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Author Topic: Really bad card ideas  (Read 1865267 times)

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Erick648

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Re: Really bad card ideas
« Reply #3875 on: August 21, 2015, 12:49:34 pm »
+1

That was intentional. The thread is too much about mildly entertaining card name puns and too little about actual bad card ideas. Especially the "Ruined Xyz" jokes make me feel this thread should be split up. Whenever i come here hoping to see cards with a hidden design flaw, all i see are things like "Jack of all Trading Posts", "Contrafeit" or "Count House". Not that i mind others enjoying that kind of joke, but the thread is swamped with them. And yes, i realize i'm guilty myself.
The sort of thread you're discussing actually already exists here (amusingly, the second post in that thread proposes merging it into this one, and the response to that post basically discusses the difference between parody cards and RBCIs, making much the same point as you).

I'm guessing you're wanting something more like this:
Friar
$3 - Action - Reserve
Put this on your Tavern mat.
-------------------------------------------------------
When you play a card, you may call this, to name a card.  Each time a card with that name is discarded during Clean-up, you may trash it.

Consider the implications with Caravan Guard.
« Last Edit: August 21, 2015, 12:50:52 pm by Erick648 »
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Minotaur

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Re: Really bad card ideas
« Reply #3876 on: August 21, 2015, 01:43:40 pm »
0

That was intentional. The thread is too much about mildly entertaining card name puns and too little about actual bad card ideas. Especially the "Ruined Xyz" jokes make me feel this thread should be split up. Whenever i come here hoping to see cards with a hidden design flaw, all i see are things like "Jack of all Trading Posts", "Contrafeit" or "Count House". Not that i mind others enjoying that kind of joke, but the thread is swamped with them. And yes, i realize i'm guilty myself.
The sort of thread you're discussing actually already exists here (amusingly, the second post in that thread proposes merging it into this one, and the response to that post basically discusses the difference between parody cards and RBCIs, making much the same point as you).

I'm guessing you're wanting something more like this:
Friar
$3 - Action - Reserve
Put this on your Tavern mat.
-------------------------------------------------------
When you play a card, you may call this, to name a card.  Each time a card with that name is discarded during Clean-up, you may trash it.

Consider the implications with Caravan Guard.

Do you intend to move a token around, or do you intend to just amass a huge list of cards that you want to kill?  And does this mean that players now have to reveal their hands as they discard in the clean up phase?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #3877 on: August 21, 2015, 04:43:16 pm »
+1

Drier
3$ - Action
Put this on your tavern mat
_________________________
Whenever you call this, you may name a card. 
Whenever you name this card, you may trash it.

Enticing Treasure
22$ - Treasure
This costs 1$ less for each card in you deck and discard pile.

Gift Certificate
2$ - Treasure
When you play this, you may trash it.  You may gain a Gift Certificate
_____________________________________
When you trash this, gain a Gift Certificate from the supply or trash pile.

Rift
3$ - Action
Any player may exchange Rift with the top card of his deck immediately.  That card is now in play, it has not been played.

Venturer
3$ - Action
+1 Action
Reveal cards from the top of your deck until you reveal a Treasure card.  Put that card into your hand.  Discard the other revealed cards.

Magister
2$ - Action
+2$
You may look through your discard pile.
You may exchange your deck and discard pile.
You may look through your discard pile.
You may exchange your deck and discard pile.
Put your deck into your discard pile.

White Market
3$ - Action
+2$
You may buy a card from the supply.

Roanoke Ship
4$ - Action
Now and when the game ends: +4$.

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Minotaur

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Re: Really bad card ideas
« Reply #3878 on: August 21, 2015, 07:58:44 pm »
+1

Sequel
Action
Cost: $3

This card does the same thing as all the other Action cards already in play, only not as good as any of them.


Reboot
Action
Cost: $7

This card is a lot shinier than an Action card of your choice played earlier this turn, but everyone is pretty tired of it already.  Gain a Sequel in hand.
If you are out of Actions, +1 Action.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

eHalcyon

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Re: Really bad card ideas
« Reply #3879 on: August 22, 2015, 01:46:08 pm »
+2

Reboot
$5 - Action
Place the Game Cube on random pile in the Kingdom (use the randomizers).  Each player may choose to enter the Game Cube.  Participants must play a separate cooperative game (chosen from among other games available to players).  If they do not win that Game, the pile with the Game Cube is trashed and the participating players are eliminated.
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shmeur

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Re: Really bad card ideas
« Reply #3880 on: August 22, 2015, 04:32:08 pm »
0

Drier
3$ - Action
Put this on your tavern mat
_________________________
Whenever you call this, you may name a card. 
Whenever you name this card, you may trash it.

Enticing Treasure
22$ - Treasure
This costs 1$ less for each card in you deck and discard pile.

Gift Certificate
2$ - Treasure
When you play this, you may trash it.  You may gain a Gift Certificate
_____________________________________
When you trash this, gain a Gift Certificate from the supply or trash pile.

Rift
3$ - Action
Any player may exchange Rift with the top card of his deck immediately.  That card is now in play, it has not been played.

Venturer
3$ - Action
+1 Action
Reveal cards from the top of your deck until you reveal a Treasure card.  Put that card into your hand.  Discard the other revealed cards.

Magister
2$ - Action
+2$
You may look through your discard pile.
You may exchange your deck and discard pile.
You may look through your discard pile.
You may exchange your deck and discard pile.
Put your deck into your discard pile.

White Market
3$ - Action
+2$
You may buy a card from the supply.

Roanoke Ship
4$ - Action
Now and when the game ends: +4$.
Magister is a cheaper Chancellor?
White Market isn't that bad.
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popsofctown

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Re: Really bad card ideas
« Reply #3881 on: August 22, 2015, 05:31:03 pm »
0

Magister is functionally different from Chancellor because you get to look through your discard pile and ascertain your own deck state even if you've forgotten.  Chancellor doesn't let you do that.

I'm stating that as an observation, not that it was some sort of intent or purpose to the card.
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Asper

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Re: Really bad card ideas
« Reply #3882 on: August 22, 2015, 06:16:58 pm »
0

White Market isn't that bad.

White Market is strictly worse than Woodcutter since the introduction of Events.
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Ghacob

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Re: Really bad card ideas
« Reply #3883 on: August 22, 2015, 06:19:49 pm »
0

White Market isn't that bad.

White Market is strictly worse than Woodcutter since the introduction of Events.

Edge case: Storyteller
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Deadlock39

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Re: Really bad card ideas
« Reply #3884 on: August 22, 2015, 07:14:32 pm »
+1

White Market isn't that bad.

White Market is strictly worse than Woodcutter since the introduction of Events.

Except it's not because you get to buy a card during your action phase and potentially use it that turn, which can be way better than a buy. 

If you have your +1 action, +1 coin, and +1 card token on White Market, two in your hand and an empty deck, you can drain the pile all Rats/Fortress-like.

Marcory

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Re: Really bad card ideas
« Reply #3885 on: August 22, 2015, 10:26:01 pm »
0

Plus it lets you play your treasures during your hand, which is great for Draw-to-X cards, Poor House, Tactician, Minion, maybe Storyteller, etc.

It's actually almost strictly superior to Woodcutter (edge case--you plan on drawing more treasures during your turn, and need to play White Market now for some reason, such as Golem).
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Minotaur

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Re: Really bad card ideas
« Reply #3886 on: August 23, 2015, 04:19:18 am »
0

White Market should probably be worded exactly like Black Market (except without the stuff about the Black Market deck of course).  It's still a RBCI because of possible weird combos, but I'd be in favor of a buff letting you play treasures anyway.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3887 on: August 23, 2015, 07:51:43 am »
+5

Blue Market
Action
Cost: $5

+1 Card
+1 Action
+P
+1 Buy


Green Market
Action
Cost: $7

+1 Card
+1 Action
+1 VP
+1 Buy

Orange Market
Action-Duration
Cost: $6

+1 Card
+1 Action
Now and at the start of your next turn:
+$1
+1 Buy
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

AJD

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Re: Really bad card ideas
« Reply #3888 on: August 23, 2015, 11:57:30 am »
+11

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Minotaur

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Re: Really bad card ideas
« Reply #3889 on: August 23, 2015, 12:23:25 pm »
0

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Korloctica

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Re: Really bad card ideas
« Reply #3890 on: August 23, 2015, 09:54:17 pm »
0

Forest Fire
Action-Attack
$5
Every other player may reveal their hand and trash the most expensive card in their hand, or gain 3 curses, their choice.
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Minotaur

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Re: Really bad card ideas
« Reply #3891 on: August 23, 2015, 09:55:44 pm »
+1

Magpie Square
Action
Cost: $5

+1 Card
+1 Action
Reveal the top card of your deck.  If it is not a treasure, gain a Magpie Square.  If it is a treasure, trash it and gain a Gold in hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #3892 on: August 23, 2015, 10:09:24 pm »
+4

Edroh  Treasure $6

Worth 2 Coins
_____________
When you buy a Gold, gain a Victory Card.

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Minotaur

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Re: Really bad card ideas
« Reply #3893 on: August 23, 2015, 11:05:47 pm »
+2

New template uguyz!

Star
Action
Cost: $2

+1 Card
+1 Action
Trash this card.  Gain a card from the trash which is not a Star.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3894 on: August 23, 2015, 11:07:36 pm »
+3

Tuocs
Action
Cost: $5

+1 Action
Reveal the top four cards of your deck.  Put the revealed Victory cards on top of your deck in any order, and put the others in your hand.

The Tuoc race is known for its large size, voracious appetite, and disdain for managing real estate.
« Last Edit: August 23, 2015, 11:09:01 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3895 on: August 23, 2015, 11:35:59 pm »
+1

Secret Market
Action
Cost: $5

+3 Cards
+1 Action
+1 Buy
Place two cards from your hand on top of your deck in either order.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3896 on: August 24, 2015, 03:12:31 am »
0

Draoh  Treasure $6

Worth 2 Coins
_____________
When you buy a Gold, gain a Victory Card.

FTFY.  ("Horde" is the fan card that gains Attack cards.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #3897 on: August 24, 2015, 10:26:29 am »
+1

Hoarder $2 Action-Duration

Now and at the start of each turn this is in play:
Gain an Estate and a Copper.
__________________
This stays in play for the rest of the game. Setup: add 12 more Estates to the Supply.
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Minotaur

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Re: Really bad card ideas
« Reply #3898 on: August 24, 2015, 06:43:27 pm »
0

I just realized that I made my first Scout joke that wasn't about Scout sucking.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3899 on: August 24, 2015, 09:08:59 pm »
+1

Hoarder $2 Action-Duration

Now and at the start of each turn this is in play:
Gain an Estate and a Copper.
__________________
This stays in play for the rest of the game. Setup: add 12 more Estates to the Supply.

Personal foul.  Fishing too hard for a "combos with Scout" joke.  Five yard penalty.  Repeat 2nd down.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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