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Author Topic: Really bad card ideas  (Read 1849594 times)

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AdamH

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Re: Really bad card ideas
« Reply #750 on: October 19, 2012, 09:29:49 am »
0

Worthless Contraband
Treasure/Ruins - $0
Worth $0
+1 Buy
When you play this, the player to your left names 3 cards. You may only buy those cards.

I choose Curse, Curse, and Bulbasaur!  :D
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AJD

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Re: Really bad card ideas
« Reply #751 on: October 19, 2012, 10:43:41 am »
0

Faulty possession and failed venture are not so bad (the faulty possession is even good : you can give curses to your opponent).

Hmm? I thought Faulty Possession is your opponent can give curses to you.
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AJD

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Re: Really bad card ideas
« Reply #752 on: October 19, 2012, 10:44:02 am »
0

But the thing is, with Throne Room, (at least on the Isotropic implementation), you can choose to play none of the Action cards in your hand.

I'm pretty sure that's not true.
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brokoli

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Re: Really bad card ideas
« Reply #753 on: October 19, 2012, 10:45:21 am »
0

Faulty possession and failed venture are not so bad (the faulty possession is even good : you can give curses to your opponent).

Hmm? I thought Faulty Possession is your opponent can give curses to you.

Ooops, misread it.
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Re: Really bad card ideas
« Reply #754 on: October 19, 2012, 12:22:29 pm »
0

Faulty Possession is Possession in all ways, except your opponent makes decisions and you can't see his cards. In fact, let's make it so it's everything except decision making, word for word (going to edit)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Drab Emordnilap

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Re: Really bad card ideas
« Reply #755 on: October 19, 2012, 01:05:26 pm »
0

But the thing is, with Throne Room, (at least on the Isotropic implementation), you can choose to play none of the Action cards in your hand. After all, who knows whether you have Actions in your hand but you?
This isn't true. Throne Room is mandatory, and Isotropic will force you to play an action (assuming you play Throne Room in the first place).

I gave up my personal crusade against unenforceable templates when Donald printed Graverobber.
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jotheonah

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Re: Really bad card ideas
« Reply #756 on: October 19, 2012, 01:52:37 pm »
0

I forgot about the DA special treasure!

Unconvincing Counterfeit
Treasure/Ruins - $0

When you play this, you may play a Treasure card from your hand. If you do, trash that Treasure.

Also:

Ugly Diadem
Treasure/Ruins/Prize - $0*

Worth $0
When you play this, +$1 per unused buy you have.
(This is not in the supply)

How do you get Ruined Prizes, you ask? Probably by playing a Sparsely Attended Tournament and revealing an Estate or something. I don't know, somebody else can tackle that one.


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dondon151

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Re: Really bad card ideas
« Reply #757 on: October 19, 2012, 01:58:11 pm »
+2

How do you get Ruined Prizes, you ask? Probably by playing a Sparsely Attended Tournament and revealing an Estate or something. I don't know, somebody else can tackle that one.

*Overgrown Estate
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sylas

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Re: Really bad card ideas
« Reply #758 on: October 20, 2012, 04:40:19 pm »
0

Endgame, $6, Victory

When you gain this card:
gain a Province if 3 or more Supply piles are empty,
or
gain a Duchy if there are no Provinces left.
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dnkywin

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Re: Really bad card ideas
« Reply #759 on: October 20, 2012, 05:24:47 pm »
0

Ugly Princess
Action/Ruins/Prize - $0*

+1 Buy
While this is in play, cards cost $2 more.
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Sakako

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Re: Really bad card ideas
« Reply #760 on: October 20, 2012, 08:13:55 pm »
0

Quote
Lost Followers
Action - Ruins - Prize
$0*

+2 Cards
Discard 2 cards.
Gain a Curse. Each other player gains an Estate.

Quote
Bag of Copper
Action - Ruins - Prize
$0*

+1 Action
Gain a Copper, putting it on top of your deck.

I can't figure out how to make Trojan Steed a thing, though...
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Re: Really bad card ideas
« Reply #761 on: October 20, 2012, 08:22:06 pm »
+1

Trojan Steed
Action-Ruins-Prize
Each player gains a Trojan Steed
Choose two: +1 cards, put two cards from your hand on top of your deck; OR +$1, -$2; OR +1 action, end your action phase; OR put your deck in your discard pile, gain four Ruins.

(Note that I'm fully aware of what the top bit does - Nothing, ever, because it's not specifically from the prize pile)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Omer

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Re: Really bad card ideas
« Reply #762 on: October 21, 2012, 03:20:54 pm »
0

Saboteur $5
Action–Attack
Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
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brokoli

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Re: Really bad card ideas
« Reply #763 on: October 21, 2012, 05:32:40 pm »
+1

Saboteur $5
Action–Attack
Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.

 :o

Saboteur is actually a very fun and well designed card.
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Omer

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Re: Really bad card ideas
« Reply #764 on: October 21, 2012, 06:11:16 pm »
0

Saboteur $5
Action–Attack
Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.

 :o

Saboteur is actually a very fun and well designed card.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #765 on: October 21, 2012, 07:10:32 pm »
+2

Gee, I already wanted to troll possession the same way...

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Re: Really bad card ideas
« Reply #766 on: October 21, 2012, 08:40:10 pm »
+2

Saboteur $5
Action–Attack
Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.

 :o

Saboteur is actually a very fun and well designed card.


Wow, great reasoning there! I really agree with your reasons! You've explained carefully why an attack which is typically weak, carefully limited in effect, can become powerful, is self-limiting, and whose overuse typically leads to the game ending very quickly is a badly designed card! I can definitely see it's faults now!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

dondon151

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Re: Really bad card ideas
« Reply #767 on: October 21, 2012, 08:43:58 pm »
0

wow way to respond seriously to a facetious post
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jotheonah

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Re: Really bad card ideas
« Reply #768 on: October 22, 2012, 12:17:59 am »
0

Please start a new thread for arguing about Saboteur. This is my single favorite thread on the whole forum and I don't want it getting derailed.
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Drab Emordnilap

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Re: Really bad card ideas
« Reply #769 on: October 22, 2012, 01:18:39 am »
+2



Wow, great reasoning there! I really agree with your reasons! You've explained carefully why an attack which is typically weak, carefully limited in effect, can become powerful, is self-limiting, and whose overuse typically leads to the game ending very quickly is a badly designed card! I can definitely see it's faults now!
I can bearly stand to listen to you two argue.
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Ozle

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Re: Really bad card ideas
« Reply #770 on: October 22, 2012, 04:25:52 am »
+3




I can bearly stand to listen to you two argue.



Me...............................................................too
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jonts26

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Re: Really bad card ideas
« Reply #771 on: October 22, 2012, 12:56:28 pm »
+6




I can bearly stand to listen to you two argue.



Me...............................................................too

Fine, I'll bite.


Why the big pause?
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GendoIkari

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Re: Really bad card ideas
« Reply #772 on: October 22, 2012, 01:14:28 pm »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.

This is almost functionally equivalent to simply "+3 actions". Except a little worse, because you can't play actions that you drew after playing the first action.
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GendoIkari

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Re: Really bad card ideas
« Reply #773 on: October 22, 2012, 01:19:26 pm »
0

How about ruined treasures?

Failed Venture
Treasure/Ruins - $0
Worth $1
Reveal the top card of your deck. If it is a Treasure, play it. Otherwise discard it.


This is strictly better than Copper...
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Re: Really bad card ideas
« Reply #774 on: October 22, 2012, 01:22:14 pm »
0

How about ruined treasures?

Failed Venture
Treasure/Ruins - $0
Worth $1
Reveal the top card of your deck. If it is a Treasure, play it. Otherwise discard it.


This is strictly better than Copper...

Not when it discards your good actions, it's not.
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