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Author Topic: Really bad card ideas  (Read 782081 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5275 on: March 14, 2018, 11:47:09 pm »
+2

If we weren't supposed to define what the cards actually do, this would be Ill-Defined Card Ideas...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5276 on: March 15, 2018, 02:21:51 pm »
+10

Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.
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Minotaur

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Re: Really bad card ideas
« Reply #5277 on: March 15, 2018, 04:06:24 pm »
+3

Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

What, I can't gain a Coconut Shrimp and an Avocado?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

hypercube

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Re: Really bad card ideas
« Reply #5278 on: March 15, 2018, 05:59:56 pm »
+5

Well-Defined Gains
Action - $3
+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If you named it, gain a copy of it.
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Neirai the Forgiven

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Re: Really bad card ideas
« Reply #5279 on: March 15, 2018, 06:19:27 pm »
+6

Undefined Gains
Victory - $4
Worth 12 VP divided by the number of cards remaining in the least full supply pile, rounded up.
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Neirai the Forgiven

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Re: Really bad card ideas
« Reply #5280 on: March 15, 2018, 06:32:24 pm »
+1

Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

What happens if my score drops below zero?
This might be the only card that makes me want to buy Curses.
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Minotaur

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Re: Really bad card ideas
« Reply #5281 on: March 15, 2018, 07:02:45 pm »
+3

Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

What happens if my score drops below zero?
This might be the only card that makes me want to buy Curses.

I think you just explained the joke, intentionally or not.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5282 on: March 16, 2018, 04:31:08 pm »
+4

Horn Of Whatever
Cost: $5
Treasure

When you play this, gain a card from the Whatever pile.  The card must be no further than the Xth card on this list, where you have X differently-named cards in play:

Copper, Horn Of Whatever, Avocado, Coconut Shrimp, Fresh Pineapple, Fancy Pants, People's Village, Department of Horticulture, Nirvana, Metagrade, Masamune, Phenomenal Cosmic Power, The Kitchen Sink, Steve
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5283 on: March 16, 2018, 04:38:34 pm »
0

I'm open to proposed revisions of this list.  The list could be arbitrarily long, and the card would self-enable reaching further into the list, assuming the cards themselves form a sustainable engine...

I feel like there should be at least 30 cards in there.  There needs to be a significant cost associated with gaining a Steve, obviously.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5284 on: March 18, 2018, 05:50:47 am »
+1

Fooling Gold
Treasure
Cost: $2

When you play this, gain a Fooling gold. Worth $3 if it's the first time you played a Fooling Gold this turn, otherwise worth $0.

(There are 20 copies in the Fooling Gold pile.)
« Last Edit: March 18, 2018, 05:52:44 am by King Leon »
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spiralstaircase

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Re: Really bad card ideas
« Reply #5285 on: March 18, 2018, 08:22:08 am »
+3

Really Bad Card Idea
Action - $2
When you play this, propose a card. If each other player agrees to it, play this as if it was that card.  This is that card until it leaves play.  If they do not, +1 Card, +1 Action.
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weesh

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Re: Really bad card ideas
« Reply #5286 on: March 18, 2018, 10:55:53 am »
0

Fooling Gold
Treasure
Cost: $2

When you play this, gain a Fooling gold. Worth $3 if it's the first time you played a Fooling Gold this turn, otherwise worth $0.

(There are 20 copies in the Fooling Gold pile.)

I like the philosophy, but feel this is backwards.
It should be worth 3$ if you've already played a real gold, and 0$ otherwise. 
You have to prove you are trustworthy before you hand out the fake stuff.

Like the markets in china, where the first couple of beers they sell you are legit, and once you're a little buzzed they throw in the counterfeits
« Last Edit: March 18, 2018, 02:10:42 pm by weesh »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5287 on: March 18, 2018, 12:56:43 pm »
+1

Really Bad Card Idea
Action - $2
When you play this, propose a card. If each other player agrees to it, play this as if it was that card.  This is that card until it leaves play.  If they do not, +1 Card, +1 Action.

Leads to an infinite loop if you keep recursively proposing "Really Bad Card Idea" and everyone always agrees to it... which is further proof that it's a Really Bad Card Idea.
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Gubump

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Re: Really bad card ideas
« Reply #5288 on: March 18, 2018, 01:02:29 pm »
0

Recursion:
Action - $101010
Play this.
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hypercube

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Re: Really bad card ideas
« Reply #5289 on: March 18, 2018, 01:20:27 pm »
0

Really Bad Card Idea
Action - $2
When you play this, propose a card. If each other player agrees to it, play this as if it was that card.  This is that card until it leaves play.  If they do not, +1 Card, +1 Action.

Really Bad Action Idea
Action - $0
+1 Card
+1 Action
Reveal your hand. The player to your left may choose an Action card from your hand. If they do, gain a Province, play that action, and until it is resolved, the player to your left can see all cards you can and makes all decisions for you.
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spiralstaircase

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Re: Really bad card ideas
« Reply #5290 on: March 18, 2018, 05:43:42 pm »
+3

Really Bad Bard Idea
Action - $2
Reveal the top boon. If each other player agrees to it, receive that boon.  If they do not, +1 Card, +1 Action.
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spiralstaircase

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Re: Really bad card ideas
« Reply #5291 on: March 18, 2018, 05:44:30 pm »
+2

Beery Bad Bard Idea
Action - $2
Reveal the top boon. If each other player agrees to it, receive that boon.  If they do not, drink some beer.
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Chase Adolphson

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Re: Really bad card ideas
« Reply #5292 on: March 18, 2018, 05:54:54 pm »
0

Cursed
Type
Victory
Cost: -25
0vp
When you gain this gain 10 curses and receive all of the hexes.
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spiralstaircase

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Re: Really bad card ideas
« Reply #5293 on: March 18, 2018, 06:10:21 pm »
+6

Really Bad Card Ikea
Action - $2
Assemble a piece of furniture from the cards in the supply.  If each other player agrees to it, receive that piece of furniture.  If not, +1 Card, +1 Action.
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spiralstaircase

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Re: Really bad card ideas
« Reply #5294 on: March 18, 2018, 06:11:49 pm »
+2

Really Rad Card Idea
Action - $2
When you play this, propose a card. If it is, like, totally awesome, play this as if it was that card.  This is that card until it leaves play.  If not, bogus.
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Minotaur

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Re: Really bad card ideas
« Reply #5295 on: March 18, 2018, 11:57:54 pm »
+6

Really Bad Card Idiom
Cost: $2

Top o'the mornin'.  If there's an elephant in the room, shake a leg.  If you would knock on wood, don't have a cow, but you may flip your lid if you're on your last straw.  Otherwise, don't sweat it.  If it's smooth sailing, +1 bee's knees and gain a Cat's Pajamas.
« Last Edit: March 19, 2018, 06:47:07 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5296 on: March 19, 2018, 12:29:35 am »
+2

Complexily Bad Card Idea
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5297 on: March 19, 2018, 02:04:24 am »
+5

Really Bad Card Ikea
Action
Cost: $2

Find a way out of the Labyrinth. If you do, gain 50 Tealights, an Allen Key, an Incomprehensible Building Instruction and a Hot Dog.

Edit: Oh yes, I forgot those small useful pencils, and Köttbullar, of course!
« Last Edit: March 20, 2018, 02:08:11 am by King Leon »
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jonaskoelker

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Re: Really bad card ideas
« Reply #5298 on: March 19, 2018, 06:54:49 pm »
+1

Really Bad Card Idiom
Cost: $2

Top o'the mornin'.  If there's an elephant in the room, shake a leg.  If you would knock on wood, don't have a cow, but you may flip your lid if you're on your last straw.  Otherwise, don't sweat it.  If it's smooth sailing, +1 bee's knees and gain a Cat's Pajamas.

The effect of that card is so unclear it made me want to flip the table.
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Gazbag

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Re: Really bad card ideas
« Reply #5299 on: March 19, 2018, 07:01:21 pm »
0

Hearing aid
$0-Action
Each other player draws 2 cards.
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