I have somehow drafted a Mage control deck. It's astounding how many of my wins came from surviving until turn 15 and winning through card advantage. So far 8-1.
Forbidden Flame
Zombie Chow
Flamecannon
Acidic Swamp Ooze
Jeweled Scarab
Ship's Cannon
Sorcerer's Apprentice
Sunfury Protector
Unstable Ghoul
Effigy
Acolyte of Pain
Flamewalker
Scarlet Crusader
Spider Tank
Wolfrider
Polymorph
Ancient Brewmaster
Defender of Argus
Elise Starseeker
Gorillabot A-3
Oasis Snapjaw
Spellbreaker
Dragon's Breath
Ethereal Conjurer x 2
Frostwolf Warlod
Drakonid Crusher
Lord of the Arena
Flamestrike
Bog Creeper
So far I've learned that everyone forgets about Effigy, Sunfury + Argus put in work to stabilize, Forbidden Flame is amazing removal, and Conjurer into Cabalist Tome is incredibly silly late game. Also, I have yet to play Monkey. The one time I drew it I already had lethal.
Edit: ended 10-3. I got matched against the same player for the last 3 games, since I played late at night.
Game 1: Win
Game 2: Loss
Game 3: DC into loss
The other player was a good sport about it and went on to 12 wins, so I don't feel too bad.