I've been having trouble with Rogue in arena. It seems to be my worst class.
I just started this arena run, currently 1-0. Any comments on the draft?
http://arenamastery.com/GWJM
6. Panda > Magi. Panda is really good, one of the best 2-drops. It's good on turn 2, and unlike many other 2-drops, it can create some great value plays late game. Magi is meh.
10. BGH > Faceless imo, but it's close. Neither has that many great targets in arena, but are never really bad. But I think BGH is a blowout more often and saves you against the stuff you can otherwise never deal with in arena.
11. Speaking of which, Mercenary = great
13. Mad Sci > Dancing Swords, maybe. None of these are too good, but I really don't like Dancing Swords...
21. Farseer > Shiv. It's a good card vs a bad one. There's really no considerations that can change this.
26. Wolfrider > Grizzly, slightly. Maybe with the number of Ringleaders you have, you want the cheap taunt though...
27. Crusader > Merc
28. Crusader > Champ. Seriously, it's the third best neutral common imo behind only Sen'jin and Yeti. It's so hard to not get value out of it. Champ needs to go to turn 7, and Merc has some drawbacks, but there are very few things that deal well with Crusader (Among commons, I think it's just Bomber, Arcane Missiles, and Earth Shock).