Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 244 245 [246] 247 248 ... 282  All

Author Topic: Really bad card ideas  (Read 1850255 times)

0 Members and 3 Guests are viewing this topic.

mxdata

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1190
  • Respect: +1335
    • View Profile
Re: Really bad card ideas
« Reply #6125 on: December 01, 2019, 04:17:01 pm »
0

I'm not sure if this is a really bad or really good card idea. So probably really bad. (-8

False Accounting
Action - Duration

+1 Card
+1 Action

At the start of your next turn, gain a Curse to remove all your debt.
If you have three debt, it's effectively equivalent to a Cursed Gold from Nocturne (not having to pay off the three debt gives you $3 more to spend).  If you have more than three debt, it's better

Unfortunately, most games have no debt cards, and this card would be pretty much useless in a kingdom where you never have debt.  If it's cheap enough, it could be useful for Gardens, or as an action to bring down the cost of Peddler

On the other hand, in some games, it could be quite powerful, if there's a good card with a high debt cost.  Especially if you have a way to trash curses.  A combo with this and Watchtower would be really strong - essentially a way to gain cards like Overlord for no cost!

Wait, no, it would be useless without debt the way it's phrased - since there's no "you may", the self-cursing is automatic, even if there's no debt.  So, unless the curse pile is empty, you'd only want to play it if you have enough debt to justify taking a curse.  And also, in games with debt, it's useless once the curse pile is empty
Logged
They/them

King Leon

  • Witch
  • *****
  • Offline Offline
  • Posts: 478
  • Respect: +406
    • View Profile
Re: Really bad card ideas
« Reply #6126 on: December 03, 2019, 02:42:27 am »
0

And also, in games with debt, it's useless once the curse pile is empty

It still is useful with cards like Vineyard or Gardens, as it behaves like a 0 VP Island and unlike Copper does not clutter your deck.
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Really bad card ideas
« Reply #6127 on: December 04, 2019, 11:45:48 am »
+4

Chapitalism
$5 - Project

During your turns, Actions with "trash" in their text are also Treasures.
Logged

spineflu

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1365
  • Shuffle iT Username: spineflu
  • Head Empty, Heart Worms, Can't Lose
  • Respect: +1349
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6128 on: December 04, 2019, 01:57:31 pm »
+1

Chapitalism
$5 - Project

During your turns, Actions with "trash" in their text are also Treasures.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6129 on: December 04, 2019, 02:13:08 pm »
+2

Prince and Pauper
Event
Cost: <12>

Shuffle the Treasures into the Ruins pile.  For the rest of this game, Treasures are Ruins and vice-versa.  Gain three Death Carts.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spineflu

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1365
  • Shuffle iT Username: spineflu
  • Head Empty, Heart Worms, Can't Lose
  • Respect: +1349
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6130 on: December 04, 2019, 02:25:13 pm »
0

Prince and Pauper
Event
Cost: <12>

Shuffle the Treasures into the Ruins pile.  For the rest of this game, Treasures are Ruins and vice-versa.  Gain three Death Carts.

doesn't this immediately end the game if there's 3 or more treasure kingdom cards? literally every game since it empties the Copper Silver and Gold piles
« Last Edit: December 04, 2019, 03:42:16 pm by spineflu »
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6131 on: December 04, 2019, 06:36:03 pm »
+1

Prince and Pauper
Event
Cost: <12>

Shuffle the Treasures into the Ruins pile.  For the rest of this game, Treasures are Ruins and vice-versa.  Gain three Death Carts.

doesn't this immediately end the game if there's 3 or more treasure kingdom cards? literally every game since it empties the Copper Silver and Gold piles

I guess I should make sure they're treated as non-existent piles rather than empty.  The original wording only says to shuffle the cards into the pile, which makes you correct but also not what I intend.  If I just remove the empty Treasure piles from the game, then I have to make sure that the Ruins pile doesn't become a new Treasure pile subject to being removed from the game if the event triggers again.

I'm also not sure what happens with split piles or Capitalism.  Maybe you can't gain a Goons from Marauder unless Marauder played by a Capitalist, because even if it's on top of the Ruins pile, but it's not a Treasure, and therefore not a Ruins at that time.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6132 on: December 04, 2019, 06:47:31 pm »
+2

Ordination
Project
Cost: $6

When you play an Action card with +$ in its text, you may trash a card from your hand.

(Madame d'Conclave had always wanted to be high priest.  Who was I to stop her?  - Jaya Ballard, task mage)
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spineflu

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1365
  • Shuffle iT Username: spineflu
  • Head Empty, Heart Worms, Can't Lose
  • Respect: +1349
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6133 on: December 04, 2019, 08:46:04 pm »
+2

Prince and Pauper
Event
Cost: <12>

Shuffle the Treasures into the Ruins pile.  For the rest of this game, Treasures are Ruins and vice-versa.  Gain three Death Carts.

doesn't this immediately end the game if there's 3 or more treasure kingdom cards? literally every game since it empties the Copper Silver and Gold piles

I guess I should make sure they're treated as non-existent piles rather than empty.  The original wording only says to shuffle the cards into the pile, which makes you correct but also not what I intend.  If I just remove the empty Treasure piles from the game, then I have to make sure that the Ruins pile doesn't become a new Treasure pile subject to being removed from the game if the event triggers again.

I'm also not sure what happens with split piles or Capitalism.  Maybe you can't gain a Goons from Marauder unless Marauder played by a Capitalist, because even if it's on top of the Ruins pile, but it's not a Treasure, and therefore not a Ruins at that time.

oh man i missed that death cart also went into the blue dog ruins pile when capitalism is out.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6134 on: December 05, 2019, 05:30:28 pm »
0

Communist Extremism
Project
Cost: <8>

Cards printed with the "Treasure" type are now Actions, and are no longer Treasures.  During your turns, such cards give +1 Action.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Really bad card ideas
« Reply #6135 on: December 06, 2019, 02:24:48 pm »
+2

Quote
Communist Extremism
Project
Cost: <8>

Cards printed with the "Treasure" type are now Actions, and are no longer Treasures.  During your turns, such cards give +1 Action.

- The League of Conspirators.
Logged

grep

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 297
  • Respect: +449
    • View Profile
Re: Really bad card ideas
« Reply #6136 on: December 06, 2019, 02:52:33 pm »
+4

Marxism
Landmark
The Buy phase is replaced with the Distribute phase during which you play the treasures and then gain a card costing up to the number of cards in play.

https://en.wikipedia.org/wiki/Labor_theory_of_value in action :)
Logged

bitwise

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 133
  • Respect: +142
    • View Profile
Re: Really bad card ideas
« Reply #6137 on: December 06, 2019, 06:52:48 pm »
0

Nominalization
Cost: $8
During your turn, your events and projects are cards.

(rules clarification: This is a card that has no types and in particular is not an action.)
Logged

grep

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 297
  • Respect: +449
    • View Profile
Re: Really bad card ideas
« Reply #6138 on: December 06, 2019, 07:13:36 pm »
+1

Nominalization
Cost: $8
During your turn, your events and projects are cards.

(rules clarification: This is a card that has no types and in particular is not an action.)
Are the bought events/projects going to your discard pile and are not available to anyone anymore?
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6139 on: December 06, 2019, 10:24:16 pm »
+1

Grand Masquerade
Event
Cost: <8>

Each player discards their hand, shuffles a new deck, and passes the top half their deck to the left, rounded up.  Each player shuffles the passed cards into their deck and draws a new hand.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6140 on: December 07, 2019, 01:47:59 am »
+1

Grand Masquerade
Action
Cost: $9

Trash this card.  Each player moves one seat to the left, leaving behind all cards, tokens, and duration effects.  The player in the seat from which this card was played continues to play as if they were continuing the turn.

I forgot that I already did this.  Not sure which one's more busted.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

bitwise

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 133
  • Respect: +142
    • View Profile
Re: Really bad card ideas
« Reply #6141 on: December 07, 2019, 01:16:27 pm »
0

Nominalization
Cost: $8
During your turn, your events and projects are cards.

(rules clarification: This is a card that has no types and in particular is not an action.)
Are the bought events/projects going to your discard pile and are not available to anyone anymore?
It was my intention that this doesn't do anything since 1) you can't play it, and 2) "you" don't have any events and projects, but eh, that sounds more fun.

Border Collie
Action
Cost: $2
+2 Cards
----
When you gain this, gain a more expensive card.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6142 on: December 07, 2019, 01:30:45 pm »
+1

Border Collie
Action-Reaction
Cost: $6

+2 Cards
--------
When you discard this other than during your cleanup phase, you may set it aside.  If you do, place this card in your discard pile at the end of the turn and gain a cheaper card.*

* - corrected portion
« Last Edit: December 08, 2019, 03:27:43 am by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1477
  • Respect: +1644
    • View Profile
Re: Really bad card ideas
« Reply #6143 on: December 07, 2019, 04:51:27 pm »
0

You probably want some way to return that from being set aside...
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6144 on: December 08, 2019, 03:29:03 am »
0

You probably want some way to return that from being set aside...

This was tricky to word because FH's effect automatically resolves this issue and then I had to actually think and not overuse pronouns (BC vs the card you gained, which is "this"?).  Solved by not introducing the gained card until after the first pronoun.  So weird!
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

bitwise

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 133
  • Respect: +142
    • View Profile
Re: Really bad card ideas
« Reply #6145 on: December 09, 2019, 05:20:41 pm »
+2

Any reason you can't word it like Tunnel instead? That would let you use it multiple times in a turn but wouldn't be so wordy.

Potion Bridge
Action
Cost: $5
+1 Buy
This turn, cards cost 1 Potion less.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6146 on: December 09, 2019, 05:49:24 pm »
0

Any reason you can't word it like Tunnel instead? That would let you use it multiple times in a turn but wouldn't be so wordy.

Originally I just copied the wording and didn't anticipate any problem.  Maybe something that can gain $5 Actions shouldn't be able to replay itself, but idk.  It is awkward but there's zero risk of anyone ever playing this card so idk.

Potion Bridge
Action
Cost: $5
+1 Buy
This turn, cards cost 1 Potion less.

RBCI, everyone hates Alchemy!  +1  (Sort of, it's not actually that bad, but there are better)
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1477
  • Respect: +1644
    • View Profile
Re: Really bad card ideas
« Reply #6147 on: December 29, 2019, 07:26:57 am »
+2

Brought on by this thread. (-8

Coronet
Action - Treasure - Night - Duration - Reserve - Victory
Reveal a card from your hand that you can play in the current phase. You may play it. If you do, set it aside and play it again at the start of your next turn.
----
When you discard this from play, put it on your Tavern mat.
----
Worth 1VP per card on your tavern mat.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3960
    • View Profile
Re: Really bad card ideas
« Reply #6148 on: December 29, 2019, 01:28:51 pm »
0

Kind of conventional but whatever.

King's Signature
Action-Treasure-Victory
Cost: $8

If it's your Action phase, play an Action card from your hand twice.
If it's your Buy phase, play a Treasure card from your hand twice.
-------
2 VP
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1477
  • Respect: +1644
    • View Profile
Re: Really bad card ideas
« Reply #6149 on: December 29, 2019, 07:13:29 pm »
+1

That one really ought to be called Seraglio!
Logged
Pages: 1 ... 244 245 [246] 247 248 ... 282  All
 

Page created in 0.149 seconds with 20 queries.