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Author Topic: Really bad card ideas  (Read 1863795 times)

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sudgy

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Re: Really bad card ideas
« Reply #3475 on: April 03, 2015, 02:23:29 am »
+1

The Best Event EVAR $0 Event
+1 Buy
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SirClemens

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Re: Really bad card ideas
« Reply #3476 on: April 03, 2015, 09:19:58 am »
+3

Ser (George R. R.) Martin
Action-Attack-Author 5$

Each other player reveals the top two cards of his deck and trashes all cards that show humans in their art.
----------------------------------------------------------------------------------------------------------------------------------------
If any player revealed a card that shows a fish or a direwolf in its art, he loses the game.
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Too bad Dominion doesn't have Gunpowder.

Asper

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Re: Really bad card ideas
« Reply #3477 on: April 03, 2015, 07:30:35 pm »
+1

Bad card, curtesy of Inheritance:
Band of Estates, Confusion

Not actually bad, still silly:
Estatinum, Jack of all Estates, Estrader, Jestater

Edit: Missed that it specifies "Action card".
« Last Edit: April 03, 2015, 09:44:44 pm by Asper »
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SwitchedFromStarcraft

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Re: Really bad card ideas
« Reply #3478 on: April 03, 2015, 07:55:00 pm »
0

Bad cards, curtesy of Inheritance:
Band of Estates, Confusion

Not actually bad, still silly:
Estatinum, Jack of all Estates, Estrader, Jestater

Jestater somehow made me wonder if Larry the Cable Guy plays has ever seen Dominion.
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Minotaur

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Re: Really bad card ideas
« Reply #3479 on: April 03, 2015, 09:43:26 pm »
+1

I think now that every Action can be Event-ified, the RBCI floodgates are sort of open.  Most of them won't be that funny, though.  Explore, Moneylend.

How about Chancel?  Or... Count (v.), or Forge(v.)?  Expand should probably be renamed to Expansion, so we can make Expand an Event.


Actually, cancel this entire comment.  Events aren't cards, and do not belong in RBCI.
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Witherweaver

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Re: Really bad card ideas
« Reply #3480 on: April 03, 2015, 10:09:18 pm »
0

So start the Really Bad Event Idea thread.
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Minotaur

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Re: Really bad card ideas
« Reply #3481 on: April 03, 2015, 10:59:10 pm »
0

So start the Really Bad Event Idea thread.

I don't actually like RBEIs.  I just like being pedantic sometimes.  Par for the course...
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Gherald

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Re: Really bad card ideas
« Reply #3482 on: April 04, 2015, 12:55:38 am »
+1

Actually, Events are cards you can add to the game. They just don't give you something to buy that is a card, so when you buy them you're not buying a card.

Emphasis mine:

Event cards give you something to buy; that thing is not a card. There will be a rulebook and it will say stuff just like this.
« Last Edit: April 04, 2015, 12:58:49 am by Gherald »
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faust

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Re: Really bad card ideas
« Reply #3483 on: April 04, 2015, 05:23:30 am »
+1

Ser (George R. R.) Martin
Action-Attack-Author 5$

Each other player reveals the top two cards of his deck and trashes all cards that show humans in their art.
----------------------------------------------------------------------------------------------------------------------------------------
If any player revealed a card that shows a fish or a direwolf in its art, he loses the game.

Game of Thrones
Action-Attack-Series $3*

Each other player reveals their discard pile and trashes any Throne Rooms and King's Courts revealed. You may gain all the trashed cards.
----------------------------------------------------------------------------------------------------------------------------------------
If you have a Smugglers in play, this costs $0.

A Song of Ice And Fire
Action-Attack-Book $5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discrad the set aside cards after you finish drawing. Each other player reveals their discard pile and trashes any Throne Rooms and King's Courts revealed. You may gain all the trashed cards.
----------------------------------------------------------------------------------------------------------------------------------------
After you gain this, wait 3 turns until you may gain another copy of it. Then wait another turn. If the Game of Thrones pile is empty before this pile, trash all copies of A Song of Ice and Fire in the game.
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SirClemens

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Re: Really bad card ideas
« Reply #3484 on: April 04, 2015, 06:16:02 am »
0


Game of Thrones
Action-Attack-Fanfiction $3*

Each other player reveals their discard pile and trashes any Throne Rooms and King's Courts revealed. You may gain all the trashed cards.
----------------------------------------------------------------------------------------------------------------------------------------
If you have a Smugglers in play, this costs $0.


FTFY
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Too bad Dominion doesn't have Gunpowder.

Minotaur

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Re: Really bad card ideas
« Reply #3485 on: April 06, 2015, 01:14:55 pm »
+4

Annoying Peddler
Cost: $5*
Action

+1 Card
+1 Action
+$1
---------------------
During each player's Buy phase, this card costs $1 more for each Action card in play.
During each player's Buy phase, this card costs $2 less for each Annoying Peddler in play.
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jaketheyak

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Re: Really bad card ideas
« Reply #3486 on: April 06, 2015, 07:47:25 pm »
+6

Pedant
Cost: $8*
Action

+1 Card
+1 Action
+$1
---------------------
During your Buy phase, this card costs $1 less for each off-topic argument over grammar, punctuation or spelling you are currently involved in on an online forum.
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rspeer

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Re: Really bad card ideas
« Reply #3487 on: April 07, 2015, 01:02:32 am »
+10

Iron Giant
Action - Attack, $5

+1 Action. Turn the top card of your deck over.

If it's a face-up Action card, +1 Action.
If it's a face-up Treasure card, +$1.
If it's a face-up Victory card, +1 card.
If it's face down, +$5, and each player reveals the top card of his deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse.
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Witherweaver

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Re: Really bad card ideas
« Reply #3488 on: April 07, 2015, 09:17:24 am »
+1

Pedant
Cost: $8*
Action

+1 Card
+1 Action
+$1
---------------------
During your Buy phase, this card costs $1 less for, each off-topic argument over grammar, punctuation or spelling you are currently involved in on an online forum.

Fixed that so it triggers itself.

Edit: Well I guess it already does because of Oxford comma.
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Awaclus

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Re: Really bad card ideas
« Reply #3489 on: April 07, 2015, 09:24:35 am »
+1

Time for a card idea that really is just a bad idea, not a joke:

$7
Action
Double your coin tokens. Take a coin token.
« Last Edit: April 07, 2015, 09:25:47 am by Awaclus »
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Witherweaver

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Re: Really bad card ideas
« Reply #3490 on: April 07, 2015, 09:27:00 am »
+4

Time for a card idea that really is just a bad idea, not a joke:

$7
Action
Double your coin tokens. Take a coin token.

Combos with Pirate Ship!
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jaketheyak

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Re: Really bad card ideas
« Reply #3491 on: April 07, 2015, 06:29:00 pm »
+6

Time for a card idea that really is just a bad idea, not a joke:

$7
Action
Double your coin tokens. Take a coin token.

But if you reversed the order to take a coin token before doubling would that have an impact on the card's power-level or a huge impact on the card's power-level?
I'm prepared to post multiple walls of text in support of whatever the opposite of your answer is.

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Tables

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Re: Really bad card ideas
« Reply #3492 on: April 07, 2015, 07:49:53 pm »
+3

Time for a card idea that really is just a bad idea, not a joke:

$7
Action
Double your coin tokens. Take a coin token.

But if you reversed the order to take a coin token before doubling would that have an impact on the card's power-level or a huge impact on the card's power-level?
I'm prepared to post multiple walls of text in support of whatever the opposite of your answer is.



Depends on the board.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Awaclus

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Re: Really bad card ideas
« Reply #3493 on: April 08, 2015, 01:10:12 am »
0

Time for a card idea that really is just a bad idea, not a joke:

$7
Action
Double your coin tokens. Take a coin token.

But if you reversed the order to take a coin token before doubling would that have an impact on the card's power-level or a huge impact on the card's power-level?
I'm prepared to post multiple walls of text in support of whatever the opposite of your answer is.

Well, it's completely broken either way, but it does make a significant difference. For example, the 5th time you play that card, assuming there are no other coin token producers, the current version gets you 16 tokens while the coin-token-before-doubling version gets you 24 tokens.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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enfynet

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Re: Really bad card ideas
« Reply #3494 on: April 08, 2015, 01:14:13 am »
0

Maybe it needs a "trash this if you have more than X tokens"?
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Marcory

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Re: Really bad card ideas
« Reply #3495 on: April 08, 2015, 09:39:16 pm »
0

Ace Up Your Sleeve Treasure $5

Worth 3 Coins
-----------------------
You may play this once per turn, even if it is not in your hand or deck. When you do, gain a Curse, even if there is not one in the supply.

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Awaclus

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Re: Really bad card ideas
« Reply #3496 on: April 09, 2015, 04:22:44 am »
0

Ace Up Your Sleeve Treasure $5

Worth 3 Coins
-----------------------
You may play this once per turn, even if it is not in your hand or deck. When you do, gain a Curse, even if there is not one in the supply.

Not an Ace of Spades?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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scott_pilgrim

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Re: Really bad card ideas
« Reply #3497 on: April 13, 2015, 01:12:19 am »
+1

Merge - Action $8

Trash an action card from your hand (or reveal a hand with no action cards in it).  If you did, this card now has the text of that card appended to the end of it, and gains all types of that card.
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Minotaur

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Re: Really bad card ideas
« Reply #3498 on: April 13, 2015, 10:55:14 am »
0

Merge - Action $8

Trash an action card from your hand (or reveal a hand with no action cards in it).  If you did, this card now has the text of that card appended to the end of it, and gains all types of that card.

That's almost canon already.  The game is going in that direction.  Only you have to let your Estates do it.

Dominion: Three Pile Ending.
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iguanaiguana

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Re: Really bad card ideas
« Reply #3499 on: April 13, 2015, 02:54:09 pm »
+6

The Robber-event-cost 7. When you buy this, move the robber token to a supply pile of your choice. When the robber token is on a supply pile, cards in that pile cannot be played. Each other player may discard a copy of the card the robber token is on. If they don't, they trash a random card from their hand that you point at and you may gain any of these trashed cards.
« Last Edit: April 13, 2015, 02:56:21 pm by iguanaiguana »
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