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Author Topic: Arena General Discussion  (Read 329312 times)

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popsofctown

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Re: Arena General Discussion
« Reply #650 on: August 14, 2015, 01:34:53 pm »
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I feel like adding Raid Leader to a deck harms it more than a constructed legend helps it, in my experience.

But that's why you have 2 legends, so it could be a very good run.


Also, AdamH plays Hearthstone?
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AdamH

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Re: Arena General Discussion
« Reply #651 on: August 14, 2015, 01:38:35 pm »
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I feel like adding Raid Leader to a deck harms it more than a constructed legend helps it, in my experience.

Raid Leader is certainly one of the weaker cards in the deck sure, but it has some hilarious synergy with the Dragon Egg.

Also, AdamH plays Hearthstone?

Yes, I'm awful at it. I've streamed it a couple of times but few people want to watch me be bad at Hearthstone. Though I'm tempted to stream the rest of this run this weekend. I post in the Hearthstone streams thread when I go live.
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KingZog3

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Re: Arena General Discussion
« Reply #652 on: August 14, 2015, 02:24:08 pm »
+1

I'd currently be more interested in watching someone be bad at hearthstone than good at dominion. If only I was around when the streams went live :P
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AdamH

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Re: Arena General Discussion
« Reply #653 on: August 14, 2015, 02:25:28 pm »
+1

I'd currently be more interested in watching someone be bad at hearthstone than good at dominion. If only I was around when the streams went live :P

There's likely to be a stream tomorrow morning :) Somewhere around 9AM forum time, maybe?
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KingZog3

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Re: Arena General Discussion
« Reply #654 on: August 14, 2015, 02:29:17 pm »
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I'd currently be more interested in watching someone be bad at hearthstone than good at dominion. If only I was around when the streams went live :P

There's likely to be a stream tomorrow morning :) Somewhere around 9AM forum time, maybe?

Hoho! I hope to be there! I always see the email like 5 hours after the stream ends.
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qmech

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Re: Arena General Discussion
« Reply #655 on: August 14, 2015, 07:34:34 pm »
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A Shaman just ended my Warlock run with Leeroy/Reincarnate.
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werothegreat

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Re: Arena General Discussion
« Reply #656 on: August 17, 2015, 10:54:23 am »
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I'm 6/2 on an Arena run with a Mage deck... this is the farthest I've ever gotten in Arena, and I'm starting to get nervous...
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popsofctown

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Re: Arena General Discussion
« Reply #657 on: August 17, 2015, 11:04:26 am »
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You probably should be nervous, afaik, whether you win or lose the next game at 6-2 has a bigger impact on gold rewards than the game you play on any other record.
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Haddock

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Re: Arena General Discussion
« Reply #658 on: August 17, 2015, 12:54:56 pm »
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You probably should be nervous, afaik, whether you win or lose the next game at 6-2 has a bigger impact on gold rewards than the game you play on any other record.
Wonderful.  Just what Wero needed to hear, I'm sure. :P


Just kidding, that's actually a very interesting stat, it has often felt that way to me.  the difference between 6 and 8 seems bigger than the difference between 8 and 12.

Go Wero!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Awaclus

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Re: Arena General Discussion
« Reply #659 on: August 17, 2015, 01:10:44 pm »
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Yeah, I think 7 wins gives you an extra box that is guaranteed to contain 150 gold compared with 6 wins.
« Last Edit: August 17, 2015, 01:12:17 pm by Awaclus »
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werothegreat

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Re: Arena General Discussion
« Reply #660 on: August 17, 2015, 02:04:45 pm »
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You probably should be nervous, afaik, whether you win or lose the next game at 6-2 has a bigger impact on gold rewards than the game you play on any other record.

Made it to 7!



Edit: The last 4 cards were a Gruul, 2 Flamestrikes, and a Gadgetzan Auctioneer.
« Last Edit: August 17, 2015, 02:07:28 pm by werothegreat »
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Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

popsofctown

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Re: Arena General Discussion
« Reply #661 on: August 17, 2015, 02:09:09 pm »
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Gratz!
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Galzria

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Re: Arena General Discussion
« Reply #662 on: August 17, 2015, 02:24:38 pm »
+3

I... might have a problem...:

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: Arena General Discussion
« Reply #663 on: August 17, 2015, 02:30:51 pm »
+1

I only see good drafting.
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Galzria

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Re: Arena General Discussion
« Reply #664 on: August 17, 2015, 02:34:27 pm »
0

I lost the game, though I threw away the victory.

Up 15-13, my opponent had a 9/9 on the board and 3 cards in his hand. I had a Sunfury Protector on board and a Pyro as my only card. I could've hit face and fireblast for 3, setting up my Pyro on the following turn, but if he had a Pyro or Fireball of his own he could do lethal - So I blasted his minion and kept my minion on board. Unfortunately he had neither spell, and instead dropped 3 minions on his next turn, and I was out of ways to recover.

Ah well. It was a fun match.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

markusin

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Re: Arena General Discussion
« Reply #665 on: August 17, 2015, 02:48:05 pm »
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Yeah, I think 7 wins gives you an extra box that is guaranteed to contain 150 gold compared with 6 wins.
That's right. 7 wins is the magic number where you are guaranteed at least 150 gold (what you spend on the Arena in the first place). It might technically be a 155 gold box that they give you.
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Galzria

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Re: Arena General Discussion
« Reply #666 on: August 17, 2015, 03:30:53 pm »
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How many weapons are too many for Warrior in Arena? It's not a class I really play all that often, but I walked away with 1 Arcanite, 2 Death's, 1 Fiery & 1 Ogre, plus 2 Weaponsmiths. The Ogre is probably the weakest, but it was also the first weapon to go in,  so...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: Arena General Discussion
« Reply #667 on: August 17, 2015, 03:40:49 pm »
0

I 9-0'd a run with 6 Fiery War Axes and 3 Bloodsail Raiders.  I missed the duplicate potential of the old days.

Stuff that's not Fiery War Axe doesn't seem to stack quite as well, though.  I usually run into trouble if I take 5+ weapons.
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Jorbles

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Re: Arena General Discussion
« Reply #668 on: August 17, 2015, 05:11:35 pm »
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I don't think you can have too many Fiery Win Axes, but Ogre War Mauls can be hard to do good things with. The others are probably okay to grab more of if you haven't hit 5 weapons yet.
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ycz6

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Re: Arena General Discussion
« Reply #669 on: August 17, 2015, 05:58:01 pm »
+2

You basically want as many weapons as possible, but Ogre Warmaul doesn't count as a weapon.
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KingZog3

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Re: Arena General Discussion
« Reply #670 on: August 17, 2015, 11:52:57 pm »
+2

Actually the easiest solution is not to pick warrior in arena.
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Jorbles

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Re: Arena General Discussion
« Reply #671 on: August 18, 2015, 12:21:26 am »
+1

Actually the easiest solution is not to pick warrior in arena.

There's a lot of truth to this...
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Haddock

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Re: Arena General Discussion
« Reply #672 on: August 18, 2015, 05:35:19 am »
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I lost the game, though I threw away the victory.

Up 15-13, my opponent had a 9/9 on the board and 3 cards in his hand. I had a Sunfury Protector on board and a Pyro as my only card. I could've hit face and fireblast for 3, setting up my Pyro on the following turn, but if he had a Pyro or Fireball of his own he could do lethal - So I blasted his minion and kept my minion on board. Unfortunately he had neither spell, and instead dropped 3 minions on his next turn, and I was out of ways to recover.

Ah well. It was a fun match.
I wouldn't say you've thrown anything away here.  That's an almost impossible situation.  It's usually safest to assume that a mage has a fireball in a 3-card hand, particularly late-game (especially if they've been holding back a particular card).  It's literally just a gamble - whatever you do, there's a possibilities you'll get punished for it.  I think I would have pyro'd the 9/9 too.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

KingZog3

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Re: Arena General Discussion
« Reply #673 on: August 18, 2015, 07:58:21 am »
0

I lost the game, though I threw away the victory.

Up 15-13, my opponent had a 9/9 on the board and 3 cards in his hand. I had a Sunfury Protector on board and a Pyro as my only card. I could've hit face and fireblast for 3, setting up my Pyro on the following turn, but if he had a Pyro or Fireball of his own he could do lethal - So I blasted his minion and kept my minion on board. Unfortunately he had neither spell, and instead dropped 3 minions on his next turn, and I was out of ways to recover.

Ah well. It was a fun match.
I wouldn't say you've thrown anything away here.  That's an almost impossible situation.  It's usually safest to assume that a mage has a fireball in a 3-card hand, particularly late-game (especially if they've been holding back a particular card).  It's literally just a gamble - whatever you do, there's a possibilities you'll get punished for it.  I think I would have pyro'd the 9/9 too.

The question is which play led to a win vs which play led to you not losing as fast. Sometimes you can't play around cards because you will certainly lose of if you do. Many games I've had to play into flamestrike because otherwise I'd lose. So if you had no way to remove the 9/9 and he has cards and you don't, hitting face would be the winning play since it leads to a win, but trying to ping off the minion leads to nothing because if he has fireball he wins any no matter what.
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Haddock

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Re: Arena General Discussion
« Reply #674 on: August 18, 2015, 08:08:49 am »
0

I lost the game, though I threw away the victory.

Up 15-13, my opponent had a 9/9 on the board and 3 cards in his hand. I had a Sunfury Protector on board and a Pyro as my only card. I could've hit face and fireblast for 3, setting up my Pyro on the following turn, but if he had a Pyro or Fireball of his own he could do lethal - So I blasted his minion and kept my minion on board. Unfortunately he had neither spell, and instead dropped 3 minions on his next turn, and I was out of ways to recover.

Ah well. It was a fun match.
I wouldn't say you've thrown anything away here.  That's an almost impossible situation.  It's usually safest to assume that a mage has a fireball in a 3-card hand, particularly late-game (especially if they've been holding back a particular card).  It's literally just a gamble - whatever you do, there's a possibilities you'll get punished for it.  I think I would have pyro'd the 9/9 too.

The question is which play led to a win vs which play led to you not losing as fast. Sometimes you can't play around cards because you will certainly lose of if you do. Many games I've had to play into flamestrike because otherwise I'd lose. So if you had no way to remove the 9/9 and he has cards and you don't, hitting face would be the winning play since it leads to a win, but trying to ping off the minion leads to nothing because if he has fireball he wins any no matter what.
Good point.  It depends a little bit on what's left in your deck though.  If you know that your final three cards are two fireballs and a flamestrike (extreme example), then the safe play is probably the better one.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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