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Author Topic: Really bad card ideas  (Read 1849645 times)

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grep

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Re: Really bad card ideas
« Reply #6100 on: November 06, 2019, 07:17:53 pm »
+3

Ruined Journey • $0 • Action - Ruins
Turn your Journey token over (it starts face-up).
What a nice Ruin (when there are other journey token users)

Lazy Hireling
$0 - Action - Duration - Ruins
At the start of each of your turns for the rest of the game: This stays in play
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mxdata

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Re: Really bad card ideas
« Reply #6101 on: November 06, 2019, 09:05:04 pm »
+2

Ruined Journey • $0 • Action - Ruins
Turn your Journey token over (it starts face-up).
What a nice Ruin (when there are other journey token users)

Lazy Hireling
$0 - Action - Duration - Ruins
At the start of each of your turns for the rest of the game: This stays in play

That would actually be pretty convenient if Peddler happens to be in the game.  Automatic -$2 cost for Peddlers for every Lazy Hireling in play!
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mxdata

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Re: Really bad card ideas
« Reply #6102 on: November 06, 2019, 10:24:01 pm »
+3



You will never lose with this card
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grep

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Re: Really bad card ideas
« Reply #6103 on: November 06, 2019, 10:45:15 pm »
+5

Well, is it possible to design an Attack Ruins?

Starving Militia
$0 - Action - Attack - Ruins
Each other player discards a Ruins or reveals a card with no Ruins

Meek Swindler
$0 - Action - Attack - Ruins
Each other player reveals their top card. If it costs exactly $0, they gain a Ruins and may trash the revealed card.

Wererabbit
$0 - Night - Attack - Ruins
Each other player chooses a receives a Hex
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6104 on: November 07, 2019, 05:30:44 am »
+3

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Old Dinghy
$0
Action-Duration-Ruins
At the start of your next turn, discard this from play.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6105 on: November 07, 2019, 07:58:16 pm »
+10

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.
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mxdata

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Re: Really bad card ideas
« Reply #6106 on: November 07, 2019, 08:32:28 pm »
+3

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.

There needs to be some combo with Faithful Hound
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Minotaur

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Re: Really bad card ideas
« Reply #6107 on: November 08, 2019, 12:55:48 am »
+3

+1 Card
+1 Action
Discard any number of cards from your hand.  For each one, each other player loses a Sinister Plot token.

EDIT:  (Heirloom: Faithful Hound)
« Last Edit: November 08, 2019, 12:22:58 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mxdata

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Re: Really bad card ideas
« Reply #6108 on: November 08, 2019, 05:14:57 pm »
0

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Had a bit too much of the Wine Merchant's merchandise, eh?
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mxdata

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Re: Really bad card ideas
« Reply #6109 on: November 08, 2019, 05:16:06 pm »
+1

Bad Penny
Ruins - Treasure
$0
Worth $0
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crj

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Re: Really bad card ideas
« Reply #6110 on: November 08, 2019, 07:22:29 pm »
+3

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.
----
Until the start of your next turn, Ghosts have no effect when played.
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6111 on: November 08, 2019, 07:57:47 pm »
0

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Had a bit too much of the Wine Merchant's merchandise, eh?
cAn I GeT anOtHEr BeEr?
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Counting House is the best card in the game. Change my mind.

Minotaur

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Re: Really bad card ideas
« Reply #6112 on: November 08, 2019, 08:08:37 pm »
0

Split pile, 5/5.

Town Drunk
Action-Reserve
Cost: $3

Place this on your Tavern mat.
-------------
You may Call this during your turn for +$2.


Bartender
Action
Cost: $5

+1 Card
+1 Action
At the start of your cleanup phase, you may put a Reserve card in play onto your Tavern mat.

Reminded me that I needed to fix this card.  Er, I didn't really need to fix anything because of RBCI.  But whatever.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

FlyerBeast

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Re: Really bad card ideas
« Reply #6113 on: November 10, 2019, 05:48:40 am »
+4



Pretty sure I've forgotten some rules...
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grep

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Re: Really bad card ideas
« Reply #6114 on: November 10, 2019, 10:48:58 am »
+2

These two events should always go together

Bar Crawl
$4 - Event
Each player moves a card from their hand or tavern mat to the tavern mat of the player on the left.

Last Call
$4 - Event
Each player discards all the cards from their tavern mats. +1 Coffers per card discarded by you
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Minotaur

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Re: Really bad card ideas
« Reply #6115 on: November 18, 2019, 09:04:40 am »
0

RAM Salesman
Action
Cost: $3

If you have 10 or more cards in play, remove this card from the game.  If you do, discard all your cards in play.  (Duration cards continue to perform their functions as specified, but none of the cards count as "in play" for any purpose.)
« Last Edit: November 19, 2019, 01:51:25 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6116 on: November 19, 2019, 01:15:30 am »
0

An interesting challenge with that would be to Throne a RAM Salesman then arrange to have ten cards in play when you play it the second time, so that it's only the lose-track rule that stops it going off again.

I'm pretty sure it's not possible, alas. You could use Innovation to play the Madman your discarded Hermit turned into, but I think that's as far as you can go with having discarding cause something to be played?
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Minotaur

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Re: Really bad card ideas
« Reply #6117 on: November 19, 2019, 01:50:56 am »
0

An interesting challenge with that would be to Throne a RAM Salesman then arrange to have ten cards in play when you play it the second time, so that it's only the lose-track rule that stops it going off again.

I'm pretty sure it's not possible, alas. You could use Innovation to play the Madman your discarded Hermit turned into, but I think that's as far as you can go with having discarding cause something to be played?

Mostly it's just busted with Hireling, but on any board with a strong engine you could draw your deck more than once.  I probably should change it so that it gets removed from the game so you can't truly do an infinite loop...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6118 on: November 19, 2019, 10:33:25 pm »
0

Sure. Drawing your deck is easy.

Drawing your deck between the first and second invocation of a Throned card, on the other hand...
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ConMan

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Re: Really bad card ideas
« Reply #6119 on: November 20, 2019, 06:01:00 pm »
0

Question - would something where players make a decision during set-up count?
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Minotaur

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Re: Really bad card ideas
« Reply #6120 on: November 20, 2019, 06:30:39 pm »
0



Pretty sure I've forgotten some rules...

Sure, this card is bad 99.8% of the time, but it single-handedly brought an end to the White Kobold meta, for which we should all be grateful.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

grep

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Re: Really bad card ideas
« Reply #6121 on: November 24, 2019, 07:01:15 pm »
+1

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Let me improve:
Recurring Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.
If at the beginning of Cleanup phase you have unspent money, discard this from your Tavern mat
« Last Edit: November 24, 2019, 07:06:52 pm by grep »
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crj

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Re: Really bad card ideas
« Reply #6122 on: November 29, 2019, 08:03:54 pm »
0

I'm not sure if this is a really bad or really good card idea. So probably really bad. (-8

False Accounting
Action - Duration

+1 Card
+1 Action

At the start of your next turn, gain a Curse to remove all your debt.
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mxdata

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Re: Really bad card ideas
« Reply #6123 on: December 01, 2019, 02:08:31 pm »
0

I'm not sure if this is a really bad or really good card idea. So probably really bad. (-8

False Accounting
Action - Duration

+1 Card
+1 Action

At the start of your next turn, gain a Curse to remove all your debt.
If you have three debt, it's effectively equivalent to a Cursed Gold from Nocturne (not having to pay off the three debt gives you $3 more to spend).  If you have more than three debt, it's better

Unfortunately, most games have no debt cards, and this card would be pretty much useless in a kingdom where you never have debt.  If it's cheap enough, it could be useful for Gardens, or as an action to bring down the cost of Peddler

On the other hand, in some games, it could be quite powerful, if there's a good card with a high debt cost.  Especially if you have a way to trash curses.  A combo with this and Watchtower would be really strong - essentially a way to gain cards like Overlord for no cost!
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Minotaur

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Re: Really bad card ideas
« Reply #6124 on: December 01, 2019, 02:13:28 pm »
0

I'm not sure if this is a really bad or really good card idea. So probably really bad. (-8

False Accounting
Action - Duration

+1 Card
+1 Action

At the start of your next turn, gain a Curse to remove all your debt.
If you have three debt, it's effectively equivalent to a Cursed Gold from Nocturne (not having to pay off the three debt gives you $3 more to spend).  If you have more than three debt, it's better

Unfortunately, most games have no debt cards, and this card would be pretty much useless in a kingdom where you never have debt.  If it's cheap enough, it could be useful for Gardens, or as an action to bring down the cost of Peddler

On the other hand, in some games, it could be quite powerful, if there's a good card with a high debt cost.  Especially if you have a way to trash curses.  A combo with this and Watchtower would be really strong - essentially a way to gain cards like Overlord for no cost!

This could be a split pile.  Something on-theme for more lulz.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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