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Author Topic: Arena General Discussion  (Read 329181 times)

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Titandrake

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Re: Arena General Discussion
« Reply #850 on: September 18, 2015, 03:56:25 pm »
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Also count me in the Shredder camp. In arena I find the hardest thing for Priest is getting board control in the first place, but once you get it you can steamroll with your Hero Power, so I prefer cards that give control (Shredder) over cards that give more control if you have a bit (Velen's)
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Re: Arena General Discussion
« Reply #851 on: September 18, 2015, 04:01:07 pm »
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Piloted Shredder.


Is it a prank because I feel silly for looking at the other two cards before making my recommendation?

I guess you might pick Holy Nova over Piloted Shredder but it's actually really close.
Well Velen's Chosen can win the game for you sometimes, but Piloted Shredder is just good value all around. If you already had over six 4-drops of quality and lots of 2 drops you might consider Velen's Chosen, but in this draft you want a quality 4 drop more than a conditionally good card.

Totally Shredder.
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Grujah

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Re: Arena General Discussion
« Reply #852 on: September 18, 2015, 04:06:37 pm »
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I actually like Velen's a lot in arena (Prist is my fav arena class, actually), but I did pick Shredder.


Deck is fine, I do lack a bit of lategame (I got a Kraken and a Stormwind, but nothing on 6 (I did pass an Ogre early), thou I have strong 5 drops) and on the last pick I could choose a Sea Giant which is awesome of course but given that I have 2 Shadow Madness-es I had to go with Recocombulator for sheer hilariousness :) (he is good also)
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popsofctown

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Re: Arena General Discussion
« Reply #853 on: September 18, 2015, 04:13:06 pm »
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When I tried drafting Astral Communion, I unfortunately also got a Piloted Shredder and twice I felt obligated to wait until turn 5 to commune with the stars.
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theright555J

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Re: Arena General Discussion
« Reply #854 on: September 18, 2015, 05:52:53 pm »
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Hi guys, pretty much n00b Hearthstone player here.  Having some difficulty doing well in Arena.  Just had this draft as Hunter, made with help of the tier list.

Murloc Raider
Webspinner x2

Bear Trap
Snipe
Amani Berserker
Bloodsail Raider
Boneguard Lieutenant
Gilblin Stalker
King's Elekk
Mad Scientist

Kill Command
Gnomish Experimenter
Scarlet Crusader
Shattered Sun Cleric
Silent Knight
Spider Tank
Wolfrider

Dark Iron Dwarf
Gnomish Inventor
Hungry Dragon
Silvermoon Guardian
Spellbreaker

Explosive Shot
Madder Bomber
Stampeding Kodo

Argent Commander
Volcanic Drake
Sylvanas Windrunner

Gladiator's Longbow

Thoughts?  Is this deck any good?  Thanks!
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Awaclus

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Re: Arena General Discussion
« Reply #855 on: September 18, 2015, 05:57:25 pm »
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Hi guys, pretty much n00b Hearthstone player here.  Having some difficulty doing well in Arena.  Just had this draft as Hunter, made with help of the tier list.

Murloc Raider
Webspinner x2

Bear Trap
Snipe
Amani Berserker
Bloodsail Raider
Boneguard Lieutenant
Gilblin Stalker
King's Elekk
Mad Scientist

Kill Command
Gnomish Experimenter
Scarlet Crusader
Shattered Sun Cleric
Silent Knight
Spider Tank
Wolfrider

Dark Iron Dwarf
Gnomish Inventor
Hungry Dragon
Silvermoon Guardian
Spellbreaker

Explosive Shot
Madder Bomber
Stampeding Kodo

Argent Commander
Volcanic Drake
Sylvanas Windrunner

Gladiator's Longbow

Thoughts?  Is this deck any good?  Thanks!

Looks very good for a Hunter deck to me.
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theright555J

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Re: Arena General Discussion
« Reply #856 on: September 18, 2015, 06:06:44 pm »
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Thanks! My choices were Hunter, Druid, and Warrior. I have the best class cards for Hunter so I'm the most comfortable with that class.
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Jorbles

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Re: Arena General Discussion
« Reply #857 on: September 18, 2015, 06:22:43 pm »
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It looks okay, but it has a timing window. You want to try and take control of the board, get some damage in and then win before your opponent can take complete control of the board back with bigger minions.

The hardest part you will have with this deck is when you don't take over board early and you're still fighting with your opponent for control around turn 5-6. You can get outlasted by more control-oriented decks.
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Grujah

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Re: Arena General Discussion
« Reply #858 on: September 19, 2015, 02:03:14 pm »
+1

I just had this sweet super-synergetic Priest deck:
http://www.heartharena.com/arena-run/z96f77


It had this Inspire package of
2x Holy Champion
Silver Hand Regent
Recruiter
Tournament Medic
Kvaldir Raider
Shadowboxer

Than the dragon package (Twilight Whelp, Twilight Guardian and Drakonid)
And than the more usual ones like SW:Pain/Shrink, Echoing Ooze or Micromachine + Velens or PW: Shield .. it was so sweet.
3x Dark Cultist helped as well.

On a different note, What's the pick?



This is what heartarena says Keeper 81.10 Savage 92.69 Darnauss 87.05. I actually agree.
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Jorbles

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Re: Arena General Discussion
« Reply #859 on: September 19, 2015, 02:26:37 pm »
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Huh, I think I'd normally take Darnassus or Keeper depending on what my deck needed more, but having the Knight of the Wild makes me want to take Savage Combatant. It's a good four drop and it's a great 6 drop. I'm honestly surprised to see Keeper rated so low in comparison to the Combatant though, thought it would be closer.
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Grujah

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Re: Arena General Discussion
« Reply #860 on: September 19, 2015, 02:29:38 pm »
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I'd take Combatant over Keeper. Combatant has a way better body and most of the time also provides that 2 damage (sometime instantly as well) that Keeper does. And if he survives a turn the difference in value is even greater.

Darnauss is a bit harder to evaluate in arena, much more 3/2 for 2 running around, but if you get a mana or two out of him you can really get ahead.
I passed on Darnauss but I got to pick a Wild Growth later.

And I ended with 8 beasts + Wildwaker + Knight, so that part payed off as well.
« Last Edit: September 19, 2015, 02:30:50 pm by Grujah »
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KingZog3

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Re: Arena General Discussion
« Reply #861 on: September 19, 2015, 02:31:40 pm »
+1

It's definitly not darnassus. It'll often just be a 2/3. I think it's close between the other 2, but I'd pick savage combatant. The body is better, and the inspire can get more value than just the 2 dmg. Although neither is actually a bad pick.
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markusin

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Re: Arena General Discussion
« Reply #862 on: September 20, 2015, 01:18:56 am »
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It's definitly not darnassus. It'll often just be a 2/3. I think it's close between the other 2, but I'd pick savage combatant. The body is better, and the inspire can get more value than just the 2 dmg. Although neither is actually a bad pick.
Also in Arena I don't think the silence effect is as poweful as in Constructed on average. In constructed like almost every card has good card text. That's not quite the case in Arena, although the change of seeing more gimicky cards is higher.
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Titandrake

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Re: Arena General Discussion
« Reply #863 on: September 22, 2015, 02:11:21 am »
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What's your pick and prediction for the deck?



The 3 other cards in my deck are: 1x Stranglethorn Tiger, 1x War Golem, 1x Sprint.
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Awaclus

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Re: Arena General Discussion
« Reply #864 on: September 22, 2015, 05:30:19 am »
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What's your pick and prediction for the deck?



The 3 other cards in my deck are: 1x Stranglethorn Tiger, 1x War Golem, 1x Sprint.

Gruul for sure. It's hard to predict how this kind of deck will do, since you don't have a lot of stuff going on in the early game, and depending on the decks you play against, you might lose because of that or you might get away with it and win because of your stronger mid game.
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Grujah

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Re: Arena General Discussion
« Reply #865 on: September 22, 2015, 05:38:48 am »
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7k gold? nice.

What did you do? :D

On topic: I agree, Gruul for sure.
Gazlowe does nothing in your deck and Millhouse is terrible.
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markusin

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Re: Arena General Discussion
« Reply #866 on: September 22, 2015, 08:33:20 am »
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7k gold? nice.

What did you do? :D

On topic: I agree, Gruul for sure.
Gazlowe does nothing in your deck and Millhouse is terrible.
Gruul can make your opponent rage, calling BS on you and your deck. Gazlowe and Manastorm don't do that. Gruul is totally the pick to make.
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Re: Arena General Discussion
« Reply #867 on: September 22, 2015, 08:35:01 am »
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Gruul was my favorite boss in whatever expansion of WOW that was.
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popsofctown

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Re: Arena General Discussion
« Reply #868 on: September 22, 2015, 10:28:50 am »
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Grvuldir Raidergolem.

Does not look like a 7+ deck because so many of your turn 4 plays can't be made if you're ahead on board.  Probably going to bite you a few times. 
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KingZog3

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Re: Arena General Discussion
« Reply #869 on: September 22, 2015, 11:20:47 am »
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Grvuldir Raidergolem.

Does not look like a 7+ deck because so many of your turn 4 plays can't be made if you're ahead on board.  Probably going to bite you a few times.

Any bar is fine turn 4, especially if your turn 3 plays have good battlecries, like shattered sun. You just need to play for value instead of tempo, which can sometimes be weird for rogue.


On a seperate note, I'd like to know how many of my good runs hve sun walker or frost elemental in the deck. Both are great to seal a game that I've been winning on early tempo, which is a lot of arena games. Especially since more controlly decksof play a big value minion to catch up, but both of those cards stop big guys in their tracks.
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popsofctown

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Re: Arena General Discussion
« Reply #870 on: September 22, 2015, 11:22:59 am »
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Grvuldir Raidergolem.

Does not look like a 7+ deck because so many of your turn 4 plays can't be made if you're ahead on board.  Probably going to bite you a few times.

Any bar is fine turn 4, especially if your turn 3 plays have good battlecries, like shattered sun. You just need to play for value instead of tempo, which can sometimes be a fancy way of conceding for rogue.


FTFY
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KingZog3

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Re: Arena General Discussion
« Reply #871 on: September 22, 2015, 12:09:13 pm »
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Grvuldir Raidergolem.

Does not look like a 7+ deck because so many of your turn 4 plays can't be made if you're ahead on board.  Probably going to bite you a few times.

Any bar is fine turn 4, especially if your turn 3 plays have good battlecries, like shattered sun. You just need to play for value instead of tempo, which can sometimes be a fancy way of conceding for rogue.


FTFY

Not at all. Rogue is one of my best classes, my average being almost 7 wins with the class. You can play for value. Sure you drft needs to but a bit stronger, but with pally being te best class, that 5 hp might let it live for te downside not to take effect. Or you can make it an upside. But I've own lots of games with rogue decks that get value. It's not constructed. Dark iron skulker is good.
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chairs

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Re: Arena General Discussion
« Reply #872 on: September 22, 2015, 12:16:52 pm »
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Does this link work for anybody?

http://www.heartharena.com/arena-run/5m575g

EDIT: Incognito suggests it will.

That's my first arena run with heartharena.com. I'm not a fan of "tempo" decks, preferring hard aggro or hard control, but this felt okay most of the time. I really struggled to play catch up once I lost tempo though.
« Last Edit: September 22, 2015, 12:18:03 pm by chairs »
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popsofctown

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Re: Arena General Discussion
« Reply #873 on: September 22, 2015, 12:28:26 pm »
+1

If I had to choose a pick where I think HearthArena was wrong, it's pick #4.  Quality 4 drops are generally plentiful, while quality 3 drops are generall scarce.  This was a huge common knowledge during classic and naxx, then GvG hit and there was a huge influx awesome 3 drops and everyone was like whoa maybe you can pass on good 3 drops sometimes, but now with TgT out and fewer GvG cards in the mix (it biases towards TgT instead of bias towards GvG now) getting enough turn 3 plays can be an issue.

By pick 4 you already have a solid 4 drop, and you have Arcane Intellect, which helps fulfill the "outvalue their hand" role that Polymorph shares space on.  Picking up a turn 3 play for fear you don't see many more turn 3 play in the next 26 seems like priority to me.  (It's actually even slightly exacerbated by your turn 4 play wanting a target)

The way things panned out, you did indeed get starved for turn 3 plays, so much so that later on Heartharena was pushing the value of Raging Worgen up to huge amounts, desperate for you to at least get that incredibly mediocre turn 3 play into your deck.

Most of its picks were pretty correct.  You had to play Master Swordsmith, that always sucks.
« Last Edit: September 22, 2015, 12:32:49 pm by popsofctown »
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chairs

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Re: Arena General Discussion
« Reply #874 on: September 22, 2015, 12:51:53 pm »
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The worgen ended up swinging for 10 in one game, locking down the win.  I'll post my next run when I lose my third. It's going poorly,  as a tempo warlock. I will say one game I know was a misplay where I could have dropped his stormwind champion and then dread infernal would have cleared the board, but I don't know if that would have given me the win.
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