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Author Topic: Really bad card ideas  (Read 1860513 times)

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pst

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Re: Really bad card ideas
« Reply #4500 on: June 14, 2016, 08:54:24 am »
+5

Outrace this!
Action - Duration -
All other players lose all their tokens.

At the start of all succeeding turns: If you are in more debt than any other player, gain a Duchy, an Estate, and a Curse; otherwise gain 1.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #4501 on: June 15, 2016, 04:28:01 pm »
0

Salted earth
Landmark
When scoring, -1 VP per Victory card left in the supply

Salty earth
Landmark
When scoring, the player who played last gains 2 VP per card they gained on their last turn.
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Minotaur

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Re: Really bad card ideas
« Reply #4502 on: June 15, 2016, 04:41:46 pm »
+2

Adam
Action/RSP/Ruins
Cost: $0

You may name a card.  You may play this card again.


Eve
Action/RSP/Ruins
Cost: $0

Look through the Ruins pile and gain a Cain.  Gain an Action card costing at most $3.  Gain a Curse.


Cain
Action/RSP/Ruins
Cost: $0

You may trash a Ruins from your hand.  When you trash this card, gain it.


Floods And Rainbows And Stuff
Event/RSP
Cost: $8

Once per game:  Each player trashes every card that they own.  In turn order starting with you, each player gains a card from the trash.  Go around until each player has 8 cards.  All Duration cards which were in play no longer continue their effects (this does not affect what they do the next time they are played)


Abraham
Action/RSP
Cost: $2

You may trash an Action card from your hand.  If you do, don't right when you were about to.  If you do but then you don't, +1 VP.


Jesus
Duration/Reserve/RSP
Cost: $7
(This pile has one card)

At the start of your next turn, trash this card.  When you trash this card, put it on your tavern mat.

While this card is in play or on your Tavern mat:  Whenever a player trashes a card, gain it.
« Last Edit: June 15, 2016, 04:46:03 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4503 on: June 15, 2016, 04:43:20 pm »
0

Scout's Honor
Landmark

When you play a Scout, +1 Card.  Scout costs <5> instead of $4 this game.  Whenever you gain a Scout, take a VP and then put it back.
« Last Edit: June 15, 2016, 05:04:59 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4504 on: June 15, 2016, 04:51:24 pm »
+1

You did Jesus wrong.

Jesus
Duration/RSP
Cost: $7
(This pile has one card)

At the start of your next turn, trash this card. You may gain this card after 3 turns. If you do, gain a Bishop and a Chapel.

I love RSP cards. My favorite one so far is the Abraham one.
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DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

Minotaur

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Re: Really bad card ideas
« Reply #4505 on: June 15, 2016, 04:52:19 pm »
0

Should Flood put all the cards in the trash pile instead of "trashing" them to prevent Jesus/Flood from being broken?
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Witherweaver

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Re: Really bad card ideas
« Reply #4506 on: June 15, 2016, 04:53:54 pm »
0

Should Flood put all the cards in the trash pile instead of "trashing" them to prevent Jesus/Flood from being broken?

Yeah, it's Moses + Flood that should be a combo.
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Seprix

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Re: Really bad card ideas
« Reply #4507 on: June 15, 2016, 04:54:00 pm »
0

Should Flood put all the cards in the trash pile instead of "trashing" them to prevent Jesus/Flood from being broken?

Jesus is already OP. I mean, he is God.
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eHalcyon

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Re: Really bad card ideas
« Reply #4508 on: June 15, 2016, 04:55:57 pm »
0

Scout's Honor
Landmark

When you play a Scout, +1 Card.  Scout costs <5> instead of $4 this game.

Landmark isn't the right type for this because they are specifically tied to VP.  This should be an event costing <5> to "Gain a Scout from the Scout pile" (which makes it work even when Scout isn't in the kingdom).
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Minotaur

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Re: Really bad card ideas
« Reply #4509 on: June 15, 2016, 05:05:21 pm »
0

Scout's Honor
Landmark

When you play a Scout, +1 Card.  Scout costs <5> instead of $4 this game.

Landmark isn't the right type for this because they are specifically tied to VP.  This should be an event costing <5> to "Gain a Scout from the Scout pile" (which makes it work even when Scout isn't in the kingdom).

FTFY.  :-P
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faust

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Re: Really bad card ideas
« Reply #4510 on: June 15, 2016, 06:11:23 pm »
+2

Adam
Action/RSP/Ruins
Cost: $0

You may name a card.  You may play this card again.


Eve
Action/RSP/Ruins
Cost: $0

Look through the Ruins pile and gain a Cain.  Gain an Action card costing at most $3.  Gain a Curse.

Steve - $0
Action/RSP/Ruins

Reveal cards from your deck until you reveal an Adam. If you do, you may buy a Wedding if the legal situation of the country you're playing in allows gay marriage.
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Marcory

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Re: Really bad card ideas
« Reply #4511 on: June 15, 2016, 08:28:06 pm »
0

Abel Action/RSP/Ruins
$0

When another player plays an Attack card, trash this from your hand. If you do, +3 VP and gain a Seth from the Seth pile.

------------
Setup: This card is printed on both sides.


Seth Action/RSP/Ruins
$0*

Gain a card costing up to $0P.
--------------
This card is not in the Supply.

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Minotaur

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Re: Really bad card ideas
« Reply #4512 on: June 15, 2016, 09:28:35 pm »
0

Abel Action/RSP/Ruins
$0

When another player plays an Attack card, trash this from your hand. If you do, +3 VP and gain a Seth from the Seth pile.

------------
Setup: This card is printed on both sides.


Seth Action/RSP/Ruins
$0*

Gain a card costing up to $0P.
--------------
This card is not in the Supply.

+3 VP and a card that gains Vineyards isn't so bad.  Even if Seth is dead on the board, +3 VP and a dead card is still pretty good.  Abel might be useless if there are no Attack cards, but that's it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4513 on: June 16, 2016, 11:05:45 am »
0

Maybe I could cut it down to 1 . But anyway, the theme is that Abel is a good guy struck down too soon, and that Seth, the replacement for Abel, is the progenitor of most people in the Bible, hence the gaining.
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Minotaur

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Re: Really bad card ideas
« Reply #4514 on: June 16, 2016, 09:24:42 pm »
0

Salt of the Earth
Event/RSP
Cost: $4

Gain a Victory card from the trash.  If you do, gain the cheapest Action card in the Supply costing at least $2 (if there is a tie, choose one).
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NoMoreFun

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Re: Really bad card ideas
« Reply #4515 on: June 17, 2016, 01:03:23 am »
+4

Now that split piles are even more of a thing

On the theme of the different knights:

Gentle Torturer:
Cost: 5
+4 cards
Each other player chooses one of the following; He gains a copper, putting it into his hand; or he draws a card and discards down to 4 cards in hand

Calculated Torturer:
Cost: 5
Draw until you have 7 cards in hand
Choose one of the following; Each other player discards down to 3 cards in hand, or gains curses in hand until he has 4 cards in hand

Aggressive Torturer:
Cost: 5
+2 cards
Each other player chooses one of the following; He discards the top card of his deck and gains a curse, putting it on top of his deck, or he puts 2 cards from his hand on top of his deck

Fiscal Torturer:
Cost: 6
+2 cards
+$2
Each other player chooses one of the following; He discards a treasure from his hand or gains a copper and a curse, both in hand.

Young Torturer:
Cost: 4
+3 Cards, Discard 2 cards
Each other player chooses one of the following; He discards 2 cards from his hand and draws a card; or trashes a card from his hand and gains a curse, putting it in his hand

Twin Torturers:
Cost: 5
Do this twice: +2 cards. Each player (including you) chooses one: he either discards a card from his hand or gains a curse, putting it in his hand

Torturess:
Cost: 5
Each player (including you) reveals and either puts back or discards the top 3 cards of his deck (his choice). Each other player chooses one; he either reveals his hand, discards the actions and treasures, and draws until he has 4 cards in hand; or gains a copper and a curse, putting in one his hand and the other on top of his deck
+3 cards
---
When you buy this card with copper in play, shuffle the torturer supply pile and gain the top card instead

King of Torturers:
Cost: 5:
Each other player with 5 or more cards in hand reveals and discards a card
The player who discarded the most expensive card chooses one effect for you; +4 cards, or gain a Duchy, putting it in your hand.
(In the event of the tie, the closest player to your right makes the choice)

Rogue Torturer:
Cost: 5
+5 cards
Each other player chooses one; He draws 2 cards, or trashes any number of cards from his hand

Add in vanilla torturer and you've got a set of 10
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ChocophileBenj

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Re: Really bad card ideas
« Reply #4516 on: June 17, 2016, 01:34:08 pm »
0

Quote
Calculated Torturer:
Cost: 5
Draw until you have 7 cards in hand
Choose one of the following; Each other player discards down to 3 cards in hand, or gains curses in hand until he has 4 cards in hand
No one mentioned the first time that one can empty the Silver pile this way ^^
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Minotaur

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Re: Really bad card ideas
« Reply #4517 on: June 17, 2016, 01:53:54 pm »
0

Quote
Calculated Torturer:
Cost: 5
Draw until you have 7 cards in hand
Choose one of the following; Each other player discards down to 3 cards in hand, or gains curses in hand until he has 4 cards in hand
No one mentioned the first time that one can empty the Silver pile this way ^^

Trader?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4518 on: June 17, 2016, 02:06:07 pm »
+2

f.ds Jester
Action
Cost: $2

+$2
Trash this card.  Reveal a card from you hand.  Write flavor text for the revealed card on f.ds.  At the end of the game, +VP equal to the square root of the number of upvotes, rounded down.  (You may wait an hour after you played this card to begin scoring)
« Last Edit: June 17, 2016, 06:08:37 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Tables

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Re: Really bad card ideas
« Reply #4519 on: June 18, 2016, 04:25:46 pm »
+4

Gardens. Beautiful, tranquil Gardens. You wonder to yourself, what if these Gardens were bigger? What if we added another Cellar at the edges, got a few more Groundskeepers to take care of them, made sure they had a view overlooking the Duchy? Surely, you think, this would add beauty to the oh screw it Joseph2302 is 2 points ahead and he played really badly please just give me 9 upvotes okay?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Minotaur

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Re: Really bad card ideas
« Reply #4520 on: June 18, 2016, 05:27:55 pm »
+1

Gardens. Beautiful, tranquil Gardens. You wonder to yourself, what if these Gardens were bigger? What if we added another Cellar at the edges, got a few more Groundskeepers to take care of them, made sure they had a view overlooking the Duchy? Surely, you think, this would add beauty to the oh screw it Joseph2302 is 2 points ahead and he played really badly please just give me 9 upvotes okay?

You didn't even upvote f.ds Jester...
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Tables

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Re: Really bad card ideas
« Reply #4521 on: June 18, 2016, 06:00:02 pm »
+1

Gardens. Beautiful, tranquil Gardens. You wonder to yourself, what if these Gardens were bigger? What if we added another Cellar at the edges, got a few more Groundskeepers to take care of them, made sure they had a view overlooking the Duchy? Surely, you think, this would add beauty to the oh screw it Joseph2302 is 2 points ahead and he played really badly please just give me 9 upvotes okay?

You didn't even upvote f.ds Jester...

I suppose I should go and fix that. But I won't.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Minotaur

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Re: Really bad card ideas
« Reply #4522 on: June 18, 2016, 06:24:22 pm »
+1

Gardens. Beautiful, tranquil Gardens. You wonder to yourself, what if these Gardens were bigger? What if we added another Cellar at the edges, got a few more Groundskeepers to take care of them, made sure they had a view overlooking the Duchy? Surely, you think, this would add beauty to the oh screw it Joseph2302 is 2 points ahead and he played really badly please just give me 9 upvotes okay?

You didn't even upvote f.ds Jester...

I suppose I should go and fix that. But I won't.

Well, too bad you didn't get any VP that turn.  At least you got the $2...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4523 on: June 18, 2016, 08:43:53 pm »
0

I went ahead and upvoted since it's too late for it to count now.
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levymealone

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Re: Really bad card ideas
« Reply #4524 on: June 19, 2016, 11:58:17 am »
+3

Adam
Action/RSP/Ruins
Cost: $0

You may name a card.  You may play this card again.



AdamH
Action/YMYOSL/Reserve
Cost: $4

Put this on your tavern mat.
When you shuffle your deck, you may call this to put your deck in any order.
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