So, Murloc Shaman is a fun thing right now. Here's my list, looking for some thoughts:
2x Murloc Tinyfin (1/1 for 0 mana)
2x Forked Lightning
2x Grimscale Oracle (all other murlocs have +1 attack)
2x Murloc Tidecaller (gain +1 attack when another murloc summoned)
Sir Finley Mrrgglton
2x Ancestral Knowledge
2x Murloc Tidehunter (2/1 + 1/1 murlocs for 2)
2x Puddlestomper
2x Lightning Storm
2x Coldlight Oracle (draw 2 cards)
2x Coldlight Seer (BC - all other murlocs +2 health)
2x Murloc Warleader (+2/+1 for all other murlocs)
Charged Hammer
Old Murk-Eye
2x Siltfin Spiritwalker
2x Everyfin is Awesome
Neptulon
A few thoughts:
--While thematically and shamanically Neptulon fits...every game I have played is over by T5. I'm just not sure a 7 mana card makes sense here (and Everyfin is Awesome doesn't count). Leeroy might make more sense, or Loatheb as a staller.
--Card draw is a thing. All the cards are cheap, and we're all about flooding the board then hitting with buffed murlocs, so our hand empties quick. Ancestral Knowledges are there, but it's expensive (basically it's two Warlock hero powers (2 mana this turn, 2 mana next) for two cards now) and overload isn't a fit for the deck as we're usually playing with a small total number of crystals anyway. The spiritwalkers work, although if you are trading murlocs to draw cards, you're probably not in a great place on T4 or T5 anyway. That said, I'm not sure the AKs are the right card for this, or if maybe the Oracles are enough.
--I'm using removal spells to get around opponent minions and going face with the murlocs whenever possible, hence the bolts of lightning. Storm doesn't really fit, but feels important given the lack of other good removal for shamans. I've thought about an Owl to silence taunts, too.
--the Hammer is there for the same reason as Sir Finley, to replace totems. Plus, small minion removal.
Any thoughts or ideas?