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Author Topic: Really bad card ideas  (Read 1860437 times)

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pst

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Re: Really bad card ideas
« Reply #4075 on: February 22, 2016, 02:40:24 am »
0

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eHalcyon

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Re: Really bad card ideas
« Reply #4076 on: February 22, 2016, 09:50:44 pm »
+2

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Awaclus

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Re: Really bad card ideas
« Reply #4077 on: February 23, 2016, 08:44:20 am »
+1

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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AdrianHealey

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Re: Really bad card ideas
« Reply #4078 on: February 23, 2016, 09:59:49 am »
0

This is a joke, right? Nobody here would by an instant village + no greening?

It's better than the bomb, I'd say.
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eHalcyon

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Re: Really bad card ideas
« Reply #4079 on: February 23, 2016, 01:24:01 pm »
+1

That might be legit.

I actually posted this as a potentially interesting legit card over a year ago.

http://forum.dominionstrategy.com/index.php?topic=11999

Sorry, it's a really bad card idea now.

Yeah, because this one is also a permanent village, adding unnecessary power to an effect that is fine on its own.;)
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Minotaur

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Re: Really bad card ideas
« Reply #4080 on: February 24, 2016, 09:12:18 pm »
+2

Cook
Action
Cost: $4

+1 Card
+1 Action
Gain a Broth.  Reveal your hand.  If there is a Cook in your hand, trash all Broth from your hand.  If you trash a Broth in this way, +1 VP because your heart is filled with love.


Broth
Treasure
Cost: $0* (Not in the Supply)

+$3.  Return this to the Broth pile.
« Last Edit: March 01, 2016, 01:05:15 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

AdrianHealey

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Re: Really bad card ideas
« Reply #4081 on: February 24, 2016, 09:14:50 pm »
0

Could work
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Minotaur

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Re: Really bad card ideas
« Reply #4082 on: February 24, 2016, 09:21:54 pm »
0

Could work

The VP thing could be a bit too strong, but it's good enough for RBCI.  If the Broth pile is limited, it could become a race to run out the pile.  Or not, maybe a $4 Bandit Camp that doesn't Village and stacks badly is more powerful.  idk.

Those are my immediate thoughts anyway.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4083 on: February 24, 2016, 10:46:37 pm »
+2

Big Money Smithy Action $5

Reveal cards from your deck until you reveal three Treasures. Put the revealed Treasures in hand and put the rest back on top of your deck in any order.
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Limetime

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Re: Really bad card ideas
« Reply #4084 on: February 24, 2016, 10:49:51 pm »
+1

Big Money Smithy Action $5

Reveal cards from your deck until you reveal three Treasures. Put the revealed Treasures in hand and put the rest back on top of your deck in any order.
Big smithy money Treasure $5
Reveal cards from your deck until you reveal three smithies put those into your hand and discard the rest.
Worth 2$
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ConMan

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Re: Really bad card ideas
« Reply #4085 on: February 25, 2016, 12:02:17 am »
0

Cook
Action
Cost: $4

+1 Card
+1 Action
Gain a Broth in hand.  Reveal your hand.  If there is a Cook in your hand, trash all Broth from your hand.  If you trash a Broth in this way, +1 VP because your heart is filled with love.


Broth
Treasure
Cost: $0* (Not in the Supply)

+$3.  Return this to the Broth pile.
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Marcory

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Re: Really bad card ideas
« Reply #4086 on: February 26, 2016, 05:51:39 pm »
+7

Adam Horton $55 Action-Duration

When this is in play, when you would shuffle your deck, you may instead arrange the cards in your discard pile in any order.
________
This stays in play.



« Last Edit: February 26, 2016, 05:52:41 pm by Marcory »
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majiponi

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Re: Really bad card ideas
« Reply #4087 on: February 27, 2016, 09:55:57 am »
0

Quote
Sandwich Shop
cost 2 - Action
+1 Action
+1 Buy
+$1
You have an extra buy phase immediately.
With this, infinite combo is possible!
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faust

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Re: Really bad card ideas
« Reply #4088 on: February 27, 2016, 11:01:29 am »
+2

Adam Horton $55 Action-Duration

When this is in play, when you would shuffle your deck, you may instead arrange the cards in your discard pile in any order.
________
This stays in play.

But... there is not even a card that cares about the order of your discard pile.
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mameluke

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Re: Really bad card ideas
« Reply #4089 on: February 27, 2016, 11:48:53 am »
0

Adam Horton $55 Action-Duration

When this is in play, when you would shuffle your deck, you may instead arrange the cards in your discard pile in any order.
________
This stays in play.

But... there is not even a card that cares about the order of your discard pile.

Yeah, I thought this was going to be "Arrange the cards of your deck in any order", so that You literally Make Your Own Shuffle Luck.
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Marcory

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Re: Really bad card ideas
« Reply #4090 on: February 27, 2016, 12:13:47 pm »
0

That's what I intended it to be, but apparently enough people took it that way that they got the joke, so it all worked out.
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faust

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Re: Really bad card ideas
« Reply #4091 on: February 27, 2016, 02:47:36 pm »
+1

Kirian's Law
$4 Action-Victory

Pick a card from your opponent's hand. If it's Moat, gain a Province.
If you have no King's Courts in play, reveal cards from your deck until you reveal 4 victory cards. Put one of the revealed cards into your hand and put the revealed victory cards on top of your deck. Discard the rest.

Worth 1 VP

While this is in play, when you buy a Mine, trash all Treasures you have in play.
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Dingan

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Re: Really bad card ideas
« Reply #4092 on: February 29, 2016, 06:54:32 pm »
0

Bird Cage
$4 Action

+1 Card
+1 Action
While this is in play, cards cost $1 more, but not more than $11.


Synergies with: Apprentice; Salvager; when you've accidentally played too many Bridges
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faust

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Re: Really bad card ideas
« Reply #4093 on: February 29, 2016, 08:15:04 pm »
0

Bird Cage
$4 Action

+1 Card
+1 Action
While this is in play, cards cost $1 more, but not more than $11.


Synergies with: Apprentice; Salvager; when you've accidentally played too many Bridges

This + Remodel on a Colony board sounds like fun times.
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Limetime

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Re: Really bad card ideas
« Reply #4094 on: February 29, 2016, 08:34:46 pm »
0

Bird Cage
$4 Action

+1 Card
+1 Action
While this is in play, cards cost $1 more, but not more than $11.


Synergies with: Apprentice; Salvager; when you've accidentally played too many Bridges
Ambassadoring this against newb auto play people
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majiponi

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Re: Really bad card ideas
« Reply #4095 on: February 29, 2016, 11:40:14 pm »
0

Quote
Intriguer
Cost 2+ - Event
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Just a Herald which you cannot gain! Overpayable Event I wanted.
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Marcory

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Re: Really bad card ideas
« Reply #4096 on: March 01, 2016, 12:23:32 am »
+2

Provincial Action $4

+$3
Each player (including you) looks at the top two cards of his deck, and discards them or puts them back in any order.
-------
In games using this, when you gain a Province, you may gain a Provincial.

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Minotaur

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Re: Really bad card ideas
« Reply #4097 on: March 01, 2016, 12:29:57 am »
+2

Archduke
Victory
Cost: $7

2VP for each Province in your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4098 on: March 01, 2016, 12:45:47 am »
0

Corpse Victory $2

Worth 1 VP per Estate in your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4099 on: March 01, 2016, 01:00:38 am »
0

Corpse Victory $2

Worth 1 VP per Estate in your deck.

This would really have to be every three Estates or something like that.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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