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Author Topic: Really bad card ideas  (Read 1859901 times)

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Minotaur

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Re: Really bad card ideas
« Reply #4900 on: December 12, 2016, 04:17:55 pm »
+4

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the Supply costing at most $5.  Play this as if it were a different Action card in the Supply costing at most $5 of your choice.  This is that card until this leaves play.
« Last Edit: December 26, 2016, 02:19:19 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4901 on: December 12, 2016, 04:53:36 pm »
+1

Sandinistaband Treasure-Attack

+

Each other player must discard a Contraband from their hand or reveal a hand of no Contrabands. If they did not reveal a Contraband, they gain a Copper to their hand.

[sorry if this is too political]
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Minotaur

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Re: Really bad card ideas
« Reply #4902 on: December 12, 2016, 04:56:21 pm »
0

Sandinistaband Treasure-Attack-RSP

+

Each other player must discard a Contraband from their hand or reveal a hand of no Contrabands. If they did not reveal a Contraband, they gain a Copper to their hand.

[sorry if this is too political]

Fixed.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4903 on: December 13, 2016, 06:42:54 pm »
+2

Concert Band
Action
Cost: $4

+1 Card
+1 Action
Name your least favorite key signature for a major scale.  The player to your left names a different key signature.  Play the major scale of that key on your instrument, ascending and then descending.  Gain a Curse for each wrong note.  Take a coin token for each five correct notes.  Other players may take the challenge in the same key if they choose, gaining Curses/tokens by the same rule.
« Last Edit: December 26, 2016, 02:21:22 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4904 on: December 16, 2016, 03:34:54 pm »
0

Das Kapital Action-Attack

Gain a Workers' Village, putting it on top of your deck.
Each other player discards a Capital or Bank or reveals a hand with no Capital or Bank.

Wealth of Nations Action

Gain a Market, putting it on top of your deck.


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Axxle

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Re: Really bad card ideas
« Reply #4905 on: December 19, 2016, 09:22:43 pm »
+2

Under the Table

Landmark


When scoring, +1VP for every $USD given to the owner of the game.

================

When this is added to the kingdom, replace it with the monetary domination applicable to your country or territory, sold separately.
« Last Edit: December 19, 2016, 09:24:24 pm by Axxle »
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Minotaur

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Re: Really bad card ideas
« Reply #4906 on: December 19, 2016, 10:11:45 pm »
+2

Under the Table

Landmark


When scoring, +1VP for every $USD given to the owner of the game.

================

When this is added to the kingdom, replace it with the monetary domination applicable to your country or territory, sold separately.

MF Dominion could use more p2w mechanics for sure.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Violet CLM

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Re: Really bad card ideas
« Reply #4907 on: December 19, 2016, 11:14:07 pm »
0

Quote
Yoyo - Action $1
Return this to your hand. If you do, +1 Action.
---------------
No tokens of any kind may be placed on the Yoyo Supply pile.

but it comboes with conspirator
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majiponi

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Re: Really bad card ideas
« Reply #4908 on: December 20, 2016, 07:20:38 pm »
+2

Quote
Yoyo - Action $1
Return this to your hand. If you do, +1 Action.
---------------
No tokens of any kind may be placed on the Yoyo Supply pile.

but it comboes with conspirator
Band of Misfits
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Marcory

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Re: Really bad card ideas
« Reply #4909 on: December 21, 2016, 06:47:51 pm »
0

Godzilla Action-Looter-Duration
 
While this is in play, at the start of each player's turn (including yours), they may reveal and trash three potions from their hand.

If they do, trash this.

If they do not, they reveal cards from their deck until they reveal two Victory cards. They trash both of these cards and gain a Ruins for each trashed card, putting them on top of their deck.

EDIT: Add "This stays in play until it is trashed."
« Last Edit: December 22, 2016, 05:23:37 pm by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #4910 on: December 21, 2016, 06:58:15 pm »
0

Godzilla Action-Looter-Duration
 
While this is in play, at the start of each player's turn (including yours), they may reveal and trash three potions from their hand.

If they do, trash this.

If they do not, they reveal cards from their deck until they reveal two Victory cards. They trash both of these cards and gain a Ruins for each trashed card, putting them on top of their deck.

*builds more lighthouses*
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4911 on: December 22, 2016, 08:14:45 am »
0

Godzilla Action-Looter-Duration
 
While this is in play, at the start of each player's turn (including yours), they may reveal and trash three potions from their hand.

If they do, trash this.

If they do not, they reveal cards from their deck until they reveal two Victory cards. They trash both of these cards and gain a Ruins for each trashed card, putting them on top of their deck.

*builds more lighthouses*

It's not an attack . . . .
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Awaclus

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Re: Really bad card ideas
« Reply #4912 on: December 22, 2016, 09:01:33 am »
+1

It also doesn't do anything because its only effect is a while-in-play effect that only does stuff at the start of each player's turn, which means that it will never be in play at the start of any player's turn, which means that its effect will never do anything.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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pst

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Re: Really bad card ideas
« Reply #4913 on: December 23, 2016, 05:59:58 am »
0

The Good Old Days, Event, $0
Once per game. +1 Buy.
From now on, all cards that have been changed in new editions behave in all respects as the first edition cards did.
All cards that were not in first editions behave as the corresponding card of first edition Dominion. If it is not clear what the corresponding card is, if any, the card will in all ways behave as Scout.
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pst

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Re: Really bad card ideas
« Reply #4914 on: December 23, 2016, 06:21:03 am »
0

The Good Old Days, Event, $0
Once per game. +1 Buy.
From now on, all cards that have been changed in new editions behave in all respects as the first edition cards did.
All cards that were not in first editions behave as the corresponding card of first edition Dominion. If it is not clear what the corresponding card is, if any, the card will in all ways behave as Scout.

FAQ: Yes, that means there can be several Scout piles. They have the same name, for example for Menagerie, Mystics or Fairgrounds. The printed name of the card is used to see from what pile a particular Scout comes, which can matter because of tokens on that pile.
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King Leon

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Re: Really bad card ideas
« Reply #4915 on: December 25, 2016, 06:13:37 pm »
0

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the supply costing at most $5.  Play this as if it were a different Action card costing at most $5 of your choice.  This is that card until this leaves play.

But this is almost strictly better than BoM (unless cost decreasers are in play).
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Minotaur

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Re: Really bad card ideas
« Reply #4916 on: December 25, 2016, 06:24:35 pm »
0

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the supply costing at most $5.  Play this as if it were a different Action card costing at most $5 of your choice.  This is that card until this leaves play.

But this is almost strictly better than BoM (unless cost decreasers are in play).

I guess it won't ever be canon now.  :(
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Violet CLM

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Re: Really bad card ideas
« Reply #4917 on: December 25, 2016, 08:18:47 pm »
0

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the supply costing at most $5.  Play this as if it were a different Action card costing at most $5 of your choice.  This is that card until this leaves play.

But this is almost strictly better than BoM (unless cost decreasers are in play).
Definitely better, since the card you pick isn't limited to being in the supply (or even the kingdom).
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Minotaur

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Re: Really bad card ideas
« Reply #4918 on: December 26, 2016, 02:17:58 pm »
0

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the supply costing at most $5.  Play this as if it were a different Action card costing at most $5 of your choice.  This is that card until this leaves play.

But this is almost strictly better than BoM (unless cost decreasers are in play).
Definitely better, since the card you pick isn't limited to being in the supply (or even the kingdom).

Ok, that part was a writing error.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #4919 on: December 31, 2016, 04:59:53 am »
0

Contraband of Misfits
Action
Cost: $5

The player to your left names an Action card in the supply costing at most $5.  Play this as if it were a different Action card costing at most $5 of your choice.  This is that card until this leaves play.

But this is almost strictly better than BoM (unless cost decreasers are in play).
Definitely better, since the card you pick isn't limited to being in the supply (or even the kingdom).

Ok, that part was a writing error.

When CoM costs 6 and only affects cards in the supply, it would be fine. It is uncommon to have multiple $5 cost cards, though.

Two further card ideas

Obstacles
Action
Costs: $2
+$3
+1 Action

This turn, cards (everywhere) cost $1 more.

---

New Year's Penny
Treasure/Victory
Cost: $4

Worth 2 VP
When you play this, if your deck is empty, this is worth $2
« Last Edit: December 31, 2016, 05:04:57 am by King Leon »
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stechafle

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Re: Really bad card ideas
« Reply #4920 on: December 31, 2016, 10:06:29 am »
0

Fleas
+1 Action
Trash a card from your hand.
-------------------------------------------
When you buy or trash this, put it into the discard pile of the player to your left.
$0 Action
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Axxle

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Re: Really bad card ideas
« Reply #4921 on: January 01, 2017, 10:40:51 pm »
0

Resolution $6

Event

Move your +1 VP token to an Action Supply pile (the first time each turn you play a card from that pile, you first get +1 VP).

=========================

Lent

-1 VP each time you play a card from a chosen pile

-----------

Game setup: Choose two random Action Supply piles. Each player starts the game with 100 VP

==========================

Gluttony $0

Event

Choose a non-Victory card. Gain coppers equal to its cost. If you do, gain a copy of the chosen card.

-------------------

You may not pay for this event if you have any cards in play.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

MattLee

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Re: Really bad card ideas
« Reply #4922 on: January 02, 2017, 10:15:26 am »
0

Gluttony $0

Event

Choose a non-Victory card. Gain coppers equal to its cost. If you do, gain a copy of the chosen card.

-------------------

You may not pay for this event if you have any cards in play.

I really like this. I have no idea how powerful starting the game on a 5/2 split buying a $5 and gaining a $6 and six coppers would be... but the idea is great.
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Minotaur

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Re: Really bad card ideas
« Reply #4923 on: January 02, 2017, 02:53:27 pm »
0

Gluttony $0

Event

Choose a non-Victory card. Gain coppers equal to its cost. If you do, gain a copy of the chosen card.

-------------------

You may not pay for this event if you have any cards in play.

I really like this. I have no idea how powerful starting the game on a 5/2 split buying a $5 and gaining a $6 and six coppers would be... but the idea is great.

Would be kind of hilarious with Forge.  Still not sure if it's worth it, but if there are junk attacks, then those extra Copper aren't so bad anyway.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4924 on: January 02, 2017, 03:10:05 pm »
0

Is there any reason you would not simply choose Counting House or Fortune, every single time? The chosen card doesn't have to be in the Supply . . .
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