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Author Topic: Really bad card ideas  (Read 968365 times)

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Minotaur

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Re: Really bad card ideas
« Reply #6600 on: July 06, 2020, 10:47:12 am »
0

Burning Scout
Action-Burning
Cost: $3

+1 Action
If you have played at least four Burning cards this turn, trash this card, reshuffle and reveal your deck, put the Victory cards into your hand, and put the rest back in any order.
---------------------------
Setup:  Games which include this must have exactly three Burning supply piles.


Burning Witch
Action-Burning
Cost: $7

+1 Card
If you have played at least four Burning cards this turn, +3 Cards and each other player gains three Curses (one at a time, in turn order)


Burning Market ($5)/Laboratory ($5)/Smithy ($4)/Mine ($5)

+1 card, +1 action, if inflamed: +3 Buys, +$3 / +1 card, +1 action, if inflamed: +3 cards / +1 card, if inflamed: +6 cards / Trash a copper.  If inflamed, gain a Platinum to your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6601 on: July 06, 2020, 10:58:17 am »
0

"inflamed" = played at least 4 burning cards?
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Minotaur

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Re: Really bad card ideas
« Reply #6602 on: July 06, 2020, 01:38:04 pm »
0

"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6603 on: July 06, 2020, 02:21:41 pm »
0

"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
When cards in play are inflamed, you must dose them with gasoline and set them alight.

Pyromaniac
Treasure

+ for every inflamed card, and every card that has caught flame from a inflamed card.

You may light this card on fire. If you do, + and trash this card
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Minotaur

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Re: Really bad card ideas
« Reply #6604 on: July 06, 2020, 02:26:08 pm »
0

"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
When cards in play are inflamed, you must dose them with gasoline and set them alight.

Pyromaniac
Treasure

+ for every inflamed card, and every card that has caught flame from a inflamed card.

You may light this card on fire. If you do, + and trash this card

I think my ideas were already bad enough, but ok.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6605 on: July 06, 2020, 03:00:35 pm »
0

"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
When cards in play are inflamed, you must dose them with gasoline and set them alight.

Pyromaniac
Treasure

+ for every inflamed card, and every card that has caught flame from a inflamed card.

You may light this card on fire. If you do, + and trash this card

I think my ideas were already bad enough, but ok.
They would be too good if I only made them better, so I may as well make it worse
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Minotaur

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Re: Really bad card ideas
« Reply #6606 on: July 06, 2020, 03:11:13 pm »
0

They would be too good if I only made them better, so I may as well make it worse

Part of me should be insulted maybe but I don't even know.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6607 on: July 06, 2020, 03:20:30 pm »
+1

I guess Conspirator was kind of like a Burning Peddler the whole time, but the numbers are a little off.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

JimJammer

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Re: Really bad card ideas
« Reply #6608 on: July 14, 2020, 06:12:06 am »
0

Motel/Filling Station Split - Motel on top

Motel
Cost: 2$

+1 Card
+2 Actions
Discard all treasures from your hand, gain a motel.

If this is the first time you have played a motel this turn, you may trash 2 action cards from the supply costing up to $4.



Filling Station
Costs: 6$

+3 cards
+ $1

You may trash a motel from your hand for + $4 and +1 buy




I think there's some potential here if its tweaked but in its current form probably qualifies as terrible
« Last Edit: July 14, 2020, 06:40:44 am by JimJammer »
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Minotaur

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Re: Really bad card ideas
« Reply #6609 on: July 14, 2020, 08:17:31 am »
0

Pretty crazy three-pile machine I suspect.  Maybe Motel only needs to trash one card per turn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6610 on: July 14, 2020, 10:22:21 am »
0

Nine times out of ten, I expect Filling Station would be inferior to Swashbuckler, so $6 is overpriced.

Meanwhile, if Motel turns out to be any good then in a two-player game both players will buy one, then the first person to play one will gain Motel #3 and trash Model #4, #5. Not a half-pile that would last very long. (-8
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JimJammer

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Re: Really bad card ideas
« Reply #6611 on: July 14, 2020, 01:50:59 pm »
0

I was thinking of this as part of the appeal. Its a village you can use to starve your opponents of villages, giving yourself strategic advantage.

It does seem it would be a bit luck based  around who goes first and who draws their motel first
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JimJammer

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Re: Really bad card ideas
« Reply #6612 on: July 14, 2020, 02:03:45 pm »
0

Pretty crazy three-pile machine I suspect.  Maybe Motel only needs to trash one card per turn.

Maybe this might work, I've removed the once per turn, reduced to one trashed card, and added a stipulation.

Motel
Cost: 2$

+1 Card
+2 Actions
Discard all treasures from your hand, gain a motel.

If there are no empty supply piles, you may trash an action card from the supply costing up to 4$
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Minotaur

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Re: Really bad card ideas
« Reply #6613 on: July 14, 2020, 02:16:54 pm »
+2

Manger

Manger
Action-Victory
$4

If the Inn pile is empty, gain a Jesus.
---------------
1 VP
Setup:  Add Inn to the Supply.


Jesus
Victory
$0* (not in the supply)

1 VP for each Manger in your deck.
« Last Edit: July 15, 2020, 10:28:06 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6614 on: July 14, 2020, 02:26:36 pm »
0

All treasures might be harsh?  Maybe you may discard one to gain a Motel, and you may discard one to trash an Action from the supply.  This also means you don't need an "or reveal that you cannot" clause, either.

This version should probably cost $4, since it's a self-gaining Village.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #6615 on: July 14, 2020, 10:40:17 pm »
0

Maybe this might work, I've removed the once per turn, reduced to one trashed card, and added a stipulation.

Motel
Cost: 2$

+1 Card
+2 Actions
Discard all treasures from your hand, gain a motel.

If there are no empty supply piles, you may trash an action card from the supply costing up to 4$

RBCI police Alert: this card isn't bad enough for the RBCI thread. Please move to Actually Passable Card Ideas thread.
 ;D

Minotaur

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Re: Really bad card ideas
« Reply #6616 on: July 15, 2020, 02:47:29 am »
+2

RBCI police Alert: this card isn't bad enough for the RBCI thread. Please move to Actually Passable Card Ideas thread.
 ;D

I have created a monster.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6617 on: July 15, 2020, 10:29:37 am »
+1

I went through a couple drafts before posting Manger initially, and I somehow left out the clause about the Inn pile being empty.  Fixed.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

alion8me

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Re: Really bad card ideas
« Reply #6618 on: July 17, 2020, 06:02:58 pm »
+1

Quote
Dragon

Gain a Treasure card to your hand. Each other player reveals their hand and trashes any cards whose name includes the word "village".

Action
$6

Quote
Dragonslayer's Village

+1 Card
+2 Actions

-

When another player plays a Dragon, you may reveal this from your hand. If you do, they trash it instead of following its instructions.

Action-Reaction
$4

Quote
Dragon's Hoard

+$8
-1 VP

-

If you have a Dragonslayer's Village in play, you must reveal and trash this from your hand.

$14
Treasure-Reaction-Curse



Someone a while ago said something about there not being enough really bad card ideas on the really bad card ideas thread. I hope this fixes that.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6619 on: July 17, 2020, 10:52:32 pm »
0

Dragonslayerslayer - Action - $5
When another player reveals a Dragonslayer's Village, they trash it instead of following its intructions.
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mail-mi

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Re: Really bad card ideas
« Reply #6620 on: July 17, 2020, 11:32:57 pm »
+2

Arkenstone - Action-Duration.
Trash a Dragon from the supply.
At the start of each of your turns for the rest of the game, gain a Gold to your hand.
--
While this is in play, if any other player plays a card that causes you to trash one of your Treasures, they trash their hand.
They were never your friends, anyway.
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LittleFish

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Re: Really bad card ideas
« Reply #6621 on: July 18, 2020, 12:34:27 am »
+1

Split pile


Jabberwocky
Action-Attack-Victory-Duration-
You may light your eyes on fire, bite an opponent, and catch someone in your claws. If you did, now and at the start of your next turn +
________
At the end of the game, if you don't have a head, -15

Vorpal sword
Action-Reaction-
If there are no Jabberwockys in play, every other player gains a Jabberwoky
----------------
When an opponent plays a Jabberwocky, you may reveal this to cut the triggering card in half and to cut off the head of your opponent who played it.




The poem by Lewis Carroll, for reference:
’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.

“Beware the Jabberwock, my son!
      The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
      The frumious Bandersnatch!”

He took his vorpal sword in hand;
      Long time the manxome foe he sought—
So rested he by the Tumtum tree
      And stood awhile in thought.

And, as in uffish thought he stood,
      The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
      And burbled as it came!

One, two! One, two! And through and through
      The vorpal blade went snicker-snack!
He left it dead, and with its head
      He went galumphing back.

“And hast thou slain the Jabberwock?
      Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
      He chortled in his joy.

’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6622 on: July 18, 2020, 10:18:36 am »
0

Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.
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crj

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Re: Really bad card ideas
« Reply #6623 on: July 18, 2020, 12:29:44 pm »
0

Vorpal Sword really needs to be an Artifact somehow. And there should be a Brillig state.
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Minotaur

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Re: Really bad card ideas
« Reply #6624 on: July 18, 2020, 04:13:16 pm »
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Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

I think it's just the most valuable Victory card, if I've got my lore right here.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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