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Author Topic: Really bad card ideas  (Read 1055455 times)

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silverspawn

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Re: Really bad card ideas
« Reply #6375 on: April 01, 2020, 04:04:23 pm »
+1

Stink Spirit Attack Night Duration 5$
At the start of your next turn: +2$ and +2 buys
While this is in play, cards cost 1$ more.

Now here is the twist there is a specific reason why this is a bad idea. Can you find the broken combo?

Hint: Menagerie Expansion
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GendoIkari

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Re: Really bad card ideas
« Reply #6376 on: April 01, 2020, 04:32:47 pm »
+2

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.
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Minotaur

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Re: Really bad card ideas
« Reply #6377 on: April 01, 2020, 05:01:23 pm »
+1

Deadery
Action-Ruins
Cost: $0

While this is in play, when you gain a card costing less than $0, gain a Horse.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

[TP] Inferno

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Re: Really bad card ideas
« Reply #6378 on: April 01, 2020, 06:49:21 pm »
+2

Deadery
Action-Ruins
Cost: $0

While this is in play, when you gain a card costing less than $0, gain a Horse.
Big Bridge
$4
Action
While this is in play, Curses cost $1 less. (They can cost less than $0.)
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grep

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Re: Really bad card ideas
« Reply #6379 on: April 01, 2020, 11:15:35 pm »
+4

Central Bank
8 Debt - Project
You can buy cards even if you have Debt. At the end of the game -1VP for each 2 Debt you have.
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Re: Really bad card ideas
« Reply #6380 on: April 02, 2020, 06:37:50 am »
0

Central Bank
8 Debt - Project
You can buy cards even if you have Debt. At the end of the game -1VP for each 2 Debt you have.
But you are still denied Events and Projects.
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Minotaur

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Re: Really bad card ideas
« Reply #6381 on: April 02, 2020, 07:26:38 am »
+3

Way of Foreclosure
Way

Trash a Victory card from your hand.  Remove half its coin cost in Debt, rounded up.
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crj

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Re: Really bad card ideas
« Reply #6382 on: April 02, 2020, 07:41:44 am »
0

Big Bridge
$4
Action
While this is in play, Curses cost $1 less. (They can cost less than $0.)
Hmm. A "this turn, when you gain a Curse, +$1" might be a not-really-bad effect. Less broken than giving Curses a negative cost, and let the effect be Throned.
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kru5h

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Re: Really bad card ideas
« Reply #6383 on: April 02, 2020, 07:43:45 am »
0

Way of the Cheetah
Way

Play the first card you played this turn, leaving it where it is.

hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6384 on: April 02, 2020, 08:22:11 am »
0

Big Bridge
$4
Action
While this is in play, Curses cost $1 less. (They can cost less than $0.)
Hmm. A "this turn, when you gain a Curse, +$1" might be a not-really-bad effect. Less broken than giving Curses a negative cost, and let the effect be Throned.

According to the Secret History, that's kind of similar to the original version of Desperation. It didn't work out, that's why it has the "once per turn" clause. (Although that gives +1 Buy, so I guess this might be fine.)
« Last Edit: April 02, 2020, 08:24:33 am by hhelibebcnofnena »
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silverspawn

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Re: Really bad card ideas
« Reply #6385 on: April 02, 2020, 10:26:09 am »
0

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

aw I wasn't first :(
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X-tra

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Re: Really bad card ideas
« Reply #6386 on: April 02, 2020, 12:28:40 pm »
+2





People decide whether they want to take Collecting Artifacts in player order. When someone does, then it's over. Nobody else can nab it that turn.

This is a terrible idea because each player must take a decision at the start of every turn after the first Gold is bought. Not that tough of a decision, but I suspect the game will slow down because of this.
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Minotaur

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Re: Really bad card ideas
« Reply #6387 on: April 02, 2020, 12:47:47 pm »
+1

El Dorado looks like an Actually Passable Card Idea to me...  http://forum.dominionstrategy.com/index.php?topic=20225.new#new
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Awaclus

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Re: Really bad card ideas
« Reply #6388 on: April 04, 2020, 11:30:41 am »
+3

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Minotaur

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Re: Really bad card ideas
« Reply #6389 on: April 04, 2020, 02:49:57 pm »
+1



They should know that any old fool can post on RBCI, sometimes 2-5 times in a single day.
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Minotaur

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Re: Really bad card ideas
« Reply #6390 on: April 04, 2020, 05:25:16 pm »
0

Grandmasterpiece
Treasure
$6*

+$2
--------------
For each $ overpaid, gain a Gold.
You can't Buy this with Copper in play.
« Last Edit: April 05, 2020, 02:08:26 am by Minotaur »
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crj

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Re: Really bad card ideas
« Reply #6391 on: April 04, 2020, 08:44:31 pm »
+1

Suggested alternative name: Magnum Opus
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Minotaur

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Re: Really bad card ideas
« Reply #6392 on: April 04, 2020, 09:09:26 pm »
0

Suggested alternative name: Magnum Opus

Kind of ruins Great Grandmasterpiece though...
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bargainingspice

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Re: Really bad card ideas
« Reply #6393 on: April 05, 2020, 10:24:30 pm »
0

Border Collie

Action - Reaction - $5

+2 Cards.
Reveal all the cards from your deck one at a time. Alternately discard them and set them aside, and shuffle the set-aside cards into your deck.
--
When you gain a card, you may play this from your hand. If you do, then after doing so shuffle the gained card into your deck.
--
When you gain this, gain a cheaper card. If the cheaper card is a Walled Village, put it into your hand.

==

Black Magic

Action - Duration - $67

Gain a Potion. Reveal the top card of your deck. If it costs less than $3, gain a Drop. Otherwise, you may reveal a Recipe from your hand. If you do, gain a Black Magic.

While this is in play, all other players must repeat every word you say. If they don't they gain a Curse and you discard this from play.

==

Drop

Action - $2*

Gain a Possession and set it aside. Play it at the beginning of every turn for the rest of the game.

==

Recipe

Action - $2

Trash up to 3 cards from your hand. Gain a card, costing no more than the most expensive card you trashes, that has all types of all cards you trashed.
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Freddy10

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Re: Really bad card ideas
« Reply #6394 on: April 05, 2020, 11:06:41 pm »
+4

Bored of waiting for your opponent to end their turn?

« Last Edit: April 05, 2020, 11:16:24 pm by Freddy10 »
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Who trashes the trashers?

LittleFish

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Re: Really bad card ideas
« Reply #6395 on: April 06, 2020, 12:19:00 am »
0

Border Collie

Action - Reaction - $5

+2 Cards.
Reveal all the cards from your deck one at a time. Alternately discard them and set them aside, and shuffle the set-aside cards into your deck.
--
When you gain a card, you may play this from your hand. If you do, then after doing so shuffle the gained card into your deck.
--
When you gain this, gain a cheaper card. If the cheaper card is a Walled Village, put it into your hand.

==

Black Magic

Action - Duration - $67

Gain a Potion. Reveal the top card of your deck. If it costs less than $3, gain a Drop. Otherwise, you may reveal a Recipe from your hand. If you do, gain a Black Magic.

While this is in play, all other players must repeat every word you say. If they don't they gain a Curse and you discard this from play.

==

Drop

Action - $2*

Gain a Possession and set it aside. Play it at the beginning of every turn for the rest of the game.

==

Recipe

Action - $2

Trash up to 3 cards from your hand. Gain a card, costing no more than the most expensive card you trashes, that has all types of all cards you trashed.
Doesn't Lurker break Black Magic?
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Minotaur

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Re: Really bad card ideas
« Reply #6396 on: April 06, 2020, 03:48:47 am »
0

Bored of waiting for your opponent to end their turn?



Weird interactions with Advisor.  Maybe you have a blitz chess clock on the table for this?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6397 on: April 06, 2020, 08:42:34 am »
0

I'm not sure I'd want to play against an opponent who was shuffling against the clock, either...

Still, these aren't supposed to be good ideas. (-8
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bargainingspice

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Re: Really bad card ideas
« Reply #6398 on: April 06, 2020, 01:01:10 pm »
0

Border Collie

Action - Reaction - $5

+2 Cards.
Reveal all the cards from your deck one at a time. Alternately discard them and set them aside, and shuffle the set-aside cards into your deck.
--
When you gain a card, you may play this from your hand. If you do, then after doing so shuffle the gained card into your deck.
--
When you gain this, gain a cheaper card. If the cheaper card is a Walled Village, put it into your hand.

==

Black Magic

Action - Duration - $67

Gain a Potion. Reveal the top card of your deck. If it costs less than $3, gain a Drop. Otherwise, you may reveal a Recipe from your hand. If you do, gain a Black Magic.

While this is in play, all other players must repeat every word you say. If they don't they gain a Curse and you discard this from play.

==

Drop

Action - $2*

Gain a Possession and set it aside. Play it at the beginning of every turn for the rest of the game.

==

Recipe

Action - $2

Trash up to 3 cards from your hand. Gain a card, costing no more than the most expensive card you trashes, that has all types of all cards you trashed.
Doesn't Lurker break Black Magic?

I guess maybe, so much as it breaks any card. The cost of $67 was meant to be symbolic, as the action alludes to the chorus of a song that peaked at position 67 on the US music chart. That being said, the card can be very powerful if you get a Drop.
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I have the same avatar as another user. Sorry. There are only finitely many cards. And as someone who is very bad at drawing birds I've always felt this was one of the best card pictures.

Minotaur

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Re: Really bad card ideas
« Reply #6399 on: April 06, 2020, 01:25:11 pm »
0

Dominate Advisor
Action
Cost: PPPP

If the previous turn wasn't yours, take a turn after this one in which you make all decisions for the player to your left and you can see their cards.
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