar)
+1 Action
Draw any number of cards. Discard that same number of cards from your hand.
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Re: Really bad card ideas
« Reply #891 on: January 07, 2013, 07:48:06 am »
+2

Attic (Reverse Cellar)
+1 Action
Draw any number of cards. Discard that same number of cards from your hand.

My first thought was "There's nothing wrong with..."
My second was "Oh..."
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Really bad card ideas
« Reply #892 on: January 07, 2013, 08:54:52 am »
0

Everyday I'm Shufflin'

Action, $5

Every player discards their hands, puts their deck into their discard pile, and draws the same number of cards that they discarded. You may do this as many times as you like.
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Re: Really bad card ideas
« Reply #893 on: January 07, 2013, 10:39:17 am »
0

Attic (Reverse Cellar)
+1 Action
Draw any number of cards. Discard that same number of cards from your hand.

My first thought was "There's nothing wrong with..."
My second was "Oh..."

I had the same experience. It takes a second to realize that this basically reads "Look at all your cards. Choose the four that you want in your hand and discard the rest."
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SirPeebles

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Re: Really bad card ideas
« Reply #894 on: January 07, 2013, 11:27:26 am »
+1

Attic (Reverse Cellar)
+1 Action
Draw any number of cards. Discard that same number of cards from your hand.

My first thought was "There's nothing wrong with..."
My second was "Oh..."

I had the same experience. It takes a second to realize that this basically reads "Look at all your cards. Choose the four that you want in your hand and discard the rest."

I guess I'll take three golds and a Scheme again!  *chucks a pile of Provinces, Tunnels, Golds, Estates, and Coppers*
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mail-mi

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Re: Really bad card ideas
« Reply #895 on: January 07, 2013, 04:54:48 pm »
+1

Attic (Reverse Cellar)
+1 Action
Draw any number of cards. Discard that same number of cards from your hand.

My first thought was "There's nothing wrong with..."
My second was "Oh..."

I had the same experience. It takes a second to realize that this basically reads "Look at all your cards. Choose the four that you want in your hand and discard the rest."

I guess I'll take three golds and a Scheme again!  *chucks a pile of Provinces, Tunnels, Golds, Estates, and Coppers*

I had this thought when I was critiquing my old House elf card, which read something like this:

House Elf

+1 Card
+1 Action

You may discard that card. If you do, put House Elf back into your hand.

It cost $2. It took me a while to realize it was broken.
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mail-mi

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Re: Really bad card ideas
« Reply #896 on: January 09, 2013, 05:38:14 pm »
0

Unlimited
$0
Choose one: +1 card, +1 action, +1 buy, +$1
--
When you buy this, +1 buy
--
This supply pile has 50 cards.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Really bad card ideas
« Reply #897 on: January 09, 2013, 05:44:18 pm »
0

Unlimited
$0
Choose one: +1 card, +1 action, +1 buy, +$1
--
When you buy this, +1 buy
--
This supply pile has 50 cards.

This looks exciting with Gardens, Vineyard, or Goons.  But most practically, with Trader.  You could empty the Silver Pile and Unlimited Pile all in one turn.  If you Embargo the Unlimited pile first, Trader will let you empty three piles at once, handing you pretty much an instant win if you have Gardens, Vineyard, Goons, or Feodum.
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Axxle

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Re: Really bad card ideas
« Reply #898 on: January 09, 2013, 05:57:28 pm »
0

Unlimited
$0
Choose one: +1 card, +1 action, +1 buy, +$1
--
When you buy this, +1 buy
--
This supply pile has 50 cards.

This looks exciting with Gardens, Vineyard, or Goons.  But most practically, with Trader.  You could empty the Silver Pile and Unlimited Pile all in one turn.  If you Embargo the Unlimited pile first, Trader will let you empty three piles at once, handing you pretty much an instant win if you have Gardens, Vineyard, Goons, or Feodum.
So by exciting you mean boring...  :)
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SirPeebles

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Re: Really bad card ideas
« Reply #899 on: January 09, 2013, 06:05:00 pm »
0

Unlimited
$0
Choose one: +1 card, +1 action, +1 buy, +$1
--
When you buy this, +1 buy
--
This supply pile has 50 cards.

This looks exciting with Gardens, Vineyard, or Goons.  But most practically, with Trader.  You could empty the Silver Pile and Unlimited Pile all in one turn.  If you Embargo the Unlimited pile first, Trader will let you empty three piles at once, handing you pretty much an instant win if you have Gardens, Vineyard, Goons, or Feodum.
So by exciting you mean boring...  :)

Well, IRL you'd just be like, that's a bajillion points.  I win.

On Goko on the other hand... *shudder*
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