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Author Topic: Really bad card ideas  (Read 1850137 times)

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NoMoreFun

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Re: Really bad card ideas
« Reply #825 on: November 17, 2012, 06:47:31 am »
0

Cadfael
Action - $5
+$1
+1 buy
Gain an action card costing less than this and play it.
---
When you discard this from play, you may put a treasure in play on top of your deck.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #826 on: November 23, 2012, 02:53:59 pm »
+1

Ill-gotten prizes :
Worth $2
This is worth $1 more per unusued action you have.
When you play this, you may gain an estate, putting it into your hand.
---
When you gain this, each other player gains a curse and discards down to 3 cards in hand.


Bad Luck Brian's Farming Minstrel Golem :
Action, Looter, Ruins.
Choose one : + 2 actions, reveal cards from your deck until you reveal a ruin and put it into your hand OR
reveal cards from your deck until you reveal two ruins other than FMG and play them in either order OR +2 actions, reveal the 3 cards from top of your deck and put back the ruins on top of your deck in any order.
In any case, discard the other revealed cards.


Card designer's nightmare :
Action, Reaction
+$2 ; look at the top 2 cards from top of your discard pile. Draw one of them, trash one of them and gain a card that shares the same type costing up to $3 more. Then you may shuffle your discard pile.
------
When an opponent plays an attack, you may reveal and discard this this. If you do, the attacker loses 1 VP.


Scumbag Card designer :
Action, cost $1
Gain a card from the trash costing up to $4.
-------
When you gain this, gain a Ruins.
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Archetype

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Re: Really bad card ideas
« Reply #827 on: November 25, 2012, 07:27:54 pm »
+2

From this thread: http://forum.dominionstrategy.com/index.php?topic=5547.0

Lucky Charm
Cost: 3
Action-Reaction-Charm-Cereal

+1 Card
+1 Action
Gain a Lucky Charm, and then another Charm of your choice.
                                                                 
When another player gains a Lucky Charm, you may reveal and discard this card from your hand, say "They are always after me Lucky Charms!", and gain the card instead.

No offense intended to the creator, I actually think the idea of 'Charms' is really cool.
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sudgy

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Re: Really bad card ideas
« Reply #828 on: December 01, 2012, 11:35:48 pm »
0

Insane Cemetary Owner:
Cost: 4
Action
+1 Buy
Gain two cards from the trash with the same cost putting them into your hand, then trash this.



Pretty simple what the problem is: have Insane Cemetary Owner in trash and hand, Mining Village in hand, no cards in deck and discard, play Mining Village, trash it, Play Insane Cemetary Owner, get Insane Cemetary Owner and Mining Village in hand...  Buy every card in the game.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

NoMoreFun

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Re: Really bad card ideas
« Reply #829 on: December 02, 2012, 10:50:11 am »
+2

It's Arbitrary Theme Time!

Duke:
Action/Victory - $5
Choose one: +1 Action, or discard this from play
---
Worth 1 VP for every Duchy in your deck

Treasury
Action/Duration - $5
+1 Card, +1 Action
Now, and at the start of every turn this is in play: +$1
---
When you buy a victory card, discard this from play

Philosopher's Stone:
Treasure - $3P
Worth $1 for every 5 cards in your deck and discard pile. This includes action cards.

Worker's Village
Action - $10*
+1 Card
+2 Actions
+1 Buy
---
If any actions or treasures are in play, this card costs $4

Remake
Action - $4
Do this twice: Trash a card from your hand, gain a different card costing exactly $1 more.

Oasis:
Action - $3
+1 Card, +1 Action, +$1
Discard a card from your hand
---
When you buy this, discard a treasure from your hand (or reveal a hand with no treasure)

Armory
Action/Ruins - $4
Gain a card costing up to $4
---
When you trash this, gain a Relic from the Relic Pile and a Ruins, putting them both in your hand.

Relic
Treasure - 0*
When you play this, return it to the Relic Pile. If you do, you may return a Ruins to the supply.

« Last Edit: December 02, 2012, 10:51:24 am by NoMoreFun »
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SirPeebles

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Re: Really bad card ideas
« Reply #830 on: December 02, 2012, 10:55:46 am »
+2

Anchor
$2 Action

+1 Card
+1 Action

Look at the top card of your deck.  You may put it on bottom.
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brokoli

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Re: Really bad card ideas
« Reply #831 on: December 02, 2012, 11:09:36 am »
0

Anchor
$2 Action

+1 Card
+1 Action

Look at the top card of your deck.  You may put it on bottom.

Hey, I really like that reversed pearl diver. Not a bad idea !
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qmech

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Re: Really bad card ideas
« Reply #832 on: December 02, 2012, 03:23:44 pm »
+1

Rich man's Scheme: return your Moat to the top of the deck with Secret Chamber, and on your turn Anchor it to the bottom, run through your draw engine, then Pearl Diver the Moat back up to the top to have it hand for your next turn.
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heron

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Re: Really bad card ideas
« Reply #833 on: December 02, 2012, 03:26:57 pm »
+1

Indecision: $7 Action-Reaction-Duration-Attack

Choose 4, of which two are the same and the rest are different:
... Choose 2:
... ... +1 Card
... ... Trash a card from your hand.
... ... Each opponent discards down to 4 cards in hand.
... +$3 Pick 2 supply piles. You may only buy from those piles for the next two turns, or until you play an Indecision and execute all of its actions in under 6 seconds.
... +1 Card. Each opponent draws 5 cards and discards down to 2 cards in hand. If they take longer than 6 seconds.
... Choose 1:
... ... Roll a die: If it is not a 5 or 6, +$3. Else, discard 2 cards.
... ... Hold a round-robin, best of 7 rock paper scissors tournament with all players. Winner draws 4 cards.
... Trash your discard pile and gain an estate.
... +$1 Place an indecision token on a supply pile. When one gains from that pile, they gain an indecision.

If there have been less than 6 seconds since you played indecision, play an indecision from your hand, or reveal a hand with no indecisions.
When you buy this, you may return it to the supply.
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SirPeebles

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Re: Really bad card ideas
« Reply #834 on: December 02, 2012, 03:29:56 pm »
+1

Rich man's Scheme: return your Moat to the top of the deck with Secret Chamber, and on your turn Anchor it to the bottom, run through your draw engine, then Pearl Diver the Moat back up to the top to have it hand for your next turn.

Oh, sorry.  Anchor draws your moat.  You need to know the second-to-top card of your deck.

Well wishes,
SirPeebles
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qmech

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Re: Really bad card ideas
« Reply #835 on: December 02, 2012, 03:48:23 pm »
+1

Rich man's Scheme: return your Moat to the top of the deck with Secret Chamber, and on your turn Anchor it to the bottom, run through your draw engine, then Pearl Diver the Moat back up to the top to have it hand for your next turn.

Oh, sorry.  Anchor draws your moat.  You need to know the second-to-top card of your deck.

Well wishes,
SirPeebles

Make it your second card with Secret Chamber. 8)
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eigensheep

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Re: Really bad card ideas
« Reply #836 on: December 07, 2012, 06:19:52 pm »
+1

Irate ship: $4 action
Each opponent searches their draw pile for 2 victory cards discards them.
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jotheonah

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Re: Really bad card ideas
« Reply #837 on: December 07, 2012, 10:13:15 pm »
+4

Naive Village
Action - $2

+2 Actions
Choose one: Set aside the top card of your deck face down on your Naive Village mat (don't look at it); or play the top card from your mat.  You may not look at the cards on your mat at any time; return them to your deck at the end of the game.
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zahlman

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Re: Really bad card ideas
« Reply #838 on: December 08, 2012, 12:28:22 am »
0

Itch - Action - $5

+2 Cards
You may scratch. If you do, each opponent gains an Itch.
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DWetzel

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Re: Really bad card ideas
« Reply #839 on: December 08, 2012, 01:28:06 am »
+2

Nights
Action - Attack - $5

It does some stuff.  Who cares?  It's dark and you can't read the card anyway.
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Re: Really bad card ideas
« Reply #840 on: December 08, 2012, 01:21:11 pm »
+2

Fast
$4 - Action

Trash this card. Gain a card costing up to $3.
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SirPeebles

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Re: Really bad card ideas
« Reply #841 on: December 08, 2012, 04:02:55 pm »
+8

Locusts
$4 Action

Each other player discards a Gardens from his hand.
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AJD

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Re: Really bad card ideas
« Reply #842 on: December 08, 2012, 05:24:10 pm »
+3

Fast
$4 - Action

Trash this card. Gain a card costing up to $3.

Really ought to be "gain nothing", right? "Gain a card costing up to $3" would be "Light Meal".
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jotheonah

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Re: Really bad card ideas
« Reply #843 on: December 08, 2012, 05:43:37 pm »
+3

Fast
$4 - Action

Trash this card. Gain a card costing up to $3.

Really ought to be "gain nothing", right? "Gain a card costing up to $3" would be "Light Meal".

How about this
Fast
$4 - Action
Gain a Fast. Trash a card costing up to $5.
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Re: Really bad card ideas
« Reply #844 on: December 08, 2012, 07:20:11 pm »
+12

Fast
$4 - Action
Trashthiscardgainacardcostingupto$5hurryhurryhurry
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zahlman

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Re: Really bad card ideas
« Reply #845 on: December 10, 2012, 03:10:05 pm »
+3

Pwn - $20 - Action
Win the game.
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jotheonah

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Re: Really bad card ideas
« Reply #846 on: December 10, 2012, 04:22:41 pm »
+4

Fast
$4 - Action

Trash this card. Gain a card costing up to $3.

Really ought to be "gain nothing", right? "Gain a card costing up to $3" would be "Light Meal".

How about this
Fast
$4 - Action
Gain a Fast. Trash a card costing up to $5.

Tries to make the opposite of Feast. Accidentally creates Rats.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #847 on: December 10, 2012, 06:48:58 pm »
+11

Here's a little game : try to guess the cards'names

Contraband of misfits
Action, $5
When you play this, the player to your left names another action card costing less than this. This is that card until it leavec play. You can't buy this card this turn.

King's courtyard
Action, $7
Do this three times : +3 cards, put one card from your hand on top of your deck.

Witchtower
Action attack reaction, $5
Draw until you have 6 cards in hand.
Each other player gains a Curse card.
-------
When you gain a Curse card, you may reveal this. If you do, either trash the gained card or put it on top of your deck.

Spy Merchant
Action attack, $4
You may trash a Treasure from your hand. If you do, each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Embargolem
Action, $2
=$2, trash this card. Put one [this card] token on any pile in the supply. Reveal cards from top of your deck until you reveal two action cards other than [this card]. Discard the other revealed cards and play the action cards in either order.
--------
When a player plays a card, he gains a Curse per [this card] token on its supply pile.
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zahlman

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Re: Really bad card ideas
« Reply #848 on: December 10, 2012, 06:52:18 pm »
0

Ban - Treasure - $7

Worth $1 for each Kpop song (including this) you have in play.
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Re: Really bad card ideas
« Reply #849 on: December 10, 2012, 06:56:08 pm »
+7

Oh gosh. Those two cards. I don't even want to think about what this card is going to do.

Embargolembargolembargolem
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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