Going live
We played these games, I won 6 of those and treasure map won 7. I proposed this challenge because I did not believed that with 8 card kingdoms there is likely something strong. My comments to games are following.
Poor House, Crossroads, Sage, Baron, Bureaucrat, Treasure Map, Worker's Village, Festival, Mandarin, Tribute
This surprised me most that SCSN won by creating a crossroads/baron engine. I got bit unlucky here and also made several mistakes like trying to use mandarin to smooth my income.
Vineyard, Vagrant, Sage, Urchin, Island, Moneylender, Rats, Treasure Map, Rabble, Harem
With harem and extra gold and rabble-bm looks strong. Other strategy is go for vineyards which is problem as there is no +buy, SCSN tried that as mirroring without gold advantage looks hopeless. I won this one.
Sage, Urchin, Armory, Baron, Bridge, Trader, Treasure Map, City, Knights, Bank, Platinum
As this is strong board with armory/city/bridge combo I would not waste time with treasure maps in real game. As only way to win here looks to get engine going I decided to try continue with knights/urchin and hope that they destroy cities and cause mercenaries miss a reshuffle. It did not work so I lost as expected.
Pawn, Fishing Village, Menagerie, Sage, Woodcutter, JackOfAllTrades, Treasure Map, Counterfeit, Mystic, Rabble
Here my strategy was to use counterfeit to quickly get fishing villages and rabbles. That gave me enough point lead to win a game, I also expected that buying lot of duchies to catch up will block menageries.
Sage, Wishing Well, Farming Village, Navigator, Noble Brigand, Treasure Map, Apprentice, Bazaar, Contraband, Fairgrounds
Here a question is how to deal with fairgrounds. My plan here was to keep game short with apprentice get a point lead and apprentice a fairgrounds to force contraband choice between buying province or two fairgounds. Brigands hit my golds so it lead to mirror match. My win was bit lucky, a duchess revealed that I have apprentice in next hand so I played contraband relying on SCSN blocking a province and buying province next turn with apprenticed hand.
Cellar, Loan, Sage, Bishop, Talisman, Treasure Map, Catacombs, Counting House, Embassy, Mystic, Platinum.
I won this one easily as embassy with deck full of gold almost guarantees a colony.
Sage, Steward, Quarry, Rats, Taxman, Trader, Treasure Map, Bandit Camp, Festival, Altar
I lost this one because I tried to be fancy with actions and not buying provinces. Still we were relatively tied until endgame when I need to decide what to buy when there are 2 provinces and duchies remaining. As buying duchy would not help as opponent would buy next one I decided to buy province and SCSN bought last one.
Market Square, Menagerie, Sage, Bishop, Remake, Treasure Map, Inn, Royal Seal, Vault, Peddler
This is board where treasure map does not help at all, as bishops generate lot of points here. As I did not see how could i trash fast enough to get menageries activated I tried vaults and hope they could empty provinces fast enough despite that they help opponent. It did not work as I expected.
Duchess, Haven, Vagrant, Sage, Tunnel, Warehouse, Feast, Treasure Map, Catacombs, Royal Seal
Here a treasure map/sage is not a thing. Here a treasure map/warehouse is a thing. SCSN also collided maps on turn 5 and won.
Duchess, Pearl Diver, Chancellor, Sage, Bridge, Horse Traders, Treasure Map, Bazaar, Counterfeit, Peddler
Another weak board. Here I won despite going too heavy with counterfeit and forgetting to buy additional treasures.