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Author Topic: Really bad card ideas  (Read 1849666 times)

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gman314

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Re: Really bad card ideas
« Reply #800 on: November 06, 2012, 05:03:04 pm »
0

Palace $11

Pick an action card. Play it as many times as you like.
Quickly degenerates into a 'who can name the highest number' competition with Monument. Which, admittedly, can be pretty fun if you know your absurdly-high numbers. (I'll play the Monument G(5^^^^^5) times...)

Ok, so this is a really old post, but I just now noticed it for the first time. Considering how much my brain hurt the first time I tried to comprehend Graham's Number, I'm going to go ahead and not even start to think about the number that you have just written...

Or, use the Ackermann function: I'll play Monument A(g64, g64) times.
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Sakako

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Re: Really bad card ideas
« Reply #801 on: November 07, 2012, 08:58:18 am »
0

Palace $11

Pick an action card. Play it as many times as you like.
Quickly degenerates into a 'who can name the highest number' competition with Monument. Which, admittedly, can be pretty fun if you know your absurdly-high numbers. (I'll play the Monument G(5^^^^^5) times...)

Ok, so this is a really old post, but I just now noticed it for the first time. Considering how much my brain hurt the first time I tried to comprehend Graham's Number, I'm going to go ahead and not even start to think about the number that you have just written...

Or, use the Ackermann function: I'll play Monument A(g64, g64) times.

Or, you can use recursion as well: Letting WTF be the number of times gman314 played Monument, I'll play it A(WTF,WTF) times.
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Drab Emordnilap

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Re: Really bad card ideas
« Reply #802 on: November 07, 2012, 09:23:45 am »
0

Palace $11

Pick an action card. Play it as many times as you like.
Quickly degenerates into a 'who can name the highest number' competition with Monument. Which, admittedly, can be pretty fun if you know your absurdly-high numbers. (I'll play the Monument G(5^^^^^5) times...)

Ok, so this is a really old post, but I just now noticed it for the first time. Considering how much my brain hurt the first time I tried to comprehend Graham's Number, I'm going to go ahead and not even start to think about the number that you have just written...

Or, use the Ackermann function: I'll play Monument A(g64, g64) times.

Or, you can use recursion as well: Letting WTF be the number of times gman314 played Monument, I'll play it A(WTF,WTF) times.
A(WTF,WTF) + 1
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qmech

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Re: Really bad card ideas
« Reply #803 on: November 07, 2012, 06:30:10 pm »
0

Diagonalise people!

A(n,n) is going to grow pretty fast.  Taking that as a base for defining a new function in the same way that A is built from f(n) = n+1 you can build up a B so that B(n,n) grows unimaginably faster.  You can then repeat this process again to get C(n,n) which in turn blows B out of the water.

If you know about ordinals then you're only 3 steps in at that point; you can keep going quite a long way up the hierarchy.
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theory

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Re: Really bad card ideas
« Reply #804 on: November 07, 2012, 06:46:22 pm »
0

This is a really fascinating discussion that has thus far tracked this superb essay by Scott Aaronson: "Who Can Name the Bigger Number"
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DStu

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Re: Really bad card ideas
« Reply #805 on: November 08, 2012, 05:59:40 am »
0

This is a really fascinating discussion that has thus far tracked this superb essay by Scott Aaronson: "Who Can Name the Bigger Number"
The Busy Beavers are certainly excluded, as we all know Dominion cards are like small computer programs, so just computable numbers please.
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Ozle

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Re: Really bad card ideas
« Reply #806 on: November 08, 2012, 06:05:16 am »
0

Is the answer 74.5?
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Sakako

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Re: Really bad card ideas
« Reply #807 on: November 08, 2012, 08:57:13 am »
0

How about "The largest number that can be described in less than 68 characters"?
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DStu

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Re: Really bad card ideas
« Reply #808 on: November 08, 2012, 11:11:58 am »
0

How about "The largest number that can be described in less than 68 characters"?

-> Scott Aaronson
Quote from: said link


The biggest whole number nameable with 1,000 characters of English text

Surely this number exists. Using 1,000 characters, we can name only finitely many numbers, and among these numbers there has to be a biggest. And yet we’ve made no reference to how the number’s named. The English text could invoke Ackermann numbers, or Busy Beavers, or higher-level Busy Beavers, or even some yet more sweeping concept that nobody’s thought of yet. So unless our opponent uses the same ploy, we’ve got him licked. What a brilliant idea! Why didn’t we think of this earlier?

Unfortunately it doesn’t work. We might as well have written

One plus the biggest whole number nameable with 1,000 characters of English text

This number takes at least 1,001 characters to name. Yet we’ve just named it with only 80 characters! Like a snake that swallows itself whole, our colossal number dissolves in a tumult of contradiction. What gives?

The paradox I’ve just described was first published by Bertrand Russell, who attributed it to a librarian named G. G. Berry. The Berry Paradox arises not from mathematics, but from the ambiguity inherent in the English language. There’s no surefire way to convert an English phrase into the number it names (or to decide whether it names a number at all), which is why I invoked a "reasonable modern mathematician" in the rules for the biggest number contest. To circumvent the Berry Paradox, we need to name numbers using a precise, mathematical notational system, such as Turing machines—which is exactly the idea behind the Busy Beaver sequence. So in short, there’s no wily language trick by which to surpass Archimedes, Ackermann, Turing, and Rado, no royal road to big numbers.

Edit: If you ask yourself how I add one to your "the largest number that can be described in less than 68 characters" without needing additional characters:
1) If "the largest number that can be described in less then 68 characters" exists and was well-defined, it would coincides with "the largest number that can be described in less then 99 characters", as this are also only 68 characters. So now I won 31 characters, and can write '"the largest number that can be described in less then 99 characters"+1", which is larger than "tlntcbdilt99c", but can be described in less then 99 characters.
« Last Edit: November 08, 2012, 11:22:31 am by DStu »
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Axxle

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Re: Really bad card ideas
« Reply #809 on: November 08, 2012, 11:59:06 am »
0

That's not a paradox, "One plus the biggest whole number nameable with 1,000 characters of English text" fails to adequately describe the number in question.
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jotheonah

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Re: Really bad card ideas
« Reply #810 on: November 08, 2012, 12:59:21 pm »
+5

Math talk
Action-Attack - $X

+X Math
Math math math math math math

_______________

Math math math math math
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gman314

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Re: Really bad card ideas
« Reply #811 on: November 08, 2012, 01:08:47 pm »
+7

Chicken chicken
chicken - $chicken

chicken chicken chicken chicken chicken chicken chicken
_________________

chicken chicken chicken chicken chicken
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jotheonah

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Re: Really bad card ideas
« Reply #812 on: November 08, 2012, 02:12:47 pm »
+2

You may reveal a chicken. If you do, chicken chicken chicken.
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Qvist

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Re: Really bad card ideas
« Reply #813 on: November 08, 2012, 02:49:22 pm »
+3

Dominion in a nutshell $101* Action - Duration

While this in play, trash this.
If you do, gain a blue dog or not. Depends on the kingdom.
Play this again next turn.
----
When you gain this, gain another Dominion in a nutshell
and shuffle them in your deck even when the other card is not Dominion in a nutshell.



ConMan

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Re: Really bad card ideas
« Reply #814 on: November 08, 2012, 06:43:59 pm »
+3

Blue Dog
$4 - Victory-Treasure-Action
$0
0VP
---
When you would gain this, you may instead confuse Donald X.
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brokoli

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Re: Really bad card ideas
« Reply #815 on: November 09, 2012, 08:25:19 am »
+2

Inattentive noob's militia
Action - $4
+$2
Each other player discard two cards.
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NoMoreFun

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Re: Really bad card ideas
« Reply #816 on: November 10, 2012, 02:03:35 am »
+3

Idiot's Village
Action/Victory - $3
+1 Card
+2 Actions
Worth 2VP for every Action you have in play
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ChocophileBenj

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Re: Really bad card ideas
« Reply #817 on: November 10, 2012, 05:34:42 am »
+2

Scoutpost
Action Duration, $5
+1 action
Reveal the top 4 cards of your deck. Set aside the victory cards revealed and put back the others cards on top of your deck in any order. Draw those cards instead of your usual 5 cards during your clean-up phase. Take an extra turn after this one. This can't cause you take more than 2 consecutive turns.

Dark Sages (featuring Hinterlands' inhabitants)
Action, $4
+1 action
Reveal cards from your deck until you reveal a card costing $3 or more. Discard the other revealed cards, trash that card then gain it into your hand.

Market Squire
Action, $3
+$1
Choose one : +2 actions, +2 buys or trash a card from your hand, if you do gain a Gold.
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brokoli

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Re: Really bad card ideas
« Reply #818 on: November 10, 2012, 06:38:49 am »
0

;D I love the Dark Sages !
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zahlman

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Re: Really bad card ideas
« Reply #819 on: November 10, 2012, 09:58:15 am »
+3

Worth 2VP for every Action you have in play

How does that even... o_O
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ConMan

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Re: Really bad card ideas
« Reply #820 on: November 13, 2012, 07:59:32 pm »
0

Rounding Error
Action - $10-ish
While this is in play, you may treat any numeral appearing on a card as being one higher or one lower than its printed value.
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Tables

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Re: Really bad card ideas
« Reply #821 on: November 13, 2012, 08:35:05 pm »
+1

Rounding Error
Action - $10-ish
While this is in play, you may treat any numeral appearing on a card as being 1 higher or 1 lower than its printed value.

FTFY ;)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Sakako

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Re: Really bad card ideas
« Reply #822 on: November 13, 2012, 09:48:58 pm »
0

Idiot's Village
Action/Victory - $3
+1 Card
+2 Actions
Worth 2VP for every Action you have in play

So basically you just spam Duration cards on the last turn?
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NoMoreFun

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Re: Really bad card ideas
« Reply #823 on: November 13, 2012, 10:45:28 pm »
0

Idiot's Village
Action/Victory - $3
+1 Card
+2 Actions
Worth 2VP for every Action you have in play

So basically you just spam Duration cards on the last turn?

I think the rule is that you return them to your deck at the end of the game for the purpose of gardens etc.
I would still buy it if it cost $7.
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NoMoreFun

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Re: Really bad card ideas
« Reply #824 on: November 13, 2012, 10:56:01 pm »
0

Aotearoa
Victory
$10*
Worth 8VP
---
This card is not for sale

Shon Key
Treasure - $6
Worth $0
-1 buy
When you play this, gain an Aotearoa


Hippies
Action/Reaction - $2
+4 cards
-1 buy
---
When a player gains a card with a * in its cost, you may reveal this. If you do, gain a Rabble.

Commune
Action/Attack - $2
+1 buy
+2 actions
Each other player reveals their hand and returns all reactions to the supply.
« Last Edit: November 13, 2012, 10:58:35 pm by NoMoreFun »
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