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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 544821 times)

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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2250 on: July 18, 2014, 03:54:39 pm »

Play: 2

Can you confirm that you didn't roll 10,11,12?
I believe he played from supply so I don't think he rolled at all.
Did anything funky happen with you today? You've said in prior days that you've been having weird roles, with 7s and stuff.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2251 on: July 18, 2014, 03:57:03 pm »

Play: 2

Can you confirm that you didn't roll 10,11,12?
I believe he played from supply so I don't think he rolled at all.

Yeah. Well, that was extremely anti-town.

Vote: BA
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2252 on: July 18, 2014, 03:58:27 pm »

Play: 2

Can you confirm that you didn't roll 10,11,12?
I believe he played from supply so I don't think he rolled at all.

Yeah. Well, that was extremely anti-town.

Vote: BA

Why was that anti-town? I saved a 2 the other day specifically for when we came across this monster.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2253 on: July 18, 2014, 03:58:37 pm »

what? BA played the best number possible from his supply and thats scummy?

PPE: 1
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2254 on: July 18, 2014, 03:58:48 pm »

Also man, chairs. Anti-town to his last breath. If we had a chance to coordinate our night actions, that would have been so much better :(
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2255 on: July 18, 2014, 03:59:42 pm »

what? BA played the best number possible from his supply and thats scummy?

PPE: 1

That is correct. Finding scum is more important than killing monsters.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2256 on: July 18, 2014, 04:00:21 pm »

Play: 2

Can you confirm that you didn't roll 10,11,12?
I believe he played from supply so I don't think he rolled at all.

Yeah. Well, that was extremely anti-town.

Vote: BA

Why was that anti-town? I saved a 2 the other day specifically for when we came across this monster.

Because we cannot confirm WW's role now.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2257 on: July 18, 2014, 04:01:13 pm »

confirming roles isn't that helpful, man. At this point, this dice destructor is probably just a factional power or something.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2258 on: July 18, 2014, 04:04:26 pm »

confirming roles isn't that helpful, man. At this point, this dice destructor is probably just a factional power or something.

I don't believe that.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2259 on: July 18, 2014, 04:06:26 pm »

also we didn't decide who got fake names. When I was invited to the council I was informed that:

alice, bob, Hydrad, and ichi are here. I do not believe they had a choice to be hidden and it ended up being decided at random.

Hydrad, could you tell us what happened in the Council Room? You're probably not allowed to quote, so just paraphrase.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2260 on: July 18, 2014, 04:10:02 pm »

Faust, BA played a 2.  And, he does not need to verify my role.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2261 on: July 18, 2014, 04:11:42 pm »

I am Alice.  I know who Bob is, but I'll let him claim.

We were made Masons.  We were confirmed town to each other in our private QTs.  We were also informed that Ichimaru and Hydrad would join the neighborhood, but they did not have their alignment confirmed.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2262 on: July 18, 2014, 04:12:31 pm »

Why don't we claim who is alice and bob? I am not alice or bob.

That's a good idea by the way. I'm not alice or bob.
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Archetype

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2263 on: July 18, 2014, 04:18:18 pm »

I agree with faust. Also, short narrative:

Scum!BA knows that the Ogre is coming out tomorrow. He then saves a 2 so that he can appear Towny the following day. Of course, we don't know wether or not scum knows what order the monsters come out or if they can control them, but it would make sense if they did.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2264 on: July 18, 2014, 04:21:14 pm »

Actually I'm just going to out it to save time.

BeyondAwesome is Bob.  He's town.  I choose to Sabotage him because he was confirmed town to me.  I didn't have any idea he'd have a low die stored.
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Archetype

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2265 on: July 18, 2014, 04:23:42 pm »

Also, since PPS has received the Dice Vendor (who may be scum) and ashersky has received the Mentalist (who I'm pretty sure is scum), scum probably already knows what they do. So I don't see any harm in claiming what both the Mentalist and Dice Vendor do.

Dice Vendor lets the holder exchange stored dice and get 1 die for every 2 pips on the exchanged dice.

Mentalist has the holder spend 20 pips to investigate one player. If you're Town, you're told the player's alignment. If you're scum, you're told their Role.

Each one is passed to someone else by the end of each day.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2266 on: July 18, 2014, 04:26:26 pm »

Actually I'm just going to out it to save time.

BeyondAwesome is Bob.  He's town.  I choose to Sabotage him because he was confirmed town to me.  I didn't have any idea he'd have a low die stored.
So, either WW and BA are partners, or they're both Town. Since I was pretty sure WW was Town pre-claim, I'm going to say they're both Town. Yay!

So, scum is within {ashersky, faust, liopoil, Hydrad, and pingpongsam}. Most likely, it's 2 of {ashersky, pingpongsam, and liopoil}.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2267 on: July 18, 2014, 04:26:55 pm »

Moreover, the Grim Reaper visited me last night.  I don't think Faust shared anything about it, so I won't say anything yet.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2268 on: July 18, 2014, 04:27:14 pm »

Actually I'm just going to out it to save time.

BeyondAwesome is Bob.  He's town.  I choose to Sabotage him because he was confirmed town to me.  I didn't have any idea he'd have a low die stored.

This is correct. WW and I were made Masons and Ichi and Hydrad were witnesses randomly selected from all possible players. Hydrad can confirm this and offer a break down of what was discussed.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2269 on: July 18, 2014, 04:27:31 pm »

Wow, this is very good. I personally had slight scumreads on both BA and WW (much more BA though), and now they are pretty much IC! Although in theory they could be scum partners, I don't see it. Even if they are, we might as well not lynch them today, because once one flips scum we have them both. But really, I am just assuming they are town now.

With chairs' flip and these two being town too, I am going to have to step back and reconsider everything.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2270 on: July 18, 2014, 04:27:51 pm »

Also, confirming I received some dice. Probably from liopoil, unless someone claims otherwise.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2271 on: July 18, 2014, 04:30:02 pm »

Also, since PPS has received the Dice Vendor (who may be scum) and ashersky has received the Mentalist (who I'm pretty sure is scum), scum probably already knows what they do. So I don't see any harm in claiming what both the Mentalist and Dice Vendor do.

Dice Vendor lets the holder exchange stored dice and get 1 die for every 2 pips on the exchanged dice.

Mentalist has the holder spend 20 pips to investigate one player. If you're Town, you're told the player's alignment. If you're scum, you're told their Role.

Each one is passed to someone else by the end of each day.

Please do not send either one my way. They won't do me much good.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2272 on: July 18, 2014, 04:36:11 pm »

Hurrah I know who my friends are now.

also I really agree with the 3 between PPS, asher and lio. those were actually the 3 that I had the highest suspicion for and finding out BA and WW were in the QT makes me even more sure about this. I'm feeling really good about how this game is going.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2273 on: July 18, 2014, 04:46:40 pm »

Faust did you steal from Hydrad?
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2274 on: July 18, 2014, 04:47:38 pm »

Faust did you steal from Hydrad?

I highly doubt he would after giving me dice. I'm pretty sure the "dice destroyer" did it.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.
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