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Author Topic: Really bad card ideas  (Read 1850260 times)

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Archetype

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Re: Really bad card ideas
« Reply #725 on: October 12, 2012, 12:27:41 am »
+1

I was designing a card, and while tweaking it I came across this

Countdown:
Draw until you have 5 cards in hand
Trash down to 4 cards in hand
Each player (including you) discards down to 3 cards in hand
+2 actions
+$1
---
When you gain a card costing $0, you may reveal this. If you do, put it in your hand.




Too bad the name 'Count' is already taken  ;)
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Sakako

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Re: Really bad card ideas
« Reply #726 on: October 14, 2012, 06:33:06 am »
+2

How's this for a card?

Exodia
Action
$3

+1 Buy
-------------
If there are 9 or more Exodia in play, you win the game.
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brokoli

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Re: Really bad card ideas
« Reply #727 on: October 17, 2012, 10:35:25 am »
0

Turnaround
Action - $30

---
When you buy this, trash this and each player puts his deck into his discard and passes his deck to the left neighbor.
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TWoos

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Re: Really bad card ideas
« Reply #728 on: October 17, 2012, 10:40:07 am »
0

Turnaround
Action - $30

---
When you buy this, trash this and each player puts his deck into his discard and passes his deck to the left neighbor.

With the deck having been put into the discard, there is no deck to pass.  Did you mean that?
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DWetzel

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Re: Really bad card ideas
« Reply #729 on: October 17, 2012, 10:41:22 am »
+1

I was designing a card, and while tweaking it I came across this

Countdown:
Draw until you have 5 cards in hand
Trash down to 4 cards in hand
Each player (including you) discards down to 3 cards in hand
+2 actions
+$1
---
When you gain a card costing $0, you may reveal this. If you do, put it in your hand.

I would run the pile just so when I bought the last one I could sing. 

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Ozle

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Re: Really bad card ideas
« Reply #730 on: October 17, 2012, 10:47:48 am »
+4


Surely it has to be...

Turnaround
Action - $30

Every now and then get a little bit lonely
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AJD

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Re: Really bad card ideas
« Reply #731 on: October 17, 2012, 11:34:16 am »
+2


Surely it has to be...

Turnaround
Action - $30

Every now and then get a little bit lonely

Well, that's a fair play.
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Sakako

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Re: Really bad card ideas
« Reply #732 on: October 18, 2012, 09:32:25 am »
0

Thrown Rune
Action - Reaction
$2

+1 Action
Choose a card costing $1 or less in play, and play it twice.
---------------
When you play this, you may trash every Thrown Rune and Ruins you have in play. If you do, gain a card costing up to $2 more than the number of cards you trashed.
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NoMoreFun

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Re: Really bad card ideas
« Reply #733 on: October 18, 2012, 10:12:28 am »
0

Kinks Caught
$3
Action
You Really Got Me
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Drab Emordnilap

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Re: Really bad card ideas
« Reply #734 on: October 18, 2012, 10:51:41 am »
+3

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
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Archetype

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Re: Really bad card ideas
« Reply #735 on: October 18, 2012, 09:09:37 pm »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
That's actually not too bad! I'd might buy it if it was 2$.
« Last Edit: October 18, 2012, 09:18:21 pm by Archetype »
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Dsell

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Re: Really bad card ideas
« Reply #736 on: October 18, 2012, 09:15:46 pm »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
That's actually not too bad! I'd might be it if it was 2$.

Yeah I actually like this quite a bit too. Ought to say "up to" though, otherwise it's tough to make it work ever.
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jotheonah

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Re: Really bad card ideas
« Reply #737 on: October 18, 2012, 09:17:35 pm »
+3

Apprentice's Court
$7 - Action
Choose a card from your hand. Play it a number of times equal to its cost in coins and then trash it.
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Archetype

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Re: Really bad card ideas
« Reply #738 on: October 18, 2012, 09:19:39 pm »
0

Apprentice Court/Possesion would be a nightmare.
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Dsell

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Re: Really bad card ideas
« Reply #739 on: October 18, 2012, 09:20:11 pm »
0

Apprentice's Court
$7 - Action
Choose a card from your hand. Play it a number of times equal to its cost in coins and then trash it.

Now that's pretty bad. XD
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Lekkit

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Re: Really bad card ideas
« Reply #740 on: October 18, 2012, 09:21:37 pm »
0

I think just Apprentice's Court Apprentice's Court would be pretty bad. Add some Fortresses/Catacombs in there and you're all set for all kinds of stuff.
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jotheonah

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Re: Really bad card ideas
« Reply #741 on: October 18, 2012, 09:40:52 pm »
0

Gotta take this thread back to its roots. Good ideas wee starting to show up.
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A Drowned Kernel

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Re: Really bad card ideas
« Reply #742 on: October 18, 2012, 10:22:20 pm »
+2

Empty Cellar
Action- $1

+1 Action

Discard any number of cards from your hand.


Empty Vault
Action- $4

+2 Cards

Discard any number of cards from you hand.


Empty Treasury
Action- $4

+1 Card
+1 Action

At the end of your cleanup phase, if you did not buy a victory card this turn, you may put this on top of your deck.


...you get the idea.
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AJD

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Re: Really bad card ideas
« Reply #743 on: October 19, 2012, 12:55:06 am »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
That's actually not too bad! I'd might be it if it was 2$.

Yeah I actually like this quite a bit too. Ought to say "up to" though, otherwise it's tough to make it work ever.

Naw; "do as much as you can".
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Sakako

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Re: Really bad card ideas
« Reply #744 on: October 19, 2012, 01:41:56 am »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
That's actually not too bad! I'd might be it if it was 2$.

Yeah I actually like this quite a bit too. Ought to say "up to" though, otherwise it's tough to make it work ever.

Naw; "do as much as you can".

But what if you have Action cards in your hand that you don't want to play? Is it like Throne Room, and you just don't have to choose one?
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AJD

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Re: Really bad card ideas
« Reply #745 on: October 19, 2012, 01:52:18 am »
0

People's Court
Action - $3

Choose three Action cards from your hand. Play them each once.
That's actually not too bad! I'd might be it if it was 2$.

Yeah I actually like this quite a bit too. Ought to say "up to" though, otherwise it's tough to make it work ever.

Naw; "do as much as you can".

But what if you have Action cards in your hand that you don't want to play? Is it like Throne Room, and you just don't have to choose one?

Oh, I see what you mean. Presumably as written it's like Throne Room and you have to play all three, and you just don't use the card if doing so would make you Trading Post your Colony or whatever. But as written it's also unenforceable (i.e., it doesn't stop you from cheating and not playing a card that you do have in hand), so maybe it should have a "you may". Either that or a "Reveal your hand."
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Sakako

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Re: Really bad card ideas
« Reply #746 on: October 19, 2012, 07:23:28 am »
0

But the thing is, with Throne Room, (at least on the Isotropic implementation), you can choose to play none of the Action cards in your hand. After all, who knows whether you have Actions in your hand but you?
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Tables

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Re: Really bad card ideas
« Reply #747 on: October 19, 2012, 07:33:18 am »
+2

What cards would be interesting as ruins?

Ruined Workshop
Action/Ruins - $0
Gain a card costing up to $1

Abandoned Feast
Action/Ruins - $0
Trash this card. Gain an Abandoned Feast

Ruined Scout
[Everyone knows what happens here right?]

Faulty Possession
Action/Ruins - $0
The player to your left takes an extra turn after this one, in which you can see all cards he can. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Ruined Court
Action/Ruins - $0
Choose an action card in your hand.

Lonely Mountebank
Action/Attack/Ruins - $0
Each other player may discard a curse. If they do not, they may gain a Copper and a Curse.

Failed Cultist
Action/Attack/Looter/Ruins - $0
You may play a Failed Cultist from your hand.

etc.
« Last Edit: October 19, 2012, 12:23:10 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
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jotheonah

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Re: Really bad card ideas
« Reply #748 on: October 19, 2012, 07:58:53 am »
+1

How about ruined treasures?

Failed Venture
Treasure/Ruins - $0
Worth $1
Reveal the top card of your deck. If it is a Treasure, play it. Otherwise discard it.

Worthless Contraband
Treasure/Ruins - $0
Worth $0
+1 Buy
When you play this, the player to your left names 3 cards. You may only buy those cards.

Bad Loan
Treasure/Ruins - $0
Worth $0
When you play this, reveal cards from your deck until you find a treasure. Trash it.

Really Ill-Gotten Gains
Treasure/Ruins - $0
Worth $0
When you play this, gain a Copper.
__________________________
When you gain this, gain a Ruin.

Shady Bank
Treasure/Ruins - $0
Worth $0 for each Treasure in play, counting this one.

Abandoned Quarry
Treasure/Ruins - $0
Worth $0
While this is in play, Action cards cost $1 less, but not less than zero.

Complete Moron's Gold
Treasure/Ruins/Reaction - $0
The first Complete Moron's Gold you play is worth $0. Each additional CMG is worth $1.
___________________
When another player buys a Province, you may reveal this from your hand and trash it.

Sleazy Brothel
Treasure/Ruins/Victory - $0
Worth $0
Worth 0 VP

Empty Cache
Treasure/Ruins - $0
Worth $1
________________
When you gain this, gain 3 Coppers.
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brokoli

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Re: Really bad card ideas
« Reply #749 on: October 19, 2012, 08:11:10 am »
0

Faulty possession and failed venture are not so bad (the faulty possession is even good : you can give curses to your opponent).
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