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Author Topic: Constructed General Discussion  (Read 270511 times)

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Jorbles

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Re: Constructed General Discussion
« Reply #625 on: September 28, 2015, 02:49:15 pm »
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If you want to keep it neutral for the novelty then keep the Bloodlust out, but it really is a strong natural fit for this deck.

Shattered Sun Cleric is a good neutral card to pair with Oozes if you want to go full Neutral. Scarlet Crusader is a good sticky 3 drop as well. I'd probably prefer both of them to Demolisher in this deck.
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Awaclus

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Re: Constructed General Discussion
« Reply #626 on: September 28, 2015, 03:01:58 pm »
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(neutral)

Fair point, Druid of the Claw are slightly better than them, but since we're talking Shaman. Sludge Belchers ftw.

I would run Sludge Belcher over Druid of the Claw in Druid too if I had to choose between the two.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Constructed General Discussion
« Reply #627 on: September 28, 2015, 03:32:53 pm »
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Moving my deckbuilding question out of general discussion, since it's a pretty specific ask.

Grujah

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Re: Constructed General Discussion
« Reply #628 on: September 30, 2015, 01:43:11 pm »
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(neutral)

Fair point, Druid of the Claw are slightly better than them, but since we're talking Shaman. Sludge Belchers ftw.

I would run Sludge Belcher over Druid of the Claw in Druid too if I had to choose between the two.

I wouldn't, and don't. 4/4 haste is a often a gamewinner with Roar.
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Awaclus

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Re: Constructed General Discussion
« Reply #629 on: September 30, 2015, 02:05:54 pm »
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I wouldn't, and don't. 4/4 haste is a often a gamewinner with Roar.

Well, the only Druid deck I play is mill Druid so I probably see these situations much less often because of that, but choosing the charge option mostly seems like an edge case to me, and the taunt option is clearly a lot weaker than Belcher.
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markusin

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Re: Constructed General Discussion
« Reply #630 on: September 30, 2015, 02:34:52 pm »
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I wouldn't, and don't. 4/4 haste is a often a gamewinner with Roar.

Well, the only Druid deck I play is mill Druid so I probably see these situations much less often because of that, but choosing the charge option mostly seems like an edge case to me, and the taunt option is clearly a lot weaker than Belcher.
I find Druid of the Claw way more annoying than Belcher when I play Priest. Lots of neat Priest Stuff with 4-5 health that gets killed with 4 attack + ping. Plus you can't SW:Pain the Druid of the Claw then attack a 1/2 Slime, getting a heal target while you have Northshire on the board.
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Awaclus

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Re: Constructed General Discussion
« Reply #631 on: September 30, 2015, 04:34:15 pm »
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I wouldn't, and don't. 4/4 haste is a often a gamewinner with Roar.

Well, the only Druid deck I play is mill Druid so I probably see these situations much less often because of that, but choosing the charge option mostly seems like an edge case to me, and the taunt option is clearly a lot weaker than Belcher.
I find Druid of the Claw way more annoying than Belcher when I play Priest. Lots of neat Priest Stuff with 4-5 health that gets killed with 4 attack + ping. Plus you can't SW:Pain the Druid of the Claw then attack a 1/2 Slime, getting a heal target while you have Northshire on the board.

That's a good point. Priest happens to be another class that I hardly ever play.
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werothegreat

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Re: Constructed General Discussion
« Reply #632 on: October 02, 2015, 11:50:13 am »
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I'm just surprised there isn't a Druid of the Talon yet.
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Jorbles

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Re: Constructed General Discussion
« Reply #633 on: October 02, 2015, 01:11:52 pm »
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I opened the last Murloc I needed for the complete Murloc collection (a Warleader) and decided to try out Murloc Paladin. It's really fun. All games have felt close so far and I've won a lot more than I've lost, but I'm playing at 19-17ish rank right now so a lot of the decks are pretty janky.
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popsofctown

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Re: Constructed General Discussion
« Reply #634 on: October 02, 2015, 01:12:49 pm »
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Mrgrglrllrlglrlg

You're counting Elite Tauren Chieftain as a Murloc, right? :)
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Jorbles

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Re: Constructed General Discussion
« Reply #635 on: October 02, 2015, 02:36:33 pm »
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New goal for my collection!
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popsofctown

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Re: Constructed General Discussion
« Reply #636 on: October 02, 2015, 03:31:19 pm »
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You play ETC.  Cheeky Zoolock plays Knife Juggler into I am Murloc and wipes everything but your Murloc Knight.  You Inspire and play I am Murloc and swing for 15 damage

Live the dream.
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chairs

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Re: Constructed General Discussion
« Reply #637 on: October 02, 2015, 03:40:23 pm »
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Mrgrglrllrlglrlg

You're counting Elite Tauren Chieftain as a Murloc, right? :)

?

Drab Emordnilap

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Re: Constructed General Discussion
« Reply #638 on: October 02, 2015, 03:48:02 pm »
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Mrgrglrllrlglrlg

You're counting Elite Tauren Chieftain as a Murloc, right? :)

?

One of the Power Chord cards that ETC can give you is "I am Murloc".
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popsofctown

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Re: Constructed General Discussion
« Reply #639 on: October 02, 2015, 04:00:06 pm »
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Mrgrglrllrlglrlg

You're counting Elite Tauren Chieftain as a Murloc, right? :)

?

One of the Power Chord cards that ETC can give you is "I am Murloc".
Making it one of only three cards related to Murlocs that are not murlocs themselves.  The other 2 are Hungry Crab and Neptulon.  Neptulon is shaman.  Hungry crab is more anti-Murloc than pro Murloc, though if it's a Divine Favor deck it might not be awful.
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chairs

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Re: Constructed General Discussion
« Reply #640 on: October 02, 2015, 05:17:45 pm »
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I just figured Hungry Crab was a good way to eat a 1/1 murloc (like the one called by the... Tidehunter?) to get a net buff. I guess it does make more sense as a counter-Murloc card though.

popsofctown

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Re: Constructed General Discussion
« Reply #641 on: October 02, 2015, 05:26:49 pm »
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I just figured Hungry Crab was a good way to eat a 1/1 murloc (like the one called by the... Tidehunter?) to get a net buff. I guess it does make more sense as a counter-Murloc card though.

It was designed to counter Murlocs.  Turn 3 Murloc Tidehunter into Hungry crab is a Spider tank and a 0 mana 2/1.  A 0 mana 2/1 is not that exciting and not enough upside for lining up a combo.  In many decks, a 0 mana 2/1 isn't even playable.
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Jorbles

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Re: Constructed General Discussion
« Reply #642 on: October 02, 2015, 05:30:46 pm »
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I just figured Hungry Crab was a good way to eat a 1/1 murloc (like the one called by the... Tidehunter?) to get a net buff. I guess it does make more sense as a counter-Murloc card though.

It was designed to counter Murlocs.  Turn 3 Murloc Tidehunter into Hungry crab is a Spider tank and a 0 mana 2/1.  A 0 mana 2/1 is not that exciting and not enough upside for lining up a combo.  In many decks, a 0 mana 2/1 isn't even playable.

Yeah, it's not a great combo and it anti combos with all the Murloc synergy cards (Old Murk Eye, Warleader, etc).
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chairs

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Re: Constructed General Discussion
« Reply #643 on: October 02, 2015, 07:10:34 pm »
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Somebody mentioned Murloc Paladin. Why paladin? I'd think Murloc would work better with mage or hunter or even druid/priest.

werothegreat

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Re: Constructed General Discussion
« Reply #644 on: October 02, 2015, 11:08:48 pm »
+5

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Jorbles

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Re: Constructed General Discussion
« Reply #645 on: October 03, 2015, 01:06:23 pm »
+1

^---That's the reason.

But also for non-Murloc cards Paladin has a good set. Shielded Mini-bot and Muster for Battle are so good you can just play them regardless of what else you have in your hand. Avenge is a great secret in an aggro deck. Truesilver Champion and Consecrate are also just really strong cards on their own. Divine Favour is a great way to redraw your hand against a Control deck.
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popsofctown

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Re: Constructed General Discussion
« Reply #646 on: October 11, 2015, 12:47:48 pm »
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Getting really tired of Innervate.

Innervate Innervate boom

Innervate Innervate thaurissan

Card is just not even remotely balanced.
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Haddock

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Re: Constructed General Discussion
« Reply #647 on: October 11, 2015, 06:18:11 pm »
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Getting really tired of Innervate.

Innervate Innervate boom

Innervate Innervate thaurissan

Card is just not even remotely balanced.
Hmm.  While I agree that this can be frustrating, I'm not sure it's as OP as some class cards out there.  Double Innervate is utterly devastating early, but you don't draw double Innervate early on that often.  Even when you do, sometimes your opponent has some hard removal and then you're super sad. Thaurissan isn't even that good with double innervate early cos it can't hit that many cards, you've just spent a bunch.  If he survives, obviously it's amazing, but any hard removal and you've just thrown away 3 cards for not much gain.

I actually find Innervate more frustrating when it gives druids that one extra damage they need to kill you after a force-savage combo.  You've been staying just out of range all game and they topdeck one of those 3 cards to finish you (having drawn less than half their deck and already spent an Innervate and a Force-as-removal).  Infuriating.

But yeah overall I think Innervate, while sometimes it just wins games, is slightly less bonkers than, say, shielded minibot.  Which can also sometimes win a game on its own (or at least set up the overwhelming momentum that leads to a win), and doesn't require you to also have a stompy-stompy card in hand.
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KingZog3

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Re: Constructed General Discussion
« Reply #648 on: October 11, 2015, 07:46:25 pm »
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Getting really tired of Innervate.

Innervate Innervate boom

Innervate Innervate thaurissan

Card is just not even remotely balanced.

Stop playing.
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popsofctown

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Re: Constructed General Discussion
« Reply #649 on: October 11, 2015, 10:13:16 pm »
+1

Ridiculously good idea zog
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