DominionStrategy Wiki
Well you *do* need a signature...
After Guilds being published, can we consider "Take a Coin token" under the same premise?
On-gain effect matters, because you could trash it and gain it from the trash with Graverobber in the same turn.
My first ever post on these forums was on how to construct a strictly better card.Summary: Take an Action-Victory card, and publish a new one with "+1 victory token" attached. Don't change the name.
Quote from: Witherweaver on June 11, 2014, 05:42:54 pmOn-gain effect matters, because you could trash it and gain it from the trash with Graverobber in the same turn.You can't gain from the trash with Graverobber given the challenge's stipulations. Graverobber requires a cost condition be met, and we are ignoring cost.
Witherweaver is a smart person.
Vault>Secret Chamber I'd rather not trigger that reshuffleNoble Steed>Laboratory This seems rightTorturer>Smithy My opponent has Trader, or MenageriePrince>Scheme? I'd rather play my other action this turn and next, rather than next turn and every later turn
Vault>Secret ChamberNoble Steed>LaboratoryTorturer>SmithyPrince>Scheme? This new card is technical as heck.
Easy puzzle: What is a case, besides all those possession/fairground type cases (as well as king's court, throne room, procession, prince, etc.) where highway is better than peddler on a board with no plus buy or cost-dependents?
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
How do Poor House and Highway work together?
Quote from: Flip5ide on June 14, 2014, 03:03:44 pmHow do Poor House and Highway work together?Not at all. Peddler and Poor House, on the other hand, have a negative interaction sometimes.
So I'm not seeing how Highway can be anti-synergistic at all with Poor House..?