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Author Topic: Really bad card ideas  (Read 1849196 times)

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spineflu

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Re: Really bad card ideas
« Reply #6775 on: February 20, 2021, 12:41:26 am »
+3



infinite turns, but at what cost?
« Last Edit: February 20, 2021, 12:42:27 am by spineflu »
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emtzalex

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Re: Really bad card ideas
« Reply #6776 on: February 21, 2021, 02:18:54 pm »
+5

A 5/5 card split pile:

Provenance

Providence

And the Heirloom that goes with them:

Herbes de Provence
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

Minotaur

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Re: Really bad card ideas
« Reply #6777 on: February 21, 2021, 02:36:04 pm »
0

Prominence
Project
Cost: $5

At the start of each turn, you may do one of the following exchanges from your hand:

Herbes De Provence for Provenance (Herbes De Provence goes to the Trash as if it came from there as a Supply pile)
Provenance for a Providence
Providence for a Province
Province for a Promenade (build it in place of "gaining" it)


Promenade
Project
Cost: $12

+3 VP when you build this.
At the start of your turn and when you gain or exchange for a Victory card, +1 VP.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #6778 on: February 21, 2021, 03:31:51 pm »
+1

Quote
Penzance
$6 - Action
+1 Card, +1 Action, +$1.
Add a token to your Pirate Ship mat.
-
While this is in play, after you play Pirate Ship, exchange it for a Province.
-
Setup: Add Pirate Ship to the Supply if it isn't already in the kingdom.

Quote
Perseverance
$5 - Action - Duration
+1 Action, +$1, +1 VP.
At the start of your next turn, +1 Card.
-
If the game end is triggered while this is in play, do this any number of times: spend 2 VP to take another turn after the game's end.

LittleFish

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Re: Really bad card ideas
« Reply #6779 on: February 21, 2021, 03:44:01 pm »
0

Penance
- Action
Gain a curse, if you did, trash any number or cards from your hand
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Minotaur

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Re: Really bad card ideas
« Reply #6780 on: February 22, 2021, 02:10:05 pm »
0

Pennants
Project
Cost: $3

When you discard an Attack card from play, you trash it for +1 VP
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spineflu

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Re: Really bad card ideas
« Reply #6781 on: February 22, 2021, 05:10:12 pm »
+3

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infangthief

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Re: Really bad card ideas
« Reply #6782 on: February 23, 2021, 03:47:51 am »
+2


Seems like an open invitation for pedantic questions.

Does "This turn" apply to just the first sentence or to all of the sentences?
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spineflu

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Re: Really bad card ideas
« Reply #6783 on: February 23, 2021, 10:20:26 am »
0


Seems like an open invitation for pedantic questions.

Does "This turn" apply to just the first sentence or to all of the sentences?

All the sentences; the This Turn marks the timing of the entire bottom section.
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crj

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Re: Really bad card ideas
« Reply #6784 on: February 23, 2021, 01:49:07 pm »
+1

Penzance feels like it should interact with at least Port, Smugglers and Swashbuckler as well as Pirate Ship. (-8
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #6785 on: February 23, 2021, 02:10:47 pm »
+2

Quote
With Cat-Like Tread
$4 - Action
+$2.
This turn, when you buy a Victory or Attack card, tell other players to look away so they don't see you gain it.

LittleFish

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Re: Really bad card ideas
« Reply #6786 on: February 23, 2021, 02:49:53 pm »
0

Quote
With Cat-Like Tread
$4 - Action
+$2.
This turn, when you buy a Victory or Attack card, tell other players to look away so they don't see you gain it.
Shouldn't that be an attack?
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Minotaur

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Re: Really bad card ideas
« Reply #6787 on: February 23, 2021, 06:44:00 pm »
+5

With Cat-Like Disregard
Action
Cost: $5

Knock a Supply pile off of the table.  (Whenever all remaining piles are empty, this counts as a three-pile ending.)
-----
Setup:  Add the Event This Fucking Cat I Swear To God to the game.


This Fucking Cat I Swear To God
Event
Cost: $2

+1 Buy
Take a pile from the floor and return it to the Supply.
« Last Edit: February 23, 2021, 11:25:00 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #6788 on: February 24, 2021, 11:57:19 pm »
+5

Sand Witch
Action - Attack - $4
Each other player gains a Curse to the middle of their deck.

Way Of The Ostrich
If your only Action cards are Villages, +1 Card, +1 Actions and gain a Village.
« Last Edit: February 25, 2021, 12:13:52 am by Commodore Chuckles »
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crj

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Re: Really bad card ideas
« Reply #6789 on: February 25, 2021, 11:49:49 am »
0

For Way of the Ostrich, I feel "+1 Action and gain a Village to your hand" would be funnier. (-8
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Minotaur

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Re: Really bad card ideas
« Reply #6790 on: March 02, 2021, 12:43:38 am »
0

Turn Bettering Batter
Action
Cost: $2

You may trash this and a Silver from your hand.  If you do, gain an Action card costing $5.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6791 on: March 02, 2021, 12:45:08 am »
0

Turn Bettering Batter
Action
Cost: $2

You may trash this and a Silver from your hand.  If you do, gain an Action card costing $5.
Isn't that only deck bettering right now? Shouldn't it be gained to your hand?
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Minotaur

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Re: Really bad card ideas
« Reply #6792 on: March 02, 2021, 12:54:55 am »
0

Turn Bettering Batter Baker
Project
Cost: <8>

Once per turn, you may either gain a Silver to your hand when you play Turn Bettering Batter, or you may gain the gained Action card to your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

joefarebrother

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Re: Really bad card ideas
« Reply #6793 on: March 02, 2021, 06:39:09 pm »
+1

Time Machine
Action, $5

Set aside this and a card from your hand. That card doesn't count toward your deck for scoring at the end of the game. At the beginning of the next game of dominion you play, shuffle that card into your starting deck.


Another Time Machine
Action, $5

Set aside this and a card from your hand. That card doesn't count toward your deck for scoring at the end of the game.
Setup: At the start of any game, you may shuffle any number of additional cards into your starting deck. If you do, you must set a copy of each card added this way aside with Another Time Machine in the next game of dominion that you play. If you don't, destroy the universe.
« Last Edit: March 02, 2021, 06:42:50 pm by joefarebrother »
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infangthief

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Re: Really bad card ideas
« Reply #6794 on: March 03, 2021, 03:51:57 am »
0

Another Time Machine
Action, $5

Set aside this and a card from your hand. That card doesn't count toward your deck for scoring at the end of the game.
Setup: At the start of any game, you may shuffle any number of additional cards into your starting deck. If you do, you must set a copy of each card added this way aside with Another Time Machine in the next game of dominion that you play. If you don't, destroy the universe.

I think it should just be in some future game of dominion that you play, not necessarily the next one.

Also, are you allowed to play Another Time Machine and set aside a card which you haven't added to your starting deck in a previous game? Or maybe that's another "if you do, destroy the universe".

Also also, is there any restriction on which cards you can shuffle into starting deck? Can they be cards which Donald X hasn't invented yet?
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mathdude

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Re: Really bad card ideas
« Reply #6795 on: March 03, 2021, 04:05:28 pm »
+5

Deja vu
Project
$0
At the start of your turn, if you have exactly 5 cards in hand, you may put your hand onto your deck (in any order), then draw 5 cards.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6796 on: March 04, 2021, 10:51:12 pm »
+1

Do-It-Yourself
Project - $2
At the start of each of your turns, trash a card from your hand. If it was not a Ruins, gain a Ruins.
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crj

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Re: Really bad card ideas
« Reply #6797 on: March 06, 2021, 06:34:35 pm »
0

Motley Crew
Project - $8
You may use Way of the Misfit

Way of the Misfit
You may only use this if you have bought Motley Crew.
Play a non-Command Action card from the Supply that costs less than this, leaving it there.
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crj

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Re: Really bad card ideas
« Reply #6798 on: March 28, 2021, 10:34:19 am »
+2

Situation
Event - $2
+1 Buy. Return to the start of your Buy phase.

Very... situational. (-8
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Re: Really bad card ideas
« Reply #6799 on: March 29, 2021, 05:08:41 am »
+1

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