Fortune Teller, Baron, Bridge, Bazaar, Cultist, Haggler, Hunting Party, Mandarin, Fairgrounds, King's Court
My thoughts on this board were, in order :
- OMFG CULTIST !
- OMFG KC-BRIDGE !
- OMFG FAIRGROUNDS WITH RUINS !
- OMFG NO TRASHING !
- But how will I play this huge board ?
Finally, I did that :
http://www.gokosalvager.com/static/logprettifier.html?/20140625/log.516d8322e4b082c74d7c334e.1403732441619.txtWell, a megaturn with all fairgrounds and 3 provinces is not bad at all*… I'm especially proud of that King's court on Ruined market… but I'm pretty sure overall I misplayed this board a lot.
I realized that I absolutely don't know how to play cultist in this complex engine. Bazaar is expensive and compete with cultist at the price of $5. As junking is usually important, I decided to focus on cultist first then get the bazaar… but it was pretty slow before I could get enough bazaars (still I was fairly lucky to connect my KC with bridge at turn $15). Especially with no sources of trashing.
So my first question is : how do you manage to balance your purchases at early game, when cultist is key but want to make the transition to a big drawing engine ?The other difficulty in this board, I think, is Hunting party. This card is weaker with ruins… but it's still an important way to increase handsize, and it really helped me at the end of the game. The tactical plays of Hunting party are particularly hard. For example, at turn 19 I decided to play HP first and as a result all my other cultists were discarded.
How would you play Hunting party ?
And finally : without the presence of Fairgrounds, do you thing the KC-Bridge megaturn could compete against some kind of Cultist-Big money ?Interesting board anyway.
*Well, I still played that stupidly… I should have bought a duchy to maximize my victory points (14 different cards in the deck)