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Author Topic: Magicka: Wizard Wars  (Read 1528 times)

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Ichimaru Gin

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Magicka: Wizard Wars
« on: June 24, 2014, 06:36:59 pm »
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So. Is anyone playing this amazing game? I got the original Magicka and really enjoyed it. This version is free to play and really not p2w (at least at this point).

It's been in Open Beta on Steam for about a month now I think. I actually can't believe that it's free to play, it's such a good game. It's still somewhat simple at this point, but you have all 8 elements (but can only cast spells using 3). There's a lot of elemental countering / prediction that is a lot of fun. It supports 4 vs. 4 and you can have basic parties with your Steam friends.
At this point, its really just at the kill people and take spawn points stage, but it's still got a surprising amount of depth to it.
The matchup system is somewhat broken, so noobs will still go up against high level opponents but it's very easy to join and leave games (and you get to see your opponents beforehand).

I mostly enjoy the strategy, because the combination of elements and shield vs. walls which block different things--and the addition of wards; it makes it fairly complex if you've never played any of the Magicka games before. I mean, it's got two maps and I've already sunk 11 hours into it and still nowhere near to being tired.
« Last Edit: June 24, 2014, 06:56:06 pm by Ichimaru Gin »
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shraeye

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Re: Magicka: Wizard Wars
« Reply #1 on: June 24, 2014, 08:43:07 pm »
+1

sounds like something i'd like to check out once I get more time on my hands.
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Ichimaru Gin

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Re: Magicka: Wizard Wars
« Reply #2 on: June 26, 2014, 02:34:42 pm »
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Bump/ minor update. The game is experiencing some technical problems now, but hopefully they'll get them fixed soon.

pacovf

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Re: Magicka: Wizard Wars
« Reply #3 on: June 27, 2014, 03:55:03 pm »
+1

I played the original one and really enjoyed it. Arcane+steam+lightningx3 all the way, plus that summoning staff to get meatshields in the way. The orc camp in single player was insanely difficult, but I really felt like a sexy hooded god of war when I finaly beat it.

The problem was that, even on mininum settings, my laptop could hardly handle it, despite the fact that the effects are not that awesome at all. So it's unlikely I'll get into the pvp scene with my poor old laptop. Also, xcom is taking all my time right now :P
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Ichimaru Gin

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Re: Magicka: Wizard Wars
« Reply #4 on: June 27, 2014, 03:58:17 pm »
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I played the original one and really enjoyed it. Arcane+steam+lightningx3 all the way, plus that summoning staff to get meatshields in the way. The orc camp in single player was insanely difficult, but I really felt like a sexy hooded god of war when I finaly beat it.

The problem was that, even on mininum settings, my laptop could hardly handle it, despite the fact that the effects are not that awesome at all. So it's unlikely I'll get into the pvp scene with my poor old laptop. Also, xcom is taking all my time right now :P
Yeah this version is definitely more graphically intense. The problems they were having earlier have somewhat cleared up, but there's still occasional CTD's which can be annoying. It's still got a good core gameplay though--and is very well balanced for a beta.

I haven't played xcom and don't know too much about it. Is it good?

pacovf

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Re: Magicka: Wizard Wars
« Reply #5 on: June 27, 2014, 05:54:30 pm »
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I haven't played xcom and don't know too much about it. Is it good?

Well, depends on what you are looking for. It's a strategy + tactics game. The tactical game is TBS, you control a squad and have to clear an area of aliens (specific objective changes, but that's the basic idea); cover is your greatest friend, the fog of war is your greatest enemy. Your soldiers "level up" with kills, and you get to choose new abilities depending on their class: heavy gets the explosives, sniper can attack from far away, assault is the close combat specialist, support is the medic/jack-of-all-trades. Oh, and there's permadeath.
The strategy game sees you manage the limited resources of the program, together with what your soldiers manage to scavenge from the battlefield, to research and build new technology to help you fight the rising alien menace, while keeping the world panic under control (you lose the game when a certain number of countries descend into madness, not when all your soldiers die). The invasion, and Earth's defense, follows a storyline of sorts as you discover what exactly the aliens are looking for.
So during the tactical part, you often have to weight how much risk you are willing to take to scrunge better resources from the fight (example: killing an alien gets you its corpse and fragments of its weapon; blowing it up with missiles will only get you the corpse; stunning it with a taser will let you interrogate it and keep its weapons intact). There's also a variety of effective squad builds to keep things interesting.
The beginning of the game (say 2h) is a bit slow, but it becomes very addictive afterwards.

If you like strategy games (a la Civilization) or rpg-ish TBS games (FF tactics, Fire Emblem, etc.), I would definitely recommend it. Get it with the Enemy Within expansion, which promotes a riskier (read: more interesting) approach to the tactical fights.
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