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Author Topic: Really bad card ideas  (Read 1114002 times)

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mxdata

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Re: Really bad card ideas
« Reply #6250 on: March 08, 2020, 08:32:23 pm »
+2

A duration card with a clause "Now and two turns from now ..." (note: not "your next two turns" like Archive, just "two turns from now")
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Minotaur

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Re: Really bad card ideas
« Reply #6251 on: March 08, 2020, 09:08:11 pm »
+1

Way Of The Redshirt
Way-Reaction

+2 Cards
-----------------
When another player plays an Attack card, you may trash this from your hand.  If you do, the Attack does not affect you.

(Yes, this extends and modifies the definition of a Way.  I trust you to interpret the intended meaning in good faith.  Change it to a new type like Ray if you have to, I don't care.)

That could be a project instead.  "When another player plays an Attack card, you may trash an Action card from your hand.  If you do, the Attack does not affect you"

Having to trash an action is usually pretty bad, though.  So it would be like a $2 Project?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #6252 on: March 08, 2020, 09:08:44 pm »
+2

A duration card with a clause "Now and two turns from now ..." (note: not "your next two turns" like Archive, just "two turns from now")

Taking that one step further:

A permanent duration card that does something on even numbered turns and something else on odd numbered turns.

Bonus if they are opposite each other or confusing in some other way.

faust

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Re: Really bad card ideas
« Reply #6253 on: March 09, 2020, 07:46:46 am »
+2

Way of the Chimera

Do the effects of the set aside Ways in any order.
-
Setup: Set aside two other Ways next to this.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Doom_Shark

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Re: Really bad card ideas
« Reply #6254 on: March 09, 2020, 08:46:49 am »
0

Way of the Chimera

Do the effects of the set aside Ways in any order.
-
Setup: Set aside two other Ways next to this.

Should probably say "either order" instead of any.
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grep

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Re: Really bad card ideas
« Reply #6255 on: March 09, 2020, 12:39:37 pm »
0

Way of the Chimera

Do the effects of the set aside Ways in any order.
-
Setup: Set aside two other Ways next to this.
To make it not that bonkers: "Put another Action card in play. If you did, apply the set aside Ways one to this and another to the card you have put in play"
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Minotaur

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Re: Really bad card ideas
« Reply #6256 on: March 09, 2020, 01:50:14 pm »
0

Way of the Chimera

Do the effects of the set aside Ways in any order.
-
Setup: Set aside two other Ways next to this.

This could be strong enough that I could see it being an Action in itself.  But maybe I'd want three of them and option to skip any number?  $3-$4?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Wolphmaniac

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Re: Really bad card ideas
« Reply #6257 on: March 09, 2020, 02:47:07 pm »
+1

Way of the Phoenix
Gain everything from the trash.
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Wolphmaniac

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Re: Really bad card ideas
« Reply #6258 on: March 09, 2020, 02:51:37 pm »
+1

Way of the Dragon
Gain 12 Provinces.
Trash every card you have.
+17 VP
This can only be played on your 12th turn or later.
« Last Edit: March 12, 2020, 06:28:53 pm by Wolphmaniac »
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King Leon

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Re: Really bad card ideas
« Reply #6259 on: March 09, 2020, 04:36:19 pm »
+6

High Wayto Hell
Type: Way
While this is in play, cards cost $1 less, but not less than $0.

This is horrible to track, I guess.
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Minotaur

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Re: Really bad card ideas
« Reply #6260 on: March 09, 2020, 05:48:27 pm »
+3

The Only Way
Way

Play this card as usual.
For the rest of your turn:
  The abilities of this card replace those of The Only Way.  Invoking a Way is not optional, and this Way takes priority over others.


Way of the Scoundrel
Way

+1 Action
Flip your Journey token


No Way
Way

Follow the instructions printed on the card which invoked this, even if you should have lost track of it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6261 on: March 10, 2020, 05:27:59 am »
0

Book Fair
Action
Cost: <8>

+1 Action
+1 Buy
+$2
Discard a card from your hand
Draw until you have at least 7 cards in hand, revealing and setting aside any number of Actions and then discarding them afterward.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

faust

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Re: Really bad card ideas
« Reply #6262 on: March 10, 2020, 09:17:10 am »
+8

The Bizarro Populate!

Bizarro Populate
Event - $10

Gain a Spoils, a Horse, a Ghost, an Imp, a Will-o-Wisp, a Madman and a Mercenary.

Broken Alliance
Event/Ruins - $0

Gain a Curse, a Ruined Market, a Ruined Library, a Ruined Village, an Abandoned Mine and a Survivors.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

pubby

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Re: Really bad card ideas
« Reply #6263 on: March 10, 2020, 10:13:43 am »
+3

Black Populate
Event - $13
Gain one of each card from the black market deck.
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mxdata

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Re: Really bad card ideas
« Reply #6264 on: March 10, 2020, 11:26:12 am »
+1

Way of the Bogo
When you buy a card this turn, gain an extra copy of it
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Minotaur

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Re: Really bad card ideas
« Reply #6265 on: March 10, 2020, 03:41:45 pm »
0

The Only Way
Way

Play this card as usual.
For the rest of your turn:
  The abilities of this card replace those of The Only Way.  Invoking a Way is not optional, and this Way takes priority over others.

...of course now I realize this allows an opponent's Black Cat or Caravan Guard to mimic your King's Court, opening a mini-turn in the middle of your turn.  Er, at least I think Black Cat can be played as a Way when it reacts to play itself?  (Obviously they don't gain a curse)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6266 on: March 10, 2020, 03:46:53 pm »
+3

Way of the Teacher
Choose one, and then follow the usual instructions for the Action played:
+1 Card
+1 Action
+$1
+1 Buy


I considered making a sequence of Way-Travellers for this, but the amount of Really Bad involved is more than I care to stomach right now.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

[TP] Inferno

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Re: Really bad card ideas
« Reply #6267 on: March 10, 2020, 04:50:04 pm »
+2

Stupid Person
$3
Action
Take Idiot. If you do, take the top 3 Hexes and receive them in any order.

Idiot
State
At the start of your turn, discard a card. If you do, receive a Hex.


Way of the Champion
Way
+1 Action
Follow this card's instructions.
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GendoIkari

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Re: Really bad card ideas
« Reply #6268 on: March 10, 2020, 06:58:38 pm »
+1

Way of the Second Chance

Play this card again.


Combos with Conspirator! And tokens.
« Last Edit: March 10, 2020, 06:59:42 pm by GendoIkari »
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Minotaur

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Re: Really bad card ideas
« Reply #6269 on: March 11, 2020, 10:47:19 am »
+2

Curds
Action
Cost: $2

+1 Action
+1 Coffer
If this was played from your hand, you may invoke a Way.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

bitwise

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Re: Really bad card ideas
« Reply #6270 on: March 12, 2020, 12:57:15 am »
+5

Way of the Imp
Don't follow this card's instructions.
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Minotaur

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Re: Really bad card ideas
« Reply #6271 on: March 12, 2020, 03:43:15 am »
+2

Way of Masks
Way

Pass this card to the left.  If you do, +1 VP.
That player either keeps this, or passes this back next turn and follows the instructions.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Snowyowl

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Re: Really bad card ideas
« Reply #6272 on: March 13, 2020, 03:05:33 pm »
+2

A Victory card with an on-play effect. It has no other types. Figuring out how to play a card that isn't an Action or Treasure (or Reaction or Night, for that matter) is left as an exercise for the reader.
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grep

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Re: Really bad card ideas
« Reply #6273 on: March 13, 2020, 04:31:54 pm »
+2

Way of the Bat
Trash up to 2 cards. Copies of this lose "Action" type and get "Night" type until end of turn.
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pubby

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Re: Really bad card ideas
« Reply #6274 on: March 13, 2020, 09:06:40 pm »
0

Ruling's Nightmare
Action - Attack
$e
If you are not a programmer or blue dog, you may draw two cards. Otherwise, complain on the forums.
« Last Edit: March 13, 2020, 09:09:50 pm by pubby »
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