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Author Topic: Really bad card ideas  (Read 1849397 times)

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Kirian

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Re: Really bad card ideas
« Reply #200 on: November 13, 2011, 03:02:25 am »
+6

Moan - $2 - Action/Reaction
You may moan suggestively.  If you do, +2 Cards
----
When another player plays an Attack, you may reveal this card from your hand and moan suggestively.  If you do, the attack does not affect you.

Pillage - $4 - Action/Attack
+2 Actions, +1 Card.  Each other player discards a Treasure card or revels a hand with no Treasure.

Mold - $5 - Treasure
Big $3
When you play this, you may reveal a Curse from your hand.  If you do not, gain a Curse.

Blank Market - $3 - Action
[Card has no text]
« Last Edit: November 13, 2011, 03:05:03 am by Kirian »
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Julle

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Re: Really bad card ideas
« Reply #201 on: November 13, 2011, 03:33:10 am »
+1

Anyone else have a one-letter change?

Lawn - $2 - Action

Choose one:
+1 card
+1 action
+1 buy
+$1

You can reveal Estate from your hand. If you do, you can put it aside with this card.
At the end of the game each Lawn and Estate pair is worth 3 victory points.

Surely an Estate with a nice lawn is worth more  :)
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rspeer

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Re: Really bad card ideas
« Reply #202 on: November 13, 2011, 04:25:02 am »
+1

Wishing Village - $2 - Action
+2 Actions
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.


Lack of All Trades - $2 - Action - Attack

+1 Card
+1 Action
Each opponent must discard a card from their hand or play area with "Trade" or "Trading" in its name, or reveal their hand to show that they have no such cards.


Bacon - $2 - Treasure
(Much like Potion, this card contains only a large picture of a piece of bacon)
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rspeer

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Re: Really bad card ideas
« Reply #203 on: November 13, 2011, 04:41:44 am »
+1

This is too much fun:

Stewart - $2 - Action
Choose one: +$2; or +2 Cards; or trash 2 political figures.


Exploder - $6 - Action
Choose a Supply pile. Trash all cards in that pile.


Robble - $5 - Action - Attack
+3 Cards
You may steal a hamburger from each opponent who has one.
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def

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Re: Really bad card ideas
« Reply #204 on: November 13, 2011, 06:37:38 am »
+2

Nice idea!

Great Mall - $6 - Action
+1 Card; +1 Action; +1 Buy; +$2
You can’t buy this if you have any Treasure that is not a Copper in play.

Luke - $5 - Action
Every opponent reveals one card from their hand at random. Cut it with your lightsaber. Its pieces are removed from the game.

Cookout - $3 - Action/Victory
Gain a Bacon.
--
Worth 1 VP.

Pity - $3 - Action
The players with the fewest VP tokens gain 2 VP tokens.


You could do something with Witch, too, but I won't post it.
« Last Edit: November 13, 2011, 01:30:44 pm by def »
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #205 on: November 13, 2011, 06:44:16 am »
+3

Ill-Gotten Goons - $7 - Action - Attack
+1 Buy; +$1
Each other player discards down to 3 cards in hand.
When you play this, you may gain a Copper, putting it into your hand.
-----
While this is in play, when you buy a card, +1 VP token.
-----
When you gain this, each other player gains a Curse.


Jack off all Trades - $4 - Action
Erm... No, actually don't.


Philosopher’s Scone - $0, 1P, 1B(acon) - Treasure
When you play this, have an argument about how to pronounce "scone", then:
Go to the kitchen and calculate how many scones you could potentially make with the available ingredients. Worth $1 per 2 potential scones (rounded down).


Dwindler - $2 - Action - Attack
If this is the first time you have played a Dwindler this turn +$2, otherwise +$2 -$1 times the number of Dwindlers you have already played this turn (not including this one).
If this is the first time you have played a Dwindler this turn each other player trashes the top card of his deck and gains a card with the same cost that you choose, otherwise each other player trashes the top card of his deck and gains a card with the same cost that they choose.


Fortune Cookie - $2 - Action - Attack
+$2
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards. Rip this card open and read the Chinese Proverb inside.


Tournamint - $5 - Action
+1 Action
Each player may reveal a Province from his hand and gain a copy of it.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +$1.
-----
When you buy this, trash all Treasures you have in play.


Denture - $5 - Treasure
Worth $1
When you play this, visit your dentist.


Contrabank - $7 - Treasure
Worth $?
+1 Buy
When you play this, the player to your left names a card. You can’t buy that card this turn. When you play this it’s worth $1 per Treasure card you have in play (counting this).
« Last Edit: November 13, 2011, 07:41:36 am by Thisisnotasmile »
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Glooble

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Re: Really bad card ideas
« Reply #206 on: November 13, 2011, 12:11:51 pm »
+2

Iron Woks
Action - 2 and a bacon
Gain a card costing up to 4. If it is an action card, go make yourself some delicious stir fry.

Irate Ship
Action - 4
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, get so pissed off at all the Pirate ships that you scatter the cards across the floor and no one wins.

Treasure Mop
Action -4
Something to do with the clean-up phase? Actually, I got nothing.

Worf
Action - Duration 5
Now and at the start of your next turn: +2 Cards; +1 Buy. If you behave dishonorably, trash this card.

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Tejayes

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Re: Really bad card ideas
« Reply #207 on: November 13, 2011, 02:10:25 pm »
+4

Caller
Action - $2
+1 Action.
Hang up on any number of telemarketers; +1 Card for each hang up.

Chapelle
Action - $2
Trash up to 4 fans quoting certain popular phrases from your hit show, then quit.

Meat
Action/Reaction - $2
+1 Bacon
--
When another player plays an Attack, you may eat this card. If you do, you are unaffected by the inevitable indigestion.

Cancellor
Action - $3
+$2
You may put the entire NBC Primetime lineup into your discard pile.

Village People
Action - $3
+1 Card
+2 YMCA dance actions

Windcutter
Action - $3
+1 Fart
+$2

Children's Television Workshop
Action - $3
Gain a card costing up to 1 coin, 2 coins, 3 coins, 4 coins! Ha, ha, ha!

Democrat
Action/Attack - $4
Gain a Welfare check; put it on your deck.
Each other player puts a bill cutting funding to one of your pet projects from their hand on top of their deck (or reveals a hand with no bills).

Yeast
Action - $4
Trash this card. Gain a loaf of bread costing up to $5 (in other words, don't go to Whole Foods).

Olive Gardens
Victory - $4
This card is worth 1 VP for every breadstick in your belly.

Melissa
Action/Attack - $4
+$2
Each other player gets hounded by you and your mother who has obviously had way too much plastic surgery until they discard down to 3 cards.

Honeylender
Action - $4
Trash a Copper from your hand. If you do, +3 hot dudes/chicks.

America's Next Top Remodel
Action - $4
Trash a card from your hand. Get chewed out by some aging Victoria's Secret model barely worth $2 these days.

Smitty
Action - $4
+3 Affairs with David Letterman

Spy vs. Spy
Action/Attack - $4
+1 Card
+1 Action
Reveal the top card of each deck (including yours). Attempt to foil your enemies plans, but fall for a more elaborate trap that required you to attempt said foiling of plans. Die gruesomely.

Thiefling
Action/Attack - 4e
Make a DC 20 + your opponents' levels check. If you succeed, reveal the top two cards of your opponents' decks. Trash a revealed Treasure card of your choice. You may gain any of the trashed cards. Discard the other revealed cards. Add your Charisma modifier as extra damage.

Throne Shroom
Action - $4
Choose a drug in your hand. Take it twice.

Pencil Room
Action - $5
+4 Cards
+1 Buy
Each other player draws a picture.

Fester-val
Action - $5
+2 Actions
+1 Buy
+2 Electrocutions (or other form of recreational torture of your choice)

Dexter's Laboratory
Action - $5
+2 Cards
+1 Action (which must be spent on futile attempts to get your hyper-energetic sister out of your hair)

Libary
Action - $5
Draw until you have 7 cards in your hand. You may set aside any Action cards as you draw them, provided you can pronounce this card correctly. Discard the set aside cards, along with the nucular waste and raked-up foilage.

Markup
Action - $5
+1 Card
+1 Action
+1 Buy
+$1 to all prices in the store

Mine!
Action - $5
Trash a Treasure card from your hand. Gain a clownfish or regal blue tang, putting it in your aquarium in a move completely missing the point of the film.

*itch
Action - $5
+2 Cards
Each other player gets curse words yelled at them for five minutes straight or until you calm the **** down.

Ad Venturer
Action - $6
Reveal cards from your deck until you reveal two commercial banners for X-rated websites. Put the banners on your family-friendly site, then discard your dignity.
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ehunt

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Re: Really bad card ideas
« Reply #208 on: November 13, 2011, 02:31:21 pm »
0

Village People
Action - $3
+1 Card
+2 YMCA dance actions

In all seriousness, the Young Witch card constantly puts the song YMCA in my head, because it starts "young man, ..."
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Kirian

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Re: Really bad card ideas
« Reply #209 on: November 13, 2011, 05:24:33 pm »
0

Rubble - $2 - Victory
0 VP
If an action allows you to trash a card and gain another one, and you trash this card, treat it as if it had cost $4.

(It's a collapsed Estate)

Baton - $4 - Action
You may discard an Estate.  If you do, +$4.  Otherwise, pass this card to the player to your left, who puts it in his discard.

Dike - $5 - Action/Victory
Place a Dike token on the Dike mat.
----
At the end of the game, subtract the number of Dike tokens from the number of Dike cards in your hand.  If the number is negative, each Victory card is your deck is flooded and worth one less point.

Molt - Action - $2
+2 Cards
Choose a card from your hand that has an old, tattered sleeve on it.  Remove that sleeve and replace it with a new one.
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Razzishi

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Re: Really bad card ideas
« Reply #210 on: November 13, 2011, 07:42:02 pm »
+1

Counting Horse - Action - $5

Put into your hand all cards in your discard named Horse Traders, Stables, or Trusty Steed.
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timchen

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Re: Really bad card ideas
« Reply #211 on: November 15, 2011, 03:37:44 am »
0

House Trader -$6 - Action/Reaction

+1 buy
Do this twice:
Discard a card. If it is a Victory Card, +$2.

----------
When any player gains a Province, you may reveal this card. If you do, gain the Province instead and set aside the Province along with this card. At the start of your next turn, return the two cards to your hand.
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kn1tt3r

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Re: Really bad card ideas
« Reply #212 on: November 15, 2011, 10:42:46 am »
0

Avatar (3) - Victory/Reaction

1 VP
--------------
If any player reveals a reaction card you may reveal this card from your hand.
If you do, rejoice about the high blueness level of the game, look your opponent in the eye, say "I see you" and gain his revealed reaction card.
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AJD

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Re: Really bad card ideas
« Reply #213 on: November 15, 2011, 11:00:43 am »
+3

Remine - Action - $4
Do this twice: trash a treasure card from your hand, and gain a treasure card costing exactly $1 more than it, putting it into your hand.
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rinkworks

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Re: Really bad card ideas
« Reply #214 on: November 15, 2011, 11:06:59 am »
+3

Shifting gears a little to more traditional bad cards, here is a card that genuinely intrigues me even though I suppose I am convinced it would be terrible:

Tornado
$5 - Action
Trash this card.   Choose any 3 kingdom piles.   Shuffle all the cards from these piles together, then deal them back out in 2 kingdom piles.  The missing supply pile does not count as an empty supply pile.

Of course only the top card of a supply pile could be purchased or gained at any given time.  This seems like a cute way to limit availability of key cards, especially spammable ones.  I'm sure it's not a very viable idea, but I wish it were.
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Titandrake

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Re: Really bad card ideas
« Reply #215 on: November 17, 2011, 11:29:39 pm »
+1

Shuffle Provinces, Copper, Silver. Now what? It is cute though.

Investment
Cost: $3
Action-Duration
When you play this card, choose a supply pile from outside the game. Add it to the game.
At the start of each of your turns, discard a treasure card, or reveal a hand without a treasure card, discard Investment, and remove the added supply pile.
Whenever a player buys a card from the added pile, place an Investment token on that pile.
At the start of your buy phase, +$1 for each Investment token on piles you added.
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rinkworks

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Re: Really bad card ideas
« Reply #216 on: November 18, 2011, 08:21:10 am »
0

Shuffle Provinces, Copper, Silver. Now what? It is cute though.

Kingdom piles only.  The basic treasures and victory piles have to stay as they are.
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philosophyguy

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Re: Really bad card ideas
« Reply #217 on: November 20, 2011, 05:33:53 pm »
0

Witch's Brew ($5) - Action

While this is in play, when you buy a card with a Potion in the cost, gain a copy of it.

It's the Potion-version of Talisman. I think it's impossible to price, though: make it cheap and Familiar races become even more unbalanced; make it expensive and it's easier to buy an extra Potion. It's too swingy depending on which Potion-cost cards are in the Kingdom, and it makes Vineyards races even more ridiculous.
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Tydude

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Re: Really bad card ideas
« Reply #218 on: November 20, 2011, 08:03:09 pm »
0

Witch's Brew ($5) - Action

While this is in play, when you buy a card with a Potion in the cost, gain a copy of it.

It's the Potion-version of Talisman. I think it's impossible to price, though: make it cheap and Familiar races become even more unbalanced; make it expensive and it's easier to buy an extra Potion. It's too swingy depending on which Potion-cost cards are in the Kingdom, and it makes Vineyards races even more ridiculous.

And when there's no potion cost cards in the kingdom, it's the worst card in the game! Yay!  ;D
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jotheonah

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Re: Really bad card ideas
« Reply #219 on: November 20, 2011, 10:00:48 pm »
+1

Been lurking in this thread forever!

Witchtower - Action $4
Draw two cards or up to 6 cards in hand - your choice
Each other player gains a curse, which they can choose to gain on top of their deck or trash.

Young Bureaucrat - Action $3
Gain a Copper card; put it on top of your deck. Each other player may reveal a Bane card from his hand. If he doesn't, he reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). 

Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.
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jotheonah

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Re: Really bad card ideas
« Reply #220 on: November 26, 2011, 12:03:34 pm »
+1

Nudist Colony
Victory - $8
10 VP
_____
When you gain this, take off all your clothes.


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Fangz

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Re: Really bad card ideas
« Reply #221 on: December 02, 2011, 08:52:47 am »
+1

Shifting gears a little to more traditional bad cards, here is a card that genuinely intrigues me even though I suppose I am convinced it would be terrible:

Tornado
$5 - Action
Trash this card.   Choose any 3 kingdom piles.   Shuffle all the cards from these piles together, then deal them back out in 2 kingdom piles.  The missing supply pile does not count as an empty supply pile.

Of course only the top card of a supply pile could be purchased or gained at any given time.  This seems like a cute way to limit availability of key cards, especially spammable ones.  I'm sure it's not a very viable idea, but I wish it were.

On this theme:

'What Penultimate Province Rule?' $5
Action
+1 card, +1 action

Combine the Province and Curse piles, and shuffle them. This becomes the new province pile.

(Game still ends when all the provinces have been bought)


'Buyer beware!'
$6
Victory +6 VP

When this is gained, combine all the cards in supply into one stack, shuffle, and place it face down. All cards in the future must be bought from this face down pile. If the player buying cannot afford the price of the card uncovered, it is trashed.
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Re: Really bad card ideas
« Reply #222 on: January 20, 2012, 05:33:45 pm »
+1

Prawn
$2 - Action

Choose two:
+1 action
+1 card
+1 buy
+$1
anaphylactic shock

Mortician
$5 - Action - Duration
Discard your hand.  If you discarded any cards this way, then at the start of your next turn, +5 cards, +1 buy, and +1 action.  Draw these cards from the Trash.
« Last Edit: January 20, 2012, 05:36:57 pm by A_S00 »
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plasticbrain

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Re: Really bad card ideas
« Reply #223 on: January 20, 2012, 06:20:15 pm »
+1

Collector's Item
$30 - Victory
When you gain this, you win the game.

(note: there is only one Collector's Item card in its kingdom.)
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Axxle

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Re: Really bad card ideas
« Reply #224 on: January 20, 2012, 06:37:43 pm »
+4

Contra Code
$6P - Action

Pass two cards to the player across from you
Take two cards from the player across from you
Pass a card to the player to your left
Take a card from the player to your left
Pass a card to the player to your right
Take a card from the player to your right
+1 Buy
+1 Action
« Last Edit: January 20, 2012, 06:41:34 pm by Axxle »
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