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Author Topic: Arena General Discussion  (Read 329375 times)

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ashersky

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Re: Arena General Discussion
« Reply #600 on: July 18, 2015, 02:50:42 pm »
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I think you shouldn't have picked Warrior in arena :P

I never play arena, but thought I'd give it another go.  I had warrior/rogue/shaman to choose from, and I'm most comfortable with warrior.
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ycz6

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Re: Arena General Discussion
« Reply #601 on: July 20, 2015, 05:06:12 pm »
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Drafted this Arena Warrior:

Execute x2
Shield Slam
Whirlwind
Clockwork Gnome
Southsea Deckhand
Battle Rage x2
Heroic Strike
Slam
Cruel Taskmaster
Mechwarper
Shieldblock x2
Shattered Sun Cleric
Warsong Commander x3
Death's Bite
Chillwind Yeti
Cult Master
Kezan Mystic
Grim Patron
Spectral Knight
Boulderfist Ogre
Drakonid Crusher


Any thoughts?  This almost feels like a Constructed Deck...just a few things to swap out and it could work in ranked play.

I think the total lack of early game presence is a big issue. Constructed Control/Patron Warrior has Fiery War Axe and Armorsmith to survive the early game, yours seems like it'd just get run over against the average Arena tempo deck. You also don't have the burst of Frothing Berserker or Grommash. I would guess maybe 3 wins.
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markusin

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Re: Arena General Discussion
« Reply #602 on: July 20, 2015, 05:23:59 pm »
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I saw this interesting video from Kripp recently:
http://m.youtube.com/watch?v=tgMDnUhMxqw
 
In it, he explains how good 1-drops have become quite valuable in arena. He explains how a 1-2-3-4 (maybe a 5) curve will usually beat out a 2-3-4-5 curve in terms of tempo. With the arena format leaning more towards tempo, a tempo lead is significant.

I tried this out in my last few arena runs and I feel like he's on to something there. I found it especially useful as a Rogue to have cards like Argent Squire and Clockwork Gnome lying around in my deck.
« Last Edit: July 20, 2015, 05:27:09 pm by markusin »
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Jorbles

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Re: Arena General Discussion
« Reply #603 on: July 20, 2015, 08:25:38 pm »
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I like drafting a couple 1 drops in Arena usually, but I don't know if the takeaway from watching that advice is that we should draft lots of 1 drops or if we should just keep on drafting good quality 1 drops, which I think we should have been doing anyways. I kinda think it's more the latter.

By good quality I mean 1 drops like Chow, Argent Squire, Abusive, Clockwork Gnome and all the strong class 1 drops. Drawing into a bad 1 drop in mid to late game will lose you games too.
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markusin

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Re: Arena General Discussion
« Reply #604 on: July 20, 2015, 09:11:19 pm »
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I like drafting a couple 1 drops in Arena usually, but I don't know if the takeaway from watching that advice is that we should draft lots of 1 drops or if we should just keep on drafting good quality 1 drops, which I think we should have been doing anyways. I kinda think it's more the latter.

By good quality I mean 1 drops like Chow, Argent Squire, Abusive, Clockwork Gnome and all the strong class 1 drops. Drawing into a bad 1 drop in mid to late game will lose you games too.
Yeah I'm still not looking to draft Secretkeeper or anything. And I get the impression that you'd be better off with a standard 2-drop curve like half the time.

As far as 1 drops go, I'd say Light's Justice is not one to overlook. That just reminds me of how good Muster for Battle is though.
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ashersky

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Re: Arena General Discussion
« Reply #605 on: July 21, 2015, 03:03:36 am »
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Drafted this Arena Warrior:

Execute x2
Shield Slam
Whirlwind
Clockwork Gnome
Southsea Deckhand
Battle Rage x2
Heroic Strike
Slam
Cruel Taskmaster
Mechwarper
Shieldblock x2
Shattered Sun Cleric
Warsong Commander x3
Death's Bite
Chillwind Yeti
Cult Master
Kezan Mystic
Grim Patron
Spectral Knight
Boulderfist Ogre
Drakonid Crusher


Any thoughts?  This almost feels like a Constructed Deck...just a few things to swap out and it could work in ranked play.

I think the total lack of early game presence is a big issue. Constructed Control/Patron Warrior has Fiery War Axe and Armorsmith to survive the early game, yours seems like it'd just get run over against the average Arena tempo deck. You also don't have the burst of Frothing Berserker or Grommash. I would guess maybe 3 wins.

Exactly 3, although one loss was a DC and it was definitely up in the air.

I found if I could survive until I got the Patron combo, I won. That wasn't easy, though. 
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Titandrake

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Re: Arena General Discussion
« Reply #606 on: July 23, 2015, 02:21:15 am »
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My opponent played Auctioneer, Wild Growth, Excess Mana, Wild Growth, Excess Mana for 6 cards total.

Luckily I still won because I had board, but I got worried.
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ycz6

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Re: Arena General Discussion
« Reply #607 on: July 23, 2015, 02:26:16 pm »
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Thoughts on the new cards in Arena? Here's a list for reference: http://www.hearthpwn.com/cards?filter-unreleased=1&filter-set=103&filter-premium=1&display=3

Obviously insane: Totem Golem

Probably insane, just compare it to Razorfen Hunter: Tuskarr Totemic

Obviously bad, but maybe not as bad as it looks: Skycap'n Kragg, Lock and Load

Okay-to-decent stats and potentially great effects, so should be a solid pick: Garrison Commander, Coldarra Drake, Maiden of the Lake, Fallen Hero, Silver Hand Regent, Lowly Squire

Hard to tell because I dunno how often you can really use your hero power, but not terrible even with just one trigger: All the big Inspires, Draenei Totemcarver, Frost Giant

???: Ball of Spiders, Effigy, Poisoned Blade

Justicar Trueheart: Justicar Trueheart
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Jorbles

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Re: Arena General Discussion
« Reply #608 on: July 23, 2015, 03:14:13 pm »
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I agree with most of your analysis. I would add that I think Ball of Spiders is going to be pretty strong in Arena. Think about it this way:
For 6 mana you get 3 1/1s and draw three cards.

To compare Sprint which is pretty Arena playable costs 7 mana, gives you no board presence and draws you 4 cards. Muster gives you no cards, but gives you 3 1/1s and a cheap weapon and costs you 3 mana. Muster is probably better than Ball of Spiders, but I think Ball of Spiders is better than Sprint.

The other ??? cards are probably slightly below average. They're both slow, don't give you much the turn they're played, but can turn things around. Having another secret to test for kinda strengthens all Mage secrets in general though.
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Watno

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Re: Arena General Discussion
« Reply #609 on: July 23, 2015, 03:44:12 pm »
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Well the new Secret can be played aroudn pretty much the same way a s Duplicate
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markusin

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Re: Arena General Discussion
« Reply #610 on: July 23, 2015, 06:30:37 pm »
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Well the new Secret can be played aroudn pretty much the same way a s Duplicate
I'd say it's a bit harder to play around just because sometimes you can make Duplicate procure on a big minion so long as playing the minion again is a tempo loss your opponent can't afford. With the new secret, their new minion can already attack next turn.

But yeah I see it as being the tempo version of Duplicate. Watch out for Giant + Effigy.
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ycz6

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Re: Arena General Discussion
« Reply #611 on: July 24, 2015, 03:05:49 pm »
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New cards:



First thoughts...

North Sea Kraken: The first common above 7 mana! Definitely interesting in the draft phase, and should be solid as a lategame drop; seems like it would often outright win the game in topdeck situations.

Sacred Warrior: Yet another really good Priest common. It's kinda like Frothing Berserker, but easier to keep alive. Maybe Circle of Healing will actually become a good pick if you have a couple of these.

King's Defender: Would probably be amazing in any other class; Eaglehorn Bow as a rare 3 mana Fiery War Axe is already decent for Hunter. Having a lot of durability is actually kind of awkward in Warrior though, as generally you want to pick as many weapons as possible, and playing this on turn 3 with an Annoy-o-tron or whatever means your Death's Bites and Arcanite Reapers will be hard to play for a few turns.

Wildfred Fizzlebang: Uh... probably not very good, right? Usually if you're Life Tapping on turn 8+ in Arena, mana isn't much of a concern.
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Drab Emordnilap

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Re: Arena General Discussion
« Reply #612 on: July 24, 2015, 03:10:36 pm »
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North Sea Kraken: The first common above 7 mana!

Force Tank MAX?
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ycz6

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Re: Arena General Discussion
« Reply #613 on: July 24, 2015, 05:27:39 pm »
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Oh yeah, forgot about that one.
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markusin

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Re: Arena General Discussion
« Reply #614 on: July 24, 2015, 06:37:27 pm »
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@King's defender
The extra durability is only a problem if you have a compulsion against replacing your weapons before the durability runs out. It's never worse than a 3 mana Fiery War Axe.
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nkirbit

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Re: Arena General Discussion
« Reply #615 on: July 27, 2015, 04:26:10 pm »
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http://i.imgur.com/UCwWraZ.jpg  (Not pictured: A fire elemental)

I'm having tons of fun beating people on turn 4 with this deck! 
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markusin

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Re: Arena General Discussion
« Reply #616 on: July 27, 2015, 04:38:56 pm »
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http://i.imgur.com/UCwWraZ.jpg  (Not pictured: A fire elemental)

I'm having tons of fun beating people on turn 4 with this deck!
Now that's what I'd call an aggro arena deck! Hopefully it can make that final push to 12 wins.
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KingZog3

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Re: Arena General Discussion
« Reply #617 on: July 27, 2015, 04:52:51 pm »
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http://i.imgur.com/UCwWraZ.jpg  (Not pictured: A fire elemental)

I'm having tons of fun beating people on turn 4 with this deck!
Now that's what I'd call an aggro arena deck! Hopefully it can make that final push to 12 wins.

Did you get turn 2 Zappo, turn 3 coin 4xRockbiter?
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nkirbit

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Re: Arena General Discussion
« Reply #618 on: July 27, 2015, 04:57:28 pm »
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I've done turn 1 zap, turn 2 flametongue, turn 3 rockbiters for lethal.

I ended up 11-3... but two of the games I lost I felt like I got very unlucky.  Against a paladin he got to turn 4 BGH my 7/6 Fireguard destroyer, and he played Holy Light, Tirion, and Lay on Hands and still ended the game on like 5 health.

Against a hunter at 11-2 his Piloted Shredder dropped annoy-o-tron.  :(  Fel Reaver doesn't match up well against annoy-o-tron.
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nkirbit

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Re: Arena General Discussion
« Reply #619 on: July 27, 2015, 04:58:09 pm »
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But a lot of my wins were drawing well, so I guess I can't complain.  I had a zap-o-matic in my opening hand way more than I should have considering I only had 2 of them.
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AHoppy

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Re: Arena General Discussion
« Reply #620 on: July 30, 2015, 10:11:24 pm »
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I just faced a warrior with Rag and Grommash...

Titandrake

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Re: Arena General Discussion
« Reply #621 on: August 03, 2015, 12:51:09 am »
+3

12-1 with Paladin!

3x Blessing of Kings, 2x Azure Drake, and other super value cards. It actually had everything - Equality + Consecrate for clear, Blessing of Kings for reach, Azure Drake + Solemn Vigil for card draw. Stranglethorn tiger + BoK won me a few games.
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ycz6

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Re: Arena General Discussion
« Reply #622 on: August 07, 2015, 03:22:37 pm »
+1

This just happened: http://imgur.com/sLatDC7
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qmech

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Re: Arena General Discussion
« Reply #623 on: August 08, 2015, 08:26:17 pm »
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ycz6

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Re: Arena General Discussion
« Reply #624 on: August 09, 2015, 12:44:16 am »
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Did you win?
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