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Author Topic: Arena General Discussion  (Read 329219 times)

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KingZog3

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Re: Arena General Discussion
« Reply #1350 on: October 04, 2016, 10:20:56 am »
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The deck looks aggro with not enough early game. You have one 2 drop that can be played safely (dire wolf is not great). Yeah Rogue hero power is ok turn 2, but having a 2 drop is way stronger. But the big drops are great for aggro, Tiger, Xaril, Dragon Hawk.
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Galzria

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Re: Arena General Discussion
« Reply #1351 on: October 04, 2016, 02:56:00 pm »
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I wish this deck had a little more early game control, but if I can make it out of the first 2-3 turns without being terribly behind, it does gain steam quickly. Good quality mid/late game cards. A few more spells wouldn't go amiss, but it's not horrible:

Voodoo Doctor
Zombie Chow
--------------------
Bloodfen Raptor
Pompous Thespian
Unstable Portal
--------------------
Emperor Cobra
Harvest Golemn
Shade of Naxxramas
Spider Tank
Spider Tank
Twilight Flamecaller
Twilight Flamecaller
--------------------
Arcanosmith
Dark Iron Dwarf
Fireball
Fireball
Gorillabot A-3
Hungry Dragon
Piloted Shredder
--------------------
Booty Bay Bodyguard
Silver Hand Knight
--------------------
Justicar Trueheart
Nerubian Prophet
Windfury Harpy
--------------------
Firelands Portal
Firelands Portal
Hogger, Doom of Elwynn
--------------------
North Sea Kraken


---------------------------------
By more spells I think I mean I just wish I had a Frostbolt or two, maybe a Polymorph... but definitely a Flamestrike or Blizzard. Early removal and mass removal are lacking. The two Flamecaller's on 3 are really nice though. And Gorillabot has a lot of cards to match with from the previous turn's play.
« Last Edit: October 04, 2016, 03:03:00 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jorbles

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Re: Arena General Discussion
« Reply #1352 on: October 04, 2016, 08:06:18 pm »
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How do you feel about Arcanosmith? That card feels really bad to me and I've never seen it perform very well.
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werothegreat

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Re: Arena General Discussion
« Reply #1353 on: October 04, 2016, 08:44:36 pm »
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How do you feel about Arcanosmith? That card feels really bad to me and I've never seen it perform very well.

It's decent.  It's a good target for buffs, so does well in Paladin.
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Titandrake

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Re: Arena General Discussion
« Reply #1354 on: October 05, 2016, 04:30:08 am »
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How do you feel about Arcanosmith? That card feels really bad to me and I've never seen it perform very well.

I've been pleasantly surprised by it. I've had the most success with it when I can play it as a card-for-tempo trade, buying time for me to get more face damage in. Pretty bad when you're behind on board though.
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Galzria

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Re: Arena General Discussion
« Reply #1355 on: October 05, 2016, 06:01:35 pm »
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And then I have decks like this... which I can't really explain. It's certainly not Aggro... really it's more of control - but I have no cards higher than 6. My late game is lacking, and there's no real card draw either. It started 1-2, which is what I would expect... but I'm currently sitting at 8-2.

Innervate
---------------
Murloc Raider
Naturalize
Naturalize
Zealous Initiate
Zombie Chow
---------------
Annoy-o-Tron
Anodized Robo Cub
Darnassus Aspirant
Druid of the Saber
Lance Carrier
Mark of Y'shaarj
Micro Machine
---------------
Addled Grizzly
Druid of the Flame
Ironfur Grizzly
Savage Roar
Spider Tank
Violet Illusionist
---------------
Defender of Argus
Eater of Secrets
Piloted Shredder
Wildwalker
---------------
Clockwork Knight
Stampeding Kodo
--------------
Boulderfist Ogre
Frost Elemental
Menagerie Warden
Recycle
Sunwalker
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

LibraryAdventurer

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Re: Arena General Discussion
« Reply #1356 on: October 05, 2016, 06:29:07 pm »
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The other day I had what IIRC was my first Druid arena run. I didn't think the deck was that great after drafting, but I did better than I usually do (which for me means 4 wins).

Abusive Sergent (this was just before the change)
Argent Squire
Elven Archer
Zombie Chow
Enchanted Raven

Gilbin Stalker
Acidic Swamp Ooze
Wrath (2x)
Annoy-O-Tron

Blood Knight
Tinkertown Tech.
Harvest Golem (2x)
Argent Horserider
Addled Grizzly
Deathlord
Violet Illusionist (2x)
Savage Roar

Dark Iron Dwarf
Gnomish Inventor
Infested Tauren
Jungle Moonkin (this is scary to use when playing against a mage, but I tried it because HearthArena said to pick it.)

Gurubashi Berserker
Starfall

Grant Crusader
Starfire
Dark Whispers (2x)
« Last Edit: October 05, 2016, 06:30:36 pm by LibraryAdventurer »
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Galzria

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Re: Arena General Discussion
« Reply #1357 on: October 06, 2016, 12:37:49 am »
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Ended that deck at 9, and the final game was competitive most the way through. Got my Aspirant out on T1 from second position and maintained him through T8. I had to play both beast synergy cards dry though  (give beast +3 health, and summon a copy of a friendly beast), and didn't draw my Saber, Recycle or Savage Roar - all of which could've swung me the win. My final 3 draws to an empty hand were Zombie Chow, Murloc Raider & Innervate. :-/
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

blueblimp

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Re: Arena General Discussion
« Reply #1358 on: December 03, 2016, 08:07:04 pm »
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I've played a couple of Arena runs with MSOG and, yikes.

Grimy Gadgeteer (http://www.hearthpwn.com/cards/49679-grimy-gadgeteer) is pretty nuts even if you remove it immediately, and if you don't, GG. It's low mana cost and common.

Grimestreet Pawnbroker (http://www.hearthpwn.com/cards/49668-grimestreet-pawnbroker) also seems crazy. A 3 mana 3/3 isn't bad, and buffing a Death's Bite to 5/3 is bonkers. At least it's rare.
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XerxesPraelor

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Re: Arena General Discussion
« Reply #1359 on: December 06, 2016, 01:42:07 pm »
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I'm playing with Malchezar in Arena, and in the first game my legendaries were Sylvanus and Justicar. (I still ended up winning only by 1 HP because I tend to take too much face damage) Sergeant Sally might still have been a better choice, as I have a bunch of buff cards, but Prince Malchezar is too fun.
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markusin

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Re: Arena General Discussion
« Reply #1360 on: February 22, 2017, 11:59:04 am »
+3

Updates to Hearthstone Arena incoming by the end of February:
https://us.battle.net/forums/en/hearthstone/topic/20753189941

Key points:
- Arena will be in Standard format for now. They cite wanting to have higher chance of drawing expansion synergies (e.g. jade).
- The card distribution will be less skewed towards basic/common cards.
- Abyssal Enforcer and Flamestrike will be offered 50% less often.
- More spells
- Reduced offering of neutral classic cards. Supposedly they are not as compelling of Arena choices as class cards and expansion cards.
« Last Edit: February 22, 2017, 12:00:47 pm by markusin »
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blueblimp

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Re: Arena General Discussion
« Reply #1361 on: February 23, 2017, 01:20:49 am »
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On their own merits, the arena changes are probably good, and should help make arena feel less stale.

I just think it's too little too late. I've already stopped playing Hearthstone, and these arena changes are not really big enough to convince me to give it another try. It feels like Blizzard is trying really hard to avoid adding more depth to the format, because they're afraid of scaring off casual players, but that's going to drive away experienced players, even the casual ones.
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KingZog3

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Re: Arena General Discussion
« Reply #1362 on: February 23, 2017, 04:57:15 pm »
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On their own merits, the arena changes are probably good, and should help make arena feel less stale.

I just think it's too little too late. I've already stopped playing Hearthstone, and these arena changes are not really big enough to convince me to give it another try. It feels like Blizzard is trying really hard to avoid adding more depth to the format, because they're afraid of scaring off casual players, but that's going to drive away experienced players, even the casual ones.

Yeah, they really want the casual players, but they picked a game so similar to Magic: The Gathering that its hard to keep it simple without it being boring and stale. I have some hope for arena, but ranked will be boring probably for a very long time, maybe always. The Overwatch team is just much better at making games, and it shows. OW is a way better designed game, and the dev team are much more open with the players, instead of Ben Brode coming out and saying "Oh but these cards are so cool! Its cool man!".
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markusin

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Re: Arena General Discussion
« Reply #1363 on: February 23, 2017, 05:58:37 pm »
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On their own merits, the arena changes are probably good, and should help make arena feel less stale.

I just think it's too little too late. I've already stopped playing Hearthstone, and these arena changes are not really big enough to convince me to give it another try. It feels like Blizzard is trying really hard to avoid adding more depth to the format, because they're afraid of scaring off casual players, but that's going to drive away experienced players, even the casual ones.

Yeah, they really want the casual players, but they picked a game so similar to Magic: The Gathering that its hard to keep it simple without it being boring and stale. I have some hope for arena, but ranked will be boring probably for a very long time, maybe always. The Overwatch team is just much better at making games, and it shows. OW is a way better designed game, and the dev team are much more open with the players, instead of Ben Brode coming out and saying "Oh but these cards are so cool! Its cool man!".

Well, I enjoy how card games like Hearthstone (and Dominion to an extent) don't require me to constantly keep playing to keep up my muscle memory. Still, I find Overwatch much more forgiving, fun, and easier to get back into than say StarCraft.
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Re: Arena General Discussion
« Reply #1364 on: February 23, 2017, 09:59:43 pm »
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The big thing that Hearthstone does is deliver a superb mobile experience. I would have never played it otherwise. Also why none of the other blizzard games are even an option.
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Re: Arena General Discussion
« Reply #1365 on: March 05, 2017, 07:57:31 am »
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I'm liking the new Arena format.
Increased chance of high raraty cards make the games much more varied.

I just managed to combo Majordomo deathrattle > heropower = 8 random damage.
+ a discovered Coldarra Drake (Use hero power as many time as you want.)
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Re: Arena General Discussion
« Reply #1366 on: March 06, 2017, 07:15:08 am »
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I'm liking the new Arena format.
Increased chance of high raraty cards make the games much more varied.

I just managed to combo Majordomo deathrattle > heropower = 8 random damage.
+ a discovered Coldarra Drake (Use hero power as many time as you want.)
I think the increased frequency of spells absolutely sucks.

I lost as a Paladin at 2-2 to a mage with:

3 Blizzards
2 Fireballs
1 Flame Lance
2 Polymorphs
2 Flamestrikes
within his first 21 cards, as well as a whole bunch of other crap.  (including two of the random-potion guys, which gave him a Felfire potion (just when he needed it) and a greater healing potion when he was down to 4hp).

Everything I played got immediately removed.  I never even drew my Tirion (ever in the whole run, in fact).

When I finally got one thing down that looked like it would stick (I had quite a few lategame minions), I had 10hp left and he had 8.  He topdecked a pyroblast.

So yeah.  Who knows if that's a typical experience against arena mage now.  But I really hope it isn't.
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Awaclus

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Re: Arena General Discussion
« Reply #1367 on: April 13, 2017, 11:18:50 am »
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I'm having a lot of fun with Un'Goro arena so far. It seems to be as RNGy as it ever has been, but there's also a lot of skill involved and a lot of the new cards are actually pretty refreshing.
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markusin

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Re: Arena General Discussion
« Reply #1368 on: April 14, 2017, 12:02:26 am »
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I'm having a lot of fun with Un'Goro arena so far. It seems to be as RNGy as it ever has been, but there's also a lot of skill involved and a lot of the new cards are actually pretty refreshing.

Un'goro arena has been interesting. Adapt choices are not so straightforward. Stubborn Gastropods everywhere. Lots of taunts in general.
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Re: Arena General Discussion
« Reply #1369 on: April 14, 2017, 01:28:47 am »
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I can't tell if Tar Elementals are amazing or just good. I feel like I overdraft them and then do 1 damage to face for 3 turns.
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Re: Arena General Discussion
« Reply #1370 on: April 14, 2017, 04:10:44 am »
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Also it would seem like silences are stronger than ever now, to the extent where I think I'd actually draft Owl reasonably often.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Arena General Discussion
« Reply #1371 on: April 14, 2017, 09:42:01 am »
+2

I can't tell if Tar Elementals are amazing or just good. I feel like I overdraft them and then do 1 damage to face for 3 turns.

Tar Creeper basically buys both players time. It's funny to see Tar Creeper vs. Tar Creeper standoffs. Late game cards become relevant more often now.
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Re: Arena General Discussion
« Reply #1372 on: April 14, 2017, 01:15:34 pm »
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On the other hand, I think that you can get screwed by having a crappy to mediocre deck more often than before. Or I have just had really bad luck. It seems like either I get something like 8-10 wins easily or struggle to get even 3.
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Re: Arena General Discussion
« Reply #1373 on: April 14, 2017, 04:51:22 pm »
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I've played maybe 4-5 Un'Goro arena runs and have yet to get past 6 wins.
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Re: Arena General Discussion
« Reply #1374 on: April 17, 2017, 08:08:26 am »
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A Priest just Shadow Madnessed my 3/5 minion that can't attack unless my hero attacked that turn.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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