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Author Topic: Really bad card ideas  (Read 1569865 times)

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Augie279

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Re: Really bad card ideas
« Reply #6975 on: July 22, 2022, 09:19:24 pm »
+5

Generous Moneylender
Action - $4
You may discard a Copper from your hand for +$3.
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Minotaur

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Re: Really bad card ideas
« Reply #6976 on: July 29, 2022, 01:26:11 pm »
0

Capital City
Action
Cost: $6

+1 Card
+2 Actions
If one or more Supply piles is empty, +1 Card.
If two or more, +$1 and +1 Buy.
For each additional Supply pile, +2 VP.
If the Province, Colony, or Castle pile is empty, +2 VP for each such pile.

EDIT:  Apparently I forgot that there already is an expansion with a Capital City, but the concept stands I guess.
« Last Edit: September 08, 2022, 05:43:06 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6977 on: July 29, 2022, 01:30:15 pm »
+3

Moneylaunderer
Action-Attack
Cost: $4

Each player gains a Curse into their hand.  You may trash a Curse from your hand for +$3.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Augie279

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Re: Really bad card ideas
« Reply #6978 on: August 11, 2022, 07:35:30 pm »
+6

Travelling Salesman
Action - $5
+1 Card
+1 Action
Connect all Kingdom piles in a loop using a roll of string. If no-one else can connect the piles using less string than you can, +1 Buy, +$2.
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joefarebrother

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Re: Really bad card ideas
« Reply #6979 on: August 16, 2022, 09:17:51 pm »
+3

Bitcoin - $3 Treasure

Add a random amount between $0 and $5

---

When you gain this, trash a Gardens from your hand or trash this.
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Augie279

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Re: Really bad card ideas
« Reply #6980 on: August 18, 2022, 03:43:18 pm »
+3

Were-Cellar - $7, Action

+1 Action
Draw any number of cards. Discard one card per card drawn this way.
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Erick648

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Re: Really bad card ideas
« Reply #6981 on: August 20, 2022, 04:34:59 pm »
+2

Chapeau
$2 - Action
Set aside up to 4 cards from your hand, placing them on top of your head.  Whenever any falls, put it in your discard pile.
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Duplicate duplicates Duplicates duplicate Duplicates duplicate.

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emtzalex

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Re: Really bad card ideas
« Reply #6982 on: August 23, 2022, 02:25:22 pm »
+2

Garden Party • $5 • Action
+35 Cards
Discard 33 cards.
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

MrHiTech

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Re: Really bad card ideas
« Reply #6983 on: August 28, 2022, 09:09:23 pm »
+2

I'm not really sure if this is an RBCI or not
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Awaclus

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Re: Really bad card ideas
« Reply #6984 on: September 08, 2022, 05:01:43 pm »
+7

Sand Witch
$5 Action - Duration - Attack
Now and at the start of the turn after your next turn: +2 cards
At the start of your next turn, each opponent gains a Curse.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Builder_Roberts

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Re: Really bad card ideas
« Reply #6985 on: Today at 01:39:26 am »
0

My take on just throwing as many flaws as you can onto a card - intentionally bad.

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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6986 on: Today at 09:45:07 pm »
0

The Ultimate Noob Fancard
Action - Duration - Reaction - Victory - Attack - $7P2
+1 Card
Each other player trashes the top card of their deck. Gain a Curse. You may discard a Curse. If you did, each other player discards down to 1 card. At the start of your next turn, +1 Coffers.
-
When another player plays an Attack card, you may reveal this from your hand to have the Attack affect them instead of you.
-
Worth 1 VP for each card in the Ultimate Noob Fancard pile at the end of the game.
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