Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 247 248 [249]  All

Author Topic: Really bad card ideas  (Read 879315 times)

0 Members and 5 Guests are viewing this topic.

bitwise

  • Bishop
  • ****
  • Offline Offline
  • Posts: 101
  • Respect: +90
    • View Profile
Re: Really bad card ideas
« Reply #6200 on: January 23, 2020, 07:07:58 pm »
+1

My guess at Menagerie Ways

Way More Money
$8 - Project
Whenever you draw a card during your turn and outside of your cleanup phase, +$1.
Logged

spineflu

  • Tactician
  • *****
  • Online Online
  • Posts: 410
  • Shuffle iT Username: spineflu
  • +1 Coffers, +1 Respect
  • Respect: +206
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6201 on: January 23, 2020, 08:23:10 pm »
+2

My guess at Menagerie Ways

Way More Money
$8 - Project
Whenever you draw a card during your turn and outside of your cleanup phase, +$1.

you don't even need the "outside of your clean up phase" on this - just let that $$$ fall out of scope

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Respect: +1419
    • View Profile
Re: Really bad card ideas
« Reply #6202 on: January 24, 2020, 06:02:14 pm »
+4

Given which thread we're in, why not go the whole hog?

Flood defence system
Project

During your turn, cards cost $0.
Logged

grep

  • Bishop
  • ****
  • Offline Offline
  • Posts: 110
  • Respect: +96
    • View Profile
Re: Really bad card ideas
« Reply #6203 on: January 24, 2020, 08:16:51 pm »
+5

Credit Card Fraud
Event - $0
Gain a card costing up to $5. The player to your left takes debt equal to that card cost. Skip your next turn
Logged

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2231
  • Respect: +3512
    • View Profile
Re: Really bad card ideas
« Reply #6204 on: January 24, 2020, 08:32:40 pm »
+2

Credit Card Fraud
Event - $0
Gain a card costing up to $5. The player to your left takes debt equal to that card cost. Skip your next turn

Maybe it should be an Attack-Event that counts as playing an Attack card, and if someone prevents it, you go to prison?
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Respect: +1419
    • View Profile
Re: Really bad card ideas
« Reply #6205 on: January 25, 2020, 10:00:49 am »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.
Logged

mxdata

  • Bishop
  • ****
  • Online Online
  • Posts: 111
  • Respect: +117
    • View Profile
Re: Really bad card ideas
« Reply #6206 on: January 25, 2020, 04:57:49 pm »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.

That could be made into a decent attack (if possibly a bit overpowered in multiplayer) if, instead of the -$1 token, it's "Each other player discards one treasure card (or reveals their hand if they cannot).  +1 Coffers per player who did"
Logged

spineflu

  • Tactician
  • *****
  • Online Online
  • Posts: 410
  • Shuffle iT Username: spineflu
  • +1 Coffers, +1 Respect
  • Respect: +206
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6207 on: January 25, 2020, 05:09:13 pm »
+1

Actually maybe an OK related card idea:

Pickpocket
Action - Attack
Each other player takes their -$1 token. +1 Coffers per player who did.

I think the only real problem is that it requires tokens from two different expansions.

That could be made into a decent attack (if possibly a bit overpowered in multiplayer) if, instead of the -$1 token, it's "Each other player discards one treasure card (or reveals their hand if they cannot).  +1 Coffers per player who did"
probably have to have the "Each player with at least (four? five?) cards in hand" qualifier on there lest it be as brutal as five-player Cutpurse

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Respect: +1419
    • View Profile
Re: Really bad card ideas
« Reply #6208 on: January 25, 2020, 05:10:45 pm »
+2

Hence the choice of the -$1 token: people who already have the token are immune to the attack. If you're playing a multi-player game and everyone uses it every turn, it cancels out (each round you get your -$1 token and +1 Coffers).
Logged

Puk

  • Baron
  • ****
  • Offline Offline
  • Posts: 58
  • Shuffle iT Username: Puk
  • Respect: +105
    • View Profile
Re: Really bad card ideas
« Reply #6209 on: January 26, 2020, 06:11:46 pm »
+1

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

Also, in your buy phase, play treasures untill you have the amount for the first card you want to buy, buy it and after that you can play treasures for your other buys
Logged

[TP] Inferno

  • Navigator
  • ****
  • Offline Offline
  • Posts: 72
  • I have no +Buys :(
  • Respect: +68
    • View Profile
Re: Really bad card ideas
« Reply #6210 on: January 28, 2020, 05:00:30 am »
0

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

Also, in your buy phase, play treasures untill you have the amount for the first card you want to buy, buy it and after that you can play treasures for your other buys
The amount of times I have seen newbies do this...
Logged
Counting House is the best card in the game. Change my mind.

FlyerBeast

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
  • Shuffle iT Username: FlyerBeast
  • Wide and Torturous
  • Respect: +36
    • View Profile
Re: Really bad card ideas
« Reply #6211 on: February 05, 2020, 05:53:39 pm »
+1

Silly Rotating Supply
Landmark
Setup: Shuffle all Action cards you have access to together and divide them into 10 equally-sized Supply piles, then do the same for Treasures (3 piles) and Victory cards (3 piles). Only the top card of each pile can be gained or bought.
-
Whenever an Event is bought, shuffle it back into the Events pile and add the top Event of the pile to the kingdom.
Logged

kieranmillar

  • Bishop
  • ****
  • Offline Offline
  • Posts: 102
  • Shuffle iT Username: kieranmillar
  • Respect: +221
    • View Profile
Re: Really bad card ideas
« Reply #6212 on: February 18, 2020, 04:24:21 pm »
0

Pension Fund
Action - Reserve - Duration
$Potion

Put this on your tavern mat
--------------
At the start of your turn, you may call this for $6 at the start of your next turn.
Logged
Pages: 1 ... 247 248 [249]  All
 

Page created in 0.078 seconds with 21 queries.