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Author Topic: Really bad card ideas  (Read 1860575 times)

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Marcory

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Re: Really bad card ideas
« Reply #3400 on: March 24, 2015, 10:53:19 pm »
0

Processatom Action-$0

Play an Action card from your hand any number of times. It has no effect. No Reactions are possible.

Trash it. Gain a card costing the same as the card you trashed.

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Marcory

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Re: Really bad card ideas
« Reply #3401 on: March 24, 2015, 10:53:48 pm »
0

This is funny because atoms have no charge, but ions do. See?
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liopoil

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Re: Really bad card ideas
« Reply #3402 on: March 24, 2015, 11:10:26 pm »
+4

This is funny because atoms have no charge, but ions do. See?
Dude, at least give us 30 seconds to figure it out!
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ConMan

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Re: Really bad card ideas
« Reply #3403 on: March 25, 2015, 01:21:54 am »
0

Recession
$2 - Action
You may play an Action card from your hand twice. Trash it. Gain a card costing $0.
I like this, especially with cost-reducers.
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Marcory

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Re: Really bad card ideas
« Reply #3404 on: March 25, 2015, 01:42:45 am »
+2

Ruined Silver Treasure-Ruins $0

+$1
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Minotaur

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Re: Really bad card ideas
« Reply #3405 on: March 25, 2015, 04:00:21 am »
+2

Ruined Survivors
Action - Double Ruins
Cost: $0

+1 Action
Reveal the top 4 cards of your deck.  Draw the Victory cards and place the others on top of your deck in any order.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #3406 on: March 25, 2015, 12:14:11 pm »
+1

Ruined Throne Room Action-Ruins $0

You may play an action card from your hand once.

Ruined Chancellor Action-Ruins $0

You may shuffle your Discard Pile

Ruined Moat Action-Reaction-Ruins $0

Look at the top card of your deck. If it costs $3 or more, you may discard it.
___________________________________________
When another player plays an Attack card, you may reveal this. If you do, he may choose to have the attack not affect you.

Ruined Witch Action-Ruins $0

Each player (including you) gains an Estate.

Ruined Chapel Action-Ruins $0

You may set aside up to four cards from your hand. At the end of your turn, discard them.

Ruined Curse Action-Ruins $0

Each other player gains a VP token.






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Marcory

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Re: Really bad card ideas
« Reply #3407 on: March 25, 2015, 12:15:54 pm »
0

Ruined Survivors
Action - Double Ruins
Cost: $0

+1 Action
Reveal the top 4 cards of your deck.  Draw the Victory cards and place the others on top of your deck in any order.

This is strictly superior to Ruined Village, so it has to cost more than $0. Perhaps you should scout your imagination for a worse card.
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Witherweaver

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Re: Really bad card ideas
« Reply #3408 on: March 25, 2015, 12:16:23 pm »
+1

Ruined Ruined Library Action-Ruins $0



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eHalcyon

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Re: Really bad card ideas
« Reply #3409 on: March 25, 2015, 12:40:01 pm »
0

This is funny because atoms have no charge, but ions do. See?
Dude, at least give us 30 seconds to figure it out!

I thought it was a concurrent programming joke about atomic actions.
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Minotaur

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Re: Really bad card ideas
« Reply #3410 on: March 25, 2015, 12:58:14 pm »
+3

Abandoned Mint
Action Ruins
Cost: $0

You may trash a Treasure card from your hand.  If you do, gain a copy of it from the Supply, putting it into your hand.

(Yes, I know, it's OP with Ill-Gotten Gains.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #3411 on: March 25, 2015, 01:05:55 pm »
+2

Ruined Bank
Put a Speculation token on a pile in the supply. Cards cost $1more per Speculation token on ttheir pile.
---
While this is in play, when you buy a card with Speculation tokens on it, you may act all surprised that the card isn't worth what you paid for it. If you do, each other player must begrudgingly pass you a Gold from their hand and ask you to calculate better next time. If they do, play this again.
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eHalcyon

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Re: Really bad card ideas
« Reply #3412 on: March 25, 2015, 01:08:03 pm »
0

Are any of these Ruined X cards new?  A lot of them have already been covered in this thread.  Mint has definitely been done.
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Minotaur

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Re: Really bad card ideas
« Reply #3413 on: March 25, 2015, 01:10:26 pm »
+2

Ruined Bank
Put a Speculation token on a pile in the supply. Cards cost $1more per Speculation token on ttheir pile.
---
While this is in play, when you buy a card with Speculation tokens on it, you may act all surprised that the card isn't worth what you paid for it. If you do, each other player must begrudgingly pass you a Gold from their hand and ask you to calculate better next time. If they do, play this again.

Speaking of ruined banks...

Thanks Obama!
Reaction

When another plays an Attack card, you may reveal this card from your hand.  If you do, you get to blame it on Obama.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

iguanaiguana

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Re: Really bad card ideas
« Reply #3414 on: March 25, 2015, 01:11:43 pm »
0

Recession is only 8 highways away from reading, Play an action card from your hand twice. Trash it. Gain a province.
« Last Edit: March 25, 2015, 01:14:44 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Minotaur

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Re: Really bad card ideas
« Reply #3415 on: March 25, 2015, 01:12:08 pm »
0

Are any of these Ruined X cards new?  A lot of them have already been covered in this thread.  Mint has definitely been done.

+1 VP for each relevant linked quote you provide.  If the cards are nearly identical in function as well as name, +1 VP.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

markusin

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Re: Really bad card ideas
« Reply #3416 on: March 25, 2015, 01:14:48 pm »
+1

Recession
$2 - Action
You may play an Action card from your hand twice. Trash it. Gain a card costing $0.
I like this, especially with cost-reducers.
Recession
$2 - Action - Looter
You may play an Action card from your hand twice. Trash it. Gain a card costing $0 Ruins.

Probably better thematically. Still workable as a $2 cost card.
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Marcory

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Re: Really bad card ideas
« Reply #3417 on: March 25, 2015, 05:46:35 pm »
+1

Obsession Action-Duration-Reaction $4

Play an Action card from your hand, then set it aside with this.
--------------------
While that Action Card is set aside, you may play it once at the start of each turn, and you may not play any Action cards other than the Obsessed card. If you would gain an Action card other than the Obsessed card, gain a copy of that card instead. Set aside the Obsessed card at the start of each turn's cleanup phase.

« Last Edit: March 25, 2015, 05:48:54 pm by Marcory »
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Gherald

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Re: Really bad card ideas
« Reply #3418 on: March 25, 2015, 06:52:17 pm »
+3

(from last May)

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.
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Seprix

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Re: Really bad card ideas
« Reply #3419 on: March 25, 2015, 06:54:44 pm »
0

Addiction

$0, Action

You may play another game of Dominion. If you do, +3 cards, +3 actions, gain a curse. If this is not the first time you have played Addiction this turn, gain another curse.
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3420 on: March 25, 2015, 08:04:53 pm »
0

Ruined Silver Treasure-Ruins $0

+$1

This is strictly better than Copper as it can be drawn by Vagrant.

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Dominion: Seasons - a small set Asper and I made that revolves around a unique and original mechanic
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TheOthin

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Re: Really bad card ideas
« Reply #3421 on: March 25, 2015, 08:13:37 pm »
+2

Ruined Silver Treasure-Ruins $0

+$1

This is strictly better than Copper as it can be drawn by Vagrant.

Ruined Copper Treasure-Ruins $0

+$0
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eHalcyon

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Re: Really bad card ideas
« Reply #3422 on: March 25, 2015, 08:13:48 pm »
+4

Ruined Silver Treasure-Ruins $0

+$1

This is strictly better than Copper as it can be drawn by Vagrant.

Not strictly.  Coppersmith doesn't work on this card.
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Gherald

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Re: Really bad card ideas
« Reply #3423 on: March 25, 2015, 08:27:33 pm »
0

Also Moneylender and Counting House
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Marcory

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Re: Really bad card ideas
« Reply #3424 on: March 25, 2015, 09:05:01 pm »
0

And Apothecary. Plus you can't gain it with Cache in those weird games where you want the copper, or gain it with Ill Gotten Gains.
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