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Author Topic: Really bad card ideas  (Read 1849207 times)

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rinkworks

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Really bad card ideas
« on: June 20, 2011, 01:29:07 pm »
+12

Streetsweeper
$5 - Action
You may put the trash pile on top of your deck.
 
 
 Shipwreck
 $5 - Action-Attack
 Each other player discards his hand and draws a new one from his Island mat.  Any cards gained or discarded on his next turn must be placed on his Island mat.


Drunken Stupor
$4 - Action
Each player passes his discard pile to the player on his left.  Each player passes his deck to the player on his right.


Aneurysm
$7 - Action-Attack
Each other player places an embargo token on top of his deck.
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nemryn

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Re: Really bad card ideas
« Reply #1 on: June 20, 2011, 02:41:58 pm »
+4

Aneurysm
$7 - Action-Attack
Each other player places an embargo token on top of his deck.
What does that one even do? Whenever you draw a card, you get a Curse, until you reshuffle?
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Axe Knight

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Re: Really bad card ideas
« Reply #2 on: June 20, 2011, 03:59:42 pm »
+2

Well, I don't know if it's exactly good that you win a Tournament and get a Princess on top of your, ahem...deck (running joke at my game night), or a Mine can come along and trash a Harem for money, but, that's another story. 

Neighborhood Pub $4

After another player's turn, you may trash this card from your hand.  If you do, they take one shot per Village they played. 

Grand Heist $0* (Prize)

When you play this card, you may trash all treasure in the supply except for Copper.

Kingdom Visitors' Center Throne Room $5

When you play this card, each other player must reveal a Janitor from their hand.  If they don't, they gain a Health Code violation token.  This is -2VP/token at end of game. 

Gold Pressed Latinum - $21

Treasure worth $11.

And, this was an actual card I had in an expansion I did awhile back; it was not well loved and only was interesting in multiplayer games...

Chain Lightning - $6

When you play this card, trash a card from your hand.  Each successive player to the left (except you) trashes a card from their hand worth at least $1 more than the card that the previous person trashed, or reveals a hand with no such cards.  If any player reveals a hand this way, the action is resolved.
« Last Edit: June 20, 2011, 04:02:09 pm by Axe Knight »
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Glooble

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Re: Really bad card ideas
« Reply #3 on: June 20, 2011, 04:19:47 pm »
+4

These are fantastic.  It's fun not to have to worry about balance.

Master Tactician $7

Action - Duration

Trash your hand. Next Turn, draw your deck.

Palace $11

Pick an action card. Play it as many times as you like.
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nemryn

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Re: Really bad card ideas
« Reply #4 on: June 20, 2011, 04:29:01 pm »
+7

Palace $11

Pick an action card. Play it as many times as you like.
Quickly degenerates into a 'who can name the highest number' competition with Monument. Which, admittedly, can be pretty fun if you know your absurdly-high numbers. (I'll play the Monument G(5^^^^^5) times...)
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WanderingWinder

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Re: Really bad card ideas
« Reply #5 on: June 20, 2011, 05:01:19 pm »
+16

Wonder - $20
Action
Any opponent may reveal a copper. If no one does, you win the game.

guided

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Re: Really bad card ideas
« Reply #6 on: June 20, 2011, 05:08:15 pm »
+3

Settlers
$6 - Action-Attack

+1 Card
+2 Actions
Each other player discards a card. While this is in play, when you play a card, +1 VP.


Superposition
PP$9 - Action-Duration

While this is in play, you can see all cards any other player can see and make all their decisions for them. Any cards they would gain, you gain instead. If any other copy of Superposition enters play, discard this card.


Outrider
$5 - Action

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one.


"Broken"
$1 - Action

+1 Action
Trash your hand, your discard pile, your draw pile, and all cards in your play area. Gain a Masquerade, a Goons, and two King's Courts (even if not available in the supply) and put them in your hand.
« Last Edit: June 20, 2011, 05:12:41 pm by guided »
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Axe Knight

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Re: Really bad card ideas
« Reply #7 on: June 20, 2011, 05:29:34 pm »
+1

"Broken"
$1 - Action

+1 Action
Trash your hand, your discard pile, your draw pile, and all cards in your play area. Gain a Masquerade, a Goons, and two King's Courts (even if not available in the supply) and put them in your hand.

 ;D ;D ;D ;D ;D ;D ;D
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david707

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Re: Really bad card ideas
« Reply #8 on: June 20, 2011, 05:43:44 pm »
+5

This thread made be laugh quite hard.

Street Market
$6 - Action
+1 Action
+1 Card
+1$
+1 Buy
Discard this card.
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guided

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Re: Really bad card ideas
« Reply #9 on: June 20, 2011, 05:51:40 pm »
+2

This thread made be laugh quite hard.

Street Market
$6 - Action
+1 Action
+1 Card
+1$
+1 Buy
Discard this card.
I find this combos pretty well with Chapel.
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david707

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Re: Really bad card ideas
« Reply #10 on: June 20, 2011, 05:55:34 pm »
+1

This thread made be laugh quite hard.

Street Market
$6 - Action
+1 Action
+1 Card
+1$
+1 Buy
Discard this card.
I find this combos pretty well with Chapel.

I find it plays best when you have all your cards in hand (no deck and no discard pile) and you have two of them in your hand.
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guided

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Re: Really bad card ideas
« Reply #11 on: June 20, 2011, 05:57:39 pm »
0

That was my implication, yes ;)
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david707

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Re: Really bad card ideas
« Reply #12 on: June 20, 2011, 06:15:01 pm »
+1

That was my implication, yes ;)

Cool, when you first look at the card it's not completely obvious that it is broken. If you shuffle during your turn you might be able to play it twice instead of once, but it's flaw is with two you can go on as long as you like!

Diabolical Tutors
$5 Action
+ 1 Action
Name a card. Reveal cards from the top of your deck until you reveal one that has that name. Put that card in your hand and discard the other reveal cards.

Edit: And while I'm at it I'll post some more:

Dragon with Dark Arms
$3 Action
+1 Action
+1 Card
If you have exactly 3 cards in your discard pile, +3 Cards.

Port Ricos
$0* Action-Prize
All player's shuffle their discard pile into their deck. Trash this card, if you do swap decks with the player on your right.

Agriculture
$4 Action
+1 Buy
+2$
Choose one:
Place a Coin token on the Agriculture mat; +1$ per Coin token on the Agriculture mat, then remove all Coin tokens from the Agriculture mat.
« Last Edit: June 20, 2011, 06:29:21 pm by david707 »
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play2draw

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Re: Really bad card ideas
« Reply #13 on: June 20, 2011, 06:16:23 pm »
+1

Workhorse - $3 - Action
+1 action
Gain a card costing up to $3, putting it in your hand.

Courthouse - $2 - Action/Reaction
+1 Action
+$1
Put this card on top of your deck.
When an opponent reveals a card, you may reveal this card. If you do, the opponent gains a curse.
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ImperialStout

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Re: Really bad card ideas
« Reply #14 on: June 20, 2011, 06:23:48 pm »
0

Perhaps after official development, Donald X. will consider less serious promo cards along the lines of "Tickle opponent.  If opponent laughs while being tickled, +2 cards."  Now you're thinking, how would that ever be implemented on Isotropic.  The easy answer is:  your opponents have to tickle themselves.
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Axe Knight

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Re: Really bad card ideas
« Reply #15 on: June 20, 2011, 06:32:43 pm »
+13

Lost Witch $2

+2 Cards
You gain a curse.

Very Confused Sea Hag $2

Place the top card of the Trash Pile back in the box.  Place a curse on top of the trash pile. 

Torturer Who Didn't Quite Make the Cut $3

+3 Cards.

Each other player may choose one:  Gain a curse, or not. 
« Last Edit: June 20, 2011, 06:36:14 pm by Axe Knight »
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david707

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Re: Really bad card ideas
« Reply #16 on: June 20, 2011, 06:38:05 pm »
0

Compulsory for every thread like this:

Dragon Sphere
$0* Action-Prize
Trash this card, If you do +8001$.

Chuck Norris
$12 Action
You immediately win the game.
You cannot buy this card.
You cannot gain this card by using an Action card.

Fun (simple) Puzzle: How do you get Chuck Norris?

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Taco Lobster

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Re: Really bad card ideas
« Reply #17 on: June 20, 2011, 06:49:42 pm »
+4

Fun (simple) Puzzle: How do you get Chuck Norris?

You do not get Chuck Norris.  Chuck Norris will join your deck if he deems it worthy of his awesomeness (which, he will never do, because your deck is insufficiently awesome due to its lack of Chuck Norris).
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nemryn

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Re: Really bad card ideas
« Reply #18 on: June 20, 2011, 06:51:24 pm »
+8

Fun (simple) Puzzle: How do you get Chuck Norris?
Horn of Plenty.
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guided

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Re: Really bad card ideas
« Reply #19 on: June 20, 2011, 08:29:26 pm »
0

Torturer Who Didn't Quite Make the Cut $3

+3 Cards.

Each other player may choose one:  Gain a curse, or not.

The name could use some work but otherwise this is pretty much the best  ;D
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Randal FTW

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Re: Really bad card ideas
« Reply #20 on: June 20, 2011, 09:01:37 pm »
0

Compulsory for every thread like this:

It's Over 9000
$0* Action-Prize
Trash this card, If you do +9001$.

Chuck Norris
$12 Action
You immediately win the game.
You cannot buy this card.
You cannot gain this card by using an Action card.

Fun (simple) Puzzle: How do you get Chuck Norris?



fyp :)
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Randal FTW

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Re: Really bad card ideas
« Reply #21 on: June 20, 2011, 09:06:49 pm »
0

"Broken"
$1 - Action

+1 Action
Trash your hand, your discard pile, your draw pile, and all cards in your play area. Gain a Masquerade, a Goons, and two King's Courts (even if not available in the supply) and put them in your hand.

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Personman

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Re: Really bad card ideas
« Reply #22 on: June 21, 2011, 01:47:15 am »
+2

Compulsory for every thread like this:

Dragon Sphere
$0* Action-Prize
Trash this card, If you do +8001$.

Kudos for using number from the original Japanese, if it was on purpose.

And now, some *really* bad card ideas:

Blender
Action
2
+1 Card
+1 Action
Shuffle any Kingdom pile.
Setup: When Blender is dealt from the randomizer deck, instead of choosing 10 piles of 10 cards, instead choose 99 other cards at random from all Kingdom piles you own. Add 1 copy of Blender to these, sort them randomly into 10 piles of 10 cards each. Only the top card of a pile may be purchased. Players may look at the contents of piles at any time.

Wallpaper
[Image -- a tiled light pink floral pattern, which extends into the text box]
<No type>
<No cost>
<No text>

Quote Stuffing
Action
7
+1000 Buys
+$5000
Whenever you buy a card this turn, immediately return it to its pile.

Smorgasbord
Action
5
Each player gains one of each card in the Supply. 

Provincial Apprentice
Action
13
+1 Action
+6 Cards

Planned Obsolescence
Action
3
Trash Planned Obsolescence. Name a Supply pile. Roll a D6 and place it on that pile. While it remains there, that pile running out can't cause the game to end. Each turn, decrement it. If you would decrement it from 1, remove the die and gain a copy of Planned Obsolescence.

Hot Potato
Action Curse
2
When you gain Hot Potato, shuffle it into your deck.
When you draw Hot Potato, play it immediately. If you can't, discard it.
When you play Hot Potato, choose an opponent at random. That player gains it.
-2 VP



« Last Edit: June 21, 2011, 03:48:24 am by Personman »
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drg

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Re: Really bad card ideas
« Reply #23 on: June 21, 2011, 04:48:26 am »
+2


Quote Stuffing
Action
7
+1000 Buys
+$5000
Whenever you buy a card this turn, immediately return it to its pile.


I'll take one with my goons please.
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Personman

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Re: Really bad card ideas
« Reply #24 on: June 21, 2011, 04:57:19 am »
0

Watchtower and Talisman can lead to some quick finishes as well ;)

And Hoard is nice if you ever wanted to see the Gold pile empty
« Last Edit: June 21, 2011, 04:59:17 am by Personman »
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