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Author Topic: Really bad card ideas  (Read 898953 times)

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bitwise

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Re: Really bad card ideas
« Reply #6200 on: January 23, 2020, 07:07:58 pm »
+1

My guess at Menagerie Ways

Way More Money
$8 - Project
Whenever you draw a card during your turn and outside of your cleanup phase, +$1.
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spineflu

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Re: Really bad card ideas
« Reply #6201 on: January 23, 2020, 08:23:10 pm »
+2

My guess at Menagerie Ways

Way More Money
$8 - Project
Whenever you draw a card during your turn and outside of your cleanup phase, +$1.

you don't even need the "outside of your clean up phase" on this - just let that $$$ fall out of scope

crj

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Re: Really bad card ideas
« Reply #6202 on: January 24, 2020, 06:02:14 pm »
+4

Given which thread we're in, why not go the whole hog?

Flood defence system
Project

During your turn, cards cost $0.
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grep

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Re: Really bad card ideas
« Reply #6203 on: January 24, 2020, 08:16:51 pm »
+6

Credit Card Fraud
Event - $0
Gain a card costing up to $5. The player to your left takes debt equal to that card cost. Skip your next turn
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Minotaur

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Re: Really bad card ideas
« Reply #6204 on: January 24, 2020, 08:32:40 pm »
+2

Credit Card Fraud
Event - $0
Gain a card costing up to $5. The player to your left takes debt equal to that card cost. Skip your next turn

Maybe it should be an Attack-Event that counts as playing an Attack card, and if someone prevents it, you go to prison?
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crj

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Re: Really bad card ideas
« Reply #6205 on: January 25, 2020, 10:00:49 am »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.
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mxdata

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Re: Really bad card ideas
« Reply #6206 on: January 25, 2020, 04:57:49 pm »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.

That could be made into a decent attack (if possibly a bit overpowered in multiplayer) if, instead of the -$1 token, it's "Each other player discards one treasure card (or reveals their hand if they cannot).  +1 Coffers per player who did"
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Re: Really bad card ideas
« Reply #6207 on: January 25, 2020, 05:09:13 pm »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.

That could be made into a decent attack (if possibly a bit overpowered in multiplayer) if, instead of the -$1 token, it's "Each other player discards one treasure card (or reveals their hand if they cannot).  +1 Coffers per player who did"
probably have to have the "Each player with at least (four? five?) cards in hand" qualifier on there lest it be as brutal as five-player Cutpurse

crj

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Re: Really bad card ideas
« Reply #6208 on: January 25, 2020, 05:10:45 pm »
+2

Hence the choice of the -$1 token: people who already have the token are immune to the attack. If you're playing a multi-player game and everyone uses it every turn, it cancels out (each round you get your -$1 token and +1 Coffers).
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Puk

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Re: Really bad card ideas
« Reply #6209 on: January 26, 2020, 06:11:46 pm »
+1

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

Also, in your buy phase, play treasures untill you have the amount for the first card you want to buy, buy it and after that you can play treasures for your other buys
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Re: Really bad card ideas
« Reply #6210 on: January 28, 2020, 05:00:30 am »
0

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

Also, in your buy phase, play treasures untill you have the amount for the first card you want to buy, buy it and after that you can play treasures for your other buys
The amount of times I have seen newbies do this...
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FlyerBeast

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Re: Really bad card ideas
« Reply #6211 on: February 05, 2020, 05:53:39 pm »
+2

Silly Rotating Supply
Landmark
Setup: Shuffle all Action cards you have access to together and divide them into 10 equally-sized Supply piles, then do the same for Treasures (3 piles) and Victory cards (3 piles). Only the top card of each pile can be gained or bought.
-
Whenever an Event is bought, shuffle it back into the Events pile and add the top Event of the pile to the kingdom.
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kieranmillar

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Re: Really bad card ideas
« Reply #6212 on: February 18, 2020, 04:24:21 pm »
+1

Pension Fund
Action - Reserve - Duration
$Potion

Put this on your tavern mat
--------------
At the start of your turn, you may call this for $6 at the start of your next turn.
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Snowyowl

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Re: Really bad card ideas
« Reply #6213 on: February 24, 2020, 04:51:11 pm »
+1

Towering Pile of Uselessness
$0 (no type)
-
When you buy this, +1 Buy.
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sudgy

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Re: Really bad card ideas
« Reply #6214 on: February 24, 2020, 10:38:52 pm »
+1

Towering Pile of Uselessness
$0 (no type)
-
When you buy this, +1 Buy.

Goons!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Really bad card ideas
« Reply #6215 on: February 25, 2020, 03:46:14 am »
0

Towering Pile of Uselessness
$0 (no type)
-
When you buy this, return it to the Supply and +1 Buy.
FTFY

Also this gets crazier than the last one with Goons/Merchant Guild.
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Minotaur

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Re: Really bad card ideas
« Reply #6216 on: February 25, 2020, 02:59:18 pm »
0

Towering Pile of Uselessness
$0 (no type)
-
When you buy this, return it to the Supply and +1 Buy.
FTFY

Also this gets crazier than the last one with Goons/Merchant Guild.

If you're going to do that, then it has to be gain a Curse and if you did, +2 Buys.  No unconditional +Buy allowed with self-return.
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Re: Really bad card ideas
« Reply #6217 on: February 25, 2020, 04:29:07 pm »
0

Oh, alright then. You can use the original one if you really want.
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grep

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Re: Really bad card ideas
« Reply #6218 on: March 02, 2020, 01:59:01 pm »
+1

Sepulka
$0* - Treasure
$0
Trash this and another Sepulka. If you did, perform Sepuling.

Sepulkarium
Landmark
At the beginning of each player's turn, that player gains a Sepulka

Sepuling
$0 - Event
You cannot buy Sepuling without a Sepulka in hand.

https://en.wikipedia.org/wiki/Sepulka
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LittleFish

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Re: Really bad card ideas
« Reply #6219 on: March 03, 2020, 10:44:36 am »
0

Alchemist's Child
Action-Ruin
+1 Action
Discard 2 cards
----------
When you discard this from play, if you have a potion in play, you may put the potion onto your deck
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kru5h

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Re: Really bad card ideas
« Reply #6220 on: March 04, 2020, 02:07:53 am »
+3

Miscount
Action

Declare, "We did it guys! Page 250!"

Minotaur

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Re: Really bad card ideas
« Reply #6221 on: March 04, 2020, 02:26:58 am »
+2

Discount
Cost: $2

Choose one:
Discard two cards from your hand
Put a card on top of your deck
Gain a Curse into your hand.  If you do, gain a Copper into your hand.

Choose one:
+$2
Trash the top two cards of your deck
Gain two Estates
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silverspawn

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Re: Really bad card ideas
« Reply #6222 on: March 05, 2020, 05:08:27 pm »
+1

Covid-19 - Action - 5$

You lose the game. Each other player loses the game.
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GendoIkari

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Re: Really bad card ideas
« Reply #6223 on: March 05, 2020, 06:03:27 pm »
+2

Covid-19 - Action - 5$

You lose the game. Each other player loses the game.

Do the rest of the card instructions even continue to happen after "You lose the game"?
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Re: Really bad card ideas
« Reply #6224 on: March 05, 2020, 06:16:16 pm »
+2

Covid-19 - Action - 5$

You lose the game. Each other player loses the game.

Do the rest of the card instructions even continue to happen after "You lose the game"?

If so, then all players sadden at their shared defeat.
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